4 float vehicle_altitude(
entity this,
float amax)
10 vector vehicles_force_fromtag_hover(
entity this,
string tag_name,
float spring_length,
float max_power)
14 traceline(force_fromtag_origin, force_fromtag_origin - (
v_forward * spring_length),
MOVE_NORMAL,
this);
17 force_fromtag_normpower = force_fromtag_power / max_power;
22 vector vehicles_force_fromtag_maglev(
entity this,
string tag_name,
float spring_length,
float max_power)
26 traceline(force_fromtag_origin, force_fromtag_origin - (
v_forward * spring_length),
MOVE_NORMAL,
this);
31 force_fromtag_normpower = -0.25;
36 force_fromtag_normpower = force_fromtag_power / max_power;
vector(float skel, float bonenum) _skel_get_boneabs_hidden