Xonotic
calculations.qh
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1 #pragma once
2 
3 vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor);
4 vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float spreadstyle);
5 int W_GunAlign(entity this, int preferred_align);
6 //int W_GetGunAlignment(entity player);
7 float explosion_calcpush_getmultiplier(vector explosion_v, vector target_v);
int W_GunAlign(entity this, int preferred_align)
entity() spawn
vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor)
Definition: calculations.qc:45
vector(float skel, float bonenum) _skel_get_boneabs_hidden
vector W_CalculateSpread(vector forward, float spread, float spreadfactor, float spreadstyle)
float explosion_calcpush_getmultiplier(vector explosion_v, vector target_v)
Definition: calculations.qc:7