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swamp.qh
Go to the documentation of this file.
1
#pragma once
2
3
#ifdef SVQC
4
IntrusiveList
g_swamped;
5
STATIC_INIT
(g_swamped) { g_swamped =
IL_NEW
(); }
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.entity swampslug;
// Uses this to release from swamp ("untouch" fix)
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.float swamp_interval;
//Hurt players in swamp with this interval
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.float
swamp_slowdown
;
//Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
11
#endif
swamp_slowdown
float swamp_slowdown
Definition:
player.qh:59
IL_NEW
#define IL_NEW()
Definition:
intrusivelist.qh:39
STATIC_INIT
#define STATIC_INIT(func)
during worldspawn
Definition:
static.qh:32
IntrusiveList
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
Definition:
intrusivelist.qh:25
common
mapobjects
trigger
swamp.qh
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