Xonotic
multi.qh
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#pragma once
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#ifdef SVQC
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void
multi_trigger(
entity
this
);
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void
multi_reset(
entity
this
);
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spawnfunc
(trigger_once);
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#endif
entity
entity() spawn
spawnfunc
spawnfunc(info_player_attacker)
Definition:
sv_assault.qc:283
common
mapobjects
trigger
multi.qh
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