Xonotic
util.qh
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#pragma once
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#ifdef SVQC
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float
turret_tag_fire_update(
entity
this
);
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void
FireImoBeam(
entity
this
,
vector
start,
vector
end,
vector
smin,
vector
smax,
float
bforce,
float
f_dmg,
float
f_velfactor,
float
deathtype);
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#ifdef TURRET_DEBUG
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void
mark_error(
vector
where,
float
lifetime
);
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void
mark_info(
vector
where,
float
lifetime
);
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entity
mark_misc(
vector
where,
float
lifetime
);
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void
paint_target(
entity
onwho,
float
f_size,
vector
v_color,
float
f_time);
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void
paint_target2(
entity
onwho,
float
f_size,
vector
v_color,
float
f_time);
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void
paint_target3(
vector
where,
float
f_size,
vector
v_color,
float
f_time);
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#endif
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#endif
entity
entity() spawn
lifetime
float lifetime
Definition:
powerups.qc:23
vector
vector(float skel, float bonenum) _skel_get_boneabs_hidden
common
turrets
util.qh
Generated on Thu Mar 17 2022 17:26:28 for Xonotic by
1.8.13