8 int autocvar_cl_gentle_gibs;
9 float autocvar_cl_gibs_damageforcescale = 3.5;
10 float autocvar_cl_gibs_lifetime = 14;
11 int autocvar_cl_gibs_maxcount = 100;
12 bool autocvar_cl_gibs_sloppy = 1;
13 float autocvar_cl_gibs_ticrate = 0.1;
14 float autocvar_cl_gibs_velocity_random = 1;
15 float autocvar_cl_gibs_velocity_scale = 1;
16 float autocvar_cl_gibs_avelocity_scale = 1;
17 float autocvar_cl_gibs_velocity_up;
18 bool autocvar_cl_nogibs;
19 bool autocvar_cl_particlegibs;
20 float autocvar_cl_particles_quality;
25 void Violence_GibSplash(
entity source,
float type,
float amount,
entity attacker);
vector(float skel, float bonenum) _skel_get_boneabs_hidden