Xonotic
spawning.qh
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1 #pragma once
2 
3 #include <common/weapons/_all.qh>
4 #include <common/stats.qh>
5 
6 string W_Apply_Weaponreplace(string in);
7 
entity() spawn
void weapon_defaultspawnfunc(entity this, Weapon e)
Definition: spawning.qc:30
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition: weapon.qh:41
string W_Apply_Weaponreplace(string in)
Definition: spawning.qc:13