6 void turret_targettrigger_touch(
entity this,
entity toucher);
8 void turret_targettrigger_touch(
entity this,
entity toucher)
13 if (!(it.turret_flags & TUR_FLAG_RECIEVETARGETS)) continue;
14 if (!it.turret_addtarget) continue;
15 it.turret_addtarget(it, toucher, this);
28 settouch(
this, turret_targettrigger_touch);
#define IL_EACH(this, cond, body)
spawnfunc(info_player_attacker)