4 float force_fromtag_power;
5 float force_fromtag_normpower;
6 vector force_fromtag_origin;
8 float vehicle_altitude(
entity this,
float amax);
10 vector vehicles_force_fromtag_hover(
entity this,
string tag_name,
float spring_length,
float max_power);
12 vector vehicles_force_fromtag_maglev(
entity this,
string tag_name,
float spring_length,
float max_power);
vector(float skel, float bonenum) _skel_get_boneabs_hidden