const int TFL_DMG_HEADSHAKE
const int TFL_TARGETSELECT_NOTURRETS
const int TFL_AMMO_ROCKETS
bool turret_initialize(entity this, Turret tur)
spawnfunc(info_player_attacker)
#define METHOD(cname, name, prototype)
const int TFL_AMMO_RECHARGE
const int TFL_AIM_SHOTTIMECOMPENSATE
const int TFL_TARGETSELECT_MISSILESONLY