9 if (it.tur_head.frame != 0)
10 it.tur_head.frame += 1;
12 if (it.tur_head.frame >= 7)
13 it.tur_head.frame = 0;
const int TFL_FIRECHECK_AFF
const int TFL_AMMO_ROCKETS
const int TFL_FIRECHECK_AMMO_OWN
bool turret_initialize(entity this, Turret tur)
spawnfunc(info_player_attacker)
#define METHOD(cname, name, prototype)
const int TFL_AMMO_RECHARGE
const int TFL_TARGETSELECT_PLAYERS
const int TFL_TARGETSELECT_LOS
const int TFL_FIRECHECK_REFIRE
const int TFL_FIRECHECK_DISTANCES
const int TFL_TARGETSELECT_TEAMCHECK
const int TFL_FIRECHECK_DEAD
const int TFL_FIRECHECK_TEAMCHECK
const int TFL_TARGETSELECT_RANGELIMITS