Xonotic
location.qc
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#include "
location.qh
"
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#ifdef SVQC
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void
target_push_init(
entity
this
);
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spawnfunc
(target_location)
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{
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// location name in netname
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// eventually support: count, teamgame selectors, line of sight?
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target_push_init(
this
);
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IL_PUSH
(g_locations,
this
);
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}
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spawnfunc
(info_location)
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{
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this.
message
= this.
netname
;
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spawnfunc_target_location(
this
);
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}
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#endif
entity
entity() spawn
netname
string netname
Definition:
powerups.qc:20
spawnfunc
spawnfunc(info_player_attacker)
Definition:
sv_assault.qc:283
location.qh
IL_PUSH
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
Definition:
intrusivelist.qh:58
message
string message
Definition:
powerups.qc:19
common
mapobjects
target
location.qc
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