Xonotic
swamp.qh
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1 #pragma once
2 
3 #ifdef SVQC
4 IntrusiveList g_swamped;
5 STATIC_INIT(g_swamped) { g_swamped = IL_NEW(); }
6 
7 .entity swampslug; // Uses this to release from swamp ("untouch" fix)
8 
9 .float swamp_interval; //Hurt players in swamp with this interval
10 .float swamp_slowdown; //Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
11 #endif
float swamp_slowdown
Definition: player.qh:59
#define IL_NEW()
#define STATIC_INIT(func)
during worldspawn
Definition: static.qh:32
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...