Xonotic
gibs.qh
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1 #pragma once
2 
3 #ifdef GAMEQC
4 int autocvar_ekg;
5 #endif
6 
7 #ifdef CSQC
8 int autocvar_cl_gentle_gibs;
9 float autocvar_cl_gibs_damageforcescale = 3.5;
10 float autocvar_cl_gibs_lifetime = 14;
11 int autocvar_cl_gibs_maxcount = 100;
12 bool autocvar_cl_gibs_sloppy = 1;
13 float autocvar_cl_gibs_ticrate = 0.1;
14 float autocvar_cl_gibs_velocity_random = 1;
15 float autocvar_cl_gibs_velocity_scale = 1;
16 float autocvar_cl_gibs_avelocity_scale = 1;
17 float autocvar_cl_gibs_velocity_up;
18 bool autocvar_cl_nogibs;
19 bool autocvar_cl_particlegibs;
20 float autocvar_cl_particles_quality;
21 #endif
22 
23 #ifdef SVQC
24 void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker);
25 void Violence_GibSplash(entity source, float type, float amount, entity attacker);
26 #endif
entity() spawn
vector(float skel, float bonenum) _skel_get_boneabs_hidden
int dir
Definition: impulse.qc:89