Xonotic
player_skeleton.qh
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1 #pragma once
2 
3 #include <common/util.qh>
4 
6 void skeleton_from_frames(entity e, float is_dead);
8 
9 entityclass(Skeleton);
10 classfield(Skeleton) .float bone_upperbody;
11 classfield(Skeleton) .int bone_weapon;
12 classfield(Skeleton) .float bone_aim[MAX_AIM_BONES];
13 classfield(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
14 classfield(Skeleton) .float fixbone;
const int MAX_AIM_BONES
Definition: util.qh:148
void skeleton_from_frames(entity e, float is_dead)
entity() spawn
void skeleton_loadinfo(entity e)
entityclass(Skeleton)
classfield(Skeleton) .float bone_upperbody
void free_skeleton_from_frames(entity e)