Xonotic
player_skeleton.qh
Go to the documentation of this file.
1
#pragma once
2
3
#include <
common/util.qh
>
4
5
void
free_skeleton_from_frames
(
entity
e);
6
void
skeleton_from_frames
(
entity
e,
float
is_dead);
7
void
skeleton_loadinfo
(
entity
e);
8
9
entityclass
(Skeleton);
10
classfield
(Skeleton) .float bone_upperbody;
11
classfield
(Skeleton) .int bone_weapon;
12
classfield
(Skeleton) .float bone_aim[
MAX_AIM_BONES
];
13
classfield
(Skeleton) .float bone_aimweight[
MAX_AIM_BONES
];
14
classfield
(Skeleton) .float fixbone;
MAX_AIM_BONES
const int MAX_AIM_BONES
Definition:
util.qh:148
skeleton_from_frames
void skeleton_from_frames(entity e, float is_dead)
entity
entity() spawn
util.qh
skeleton_loadinfo
void skeleton_loadinfo(entity e)
Definition:
player_skeleton.qc:19
entityclass
entityclass(Skeleton)
classfield
classfield(Skeleton) .float bone_upperbody
free_skeleton_from_frames
void free_skeleton_from_frames(entity e)
Definition:
player_skeleton.qc:105
client
player_skeleton.qh
Generated on Thu Mar 17 2022 17:26:26 for Xonotic by
1.8.13