Xonotic
bumblebee_weapons.qh
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1 #pragma once
2 
3 #include <common/weapons/_all.qh>
4 
5 #ifdef SVQC
6 float autocvar_g_vehicle_bumblebee_cannon_cost = 2;
7 float autocvar_g_vehicle_bumblebee_cannon_damage = 60;
8 float autocvar_g_vehicle_bumblebee_cannon_radius = 225;
9 float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2;
10 float autocvar_g_vehicle_bumblebee_cannon_speed = 20000;
11 float autocvar_g_vehicle_bumblebee_cannon_spread = 0;
12 float autocvar_g_vehicle_bumblebee_cannon_force = -35;
13 #endif
14 
15 #ifdef SVQC
16 void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner);
17 bool bumble_raygun_send(entity this, entity to, int sf);
18 #endif
entity() spawn
entity to
Definition: self.qh:96