void sys_phys_monitor(entity this, float dt)
bool sys_phys_override(entity this, float dt)
void sys_phys_pregame_hold(entity this)
void sys_phys_spectator_control(entity this)
void sys_phys_fixspeed(entity this, float maxspeed_mod)
void sys_phys_ai(entity this)
void sys_phys_fix(entity this, float dt)