4 void func_rotating_setactive(
entity this,
int astate)
31 void func_rotating_reset(
entity this)
45 void func_rotating_init_for_player(
entity this,
entity player)
69 this.setactive = func_rotating_setactive;
84 if(this.
dmg && (this.message2 ==
""))
85 this.message2 =
"was squished by";
93 if (!InitMovingBrushTrigger(
this))
103 this.reset = func_rotating_reset;
108 this.init_for_player = func_rotating_init_for_player;
const int FUNC_ROTATING_YAXIS
spawnfunc(info_player_attacker)
IntrusiveList g_initforplayer
#define IS_REAL_CLIENT(v)
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
void SUB_NullThink(entity this)
#define _sound(e, c, s, v, a)
const int CH_AMBIENT_SINGLE
const int FUNC_ROTATING_STARTOFF
const int FUNC_ROTATING_XAXIS