Xonotic
spawning.qh
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#pragma once
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#include <
common/weapons/_all.qh
>
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#include <
common/stats.qh
>
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string
W_Apply_Weaponreplace
(
string
in);
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void
weapon_defaultspawnfunc
(
entity
this
,
Weapon
e);
entity
entity() spawn
stats.qh
weapon_defaultspawnfunc
void weapon_defaultspawnfunc(entity this, Weapon e)
Definition:
spawning.qc:30
_all.qh
Weapon
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition:
weapon.qh:41
W_Apply_Weaponreplace
string W_Apply_Weaponreplace(string in)
Definition:
spawning.qc:13
server
weapons
spawning.qh
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