10 it.tur_head.frame =
bound(0, 6 -
floor(0.1 + it.ammo / it.shot_dmg), 6);
11 if(it.tur_head.frame < 0)
24 it.volly_counter = it.shot_volly;
const int TFL_DMG_HEADSHAKE
const int TFL_AMMO_ROCKETS
bool turret_initialize(entity this, Turret tur)
const int TFL_SHOOT_VOLLYALWAYS
spawnfunc(info_player_attacker)
#define METHOD(cname, name, prototype)
const int TFL_AMMO_RECHARGE
const int TFL_AIM_SHOTTIMECOMPENSATE