Xonotic
vehicles.qh
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1 #pragma once
2 
3 #ifdef GAMEQC
4 float force_fromtag_power;
5 float force_fromtag_normpower;
6 vector force_fromtag_origin;
7 
8 float vehicle_altitude(entity this, float amax);
9 
10 vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power);
11 
12 vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power);
13 #endif
entity() spawn
vector(float skel, float bonenum) _skel_get_boneabs_hidden