Xonotic
csprogsdefs.qc File Reference
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define SPA_LIGHTMAP0_TEXCOORDS   5
 
#define SPA_LIGHTMAP_COLOR   6
 
#define SPA_POSITION   0
 
#define SPA_R_AXIS   3
 
#define SPA_S_AXIS   1
 
#define SPA_T_AXIS   2
 
#define SPA_TEXCOORDS0   4
 

Functions

float checkpvs (vector viewpos, entity viewee)
 
void coverage ()
 
vector drawgetimagesize (string pic)
 
float drawsubpic (vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag)
 
 entity () spawn = #17
 
 entity (entity start,.string fld, string match) find
 
 entity (vector org, float rad) findradius
 
 entity (entity e) nextent
 
 entity (entity start,.float fld, float match) findfloat = #449
 
 entity (entity start,.entity fld, entity match) findentity
 
 entity (.string fld, string match) findchain
 
 entity (.float fld, float match) findchainfloat = #450
 
 entity (float num) entitybyindex
 
float findfont (string s)
 
 float (float f, float t, float n) CSQC_InputEvent = #32
 
 float (string s) CSQC_ConsoleCommand = #45
 
 float () random = #34
 
 float (vector v) vlen = #13
 
 float (vector v1, vector v2, float tryents, entity ignoreentity) traceline
 
 float (float v) rint = #37
 
 float (entity e) checkbottom
 
 float (string name, string value) registercvar = #228
 
 float (float a,...) min = #95
 
 float (float f, float f) pow
 
 float (string filename, float mode) fopen
 
 float (string str, string sub, float startpos) strstrofs
 
 float (vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter
 
 float (vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring = #322
 
 float (vector position, vector size, vector rgb, float alpha, float flag) drawfill
 
 float (vector position, string text, vector scale, float alpha, float flag) drawcolorcodedstring
 
 float (entity e, float s) getsurfacenumpoints
 
 float (entity e, vector p) getsurfacenearpoint
 
 float (string pattern, float caseinsensitive, float quiet) search_begin
 
 float (entity ent, string tagname) gettagindex
 
 float (float bufhandle, string str, float order) bufstr_add = #630
 
 float (vector org, vector vel) spawnparticle
 
 float (vector org, vector vel, float theme) quickparticle
 
 float (vector org, vector vel, float delay, float collisiondelay) delayedparticle
 
 float (vector org, vector vel, float delay, float collisiondelay, float theme) quickdelayedparticle
 
 float (string url, float id, string content_type, string delim, float buf, float keyid) crypto_uri_postbuf
 
 float (string s, string separator1,...) tokenizebyseparator
 
 float (float caseinsensitive, string s,...) crc16
 
 float (float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build
 
 float (float skel, string tagname) skel_find_bone
 
 float (float skel, float bonenum, string g1, string g2, string g3, string g4, string g5, string g6) example_skel_findbonegroup
 
 float (float fieldnum, entity ent, string s) putentityfieldstring
 
 float (string pattern, float caseinsensitive, float quiet, string packfile) search_packfile_begin
 
float loadfont (string fontname, string fontmaps, string sizes, float slot, float fix_scale, float fix_voffset)
 
float log (float f)
 
 string (float f) ftos = #112
 
 string (vector v) vtos
 
 string (entity ent) etos
 
 string (string s) precache_file = #75
 
 string (...) strcat
 
 string (string s, float start, float length) substring
 
 string (float c,...) chr2str
 
 string (float ccase, float calpha, float cnum, string s,...) strconv
 
 string (float chars, string s,...) strpad = #478
 
 string (string info, string key, string value,...) infoadd
 
 string (string info, string key) infoget
 
 string (string name,...) precache_pic = #627
 
 string (float playernum, string keyname) getplayerkeyvalue = #465
 
 string () ReadString
 
 string (entity e, float s) getsurfacetexture
 
 string (float handle, float num) search_getfilename = #466
 
 string (string search, string replace, string subject) strreplace = #485
 
 string (string command, float bindmap) findkeysforcommand = #625
 
 string (string digest, string data,...) digest_hex = #115
 
 string (float fieldnum, entity ent) getentityfieldstring
 
float stringwidth (string text, float allowColorCodes, vector size)
 
float stringwidth_menu (string text, float allowColorCodes, vector size)
 
 vector (vector v) normalize = #51
 
 vector (vector v, vector w) vectoangles2
 
 vector () randomvec = #344
 
 vector (vector org, float lpflags) getlight2
 
 vector (string) stov = #318
 
 vector (float property) getpropertyvec
 
 vector (vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorcodedstring2
 
 vector (entity e, float s, float n) getsurfacepoint = #629
 
 vector (entity e, float s) getsurfacenormal
 
 vector (entity e, float s, vector p) getsurfaceclippedpoint
 
 vector (entity e, float s, float n, float a) getsurfacepointattribute
 
 vector (float entitynum, float fldnum) getentityvec
 
 void () CSQC_Init
 
 void (float w, float h) CSQC_UpdateView
 
 void (vector ang) makevectors
 
 void (entity e, vector o) setorigin
 
 void (entity e, string m) setmodel
 
 void (entity e, vector min, vector max) setsize
 
 void (entity e, float chan, string samp, float volume, float atten,...) sound
 
 void (string e) error
 
 void (entity e) remove
 
 void (string s,...) dprint
 
 void (float style, string value) lightstyle
 
 void (vector o, vector d, float color, float count) particle
 
 void (entity e, entity ignore) tracetoss
 
 void (string var, string val) cvar_set
 
 void (vector pos, string samp, float vol, float atten) ambientsound
 
 void (vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox
 
 void (float fhandle) fclose
 
 void (vector org, float radius, vector lightcolours) adddynamiclight
 
 void (vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) adddynamiclight2
 
 void (string texturename, float flag,...) R_BeginPolygon
 
 void (vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
 
 void (float width, vector pos1, vector pos2, vector rgb, float alpha, float flag) drawline
 
 void (float x, float y, float width, float height) drawsetcliparea
 
 void (entity e, float mdlindex) setmodelindex
 
 void (entity ent, float effectnum, vector start, vector end) trailparticles
 
 void (float effectnum, vector origin, vector dir, float count) pointparticles
 
 void (...) runstandardplayerphysics
 
 void (vector origin, vector forward, vector right, vector up) SetListener
 
 void (vector org, string modelname, float startframe, float endframe, float framerate) effect
 
 void (vector org, vector velocity, float howmany) te_blood
 
 void (vector org, vector color) te_explosionrgb
 
 void (vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube
 
 void (vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain
 
 void (vector org, float radius, float lifetime, vector color) te_customflash
 
 void (vector org, float colorstart, float colorlength) te_explosion2
 
 void (entity e, entity tagentity, string tagname) setattachment
 
 void (float bufhandle, float sortpower, float backward) buf_sort
 
 void (float bufhandle, float string_index, string str) bufstr_set
 
 void (entity e, float chan, string samp, float vol, float atten, float speed, float flags) sound7
 
 void (float skel, float bonenum, vector org) skel_set_bone
 
 void (float skel, float startbone, float endbone, vector org) skel_mul_bones
 
 void (float animmodelindex, float framegroup, float framegroupstarttime, float blendalpha, string groupbonename, string excludegroupname1, string excludegroupname2) example_skel_player_update_applyoverride
 
 void (vector eyetarget, string bonename) example_skel_player_update_eyetarget
 
 void (float fh, entity e) writetofile
 
 void (float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles
 

Variables

vector absmax
 
vector absmin
 
vector angles
 
const float ATTN_IDLE = 2
 
const float ATTN_NONE = 0
 
const float ATTN_NORM = 1
 
const float ATTN_STATIC = 3
 
vector avelocity
 
entity chain
 
const float CHAN_AUTO = 0
 
const float CHAN_BODY = 4
 
const float CHAN_ITEM = 3
 
const float CHAN_VOICE = 2
 
const float CHAN_WEAPON = 1
 
string classname
 
float clientcommandframe
 
float colormap
 
const float CONTENT_EMPTY = -1
 
const float CONTENT_LAVA = -5
 
const float CONTENT_SKY = -6
 
const float CONTENT_SLIME = -4
 
const float CONTENT_SOLID = -2
 
const float CONTENT_WATER = -3
 
float CVAR_TYPEFLAG_ENGINE = 8
 
float CVAR_TYPEFLAG_EXISTS = 1
 
float CVAR_TYPEFLAG_HASDESCRIPTION = 16
 
float CVAR_TYPEFLAG_PRIVATE = 4
 
float CVAR_TYPEFLAG_READONLY = 32
 
float CVAR_TYPEFLAG_SAVED = 2
 
float DEG2RAD = 0.0174532925199432957692369076848861271344287188854172545609719144
 
float DPCONTENTS_BODY = 32
 
float DPCONTENTS_BOTCLIP = 2048
 
float DPCONTENTS_CORPSE = 64
 
float DPCONTENTS_DONOTENTER = 1024
 
float DPCONTENTS_LAVA = 8
 
float DPCONTENTS_LIQUIDSMASK = 14
 
float DPCONTENTS_MONSTERCLIP = 512
 
float DPCONTENTS_NODROP = 128
 
float DPCONTENTS_OPAQUE = 4096
 
float DPCONTENTS_PLAYERCLIP = 256
 
float DPCONTENTS_SKY = 16
 
float DPCONTENTS_SLIME = 4
 
float DPCONTENTS_SOLID = 1
 
float DPCONTENTS_WATER = 2
 
float dphitcontentsmask
 
const float DRAWFLAG_2XMODULATE = 3
 
const float DRAWFLAG_ADDITIVE = 1
 
const float DRAWFLAG_MIPMAP = 0x100
 
const float DRAWFLAG_MODULATE = 2
 
const float DRAWFLAG_NORMAL = 0
 
const float DRAWFLAG_SCREEN = 4
 
float drawfont
 
float drawmask
 
float E_ABSMAX = 15
 
float E_ABSMIN = 14
 
float E_ACTIVE = 0
 
float E_ALPHA = 7
 
float E_COLORMOD = 8
 
float E_FORWARD = 2
 
float E_LIGHT = 16
 
float E_MAXS = 13
 
float E_MINS = 12
 
float E_ORIGIN = 1
 
float E_ORIGINANDVECTORS = 6
 
float E_PANTSCOLOR = 9
 
float E_RIGHT = 3
 
float E_SCALE = 5
 
float E_SHIRTCOLOR = 10
 
float E_SKIN = 11
 
float E_UP = 4
 
const float EF_ADDITIVE = 32
 
const float EF_BLUE = 64
 
const float EF_FLAME = 1024
 
const float EF_FULLBRIGHT = 512
 
const float EF_NODEPTHTEST = 8192
 
const float EF_NODRAW = 16
 
const float EF_NOSHADOW = 4096
 
const float EF_RED = 128
 
const float EF_SELECTABLE = 16384
 
const float EF_STARDUST = 2048
 
float effects
 
void end_sys_fields
 
void end_sys_globals
 
entity enemy
 
float entnum
 
const float EXTRA_HIGH = 99999999
 
const float EXTRA_LOW = -99999999
 
const float false = 0
 
const float FALSE = 0
 
float FIELD_ENTITY = 4
 
float FIELD_FLOAT = 2
 
float FIELD_FUNCTION = 6
 
float FIELD_STRING = 1
 
float FIELD_VECTOR = 3
 
const float FILE_APPEND = 1
 
const float FILE_READ = 0
 
const float FILE_WRITE = 2
 
float flags
 
float FONT_CENTERPRINT = 5
 
float FONT_CHAT = 4
 
float FONT_CONSOLE = 1
 
float FONT_DEFAULT = 0
 
float FONT_INFOBAR = 6
 
float FONT_MENU = 7
 
float FONT_NOTIFY = 3
 
float FONT_SBAR = 2
 
float FONT_USER0 = 8
 
float FONT_USER1 = 9
 
float FONT_USER2 = 10
 
float FONT_USER3 = 11
 
float FONT_USER4 = 12
 
float FONT_USER5 = 13
 
float FONT_USER6 = 14
 
float FONT_USER7 = 15
 
float frame
 
float frame1time
 
float frame2
 
float frame2time
 
float frame3
 
float frame3time
 
float frame4
 
float frame4time
 
float frametime
 
vector getlight_ambient
 
vector getlight_diffuse
 
vector getlight_dir
 
vector gettaginfo_forward
 
string gettaginfo_name
 
vector gettaginfo_offset
 
float gettaginfo_parent
 
vector gettaginfo_right
 
vector gettaginfo_up
 
float GETTIME_CDTRACK = 4
 
float GETTIME_FRAMESTART = 0
 
float GETTIME_HIRES = 2
 
float GETTIME_REALTIME = 1
 
float GETTIME_UPTIME = 3
 
vector input_angles
 
float input_buttons
 
vector input_movevalues
 
float input_timelength
 
float intermission
 
float lerpfrac
 
float lerpfrac3
 
float lerpfrac4
 
const float LP_COMPLETE = 7
 
const float LP_DYNLIGHT = 4
 
const float LP_LIGHTMAP = 1
 
const float LP_RTWORLD = 2
 
const float M_PI = 3.14159265358979323846
 
string mapname
 
const float MASK_ENGINE = 1
 
const float MASK_ENGINEVIEWMODELS = 2
 
const float MASK_NORMAL = 4
 
float maxclients
 
vector maxs
 
vector mins
 
string model
 
float modelindex
 
vector modellight_ambient
 
vector modellight_diffuse
 
vector modellight_dir
 
const float MOVE_MISSILE = 2
 
const float MOVE_NOMONSTERS = 1
 
const float MOVE_NORMAL = 0
 
float MOVE_WORLDONLY = 3
 
float movetype
 
float movevar_accelerate
 
float movevar_airaccelerate
 
float movevar_entgravity
 
float movevar_friction
 
float movevar_gravity
 
float movevar_maxspeed
 
float movevar_spectatormaxspeed
 
float movevar_stopspeed
 
float movevar_wateraccelerate
 
float movevar_waterfriction
 
string netname
 
float nextthink
 
vector oldorigin
 
vector origin
 
entity other
 
entity owner
 
float particle_airfriction
 
float particle_alpha
 
float particle_alphafade
 
float particle_angle
 
float PARTICLE_BEAM = 3
 
float PARTICLE_BILLBOARD = 0
 
float particle_blendmode
 
float particle_bounce
 
vector particle_color1
 
vector particle_color2
 
float particle_delaycollision
 
float particle_delayspawn
 
float particle_gravity
 
float particle_liquidfriction
 
float particle_orientation
 
float PARTICLE_ORIENTED_DOUBLESIDED = 2
 
float particle_originjitter
 
float particle_qualityreduction
 
float particle_size
 
float particle_sizeincrease
 
float PARTICLE_SPARK = 1
 
float particle_spin
 
float particle_stainalpha
 
vector particle_staincolor1
 
vector particle_staincolor2
 
float particle_stainsize
 
float particle_staintex
 
float particle_stretch
 
float particle_tex
 
float particle_time
 
float particle_type
 
float particle_velocityjitter
 
float particles_alphamax
 
float particles_alphamin
 
vector particles_colormax
 
vector particles_colormin
 
float PARTICLES_DRAWASTRAIL = 128
 
float particles_fade
 
float PARTICLES_USEALPHA = 1
 
float PARTICLES_USECOLOR = 2
 
float PARTICLES_USEFADE = 4
 
float PBLEND_ADD = 1
 
float PBLEND_ALPHA = 0
 
float PBLEND_INVMOD = 2
 
const float PFL_CROUCH = 2
 
const float PFL_DEAD = 4
 
const float PFL_GIBBED = 8
 
const float PFL_ONGROUND = 1
 
const float PFLAGS_CORONA = 2
 
const float PFLAGS_FULLDYNAMIC = 128
 
const float PFLAGS_NOSHADOW = 1
 
float PI = 3.1415926535897932384626433832795028841971693993751058209749445923
 
float player_localentnum
 
float player_localnum
 
float PMF_DUCKED = 4
 
float PMF_ONGROUND = 8
 
vector pmove_maxs
 
vector pmove_mins
 
vector pmove_org
 
vector pmove_vel
 
float PRECACHE_PIC_FROMWAD = 1
 
float PRECACHE_PIC_MIPMAP = 8
 
float PRECACHE_PIC_NOTPERSISTENT = 2
 
float PT_ALPHASTATIC = 1
 
float PT_BEAM = 4
 
float PT_BLOOD = 9
 
float PT_BUBBLE = 8
 
float PT_DECAL = 11
 
float PT_ENTITYPARTICLE = 12
 
float PT_RAIN = 5
 
float PT_RAINDECAL = 6
 
float PT_SMOKE = 10
 
float PT_SNOW = 7
 
float PT_SPARK = 3
 
float PT_STATIC = 2
 
float Q3SURFACEFLAG_FLESH = 64
 
float Q3SURFACEFLAG_LADDER = 8
 
float Q3SURFACEFLAG_METALSTEPS = 4096
 
float Q3SURFACEFLAG_NODAMAGE = 1
 
float Q3SURFACEFLAG_NODRAW = 128
 
float Q3SURFACEFLAG_NOIMPACT = 16
 
float Q3SURFACEFLAG_NOMARKS = 32
 
float Q3SURFACEFLAG_NONSOLID = 16384
 
float Q3SURFACEFLAG_NOSTEPS = 8192
 
float Q3SURFACEFLAG_SKY = 4
 
float Q3SURFACEFLAG_SLICK = 2
 
float RAD2DEG = 57.2957795130823208767981548141051703324054724665643215491602438612
 
float REFDEFFLAG_DEAD = 4
 
float REFDEFFLAG_INTERMISSION = 8
 
float REFDEFFLAG_JUMPING = 2
 
float REFDEFFLAG_TELEPORTED = 1
 
const float RF_ADDITIVE = 8
 
const float RF_DEPTHHACK = 4
 
float RF_DYNAMICMODELLIGHT = 8192
 
const float RF_EXTERNALMODEL = 2
 
const float RF_FULLBRIGHT = 256
 
const float RF_MODELLIGHT = 4096
 
const float RF_NOSHADOW = 512
 
const float RF_USEAXIS = 16
 
const float RF_VIEWMODEL = 1
 
const float RF_WORLDOBJECT = 128
 
entity self
 
float servercommandframe
 
vector size
 
float skeletonindex
 
float skin
 
float solid
 
const float SOLID_BBOX = 2
 
const float SOLID_BSP = 4
 
const float SOLID_CORPSE = 5
 
const float SOLID_NOT = 0
 
const float SOLID_SLIDEBOX = 3
 
const float SOLID_TRIGGER = 1
 
float SOUNDFLAG_RELIABLE = 1
 
const float STAT_ACTIVEWEAPON = 10
 
const float STAT_AMMO = 3
 
const float STAT_ARMOR = 4
 
const float STAT_CELLS = 9
 
const float STAT_FRAGLIMIT = 235
 
const float STAT_HEALTH = 0
 
const float STAT_ITEMS = 15
 
const float STAT_MONSTERS = 14
 
const float STAT_MOVEVARS_GRAVITY = 242
 
const float STAT_MOVEVARS_TICRATE = 240
 
const float STAT_MOVEVARS_TIMESCALE = 241
 
const float STAT_NAILS = 7
 
const float STAT_ROCKETS = 8
 
const float STAT_SECRETS = 13
 
const float STAT_SHELLS = 6
 
const float STAT_TIMELIMIT = 236
 
const float STAT_TOTALMONSTERS = 12
 
const float STAT_TOTALSECRETS = 11
 
const float STAT_VIEWHEIGHT = 16
 
const float STAT_WEAPONFRAME = 5
 
const float STAT_WEAPONMODEL = 2
 
const float TE_EXPLOSION = 3
 
const float TE_EXPLOSION2 = 12
 
const float TE_EXPLOSIONQUAD = 70
 
const float TE_EXPLOSIONRGB = 53
 
const float TE_GUNSHOT = 2
 
const float TE_GUNSHOTQUAD = 57
 
const float TE_KNIGHTSPIKE = 8
 
const float TE_LAVASPLASH = 10
 
const float TE_LIGHTNING1 = 5
 
const float TE_LIGHTNING2 = 6
 
const float TE_LIGHTNING3 = 9
 
const float TE_SPIKE = 0
 
const float TE_SPIKEQUAD = 58
 
const float TE_SUPERSPIKE = 1
 
const float TE_SUPERSPIKEQUAD = 59
 
const float TE_TAREXPLOSION = 4
 
const float TE_TELEPORT = 11
 
const float TE_WIZSPIKE = 7
 
float time
 
float trace_allsolid
 
float trace_dphitcontents
 
float trace_dphitq3surfaceflags
 
string trace_dphittexturename
 
float trace_dpstartcontents
 
vector trace_endpos
 
entity trace_ent
 
float trace_fraction
 
float trace_inopen
 
float trace_inwater
 
float trace_networkentity
 
float trace_plane_dist
 
vector trace_plane_normal
 
float trace_startsolid
 
float transparent_offset
 
const float true = 1
 
const float TRUE = 1
 
vector v_forward
 
vector v_right
 
vector v_up
 
const vector VEC_0 = '0 0 0'
 
const vector VEC_1 = '1 1 1'
 
vector VEC_HULL_MAX = '16 16 32'
 
vector VEC_HULL_MIN = '-16 -16 -24'
 
const vector VEC_M1 = '-1 -1 -1'
 
vector velocity
 
const float VF_ANGLES = 15
 
const float VF_ANGLES_X = 16
 
const float VF_ANGLES_Y = 17
 
const float VF_ANGLES_Z = 18
 
const float VF_CL_VIEWANGLES = 33
 
const float VF_CL_VIEWANGLES_X = 34
 
const float VF_CL_VIEWANGLES_Y = 35
 
const float VF_CL_VIEWANGLES_Z = 36
 
const float VF_DRAWCROSSHAIR = 21
 
const float VF_DRAWENGINESBAR = 20
 
const float VF_DRAWWORLD = 19
 
const float VF_FOV = 8
 
const float VF_FOVX = 9
 
const float VF_FOVY = 10
 
const float VF_MAINVIEW = 400
 
const float VF_MIN = 1
 
const float VF_MIN_X = 2
 
const float VF_MIN_Y = 3
 
const float VF_MINFPS_QUALITY = 401
 
const float VF_ORIGIN = 11
 
const float VF_ORIGIN_X = 12
 
const float VF_ORIGIN_Y = 13
 
const float VF_ORIGIN_Z = 14
 
const float VF_PERSPECTIVE = 200
 
const float VF_SIZE = 4
 
const float VF_SIZE_X = 6
 
const float VF_SIZE_Y = 5
 
const float VF_VIEWPORT = 7
 
vector view_angles
 
vector view_punchangle
 
vector view_punchvector
 
entity world
 

Macro Definition Documentation

◆ SPA_LIGHTMAP0_TEXCOORDS

#define SPA_LIGHTMAP0_TEXCOORDS   5

Definition at line 945 of file csprogsdefs.qc.

◆ SPA_LIGHTMAP_COLOR

#define SPA_LIGHTMAP_COLOR   6

Definition at line 946 of file csprogsdefs.qc.

◆ SPA_POSITION

#define SPA_POSITION   0

Definition at line 940 of file csprogsdefs.qc.

◆ SPA_R_AXIS

#define SPA_R_AXIS   3

Definition at line 943 of file csprogsdefs.qc.

◆ SPA_S_AXIS

#define SPA_S_AXIS   1

Definition at line 941 of file csprogsdefs.qc.

◆ SPA_T_AXIS

#define SPA_T_AXIS   2

Definition at line 942 of file csprogsdefs.qc.

◆ SPA_TEXCOORDS0

#define SPA_TEXCOORDS0   4

Definition at line 944 of file csprogsdefs.qc.

Function Documentation

◆ checkpvs()

◆ coverage()

void coverage ( )

◆ drawgetimagesize()

vector drawgetimagesize ( string  pic)

Referenced by draw_PictureSize(), MapVote_DrawMapItem(), and turret_draw2d().

+ Here is the caller graph for this function:

◆ drawsubpic()

float drawsubpic ( vector  position,
vector  size,
string  pic,
vector  srcPosition,
vector  srcSize,
vector  rgb,
float  alpha,
float  flag 
)

Referenced by draw_BorderPicture(), draw_ButtonPicture(), draw_VertButtonPicture(), drawpic_tiled(), HUD_Panel_DrawHighlight(), and HUD_Panel_DrawProgressBar().

+ Here is the caller graph for this function:

◆ entity() [1/9]

entity ( ) = #17

Referenced by __spawn(), _GetPlayerSoundSampleField(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Follow(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), _StartItem(), accuracy_add(), accuracy_init(), accuracy_reset(), accuracy_send(), addPowerupItem(), adjust_respawntime(), ammo_pickupevalfunc(), AuditLists(), AuxiliaryXhair_customize(), Ban_LoadBans(), BanCommand_kickban(), BanCommand_mute(), BanCommand_unmute(), bd_check_winner(), bd_close_editor(), bd_do_fill(), bd_editor_place(), bd_find_controller(), bd_find_dozer(), bd_find_piece(), bd_load_piece(), bd_move(), bd_move_dozer(), bd_reset_moves(), bd_save_level(), bd_setup_pieces(), bd_unfill_recurse(), bot_cmd_aimtarget(), bot_cmd_movetotarget(), bot_command_executed(), bot_endgame(), bot_getplace(), bot_relinkplayerlist(), bot_removefromlargestteam(), bot_removenewest(), bot_serverframe(), bot_setnameandstuff(), bot_spawn(), botframe_autowaypoints_fix_from(), botframe_showwaypointlinks(), botframe_updatedangerousobjects(), buff_Customize(), buff_Inferno_CalculateTime(), buff_Init(), buff_NewType(), buff_Respawn(), buff_Think(), buff_Touch(), buff_Waypoint_Spawn(), buff_Waypoint_visible_for_player(), buffs_BuffModel_Customize(), buffs_BuffModel_Think(), buffs_DelayedInit(), Button_draw(), c4_find_piece(), c4_move(), c4_winning_piece(), CA_count_alive_players(), ca_LastPlayerForTeam(), ca_LastPlayerForTeam_Notify(), CA_SpectateNext(), CallbackChain::CallbackChain_Add(), CategoryOverride(), CheatCommand(), CheatImpulse(), CheckPlayerJump(), CL_ExteriorWeaponentity_Think(), CL_SpawnWeaponentity(), CL_Weapon_GetShotOrg(), ClientCommand_minigame(), ClientCommand_selectteam(), ClientCommand_spectate(), ClientCommand_tell(), ClientCommand_voice(), ClientConnect(), ClientData_Send(), ClientData_Touch(), ClientInit_Spawn(), ClientState_attach(), Cmd_MapVote_MapDownload(), CommonCommand_editmob(), Container_addItem(), Container_draw(), Container_hideNotify(), Container_itemFromPoint(), Container_keyDown(), Container_keyUp(), Container_mouseDrag(), Container_mouseMove(), Container_mouseRelease(), Container_moveItemAfter(), Container_preferredFocusedGrandChild(), Container_removeItem(), Container_resizeNotifyLie(), Container_showNotify(), conveyor_think(), CopyBody(), Create_Effect_Entity(), Create_Notification_Entity_Choice(), CSQC_UpdateView(), CSQCModel_Draw(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_SavePrediction(), CSQCPlayer_SetCamera(), CSQCVehicleSetup(), ctf_CaptureShield_Spawn(), ctf_CheckStalemate(), ctf_DelayedFlagSetup(), ctf_DelayedInit(), ctf_FlagBase_Customize(), ctf_FlagcarrierWaypoints(), ctf_FlagThink(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Retrieve(), ctf_Handle_Throw(), ctf_RemovePlayer(), ctf_SpawnTeam(), ctf_Stalemate_Customize(), cvar_settemp(), cvar_settemp_restore(), Damage(), deactivate_minigame(), Deathtype_Name(), debuggoalstack(), defrag_waypointsprites(), DelayThink(), depthfirst(), Dialog_configureDialog(), dialog_hudpanel_main_checkbox(), dialog_hudpanel_main_settings(), dom_controlpoint_setup(), dom_DelayedInit(), dom_spawnpoint(), dom_spawnteam(), Domination_count_controlpoints(), dompoint_captured(), dompointtouch(), door_check_keys(), door_fire(), door_reset(), door_spawnfield(), Drag(), Drag_Finish(), Drag_Update(), draw_ClearClip(), Draw_ShowNames(), Draw_ShowNames_All(), DrawReticle(), DropBall(), dropclient_schedule(), DropOwner(), EFFECT_ROCKETMINSTA_LASER(), EliminatedPlayers_SendEntity(), end_minigame(), EndFrame(), find_bot_by_number(), FindConnectedComponent(), findperpendicular(), Fire_ApplyDamage(), fireBullet_antilag(), FireGrapplingHook(), FireRailgunBullet(), formatmessage(), Freeze(), freezetag_CheckTeams(), freezetag_count_alive_players(), freezetag_isEliminated(), freezetag_LastPlayerForTeam(), freezetag_LastPlayerForTeam_Notify(), func_ladder_think(), GameCommand_adminmsg(), GameCommand_animbench(), GameCommand_anticheat(), GameCommand_bot_cmd(), GameCommand_defer_clear(), GameCommand_gettaginfo(), GameCommand_make_mapinfo(), GameCommand_moveplayer(), GameCommand_stuffto(), GameCommand_trace(), GameType_ConfigureSliders(), GameType_GetIcon(), GameTypeVote_DrawGameTypeItem(), GENERIC_COMMAND(), GetCurrentFov(), GetFilteredEntity(), GetIndexedEntity(), getNewChildValue(), GetPlayerScoreString(), GetTeam(), GetTeamScoreString(), GiveBall(), GiveResource(), GiveResourceWithLimit(), GoalTouch(), GrapplingHookThink(), havocbot_ai(), havocbot_chooseenemy(), havocbot_ctf_calculate_middlepoint(), havocbot_ctf_find_enemy_flag(), havocbot_ctf_find_flag(), havocbot_ctf_is_basewaypoint(), havocbot_ctf_reset_role(), havocbot_ctf_teamcount(), havocbot_dodge(), havocbot_gettarget(), havocbot_goalrating_ast_targets(), havocbot_goalrating_ball(), havocbot_goalrating_ctf_droppedflags(), havocbot_goalrating_ctf_enemybase(), havocbot_goalrating_ctf_enemyflag(), havocbot_goalrating_ctf_ourbase(), havocbot_goalrating_ctf_ourstolenflag(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_kh(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_moveto(), havocbot_moveto_refresh_route(), havocbot_movetogoal(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_select_an_item_of_group(), HitSound(), HUD_Ammo(), HUD_Crosshair(), Hud_Dynamic_Frame(), HUD_MinigameBoard(), HUD_MinigameMenu_Click_ExpandCollapse(), HUD_MinigameMenu_ClickCreate(), HUD_MinigameMenu_ClickInvite(), HUD_MinigameMenu_ClickJoin(), HUD_MinigameMenu_Close(), HUD_MinigameMenu_CurrentButton(), HUD_MinigameMenu_CustomEntry(), HUD_MinigameMenu_MouseInput(), HUD_MinigameMenu_SpawnSubEntry(), HUD_MinigameStatus(), HUD_Mod_Race(), HUD_Panel_InputEvent(), HUD_Powerups(), HUD_Quickmenu_PlayerListEntries(), HUD_Radar(), HUD_Score(), HUD_Score_Rankings(), HUD_StrafeHUD(), HUD_Weapons(), IL_ENDFRAME(), IL_POP(), IL_PUSH(), IL_REMOVE(), IL_SHIFT(), IL_UNSHIFT(), IMPULSE(), info_autoscreenshot_findtarget(), InitializeEntitiesRun(), InitializeEntity(), InputContainer__changeFocusXY(), InputContainer_keyDown(), instagib_countdown(), Invasion_CheckWinner(), invasion_GetWaveEntity(), invasion_SpawnChosenMonster(), IsFlying(), Item_Create(), Item_CreateLoot(), Item_FindTeam(), Item_IsAllowed(), Item_ItemsTime_Allow(), Item_RespawnCountdown(), Item_Show(), Item_Think(), Item_Touch(), join_minigame(), jumppad_push(), ka_DropEvent(), ka_RemoveBall(), ka_RespawnBall(), ka_SpawnBall(), kh_finalize(), kh_FinishRound(), kh_HandleFrags(), kh_Key_AllOwnedByWhichTeam(), kh_Key_AssignTo(), kh_Key_Attach(), kh_Key_Detach(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Remove(), kh_Key_Spawn(), kh_Key_Think(), kh_LoserTeam(), kh_StartRound(), kh_update_state(), kh_WinnerTeam(), LinkDoors(), LL_POP(), Local_Notification(), Local_Notification_WOVA(), LocalCommand_boxparticles(), LocalCommand_debugmodel(), m_activate_window(), m_findtooltipitem(), m_goto(), m_keydown(), m_setpointerfocus(), m_tooltip(), MainWindow_configureMainWindow(), MainWindow_draw(), make_safe_for_remove(), makeCallback(), makeEasing(), makeHostedEasing(), makeHostedKeyframe(), makeKeyframe(), makeMulti(), makeTeamButton_T(), makeXonoticAudioSettingsTab(), makeXonoticBigButton(), makeXonoticBigCommandButton_T(), makeXonoticButton_T(), makeXonoticCampaignList(), makeXonoticCharmap(), makeXonoticCheckBoxEx_T(), makeXonoticCheckBoxString(), makeXonoticColorButton(), makeXonoticColorpicker(), makeXonoticColorpickerString(), makeXonoticCommandButton_T(), makeXonoticCreditsList(), makeXonoticCrosshairPicker(), makeXonoticCrosshairPreview(), makeXonoticCvarList(), makeXonoticDecibelsSlider_T(), makeXonoticDemoBrowserTab(), makeXonoticDemoList(), makeXonoticEffectsSettingsTab(), makeXonoticGameCrosshairSettingsTab(), makeXonoticGameHUDSettingsTab(), makeXonoticGameMessageSettingsTab(), makeXonoticGameModelSettingsTab(), makeXonoticGametypeList(), makeXonoticGameViewSettingsTab(), makeXonoticGameWeaponsSettingsTab(), makeXonoticHeaderLabel(), makeXonoticHUDSkinList(), makeXonoticImage(), makeXonoticInputBox_T(), makeXonoticInputSettingsTab(), makeXonoticKeyBinder(), makeXonoticLanguageList(), makeXonoticListBox(), makeXonoticMapList(), makeXonoticMediaTab(), makeXonoticMiscSettingsTab(), makeXonoticMusicPlayerTab(), makeXonoticNexposee(), makeXonoticParticlesSlider(), makeXonoticPicker(), makeXonoticPicmipSlider(), makeXonoticPlayerList(), makeXonoticPlayerModelSelector(), makeXonoticPlayList(), makeXonoticProfileTab(), makeXonoticRadioButton_T(), makeXonoticResolutionSlider(), makeXonoticScoreboardFadeTimeSlider(), makeXonoticScreenshotBrowserTab(), makeXonoticScreenshotImage(), makeXonoticScreenshotList(), makeXonoticServerCreateTab(), makeXonoticServerInfoTab(), makeXonoticServerList(), makeXonoticServerListTab(), makeXonoticServerToSTab(), makeXonoticSkinList(), makeXonoticSlider_T(), makeXonoticSliderCheckBox(), makeXonoticSoundList(), makeXonoticStatsList(), makeXonoticTabController(), makeXonoticTextBox(), makeXonoticTextLabel(), makeXonoticTextSlider_T(), makeXonoticUserSettingsTab(), makeXonoticVideoSettingsTab(), makeXonoticWeaponarenaCheckBox(), makeXonoticWeaponsList(), MapVote_CheckPK3(), minigame_addplayer(), minigame_CheckSend(), minigame_count_players(), minigame_find_player(), minigame_resend(), minigame_rmplayer(), minigame_SendEntity(), MinigameImpulse(), ModalController_draw(), ModalController_hideAll(), Monster::Monster ::mr_anim(), monster_changeteam(), Monster_Delay(), monster_dropitem(), Monster_FindTarget(), Monster_Move(), Monster_Spawn_Setup(), MoveToLast(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), MX_JLF_(), MX_Messages_(), MX_Nick(), MX_Nick_(), MX_Say(), MX_Sync_(), MX_Typing(), MX_Typing_(), Nagger_SendEntity(), navigation_findnearestwaypoint(), navigation_findnearestwaypoint_withdist_except(), navigation_get_really_close_waypoint(), navigation_goalrating_end(), navigation_goalrating_start(), navigation_poptouchedgoals(), navigation_routerating(), navigation_routetogoal(), navigation_shortenpath(), navigation_unstuck(), nb_Goal_Customize(), nb_spawnteam(), nb_spawnteams(), NearestLocation(), NET_HANDLE(), nexball_setstatus(), Nexposee_calc(), Nexposee_Calc_Scale(), Nexposee_draw(), Nexposee_mouseMove(), NIX_CanChooseWeapon(), NIX_GiveCurrentWeapon(), nmm_find_tile(), nmm_in_mill(), nmm_in_mill_string(), nmm_kill_tiles(), nmm_spawn_tile(), nmm_tile_canmove(), Obituary_SpecialDeath(), ok_DropItem(), ons_CaptureShield_Customize(), ons_CaptureShield_Spawn(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_UpdateSprite(), ons_Count_SelfControlPoints(), ons_generator_ray_spawn(), ons_Generator_UpdateSprite(), ons_MonsterSpawn_Delayed(), ons_Nearest_ControlPoint(), ons_Nearest_ControlPoint_2D(), ons_ScoreRules(), ons_TurretSpawn_Delayed(), Onslaught_CheckWinner(), Onslaught_count_generators(), Onslaught_RoundStart(), onslaught_updatelinks(), OtherTeam(), part_minigame(), path_build(), pathlib_astar(), pathlib_getbestopen(), pathlib_h_none(), pathlib_makenode_adaptive(), pathlib_mknode(), pathlib_nodeatpoint(), pathlib_walknode(), pathlib_waypointpath_autostep(), pathlib_waypointpath_step(), pathlib_wpp_bestopen(), PingPLReport_Think(), plat_outside_touch(), plat_spawn_inside_trigger(), Player_SetTeamIndexChecked(), Playerchecker_Think(), PlayerInList(), PlayerPreThink(), PlayerScore_Add(), PlayerScore_Attach(), PlayerScore_Clear(), PlayerScore_PlayerStats(), PlayerScore_Set(), PlayerScore_Sort(), PlayerScore_TeamStats(), PlayerState_detach(), PlayerTeamScore_Compare(), PlayerTouchExplode(), PlayerUseKey(), PM_check_hitground(), PM_ClientMovement_UpdateStatus(), PM_dodging(), PM_Footsteps(), Portal_Remove(), Portal_Spawn(), Portal_SpawnInPortalAtTrace(), Portal_SpawnOutPortalAtTrace(), Portal_Think(), PostInit(), postMenuDraw(), powerups_DropItem(), pp_find_piece(), pp_move(), pp_next_match(), pp_setup_pieces(), pp_valid_move(), Projectile_DrawTrail(), Promise_reject(), ps_draw(), ps_find_piece(), ps_move(), ps_move_piece(), ps_setup_pieces(), ps_winning_piece(), PutObserverInServer(), PutPlayerInServer(), race_GetFractionalLapCount(), race_SendTime(), race_waypointsprite_visible_for_player(), RadarMap_Make(), RadioButton_Click(), RadiusDamageForSource(), RandomItems_ReplaceMapItem(), RandomItems_SpawnLootItem(), ReadyRestart_force(), REGISTER_MUTATOR(), RegisterPlayer(), RegisterSLCategories(), RegisterTeam(), relocate_spawnpoint(), RemoveHook(), RemovePlayer(), RemoveTeam(), replace_with_insta_cells(), reset_map(), resetPowerupItems(), round_handler_Init(), round_handler_Reset(), round_handler_Spawn(), sandbox_Database_Load(), sandbox_ObjectEdit_Scale(), sandbox_ObjectPort_Load(), sandbox_ObjectSpawn(), saveCvarsOf(), Score_ClearAll(), Score_NicePrint(), Score_NicePrint_Player(), Score_NicePrint_Team(), Scoreboard_ComparePlayerScores(), Scoreboard_Draw(), Scoreboard_MakeTable(), Scoreboard_Spectators_Draw(), Scoreboard_UpdatePlayerPos(), Scoreboard_UpdatePlayerTeams(), Scoreboard_UpdateTeamPos(), ScoreRules_generic(), SelectSpawnPoint(), ServerList_Update_favoriteButton(), setDependent_Draw(), SetResource(), SetSpectatee(), SetTeam(), shuffleteams(), Simple_TeleportPlayer(), Sort_Spawn(), Spawn_FilterOutBadSpots(), Spawn_Score(), Spawn_ScoreAll(), Spawn_WeightedPoint(), spawner_use(), spawnfunc(), SpawnGoal(), Spectate(), SpectateNext(), SpectatePrev(), start_minigame(), STATIC_INIT(), STATIC_INIT_EARLY(), steerlib_flock(), steerlib_flock2d(), steerlib_swarm(), SUB_CalcAngleMoveEnt(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_DontUseTargets(), SUB_Null_ee(), SUB_NullThink(), SUB_UseTargets_Ex(), SV_ParseClientCommand_floodcheck(), sys_phys_simulate_simple(), TakeResource(), TakeResourceWithLimit(), target_init_use(), target_init_verify(), target_objective_decrease_activate(), tdm_SpawnTeam(), TeamBalance_AutoBalanceBots(), TeamBalance_CheckAllowedTeams(), TeamBalance_CompareTeams(), TeamBalance_GetLargestTeamIndex(), TeamBalance_GetPlayerForTeamSwitch(), TeamBalance_GetTeamCounts(), TeamBalance_JoinBestTeam(), TeamScore_AddToTeam(), TeamScore_GetCompareValue(), TeamScore_Spawn(), teleport_findtarget(), Teleport_Touch(), TeleportPlayer(), TEST(), train_next(), train_next_find(), train_wait(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_keylock_kill(), trigger_keylock_touch(), trigger_keylock_trigger(), trigger_push_findtarget(), trigger_push_test(), trigger_push_touch(), trigger_race_checkpoint_verify(), TrueAimCheck(), ttt_find_piece(), ttt_move(), ttt_next_match(), Turret::Turret ::tr_precache(), turret_construct(), turret_die(), turret_gibtoss(), UpdateAuxiliaryXhair(), UpdatePlayerSounds(), url_multi_fopen(), url_single_fopen(), url_URI_Get_Callback(), vehicle_impulse(), vehicle_tossgib(), vehicles_clearreturn(), vehicles_enter(), vehicles_exit(), vehicles_projectile(), vehicles_setreturn(), vehicles_showwp(), View_CheckButtonStatus(), viewloc_PlayerPhysics(), viewmodel_animate(), viewmodel_draw(), VoteCommand_parse(), W_AttachToShotorg(), w_clear(), W_DecreaseAmmo(), W_GetCycleWeapon(), W_GunAlign(), W_HitPlotAnalysis(), W_Model(), W_NameWeaponOrder_MapFunc(), W_Nexball_Attack(), W_Nexball_Attack2(), W_Nexball_Touch(), w_ready(), W_Reload(), W_ReloadedAndReady(), W_SetupShot_Dir_ProjectileSize_Range(), W_SwitchWeapon(), W_SwitchWeapon_Force(), W_ThrowNewWeapon(), W_WeaponFrame(), WarpZone_Fade_PreDraw(), WarpZone_FindRadius(), WarpZone_FindRadius_Recurse(), WarpZone_FixNearClip(), WarpZone_FixPMove(), WarpZone_FixView(), WarpZone_PostInitialize_Callback(), WarpZone_Projectile_Touch(), WarpZone_RefSys_SpawnSameRefSys(), WarpZone_Teleport(), WarpZone_TeleportPlayer(), WarpZone_Touch(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), WarpZone_TrailParticles(), WarpZoneLib_BoxTouchesBrush_Recurse(), waypoint_addlink_for_custom_jumppad(), waypoint_getSymmetricalPoint(), waypoint_is_hardwiredlink(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_remove_fromeditor(), waypoint_removelink(), waypoint_save_hardwiredlinks(), waypoint_spawn(), waypoint_spawn_fromeditor(), waypoint_spawnforteleporter_boxes(), waypoint_spawnpersonal(), waypoint_start_hardwiredlink(), waypoint_unreachable(), Weapon::Weapon ::display(), weapon_defaultspawnfunc(), weapon_prepareattack_check(), weapon_prepareattack_do(), weapon_thinkf(), Weapon_whereis(), WeaponNameFromWeaponentity(), weaponorder_swap(), WeaponPickup::WeaponPickup ::WeaponPickup(), WinningCondition_Assault(), WinningCondition_LMS(), WinningCondition_RanOutOfSpawns(), WinningConditionHelper(), wordwrap(), write_damagetext(), XonoticAudioSettingsTab_fill(), XonoticBindingsResetDialog_fill(), XonoticCreditsDialog_fill(), XonoticCvarsDialog_fill(), XonoticDamageTextSettings::XonoticDamageTextSettings ::fill(), XonoticDemoBrowserTab_fill(), XonoticDemoStartConfirmDialog_fill(), XonoticDemoTimeConfirmDialog_fill(), XonoticDisconnectDialog_fill(), XonoticEffectsSettingsTab_fill(), XonoticFirstRunDialog_fill(), XonoticGameCrosshairSettingsTab_fill(), XonoticGameHUDSettingsTab_fill(), XonoticGameMessageSettingsTab_fill(), XonoticGameModelSettingsTab_fill(), XonoticGametypeList_saveCvars(), XonoticGameViewSettingsTab_fill(), XonoticGameWeaponsSettingsTab_fill(), XonoticHUDAmmoDialog_fill(), XonoticHUDCenterprintDialog_fill(), XonoticHUDChatDialog_fill(), XonoticHUDConfirmDialog_fill(), XonoticHUDEngineInfoDialog_fill(), XonoticHUDExitDialog_fill(), XonoticHUDHealthArmorDialog_fill(), XonoticHUDInfoMessagesDialog_fill(), XonoticHUDItemsTimeDialog_fill(), XonoticHUDNotificationDialog_fill(), XonoticHUDPhysicsDialog_fill(), XonoticHUDPowerupsDialog_fill(), XonoticHUDPressedKeysDialog_fill(), XonoticHUDQuickMenuDialog_fill(), XonoticHUDRadarDialog_fill(), XonoticHUDScoreDialog_fill(), XonoticHUDStrafeHUDDialog_fill(), XonoticHUDTimerDialog_fill(), XonoticHUDVoteDialog_fill(), XonoticHUDWeaponsDialog_fill(), XonoticInputSettingsTab_fill(), XonoticLanguageWarningDialog_fill(), XonoticMapInfoDialog_fill(), XonoticMapInfoDialog_loadMapInfo(), XonoticMediaTab_fill(), XonoticMiscSettingsTab_fill(), XonoticMonsterToolsDialog_fill(), XonoticMultiplayerDialog_fill(), XonoticMusicPlayerTab_fill(), XonoticMutatorsDialog_fill(), XonoticProfileTab_fill(), XonoticQuitDialog_fill(), XonoticRadioButton_draw(), XonoticRegisteredSettingsList_getTooltip_cb(), XonoticResetDialog_fill(), XonoticSandboxToolsDialog_fill(), XonoticScreenshotBrowserTab_fill(), XonoticScreenshotViewerDialog_fill(), XonoticServerCreateTab_fill(), XonoticServerInfoDialog_fill(), XonoticServerInfoTab_fill(), XonoticServerList_drawListBoxItem(), XonoticServerListTab_fill(), XonoticServerToSTab_fill(), XonoticSettingsDialog_fill(), XonoticSingleplayerDialog_fill(), XonoticTabController_makeTabButton_T(), XonoticTeamSelectDialog_fill(), XonoticToSDialog_fill(), XonoticUid2NameDialog_fill(), XonoticUserbindEditDialog_fill(), XonoticUserSettingsTab_fill(), XonoticVideoSettingsTab_fill(), XonoticWeaponsList_drawListBoxItem(), XonoticWeaponsList_toString(), and XonoticWinnerDialog_fill().

◆ entity() [2/9]

entity ( entity  start,
.string  fld,
string  match 
)

◆ entity() [3/9]

entity ( vector  org,
float  rad 
)

◆ entity() [4/9]

entity ( entity  e)

◆ entity() [5/9]

entity ( entity  start,
.float  fld,
float  match 
) = #449

◆ entity() [6/9]

entity ( entity  start,
.entity  fld,
entity  match 
)

◆ entity() [7/9]

entity ( .string  fld,
string  match 
)

◆ entity() [8/9]

entity ( .float  fld,
float  match 
) = #450

◆ entity() [9/9]

entity ( float  num)

◆ findfont()

float findfont ( string  s)

◆ float() [1/33]

float ( float  f,
float  t,
float  n 
) = #32

◆ float() [2/33]

float ( string  s) = #45

◆ float() [3/33]

float ( ) = #34

◆ float() [4/33]

float ( vector  v) = #13

◆ float() [5/33]

float ( vector  v1,
vector  v2,
float  tryents,
entity  ignoreentity 
)

◆ float() [6/33]

float ( float  v) = #37

◆ float() [7/33]

float ( entity  e)

◆ float() [8/33]

float ( string  name,
string  value 
) = #228

◆ float() [9/33]

float ( float  a,
  ... 
) = #95

◆ float() [10/33]

float ( float  f,
float  f 
)

◆ float() [11/33]

float ( string  filename,
float  mode 
)

◆ float() [12/33]

float ( string  str,
string  sub,
float  startpos 
)

◆ float() [13/33]

float ( vector  position,
float  character,
vector  scale,
vector  rgb,
float  alpha,
float  flag 
)

◆ float() [14/33]

float ( vector  position,
string  text,
vector  scale,
vector  rgb,
float  alpha,
float  flag 
) = #322

◆ float() [15/33]

float ( vector  position,
vector  size,
vector  rgb,
float  alpha,
float  flag 
)

◆ float() [16/33]

float ( vector  position,
string  text,
vector  scale,
float  alpha,
float  flag 
)

◆ float() [17/33]

float ( entity  e,
float  s 
)

◆ float() [18/33]

float ( entity  e,
vector  p 
)

◆ float() [19/33]

float ( string  pattern,
float  caseinsensitive,
float  quiet 
)

◆ float() [20/33]

float ( entity  ent,
string  tagname 
)

◆ float() [21/33]

float ( float  bufhandle,
string  str,
float  order 
) = #630

◆ float() [22/33]

float ( vector  org,
vector  vel 
)

◆ float() [23/33]

float ( vector  org,
vector  vel,
float  theme 
)

◆ float() [24/33]

float ( vector  org,
vector  vel,
float  delay,
float  collisiondelay 
)

◆ float() [25/33]

float ( vector  org,
vector  vel,
float  delay,
float  collisiondelay,
float  theme 
)

◆ float() [26/33]

float ( string  url,
float  id,
string  content_type,
string  delim,
float  buf,
float  keyid 
)

◆ float() [27/33]

float ( string  s,
string  separator1,
  ... 
)

◆ float() [28/33]

float ( float  caseinsensitive,
string  s,
  ... 
)

◆ float() [29/33]

float ( float  skel,
entity  ent,
float  modlindex,
float  retainfrac,
float  firstbone,
float  lastbone 
)

◆ float() [30/33]

float ( float  skel,
string  tagname 
)

◆ float() [31/33]

float ( float  skel,
float  bonenum,
string  g1,
string  g2,
string  g3,
string  g4,
string  g5,
string  g6 
)

◆ float() [32/33]

float ( float  fieldnum,
entity  ent,
string  s 
)

◆ float() [33/33]

float ( string  pattern,
float  caseinsensitive,
float  quiet,
string  packfile 
)

◆ loadfont()

float loadfont ( string  fontname,
string  fontmaps,
string  sizes,
float  slot,
float  fix_scale,
float  fix_voffset 
)

◆ log()

float log ( float  f)

Referenced by acosh(), asinh(), atanh(), fromDecibelOfSquare(), gsl_ran_gaussian(), lgamma(), log10(), log1p(), log2(), logn(), and toDecibelOfSquare().

+ Here is the caller graph for this function:

◆ string() [1/20]

string ( float  f) = #112

◆ string() [2/20]

string ( vector  v)

◆ string() [3/20]

string ( entity  ent)

◆ string() [4/20]

string ( string  s) = #75

◆ string() [5/20]

string (   ...)

◆ string() [6/20]

string ( string  s,
float  start,
float  length 
)

◆ string() [7/20]

string ( float  c,
  ... 
)

◆ string() [8/20]

string ( float  ccase,
float  calpha,
float  cnum,
string  s,
  ... 
)

◆ string() [9/20]

string ( float  chars,
string  s,
  ... 
) = #478

◆ string() [10/20]

string ( string  info,
string  key,
string  value,
  ... 
)

◆ string() [11/20]

string ( string  info,
string  key 
)

◆ string() [12/20]

string ( string  name,
  ... 
) = #627

◆ string() [13/20]

string ( float  playernum,
string  keyname 
) = #465

◆ string() [14/20]

string ( )

◆ string() [15/20]

string ( entity  e,
float  s 
)

◆ string() [16/20]

string ( float  handle,
float  num 
) = #466

◆ string() [17/20]

string ( string  search,
string  replace,
string  subject 
) = #485

◆ string() [18/20]

string ( string  command,
float  bindmap 
) = #625

◆ string() [19/20]

string ( string  digest,
string  data,
  ... 
) = #115

◆ string() [20/20]

string ( float  fieldnum,
entity  ent 
)

◆ stringwidth()

float stringwidth ( string  text,
float  allowColorCodes,
vector  size 
)

Definition at line 75 of file draw.qc.

76 {
77  vector dfs = drawfontscale;
78  drawfontscale = '1 1 0';
79  float r = stringwidth_builtin(text, handleColors, sz);
80  drawfontscale = dfs;
81  return r;
82 }
vector drawfontscale
Definition: draw.qh:3
vector(float skel, float bonenum) _skel_get_boneabs_hidden

◆ stringwidth_menu()

float stringwidth_menu ( string  text,
float  allowColorCodes,
vector  size 
)

◆ vector() [1/12]

vector ( vector  v) = #51

◆ vector() [2/12]

vector ( vector  v,
vector  w 
)

◆ vector() [3/12]

vector ( ) = #344

◆ vector() [4/12]

vector ( vector  org,
float  lpflags 
)

◆ vector() [5/12]

vector ( string  ) = #318

◆ vector() [6/12]

vector ( float  property)

◆ vector() [7/12]

vector ( vector  position,
string  text,
vector  scale,
vector  rgb,
float  alpha,
float  flag 
)

◆ vector() [8/12]

vector ( entity  e,
float  s,
float  n 
) = #629

◆ vector() [9/12]

vector ( entity  e,
float  s 
)

◆ vector() [10/12]

vector ( entity  e,
float  s,
vector  p 
)

◆ vector() [11/12]

vector ( entity  e,
float  s,
float  n,
float  a 
)

◆ vector() [12/12]

vector ( float  entitynum,
float  fldnum 
)

◆ void() [1/45]

void ( )

◆ void() [2/45]

void ( float  w,
float  h 
)

◆ void() [3/45]

void ( vector  ang)

◆ void() [4/45]

void ( entity  e,
vector  o 
)

◆ void() [5/45]

void ( entity  e,
string  m 
)

◆ void() [6/45]

void ( entity  e,
vector  min,
vector  max 
)

◆ void() [7/45]

void ( entity  e,
float  chan,
string  samp,
float  volume,
float  atten,
  ... 
)

◆ void() [8/45]

void ( string  e)

◆ void() [9/45]

void ( entity  e)

◆ void() [10/45]

void ( string  s,
  ... 
)

◆ void() [11/45]

void ( float  style,
string  value 
)

◆ void() [12/45]

void ( vector  o,
vector  d,
float  color,
float  count 
)

◆ void() [13/45]

void ( entity  e,
entity  ignore 
)

◆ void() [14/45]

void ( string  var,
string  val 
)

◆ void() [15/45]

void ( vector  pos,
string  samp,
float  vol,
float  atten 
)

◆ void() [16/45]

void ( vector  v1,
vector  min,
vector  max,
vector  v2,
float  nomonsters,
entity  forent 
)

◆ void() [17/45]

void ( float  fhandle)

◆ void() [18/45]

void ( vector  org,
float  radius,
vector  lightcolours 
)

◆ void() [19/45]

void ( vector  org,
float  radius,
vector  lightcolours,
float  style,
string  cubemapname,
float  pflags 
)

◆ void() [20/45]

void ( string  texturename,
float  flag,
  ... 
)

◆ void() [21/45]

void ( vector  org,
vector  texcoords,
vector  rgb,
float  alpha 
)

◆ void() [22/45]

void ( float  width,
vector  pos1,
vector  pos2,
vector  rgb,
float  alpha,
float  flag 
)

◆ void() [23/45]

void ( float  x,
float  y,
float  width,
float  height 
)

◆ void() [24/45]

void ( entity  e,
float  mdlindex 
)

◆ void() [25/45]

void ( entity  ent,
float  effectnum,
vector  start,
vector  end 
)

◆ void() [26/45]

void ( float  effectnum,
vector  origin,
vector  dir,
float  count 
)

◆ void() [27/45]

void (   ...)

◆ void() [28/45]

void ( vector  origin,
vector  forward,
vector  right,
vector  up 
)

◆ void() [29/45]

void ( vector  org,
string  modelname,
float  startframe,
float  endframe,
float  framerate 
)

◆ void() [30/45]

void ( vector  org,
vector  velocity,
float  howmany 
)

◆ void() [31/45]

void ( vector  org,
vector  color 
)

◆ void() [32/45]

void ( vector  mincorner,
vector  maxcorner,
vector  vel,
float  howmany,
float  color,
float  gravityflag,
float  randomveljitter 
)

◆ void() [33/45]

void ( vector  mincorner,
vector  maxcorner,
vector  vel,
float  howmany,
float  color 
)

◆ void() [34/45]

void ( vector  org,
float  radius,
float  lifetime,
vector  color 
)

◆ void() [35/45]

void ( vector  org,
float  colorstart,
float  colorlength 
)

◆ void() [36/45]

void ( entity  e,
entity  tagentity,
string  tagname 
)

◆ void() [37/45]

void ( float  bufhandle,
float  sortpower,
float  backward 
)

◆ void() [38/45]

void ( float  bufhandle,
float  string_index,
string  str 
)

◆ void() [39/45]

void ( entity  e,
float  chan,
string  samp,
float  vol,
float  atten,
float  speed,
float  flags 
)

◆ void() [40/45]

void ( float  skel,
float  bonenum,
vector  org 
)

◆ void() [41/45]

void ( float  skel,
float  startbone,
float  endbone,
vector  org 
)

◆ void() [42/45]

void ( float  animmodelindex,
float  framegroup,
float  framegroupstarttime,
float  blendalpha,
string  groupbonename,
string  excludegroupname1,
string  excludegroupname2 
)

◆ void() [43/45]

void ( vector  eyetarget,
string  bonename 
)

◆ void() [44/45]

void ( float  fh,
entity  e 
)

◆ void() [45/45]

void ( float  effectindex,
entity  own,
vector  org_from,
vector  org_to,
vector  dir_from,
vector  dir_to,
float  countmultiplier,
float  flags 
)

Variable Documentation

◆ absmax

◆ absmin

◆ angles

◆ ATTN_IDLE

const float ATTN_IDLE = 2

Definition at line 227 of file csprogsdefs.qc.

◆ ATTN_NONE

const float ATTN_NONE = 0

Definition at line 225 of file csprogsdefs.qc.

Referenced by HitSound().

◆ ATTN_NORM

◆ ATTN_STATIC

const float ATTN_STATIC = 3

Definition at line 228 of file csprogsdefs.qc.

◆ avelocity

◆ chain

entity chain

Definition at line 123 of file csprogsdefs.qc.

Referenced by WarpZone_FindRadius().

◆ CHAN_AUTO

const float CHAN_AUTO = 0

Definition at line 219 of file csprogsdefs.qc.

Referenced by ons_GeneratorThink().

◆ CHAN_BODY

const float CHAN_BODY = 4

Definition at line 223 of file csprogsdefs.qc.

◆ CHAN_ITEM

const float CHAN_ITEM = 3

Definition at line 222 of file csprogsdefs.qc.

◆ CHAN_VOICE

const float CHAN_VOICE = 2

Definition at line 221 of file csprogsdefs.qc.

◆ CHAN_WEAPON

const float CHAN_WEAPON = 1

Definition at line 220 of file csprogsdefs.qc.

◆ classname

◆ clientcommandframe

float clientcommandframe

Definition at line 23 of file csprogsdefs.qc.

Referenced by CSQCPlayer_PredictTo(), and CSQCPlayer_SetCamera().

◆ colormap

◆ CONTENT_EMPTY

◆ CONTENT_LAVA

◆ CONTENT_SKY

const float CONTENT_SKY = -6

Definition at line 241 of file csprogsdefs.qc.

Referenced by FindConnectedComponent().

◆ CONTENT_SLIME

◆ CONTENT_SOLID

◆ CONTENT_WATER

◆ CVAR_TYPEFLAG_ENGINE

float CVAR_TYPEFLAG_ENGINE = 8

Definition at line 1174 of file csprogsdefs.qc.

Referenced by updateConwidths().

◆ CVAR_TYPEFLAG_EXISTS

◆ CVAR_TYPEFLAG_HASDESCRIPTION

float CVAR_TYPEFLAG_HASDESCRIPTION = 16

Definition at line 1175 of file csprogsdefs.qc.

◆ CVAR_TYPEFLAG_PRIVATE

float CVAR_TYPEFLAG_PRIVATE = 4

Definition at line 1173 of file csprogsdefs.qc.

◆ CVAR_TYPEFLAG_READONLY

float CVAR_TYPEFLAG_READONLY = 32

Definition at line 1176 of file csprogsdefs.qc.

◆ CVAR_TYPEFLAG_SAVED

float CVAR_TYPEFLAG_SAVED = 2

Definition at line 1172 of file csprogsdefs.qc.

Referenced by XonoticCvarList_drawListBoxItem().

◆ DEG2RAD

float DEG2RAD = 0.0174532925199432957692369076848861271344287188854172545609719144

◆ DPCONTENTS_BODY

◆ DPCONTENTS_BOTCLIP

◆ DPCONTENTS_CORPSE

◆ DPCONTENTS_DONOTENTER

float DPCONTENTS_DONOTENTER = 1024

◆ DPCONTENTS_LAVA

float DPCONTENTS_LAVA = 8

◆ DPCONTENTS_LIQUIDSMASK

float DPCONTENTS_LIQUIDSMASK = 14

Definition at line 1135 of file csprogsdefs.qc.

Referenced by _Movetype_CheckWater().

◆ DPCONTENTS_MONSTERCLIP

float DPCONTENTS_MONSTERCLIP = 512

◆ DPCONTENTS_NODROP

float DPCONTENTS_NODROP = 128

Definition at line 1131 of file csprogsdefs.qc.

Referenced by _StartItem(), and FindConnectedComponent().

◆ DPCONTENTS_OPAQUE

float DPCONTENTS_OPAQUE = 4096

◆ DPCONTENTS_PLAYERCLIP

◆ DPCONTENTS_SKY

float DPCONTENTS_SKY = 16

◆ DPCONTENTS_SLIME

float DPCONTENTS_SLIME = 4

◆ DPCONTENTS_SOLID

◆ DPCONTENTS_WATER

float DPCONTENTS_WATER = 2

Definition at line 1125 of file csprogsdefs.qc.

Referenced by FindConnectedComponent().

◆ dphitcontentsmask

◆ DRAWFLAG_2XMODULATE

const float DRAWFLAG_2XMODULATE = 3

Definition at line 320 of file csprogsdefs.qc.

◆ DRAWFLAG_ADDITIVE

◆ DRAWFLAG_MIPMAP

const float DRAWFLAG_MIPMAP = 0x100

Definition at line 322 of file csprogsdefs.qc.

Referenced by draw_teamradar_background().

◆ DRAWFLAG_MODULATE

const float DRAWFLAG_MODULATE = 2

Definition at line 319 of file csprogsdefs.qc.

Referenced by View_NightVision().

◆ DRAWFLAG_NORMAL

◆ DRAWFLAG_SCREEN

const float DRAWFLAG_SCREEN = 4

Definition at line 321 of file csprogsdefs.qc.

Referenced by draw_teamradar_background().

◆ drawfont

float drawfont

Definition at line 820 of file csprogsdefs.qc.

◆ drawmask

◆ E_ABSMAX

float E_ABSMAX = 15

Definition at line 795 of file csprogsdefs.qc.

◆ E_ABSMIN

float E_ABSMIN = 14

Definition at line 794 of file csprogsdefs.qc.

◆ E_ACTIVE

float E_ACTIVE = 0

Definition at line 780 of file csprogsdefs.qc.

◆ E_ALPHA

float E_ALPHA = 7

Definition at line 787 of file csprogsdefs.qc.

◆ E_COLORMOD

float E_COLORMOD = 8

Definition at line 788 of file csprogsdefs.qc.

◆ E_FORWARD

float E_FORWARD = 2

Definition at line 782 of file csprogsdefs.qc.

◆ E_LIGHT

float E_LIGHT = 16

Definition at line 796 of file csprogsdefs.qc.

◆ E_MAXS

float E_MAXS = 13

Definition at line 793 of file csprogsdefs.qc.

◆ E_MINS

float E_MINS = 12

Definition at line 792 of file csprogsdefs.qc.

◆ E_ORIGIN

float E_ORIGIN = 1

Definition at line 781 of file csprogsdefs.qc.

◆ E_ORIGINANDVECTORS

float E_ORIGINANDVECTORS = 6

Definition at line 786 of file csprogsdefs.qc.

◆ E_PANTSCOLOR

float E_PANTSCOLOR = 9

Definition at line 789 of file csprogsdefs.qc.

◆ E_RIGHT

float E_RIGHT = 3

Definition at line 783 of file csprogsdefs.qc.

◆ E_SCALE

float E_SCALE = 5

Definition at line 785 of file csprogsdefs.qc.

◆ E_SHIRTCOLOR

float E_SHIRTCOLOR = 10

Definition at line 790 of file csprogsdefs.qc.

◆ E_SKIN

float E_SKIN = 11

Definition at line 791 of file csprogsdefs.qc.

◆ E_UP

float E_UP = 4

Definition at line 784 of file csprogsdefs.qc.

◆ EF_ADDITIVE

◆ EF_BLUE

◆ EF_FLAME

const float EF_FLAME = 1024

◆ EF_FULLBRIGHT

◆ EF_NODEPTHTEST

◆ EF_NODRAW

◆ EF_NOSHADOW

◆ EF_RED

◆ EF_SELECTABLE

const float EF_SELECTABLE = 16384

Definition at line 309 of file csprogsdefs.qc.

Referenced by vehicle_addplayerslot(), and vehicles_reset_colors().

◆ EF_STARDUST

const float EF_STARDUST = 2048

◆ effects

◆ end_sys_fields

void end_sys_fields

Definition at line 136 of file csprogsdefs.qc.

◆ end_sys_globals

void end_sys_globals

Definition at line 76 of file csprogsdefs.qc.

◆ enemy

entity enemy

Definition at line 127 of file csprogsdefs.qc.

◆ entnum

◆ EXTRA_HIGH

const float EXTRA_HIGH = 99999999

Definition at line 263 of file csprogsdefs.qc.

◆ EXTRA_LOW

const float EXTRA_LOW = -99999999

Definition at line 262 of file csprogsdefs.qc.

◆ false

const float false = 0

Definition at line 258 of file csprogsdefs.qc.

◆ FALSE

const float FALSE = 0

Definition at line 260 of file csprogsdefs.qc.

◆ FIELD_ENTITY

float FIELD_ENTITY = 4

Definition at line 1416 of file csprogsdefs.qc.

◆ FIELD_FLOAT

float FIELD_FLOAT = 2

Definition at line 1414 of file csprogsdefs.qc.

◆ FIELD_FUNCTION

float FIELD_FUNCTION = 6

Definition at line 1417 of file csprogsdefs.qc.

◆ FIELD_STRING

float FIELD_STRING = 1

Definition at line 1413 of file csprogsdefs.qc.

◆ FIELD_VECTOR

float FIELD_VECTOR = 3

Definition at line 1415 of file csprogsdefs.qc.

◆ FILE_APPEND

const float FILE_APPEND = 1

◆ FILE_READ

◆ FILE_WRITE

◆ flags

◆ FONT_CENTERPRINT

float FONT_CENTERPRINT = 5

Definition at line 826 of file csprogsdefs.qc.

◆ FONT_CHAT

float FONT_CHAT = 4

Definition at line 825 of file csprogsdefs.qc.

◆ FONT_CONSOLE

float FONT_CONSOLE = 1

Definition at line 822 of file csprogsdefs.qc.

◆ FONT_DEFAULT

float FONT_DEFAULT = 0

Definition at line 821 of file csprogsdefs.qc.

◆ FONT_INFOBAR

float FONT_INFOBAR = 6

Definition at line 827 of file csprogsdefs.qc.

◆ FONT_MENU

float FONT_MENU = 7

Definition at line 828 of file csprogsdefs.qc.

◆ FONT_NOTIFY

float FONT_NOTIFY = 3

Definition at line 824 of file csprogsdefs.qc.

◆ FONT_SBAR

float FONT_SBAR = 2

Definition at line 823 of file csprogsdefs.qc.

◆ FONT_USER0

float FONT_USER0 = 8

Definition at line 829 of file csprogsdefs.qc.

◆ FONT_USER1

float FONT_USER1 = 9

Definition at line 830 of file csprogsdefs.qc.

◆ FONT_USER2

float FONT_USER2 = 10

Definition at line 831 of file csprogsdefs.qc.

◆ FONT_USER3

float FONT_USER3 = 11

Definition at line 832 of file csprogsdefs.qc.

◆ FONT_USER4

float FONT_USER4 = 12

Definition at line 833 of file csprogsdefs.qc.

◆ FONT_USER5

float FONT_USER5 = 13

Definition at line 834 of file csprogsdefs.qc.

◆ FONT_USER6

float FONT_USER6 = 14

Definition at line 835 of file csprogsdefs.qc.

◆ FONT_USER7

float FONT_USER7 = 15

Definition at line 836 of file csprogsdefs.qc.

◆ frame

float frame

Definition at line 109 of file csprogsdefs.qc.

◆ frame1time

float frame1time

Definition at line 1247 of file csprogsdefs.qc.

◆ frame2

float frame2

Definition at line 1241 of file csprogsdefs.qc.

◆ frame2time

float frame2time

Definition at line 1248 of file csprogsdefs.qc.

◆ frame3

float frame3

Definition at line 1242 of file csprogsdefs.qc.

◆ frame3time

float frame3time

Definition at line 1249 of file csprogsdefs.qc.

◆ frame4

float frame4

Definition at line 1243 of file csprogsdefs.qc.

◆ frame4time

float frame4time

Definition at line 1250 of file csprogsdefs.qc.

◆ frametime

◆ getlight_ambient

vector getlight_ambient

Definition at line 411 of file csprogsdefs.qc.

◆ getlight_diffuse

vector getlight_diffuse

Definition at line 412 of file csprogsdefs.qc.

◆ getlight_dir

vector getlight_dir

Definition at line 410 of file csprogsdefs.qc.

◆ gettaginfo_forward

vector gettaginfo_forward

Definition at line 1473 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_name

string gettaginfo_name

Definition at line 1471 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo(), and MUTATOR_HOOKFUNCTION().

◆ gettaginfo_offset

vector gettaginfo_offset

Definition at line 1472 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_parent

float gettaginfo_parent

Definition at line 1470 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_right

vector gettaginfo_right

Definition at line 1474 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_up

vector gettaginfo_up

Definition at line 1475 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ GETTIME_CDTRACK

float GETTIME_CDTRACK = 4

Definition at line 1019 of file csprogsdefs.qc.

◆ GETTIME_FRAMESTART

float GETTIME_FRAMESTART = 0

◆ GETTIME_HIRES

float GETTIME_HIRES = 2

◆ GETTIME_REALTIME

float GETTIME_REALTIME = 1

Definition at line 1007 of file csprogsdefs.qc.

◆ GETTIME_UPTIME

float GETTIME_UPTIME = 3

Definition at line 1009 of file csprogsdefs.qc.

Referenced by CommonCommand_time().

◆ input_angles

◆ input_buttons

float input_buttons

◆ input_movevalues

vector input_movevalues

Definition at line 61 of file csprogsdefs.qc.

Referenced by viewloc_PlayerPhysics().

◆ input_timelength

float input_timelength

Definition at line 59 of file csprogsdefs.qc.

◆ intermission

◆ lerpfrac

float lerpfrac

Definition at line 1244 of file csprogsdefs.qc.

◆ lerpfrac3

float lerpfrac3

Definition at line 1245 of file csprogsdefs.qc.

◆ lerpfrac4

float lerpfrac4

Definition at line 1246 of file csprogsdefs.qc.

◆ LP_COMPLETE

const float LP_COMPLETE = 7

Definition at line 416 of file csprogsdefs.qc.

◆ LP_DYNLIGHT

const float LP_DYNLIGHT = 4

Definition at line 415 of file csprogsdefs.qc.

◆ LP_LIGHTMAP

const float LP_LIGHTMAP = 1

Definition at line 413 of file csprogsdefs.qc.

◆ LP_RTWORLD

const float LP_RTWORLD = 2

Definition at line 414 of file csprogsdefs.qc.

◆ M_PI

◆ mapname

◆ MASK_ENGINE

const float MASK_ENGINE = 1

Definition at line 162 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ MASK_ENGINEVIEWMODELS

const float MASK_ENGINEVIEWMODELS = 2

Definition at line 163 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ MASK_NORMAL

◆ maxclients

◆ maxs

◆ mins

◆ model

◆ modelindex

◆ modellight_ambient

vector modellight_ambient

Definition at line 762 of file csprogsdefs.qc.

◆ modellight_diffuse

vector modellight_diffuse

Definition at line 763 of file csprogsdefs.qc.

◆ modellight_dir

vector modellight_dir

Definition at line 764 of file csprogsdefs.qc.

◆ MOVE_MISSILE

const float MOVE_MISSILE = 2

Definition at line 254 of file csprogsdefs.qc.

Referenced by _Movetype_Physics_Walk(), and _Movetype_PushEntityTrace().

◆ MOVE_NOMONSTERS

◆ MOVE_NORMAL

◆ MOVE_WORLDONLY

◆ movetype

float movetype

Definition at line 98 of file csprogsdefs.qc.

Referenced by Player_Physics(), and SV_OnEntityPreSpawnFunction().

◆ movevar_accelerate

float movevar_accelerate

Definition at line 68 of file csprogsdefs.qc.

◆ movevar_airaccelerate

float movevar_airaccelerate

Definition at line 69 of file csprogsdefs.qc.

◆ movevar_entgravity

float movevar_entgravity

Definition at line 73 of file csprogsdefs.qc.

◆ movevar_friction

float movevar_friction

Definition at line 71 of file csprogsdefs.qc.

◆ movevar_gravity

float movevar_gravity

Definition at line 64 of file csprogsdefs.qc.

◆ movevar_maxspeed

float movevar_maxspeed

Definition at line 66 of file csprogsdefs.qc.

◆ movevar_spectatormaxspeed

float movevar_spectatormaxspeed

Definition at line 67 of file csprogsdefs.qc.

◆ movevar_stopspeed

float movevar_stopspeed

Definition at line 65 of file csprogsdefs.qc.

◆ movevar_wateraccelerate

float movevar_wateraccelerate

Definition at line 70 of file csprogsdefs.qc.

◆ movevar_waterfriction

float movevar_waterfriction

Definition at line 72 of file csprogsdefs.qc.

◆ netname

string netname

Definition at line 125 of file csprogsdefs.qc.

◆ nextthink

float nextthink

Definition at line 121 of file csprogsdefs.qc.

Referenced by _Movetype_Physics_Push(), _StartItem(), a_think(), AnimateDomPoint(), Announcer_Countdown(), assault_wall_think(), basketball_touch(), buff_Init(), buff_Think(), buffs_BuffModel_Think(), ChatBubbleThink(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_Think(), ClientInit_CheckUpdate(), conveyor_think(), CopyBody(), CopyBody_Think(), ctf_FlagThink(), dom_controlpoint_setup(), dompointthink(), door_go_up(), door_hit_top(), door_reset(), DragBox_Think(), football_touch(), func_ladder_think(), GotoFirstMap(), GrapplingHook_Stop(), GrapplingHookThink(), Ice_Think(), InitBall(), Item_Reset(), Item_Respawn(), Item_RespawnCountdown(), Item_RespawnThink(), Item_Think(), ka_Handler_CheckBall(), ka_RespawnBall(), ka_TimeScoring(), ka_TouchEvent(), kh_Controller_Think(), kh_Key_Think(), KillIndicator_Think(), make_mapinfo_Think(), Monster_Appear_Check(), Monster_Damage(), Monster_Dead(), Monster_Dead_Damage(), Monster_Dead_Fade(), Monster_Dead_Think(), Monster_Delay_Action(), Monster_Spawn_Setup(), Monster_Think(), OnlineBanList_Think(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Think(), ons_DelayedLinkSetup(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorThink(), ons_Link_CheckUpdate(), physical_item_think(), PingPLReport_Think(), plas_think(), plat_hit_top(), Playerchecker_Think(), PlayerDamage(), Portal_Think(), powerups_DropItem_Think(), PutObserverInServer(), PutPlayerInServer(), RandomSeed_Think(), relocate_spawnpoint(), ResetBall(), round_handler_FirstThink(), round_handler_Reset(), round_handler_Spawn(), round_handler_Think(), RunThink(), sandbox_ObjectFunction_Think(), shieldhit_think(), SpawnBall(), spawnfunc(), spawnpoint_think(), SUB_CalcAngleMove(), SUB_CalcAngleMoveDone(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_CalcMoveDone(), SUB_Friction(), SUB_SetFade_Think(), thrown_wep_think(), timeout_handler_think(), train_next(), train_wait(), trigger_push_touch(), turret_gib_draw(), vehicle_initialize(), vehicle_use(), vehicles_gib_think(), vehicles_projectile_damage(), vehicles_spawn(), vehicles_think(), W_Model(), W_Nexball_Think(), W_PrepareExplosionByDamage(), WarpZone_Projectile_Touch(), WarpZone_RefSys_GC(), and waypoint_think().

◆ oldorigin

◆ origin

vector origin

Definition at line 101 of file csprogsdefs.qc.

◆ other

◆ owner

entity owner

Definition at line 133 of file csprogsdefs.qc.

◆ particle_airfriction

float particle_airfriction

Definition at line 671 of file csprogsdefs.qc.

◆ particle_alpha

float particle_alpha

Definition at line 666 of file csprogsdefs.qc.

◆ particle_alphafade

float particle_alphafade

Definition at line 667 of file csprogsdefs.qc.

◆ particle_angle

float particle_angle

Definition at line 684 of file csprogsdefs.qc.

◆ PARTICLE_BEAM

float PARTICLE_BEAM = 3

Definition at line 656 of file csprogsdefs.qc.

◆ PARTICLE_BILLBOARD

float PARTICLE_BILLBOARD = 0

Definition at line 653 of file csprogsdefs.qc.

◆ particle_blendmode

float particle_blendmode

Definition at line 659 of file csprogsdefs.qc.

◆ particle_bounce

float particle_bounce

Definition at line 670 of file csprogsdefs.qc.

◆ particle_color1

vector particle_color1

Definition at line 661 of file csprogsdefs.qc.

◆ particle_color2

vector particle_color2

Definition at line 662 of file csprogsdefs.qc.

◆ particle_delaycollision

float particle_delaycollision

Definition at line 683 of file csprogsdefs.qc.

◆ particle_delayspawn

float particle_delayspawn

Definition at line 682 of file csprogsdefs.qc.

◆ particle_gravity

float particle_gravity

Definition at line 669 of file csprogsdefs.qc.

◆ particle_liquidfriction

float particle_liquidfriction

Definition at line 672 of file csprogsdefs.qc.

◆ particle_orientation

float particle_orientation

Definition at line 660 of file csprogsdefs.qc.

◆ PARTICLE_ORIENTED_DOUBLESIDED

float PARTICLE_ORIENTED_DOUBLESIDED = 2

Definition at line 655 of file csprogsdefs.qc.

◆ particle_originjitter

float particle_originjitter

Definition at line 673 of file csprogsdefs.qc.

◆ particle_qualityreduction

float particle_qualityreduction

Definition at line 675 of file csprogsdefs.qc.

◆ particle_size

float particle_size

Definition at line 664 of file csprogsdefs.qc.

◆ particle_sizeincrease

float particle_sizeincrease

Definition at line 665 of file csprogsdefs.qc.

◆ PARTICLE_SPARK

float PARTICLE_SPARK = 1

Definition at line 654 of file csprogsdefs.qc.

◆ particle_spin

float particle_spin

Definition at line 685 of file csprogsdefs.qc.

◆ particle_stainalpha

float particle_stainalpha

Definition at line 680 of file csprogsdefs.qc.

◆ particle_staincolor1

vector particle_staincolor1

Definition at line 677 of file csprogsdefs.qc.

◆ particle_staincolor2

vector particle_staincolor2

Definition at line 678 of file csprogsdefs.qc.

◆ particle_stainsize

float particle_stainsize

Definition at line 681 of file csprogsdefs.qc.

◆ particle_staintex

float particle_staintex

Definition at line 679 of file csprogsdefs.qc.

◆ particle_stretch

float particle_stretch

Definition at line 676 of file csprogsdefs.qc.

◆ particle_tex

float particle_tex

Definition at line 663 of file csprogsdefs.qc.

◆ particle_time

float particle_time

Definition at line 668 of file csprogsdefs.qc.

◆ particle_type

float particle_type

Definition at line 658 of file csprogsdefs.qc.

◆ particle_velocityjitter

float particle_velocityjitter

Definition at line 674 of file csprogsdefs.qc.

◆ particles_alphamax

float particles_alphamax

Definition at line 1458 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ particles_alphamin

float particles_alphamin

Definition at line 1458 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ particles_colormax

vector particles_colormax

Definition at line 1460 of file csprogsdefs.qc.

◆ particles_colormin

vector particles_colormin

Definition at line 1460 of file csprogsdefs.qc.

◆ PARTICLES_DRAWASTRAIL

float PARTICLES_DRAWASTRAIL = 128

Definition at line 1463 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail(), and WarpZone_TrailParticles().

◆ particles_fade

float particles_fade

Definition at line 1462 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ PARTICLES_USEALPHA

float PARTICLES_USEALPHA = 1

Definition at line 1457 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ PARTICLES_USECOLOR

float PARTICLES_USECOLOR = 2

Definition at line 1459 of file csprogsdefs.qc.

◆ PARTICLES_USEFADE

float PARTICLES_USEFADE = 4

Definition at line 1461 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ PBLEND_ADD

float PBLEND_ADD = 1

Definition at line 650 of file csprogsdefs.qc.

◆ PBLEND_ALPHA

float PBLEND_ALPHA = 0

Definition at line 649 of file csprogsdefs.qc.

◆ PBLEND_INVMOD

float PBLEND_INVMOD = 2

Definition at line 651 of file csprogsdefs.qc.

◆ PFL_CROUCH

const float PFL_CROUCH = 2

Definition at line 312 of file csprogsdefs.qc.

◆ PFL_DEAD

const float PFL_DEAD = 4

Definition at line 313 of file csprogsdefs.qc.

◆ PFL_GIBBED

const float PFL_GIBBED = 8

Definition at line 314 of file csprogsdefs.qc.

◆ PFL_ONGROUND

const float PFL_ONGROUND = 1

Definition at line 311 of file csprogsdefs.qc.

◆ PFLAGS_CORONA

const float PFLAGS_CORONA = 2

Definition at line 297 of file csprogsdefs.qc.

◆ PFLAGS_FULLDYNAMIC

const float PFLAGS_FULLDYNAMIC = 128

Definition at line 298 of file csprogsdefs.qc.

Referenced by buff_Customize(), buff_Init(), and buffs_BuffModel_Spawn().

◆ PFLAGS_NOSHADOW

const float PFLAGS_NOSHADOW = 1

Definition at line 296 of file csprogsdefs.qc.

◆ PI

float PI = 3.1415926535897932384626433832795028841971693993751058209749445923

Definition at line 963 of file csprogsdefs.qc.

Referenced by cpicon_draw(), and HUD_Physics().

◆ player_localentnum

◆ player_localnum

◆ PMF_DUCKED

float PMF_DUCKED = 4

Definition at line 921 of file csprogsdefs.qc.

Referenced by CSQCPlayer_Physics().

◆ PMF_ONGROUND

float PMF_ONGROUND = 8

◆ pmove_maxs

vector pmove_maxs

Definition at line 57 of file csprogsdefs.qc.

◆ pmove_mins

vector pmove_mins

Definition at line 56 of file csprogsdefs.qc.

◆ pmove_org

vector pmove_org

Definition at line 54 of file csprogsdefs.qc.

Referenced by View_EventChase(), and WarpZone_FixPMove().

◆ pmove_vel

vector pmove_vel

Definition at line 55 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SetCamera(), GetCurrentFov(), and HUD_Physics().

◆ PRECACHE_PIC_FROMWAD

float PRECACHE_PIC_FROMWAD = 1

Definition at line 1080 of file csprogsdefs.qc.

◆ PRECACHE_PIC_MIPMAP

float PRECACHE_PIC_MIPMAP = 8

Definition at line 1082 of file csprogsdefs.qc.

Referenced by XonoticGametypeList_configureXonoticGametypeList().

◆ PRECACHE_PIC_NOTPERSISTENT

float PRECACHE_PIC_NOTPERSISTENT = 2

Definition at line 1081 of file csprogsdefs.qc.

◆ PT_ALPHASTATIC

float PT_ALPHASTATIC = 1

Definition at line 636 of file csprogsdefs.qc.

◆ PT_BEAM

float PT_BEAM = 4

Definition at line 639 of file csprogsdefs.qc.

◆ PT_BLOOD

float PT_BLOOD = 9

Definition at line 644 of file csprogsdefs.qc.

◆ PT_BUBBLE

float PT_BUBBLE = 8

Definition at line 643 of file csprogsdefs.qc.

◆ PT_DECAL

float PT_DECAL = 11

Definition at line 646 of file csprogsdefs.qc.

◆ PT_ENTITYPARTICLE

float PT_ENTITYPARTICLE = 12

Definition at line 647 of file csprogsdefs.qc.

◆ PT_RAIN

float PT_RAIN = 5

Definition at line 640 of file csprogsdefs.qc.

◆ PT_RAINDECAL

float PT_RAINDECAL = 6

Definition at line 641 of file csprogsdefs.qc.

◆ PT_SMOKE

float PT_SMOKE = 10

Definition at line 645 of file csprogsdefs.qc.

◆ PT_SNOW

float PT_SNOW = 7

Definition at line 642 of file csprogsdefs.qc.

◆ PT_SPARK

float PT_SPARK = 3

Definition at line 638 of file csprogsdefs.qc.

◆ PT_STATIC

float PT_STATIC = 2

Definition at line 637 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_FLESH

float Q3SURFACEFLAG_FLESH = 64

Definition at line 1144 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_LADDER

float Q3SURFACEFLAG_LADDER = 8

Definition at line 1141 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_METALSTEPS

float Q3SURFACEFLAG_METALSTEPS = 4096

Definition at line 1150 of file csprogsdefs.qc.

Referenced by PM_check_hitground(), and PM_Footsteps().

◆ Q3SURFACEFLAG_NODAMAGE

float Q3SURFACEFLAG_NODAMAGE = 1

Definition at line 1138 of file csprogsdefs.qc.

Referenced by CreatureFrame_FallDamage().

◆ Q3SURFACEFLAG_NODRAW

float Q3SURFACEFLAG_NODRAW = 128

Definition at line 1145 of file csprogsdefs.qc.

Referenced by fireBullet_antilag().

◆ Q3SURFACEFLAG_NOIMPACT

float Q3SURFACEFLAG_NOIMPACT = 16

Definition at line 1142 of file csprogsdefs.qc.

Referenced by CheatCommand(), ka_TouchEvent(), SUB_NoImpactCheck(), and vehicles_impact().

◆ Q3SURFACEFLAG_NOMARKS

float Q3SURFACEFLAG_NOMARKS = 32

Definition at line 1143 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_NONSOLID

float Q3SURFACEFLAG_NONSOLID = 16384

Definition at line 1152 of file csprogsdefs.qc.

Referenced by fireBullet_antilag().

◆ Q3SURFACEFLAG_NOSTEPS

float Q3SURFACEFLAG_NOSTEPS = 8192

Definition at line 1151 of file csprogsdefs.qc.

Referenced by PM_check_hitground(), and PM_Footsteps().

◆ Q3SURFACEFLAG_SKY

◆ Q3SURFACEFLAG_SLICK

float Q3SURFACEFLAG_SLICK = 2

Definition at line 1139 of file csprogsdefs.qc.

Referenced by HUD_StrafeHUD(), and PM_check_slick().

◆ RAD2DEG

float RAD2DEG = 57.2957795130823208767981548141051703324054724665643215491602438612

◆ REFDEFFLAG_DEAD

float REFDEFFLAG_DEAD = 4

Definition at line 925 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SetCamera().

◆ REFDEFFLAG_INTERMISSION

float REFDEFFLAG_INTERMISSION = 8

Definition at line 926 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SetCamera().

◆ REFDEFFLAG_JUMPING

float REFDEFFLAG_JUMPING = 2

Definition at line 924 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SetCamera().

◆ REFDEFFLAG_TELEPORTED

float REFDEFFLAG_TELEPORTED = 1

Definition at line 923 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SetCamera().

◆ RF_ADDITIVE

const float RF_ADDITIVE = 8

Definition at line 169 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_DEPTHHACK

const float RF_DEPTHHACK = 4

Definition at line 168 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_DYNAMICMODELLIGHT

float RF_DYNAMICMODELLIGHT = 8192

Definition at line 1468 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_EXTERNALMODEL

const float RF_EXTERNALMODEL = 2

Definition at line 167 of file csprogsdefs.qc.

Referenced by CSQCModel_Draw(), and NET_HANDLE().

◆ RF_FULLBRIGHT

const float RF_FULLBRIGHT = 256

Definition at line 1466 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_MODELLIGHT

const float RF_MODELLIGHT = 4096

Definition at line 761 of file csprogsdefs.qc.

◆ RF_NOSHADOW

const float RF_NOSHADOW = 512

Definition at line 1467 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_USEAXIS

const float RF_USEAXIS = 16

Definition at line 170 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_VIEWMODEL

const float RF_VIEWMODEL = 1

Definition at line 166 of file csprogsdefs.qc.

Referenced by CSQCModel_Draw(), and W_Model().

◆ RF_WORLDOBJECT

const float RF_WORLDOBJECT = 128

Definition at line 754 of file csprogsdefs.qc.

◆ self

entity self

Definition at line 13 of file csprogsdefs.qc.

◆ servercommandframe

float servercommandframe

Definition at line 24 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SavePrediction(), and CSQCPlayer_SetCamera().

◆ size

◆ skeletonindex

float skeletonindex

Definition at line 1239 of file csprogsdefs.qc.

Referenced by Ent_Remove().

◆ skin

float skin

Definition at line 110 of file csprogsdefs.qc.

◆ solid

◆ SOLID_BBOX

◆ SOLID_BSP

◆ SOLID_CORPSE

◆ SOLID_NOT

◆ SOLID_SLIDEBOX

◆ SOLID_TRIGGER

◆ SOUNDFLAG_RELIABLE

float SOUNDFLAG_RELIABLE = 1

Definition at line 1053 of file csprogsdefs.qc.

◆ STAT_ACTIVEWEAPON

const float STAT_ACTIVEWEAPON = 10

Definition at line 210 of file csprogsdefs.qc.

◆ STAT_AMMO

const float STAT_AMMO = 3

Definition at line 203 of file csprogsdefs.qc.

◆ STAT_ARMOR

const float STAT_ARMOR = 4

Definition at line 204 of file csprogsdefs.qc.

◆ STAT_CELLS

const float STAT_CELLS = 9

Definition at line 209 of file csprogsdefs.qc.

Referenced by GetAmmoItem().

◆ STAT_FRAGLIMIT

const float STAT_FRAGLIMIT = 235

Definition at line 1453 of file csprogsdefs.qc.

◆ STAT_HEALTH

const float STAT_HEALTH = 0

Definition at line 201 of file csprogsdefs.qc.

◆ STAT_ITEMS

const float STAT_ITEMS = 15

Definition at line 215 of file csprogsdefs.qc.

◆ STAT_MONSTERS

const float STAT_MONSTERS = 14

Definition at line 214 of file csprogsdefs.qc.

◆ STAT_MOVEVARS_GRAVITY

const float STAT_MOVEVARS_GRAVITY = 242

Definition at line 1455 of file csprogsdefs.qc.

◆ STAT_MOVEVARS_TICRATE

const float STAT_MOVEVARS_TICRATE = 240

Definition at line 1451 of file csprogsdefs.qc.

◆ STAT_MOVEVARS_TIMESCALE

const float STAT_MOVEVARS_TIMESCALE = 241

Definition at line 1452 of file csprogsdefs.qc.

◆ STAT_NAILS

const float STAT_NAILS = 7

Definition at line 207 of file csprogsdefs.qc.

Referenced by GetAmmoItem().

◆ STAT_ROCKETS

const float STAT_ROCKETS = 8

Definition at line 208 of file csprogsdefs.qc.

Referenced by GetAmmoItem().

◆ STAT_SECRETS

const float STAT_SECRETS = 13

Definition at line 213 of file csprogsdefs.qc.

◆ STAT_SHELLS

const float STAT_SHELLS = 6

Definition at line 206 of file csprogsdefs.qc.

Referenced by GetAmmoItem().

◆ STAT_TIMELIMIT

const float STAT_TIMELIMIT = 236

Definition at line 1454 of file csprogsdefs.qc.

◆ STAT_TOTALMONSTERS

const float STAT_TOTALMONSTERS = 12

Definition at line 212 of file csprogsdefs.qc.

◆ STAT_TOTALSECRETS

const float STAT_TOTALSECRETS = 11

Definition at line 211 of file csprogsdefs.qc.

◆ STAT_VIEWHEIGHT

const float STAT_VIEWHEIGHT = 16

Definition at line 216 of file csprogsdefs.qc.

◆ STAT_WEAPONFRAME

const float STAT_WEAPONFRAME = 5

Definition at line 205 of file csprogsdefs.qc.

◆ STAT_WEAPONMODEL

const float STAT_WEAPONMODEL = 2

Definition at line 202 of file csprogsdefs.qc.

◆ TE_EXPLOSION

const float TE_EXPLOSION = 3

Definition at line 278 of file csprogsdefs.qc.

Referenced by EFFECT_CAP(), and SUB().

◆ TE_EXPLOSION2

const float TE_EXPLOSION2 = 12

Definition at line 287 of file csprogsdefs.qc.

◆ TE_EXPLOSIONQUAD

const float TE_EXPLOSIONQUAD = 70

Definition at line 291 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_EXPLOSIONRGB

const float TE_EXPLOSIONRGB = 53

Definition at line 289 of file csprogsdefs.qc.

◆ TE_GUNSHOT

const float TE_GUNSHOT = 2

Definition at line 277 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_GUNSHOTQUAD

const float TE_GUNSHOTQUAD = 57

Definition at line 290 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_KNIGHTSPIKE

const float TE_KNIGHTSPIKE = 8

Definition at line 283 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_LAVASPLASH

const float TE_LAVASPLASH = 10

Definition at line 285 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_LIGHTNING1

const float TE_LIGHTNING1 = 5

Definition at line 280 of file csprogsdefs.qc.

◆ TE_LIGHTNING2

const float TE_LIGHTNING2 = 6

Definition at line 281 of file csprogsdefs.qc.

◆ TE_LIGHTNING3

const float TE_LIGHTNING3 = 9

Definition at line 284 of file csprogsdefs.qc.

◆ TE_SPIKE

const float TE_SPIKE = 0

Definition at line 275 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_SPIKEQUAD

const float TE_SPIKEQUAD = 58

Definition at line 292 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_SUPERSPIKE

const float TE_SUPERSPIKE = 1

Definition at line 276 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_SUPERSPIKEQUAD

const float TE_SUPERSPIKEQUAD = 59

Definition at line 293 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_TAREXPLOSION

const float TE_TAREXPLOSION = 4

Definition at line 279 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_TELEPORT

const float TE_TELEPORT = 11

Definition at line 286 of file csprogsdefs.qc.

Referenced by SUB().

◆ TE_WIZSPIKE

const float TE_WIZSPIKE = 7

Definition at line 282 of file csprogsdefs.qc.

Referenced by SUB().

◆ time

float time

Definition at line 16 of file csprogsdefs.qc.

Referenced by _StartItem(), a_think(), accuracy_add(), accuracy_isgooddamage(), Accuracy_LoadColors(), anim_set(), anim_update(), AnimateDomPoint(), animdecide_getloweranim(), animdecide_getupperanim(), animdecide_setaction(), animdecide_setimplicitstate(), animdecide_setstate(), Announcer_Countdown(), Announcer_Gamestart(), Announcer_Time(), anticheat_physics(), antilag_record(), antilag_takeback_all(), assault_new_round(), assault_wall_think(), AuxiliaryXhair_Draw2D(), Ban_Insert(), Ban_IsClientBanned(), Ban_LoadBans(), Ban_SaveBans(), Ban_View(), basketball_touch(), blink_synced(), bobmodel_ofs(), bot_aim(), bot_aim_reset(), bot_aimdir(), bot_clientconnect(), bot_cmd_aim(), bot_cmd_aimtarget(), bot_cmd_barrier(), bot_cmd_debug_assert_canfire(), bot_cmd_wait(), bot_cmd_wait_until(), bot_fixcount(), bot_serverframe(), bot_think(), botframe_autowaypoints_fix_from(), botframe_showwaypointlinks(), buff_Customize(), buff_Effect(), buff_Inferno_CalculateTime(), buff_Init(), buff_Respawn(), buff_SetCooldown(), buff_Think(), buff_Touch(), buffs_BuffModel_Spawn(), buffs_BuffModel_Think(), CA_CheckWinner(), calc_followmodel_ofs(), calculate_player_respawn_time(), CampaignPreIntermission(), changematchtime(), ChatBubbleThink(), CheatCommand(), CheatImpulse(), checkpoint_passed(), CheckRules_World(), CheckWaterJump(), CL_ExteriorWeaponentity_Think(), CL_SpawnWeaponentity(), CL_Weaponentity_Think(), client_hasweapon(), ClientCommand_join(), ClientCommand_ready(), ClientConnect(), ClientInit_CheckUpdate(), ClientKill_Silent(), ClientKill_TeamChange(), CommonCommand_time(), CommonCommand_timein(), CommonCommand_timeout(), CommonCommand_who(), conveyor_think(), CopyBody(), CopyBody_Think(), cpicon_construct(), cpicon_damage(), cpicon_draw(), CreatureFrame_All(), CreatureFrame_hotliquids(), crosshair_getcolor(), CSQC_Ent_Update(), CSQC_UpdateView(), CSQCModel_ApplyStairSmoothing(), CSQCModel_CheckUpdate(), CSQCModel_Effects_Apply(), CSQCModel_InterpolateAnimation_1To2_Do(), CSQCModel_InterpolateAnimation_1To2_Note(), CSQCModel_InterpolateAnimation_2To4_Do(), CSQCModel_InterpolateAnimation_2To4_Note(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyIdleScaling(), CSQCPlayer_ApplySmoothing(), CSQCPlayer_GetPredictionErrorO(), CSQCPlayer_GetPredictionErrorV(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_SetPredictionError(), CSQCProjectile_SendEntity(), ctf_CaptureRecord(), ctf_CheckFlagReturn(), ctf_CheckStalemate(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), ctf_RespawnFlag(), current_alpha(), Damage(), DamageText::DamageText_draw2d(), DamageText::DamageText_update(), DecodeLevelParms(), dom_controlpoint_setup(), dom_spawnpoint(), Domination_CheckWinner(), dompoint_captured(), dompointthink(), dompointtouch(), door_check_keys(), door_reset(), door_touch(), door_trigger_touch(), DragBox_Think(), Draw_ShowNames(), draw_teamradar_icon(), DrawDebugModel(), DropBall(), dropclient_schedule(), DrownPlayer(), dumpnode(), DumpStats(), EndFrame(), Fire_AddDamage(), Fire_ApplyDamage(), FireGrapplingHook(), FixIntermissionClient(), football_touch(), formatmessage(), Freeze(), freezetag_CheckWinner(), freezetag_Freeze(), func_ladder_think(), GameCommand_make_mapinfo(), GameCommand_nospectators(), GameTypeVote_Start(), generator_construct(), generator_draw(), GENERIC_COMMAND(), generic_plat_blocked(), GenericCommand_rpn(), GiveBall(), GiveItems(), GiveResource(), GiveRot(), GoalTouch(), GotoFirstMap(), GrapplingHook_Damage(), GrapplingHook_Stop(), GrapplingHookThink(), havocbot_ai(), havocbot_aim(), havocbot_bunnyhop(), havocbot_checkgoaldistance(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_ctf_reset_role(), havocbot_goalrating_ast_targets(), havocbot_goalrating_enemyplayers(), havocbot_goalrating_items(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_keyboard_movement(), havocbot_moveto(), havocbot_movetogoal(), havocbot_role_ast_defense(), havocbot_role_ast_offense(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_role_ctf_setrole(), havocbot_role_ft_freeing(), havocbot_role_ft_offense(), havocbot_role_kh_defense(), havocbot_role_kh_freelancer(), havocbot_role_kh_offense(), havocbot_role_ons_offense(), HitSound(), HUD_Ammo(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_Frame(), HUD_Crosshair(), HUD_Damage(), Hud_Dynamic_Frame(), HUD_Get_Num_Color(), HUD_HealthArmor(), HUD_Main(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_NexBall(), HUD_Mod_Race(), HUD_Notify(), HUD_Notify_Push(), HUD_Panel_Arrow_Action(), HUD_Panel_InputEvent(), HUD_Panel_LoadCvars(), HUD_Panel_Mouse(), HUD_Physics(), HUD_QuickMenu_Forbidden(), HUD_Radar(), Hud_Shake_Update(), HUD_StrafeHUD(), HUD_Timer(), HUD_Vehicle(), HUD_Weapons(), Ice_Think(), Image_setZoom(), img_select(), InitBall(), InitiateSuddenDeath(), InputBox_draw(), InputBox_keyDown(), InputBox_mouseDrag(), instagib_ammocheck(), IntermissionThink(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), Invasion_CheckWinner(), invasion_PickSpawn(), Item_GiveTo(), Item_InitializeLoot(), Item_ItemsTime_Allow(), Item_Reset(), Item_Respawn(), Item_RespawnCountdown(), Item_RespawnThink(), Item_ScheduleInitialRespawn(), Item_ScheduleRespawnIn(), Item_Think(), Item_Touch(), ItemDraw(), joinAllowed(), jumppad_push(), ka_DropEvent(), ka_Handler_CheckBall(), ka_Initialize(), ka_RespawnBall(), ka_TimeScoring(), ka_TouchEvent(), kh_Controller_SetThink(), kh_Controller_Think(), kh_Key_AssignTo(), kh_Key_Attach(), kh_Key_Damage(), kh_Key_Detach(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Spawn(), kh_Key_Think(), kh_Key_Touch(), kh_StartRound(), kh_WaitForPlayers(), KillIndicator_Think(), lag_update(), ListBox_mouseRelease(), lms_AddPlayer(), lms_RemovePlayer(), Local_Notification_sprintf(), Local_Notification_WOVA(), LocalCommand_blurtest(), m_draw(), m_play_focus_sound(), make_mapinfo_Think(), makeHostedEasing(), makeKeyframe(), MapVote_CheckRules_2(), MapVote_Init(), MapVote_Think(), MapVote_UpdateMask(), Monster_Attack_Check(), Monster_Attack_Leap(), Monster_Attack_Leap_Check(), Monster_Attack_Melee(), Monster_Damage(), Monster_Dead(), Monster_Dead_Damage(), Monster_Dead_Fade(), Monster_Dead_Think(), Monster_Delay(), Monster_Delay_Action(), monster_dropitem(), Monster_Move(), Monster_Move_2D(), Monster_Move_Target(), Monster_Sound(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_Think(), Monster_ValidTarget(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), MUTATOR_HOOKFUNCTION(), navigation_dynamicgoal_init(), navigation_dynamicgoal_set(), navigation_goalrating_timeout(), navigation_goalrating_timeout_can_be_anticipated(), navigation_goalrating_timeout_expire(), navigation_goalrating_timeout_extend_if_needed(), navigation_goalrating_timeout_set(), navigation_poptouchedgoals(), navigation_routerating(), navigation_shortenpath(), NET_HANDLE(), nexball_setstatus(), NextLevel(), NIX_GiveCurrentWeapon(), nJoinAllowed(), Obituary(), ObserverOrSpectatorThink(), OnlineBanList_Think(), OnlineBanList_URI_Get_Callback(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Heal(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Setup(), ons_ControlPoint_Think(), ons_ControlPoint_Touch(), ons_DelayedLinkSetup(), ons_generator_ray_draw(), ons_generator_ray_spawn(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorSetup(), ons_GeneratorThink(), ons_Link_CheckUpdate(), ons_Teleport(), Onslaught_CheckWinner(), onslaught_controlpoint_icon_link(), pathlib_deletepath(), pathlib_mknode(), pathlib_walknode(), pathlib_waypointpath_autostep(), physical_item_think(), PingPLReport_Spawn(), PingPLReport_Think(), plas_think(), play_countdown(), player_powerups(), player_powerups_remove_all(), player_regen(), Playerchecker_Think(), PlayerCorpseDamage(), PlayerDamage(), PlayerJump(), PlayerPostThink(), PlayerPreThink(), PlayerThink(), PM_check_hitground(), PM_check_nickspam(), PM_dodging_checkpressedkeys(), PM_Footsteps(), PM_jetpack(), Portal_Connect(), Portal_MakeInPortal(), Portal_Remove(), Portal_RemoveLater(), Portal_Spawn(), Portal_TeleportPlayer(), Portal_Think(), Portal_Touch(), PostInit(), powerups_DropItem(), powerups_DropItem_Think(), PrintWelcomeMessage(), Projectile_Draw(), Projectile_DrawTrail(), Projectile_ResetTrail(), Promise_sleep(), PutObserverInServer(), PutPlayerInServer(), QuickMenu_ActionForNumber(), QuickMenu_Mouse(), QuickMenu_TimeOut_Set(), race_ImposePenaltyTime(), race_SendNextCheckpoint(), race_SendTime(), race_setTime(), race_SpeedAwardFrame(), RandomSeed_Think(), readlevelcvars(), ReadyRestart_force(), RedirectionThink(), REGISTER_MUTATOR(), relocate_spawnpoint(), reset_map(), ResetBall(), respawn(), round_handler_FirstThink(), round_handler_Spawn(), round_handler_Think(), RunThink(), sandbox_ObjectFunction_Think(), sandbox_ObjectFunction_Touch(), sandbox_ObjectSpawn(), SaveHUDSkin_Click(), Say(), Scoreboard_AccuracyStats_WouldDraw(), Scoreboard_Draw(), Scoreboard_ItemStats_WouldDraw(), ScreenshotList_Filter_Would_Change(), SetChangeParms(), SetPlayerTeam(), shieldhit_think(), ShowRespawnCountdown(), spawnfunc(), spawnpoint_think(), StartFrame(), STATIC_INIT(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_Friction(), SUB_SetFade_Think(), SUB_UseTargets_Ex(), SV_ParseClientCommand_floodcheck(), sys_phys_monitor(), sys_phys_override(), sys_phys_postupdate(), sys_phys_pregame_hold(), sys_phys_update(), systems_update(), target_give_init(), target_init_use(), TeamBalance_CheckAllowedTeams(), Teleport_Touch(), TeleportPlayer(), TEST(), thrown_wep_think(), timeout_handler_think(), train_next(), train_wait(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_keylock_touch(), trigger_push_findtarget(), trigger_push_touch(), turret_draw(), turret_draw2d(), turret_gib_draw(), turret_gibtoss(), Unfreeze(), UpdateChatBubble(), vehicle_initialize(), vehicle_tossgib(), vehicle_use(), vehicles_crushable(), vehicles_damage(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_gib_think(), vehicles_impact(), vehicles_locktarget(), vehicles_painframe(), vehicles_projectile(), vehicles_projectile_damage(), vehicles_regen(), vehicles_regen_resource(), vehicles_return(), vehicles_setreturn(), vehicles_showwp(), vehicles_spawn(), vehicles_think(), vehicles_touch(), View_CheckButtonStatus(), View_DemoCamera(), View_NightVision(), viewmodel_draw(), VoteCommand_call(), VoteCommand_master(), VoteCount(), VoteStop(), VoteThink(), W_HitPlotAnalysis(), W_Model(), W_Nexball_Attack2(), W_Nexball_Think(), W_Nexball_Touch(), W_PrepareExplosionByDamage(), W_Reload(), W_ThrowNewWeapon(), W_ThrowWeapon(), W_WeaponFrame(), WantEventchase(), WarpZone_Projectile_Touch(), WarpZone_RefSys_CheckCreate(), WarpZone_RefSys_GC(), WarpZone_Teleport(), WarpZone_TeleportPlayer(), WarpZone_Touch(), waypoint_schedulerelink(), waypoint_spawn(), waypoint_spawn_fromeditor(), weapon_prepareattack_check(), weapon_prepareattack_checkammo(), weapon_prepareattack_do(), weapon_thinkf(), weaponLocked(), WinningCondition_Assault(), WinningCondition_LMS(), WinningCondition_Scores(), XonoticCreditsDialog_focusEnter(), XonoticCreditsList_draw(), XonoticHUDSkinList_draw(), XonoticMapList_keyDown(), XonoticPlayList_drawListBoxItem(), XonoticProfileTab_draw(), XonoticScreenshotImage_draw(), XonoticScreenshotImage_load(), XonoticScreenshotList_draw(), XonoticScreenshotList_setSelected(), XonoticScreenshotList_startSlideShow(), XonoticServerList_focusEnter(), and XonoticStatsList_getStats().

◆ trace_allsolid

◆ trace_dphitcontents

◆ trace_dphitq3surfaceflags

◆ trace_dphittexturename

◆ trace_dpstartcontents

◆ trace_endpos

vector trace_endpos

Definition at line 37 of file csprogsdefs.qc.

Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_PushEntity(), _Movetype_TestEntityPosition(), beamsweep(), bot_aimdir(), botframe_autowaypoints_fix(), botframe_autowaypoints_fix_from(), buff_Respawn(), CheatCommand(), CommonCommand_editmob(), crosshair_trace_waypoints(), CSQCPlayer_ApplyChase(), ctf_CalculatePassVelocity(), ctf_Handle_Throw(), Drag(), EnemyHitCheck(), Ent_RemoveProjectile(), findtrajectorywithleading(), fireBullet_antilag(), FireRailgunBullet(), formatmessage(), func_ladder_think(), GameCommand_bbox(), GameCommand_trace(), havocbot_goalrating_items(), havocbot_movetogoal(), HUD_Crosshair(), IMPULSE(), Monster_CalculateVelocity(), Monster_Spawn(), movelib_groundalign4point(), MoveToRandomLocationWithinBounds(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), navigation_routerating(), pathlib_walknode(), pathlib_wateroutnode(), Portal_SpawnInPortalAtTrace(), Portal_SpawnOutPortalAtTrace(), Portal_TeleportPlayer(), sandbox_ObjectSpawn(), set_tracewalk_dest(), spawnfunc(), swapInPriorityList(), sys_phys_simulate_simple(), target_checkpoint_setup(), tile_check_cross(), tile_check_plus(), tile_check_plus2(), tracewalk(), trigger_push_test(), trigger_push_touch(), TrueAimCheck(), vehicle_initialize(), View_EventChase(), viewloc_PlayerPhysics(), W_HitPlotAnalysis(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_Camera_camera_transform(), WarpZone_camera_transform(), WarpZone_FindRadius_Recurse(), WarpZone_Projectile_Touch(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), waypoint_fixorigin_down_dir(), and waypoint_spawn_fromeditor().

◆ trace_ent

◆ trace_fraction

float trace_fraction

◆ trace_inopen

float trace_inopen

◆ trace_inwater

float trace_inwater

◆ trace_networkentity

float trace_networkentity

◆ trace_plane_dist

◆ trace_plane_normal

◆ trace_startsolid

◆ transparent_offset

float transparent_offset

Definition at line 746 of file csprogsdefs.qc.

◆ true

const float true = 1

Definition at line 257 of file csprogsdefs.qc.

◆ TRUE

const float TRUE = 1

Definition at line 259 of file csprogsdefs.qc.

◆ v_forward

◆ v_right

◆ v_up

◆ VEC_0

const vector VEC_0 = '0 0 0'

Definition at line 266 of file csprogsdefs.qc.

◆ VEC_1

const vector VEC_1 = '1 1 1'

Definition at line 265 of file csprogsdefs.qc.

◆ VEC_HULL_MAX

vector VEC_HULL_MAX = '16 16 32'

Definition at line 272 of file csprogsdefs.qc.

◆ VEC_HULL_MIN

vector VEC_HULL_MIN = '-16 -16 -24'

Definition at line 271 of file csprogsdefs.qc.

◆ VEC_M1

const vector VEC_M1 = '-1 -1 -1'

Definition at line 267 of file csprogsdefs.qc.

◆ velocity

vector velocity

Definition at line 103 of file csprogsdefs.qc.

Referenced by _Movetype_FlyMove(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushMove(), basketball_touch(), bot_cmd_eval(), buff_Respawn(), CheatImpulse(), CopyBody(), CPM_PM_Aircontrol(), CreatureFrame_FallDamage(), CSQCModel_Effects_Apply(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_CalcRoll(), CSQCPlayer_PredictTo(), CSQCPlayer_SavePrediction(), CSQCPlayer_Unpredict(), CSQCProjectile_SendEntity(), ctf_FlagThink(), door_reset(), Ent_RemoveProjectile(), football_touch(), formatmessage(), GENERIC_COMMAND(), GrapplingHook_Stop(), havocbot_aim(), havocbot_bunnyhop(), havocbot_movetogoal(), IMPULSE(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), InterpolateOrigin_Undo(), ItemSend(), ka_RespawnBall(), ka_TouchEvent(), Monster_Attack_Leap(), Monster_Attack_Leap_Check(), Monster_CalculateVelocity(), Monster_Damage(), Monster_Dead(), Monster_Move(), Monster_Move_2D(), Monster_Reset(), Monster_Spawn(), Movetype_Physics_MatchTicrate(), navigation_poptouchedgoals(), NET_HANDLE(), PlayerDamage(), PlayerJump(), PM_Accelerate(), PM_AirAccelerate(), PM_dodging(), PM_dodging_checkpressedkeys(), PM_Footsteps(), PM_jetpack(), Projectile_Draw(), Projectile_DrawTrail(), PutObserverInServer(), PutPlayerInServer(), ResetBall(), respawn(), sandbox_ObjectFunction_Touch(), SpectateCopy(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMoveDone(), SUB_Friction(), SUB_NoImpactCheck(), SUB_Stop(), sys_phys_land(), sys_phys_postupdate(), sys_phys_pregame_hold(), sys_phys_simulate(), sys_phys_update(), turret_die(), turret_gibboom(), vehicles_damage(), vehicles_impact(), vehicles_painframe(), vehicles_projectile_damage(), vehicles_reset_colors(), vehicles_spawn(), vehicles_touch(), W_Nexball_Think(), W_Nexball_Touch(), and WantEventchase().

◆ VF_ANGLES

◆ VF_ANGLES_X

const float VF_ANGLES_X = 16

Definition at line 187 of file csprogsdefs.qc.

◆ VF_ANGLES_Y

const float VF_ANGLES_Y = 17

Definition at line 188 of file csprogsdefs.qc.

◆ VF_ANGLES_Z

const float VF_ANGLES_Z = 18

Definition at line 189 of file csprogsdefs.qc.

◆ VF_CL_VIEWANGLES

const float VF_CL_VIEWANGLES = 33

◆ VF_CL_VIEWANGLES_X

const float VF_CL_VIEWANGLES_X = 34

Definition at line 195 of file csprogsdefs.qc.

◆ VF_CL_VIEWANGLES_Y

const float VF_CL_VIEWANGLES_Y = 35

Definition at line 196 of file csprogsdefs.qc.

◆ VF_CL_VIEWANGLES_Z

const float VF_CL_VIEWANGLES_Z = 36

Definition at line 197 of file csprogsdefs.qc.

Referenced by WarpZone_FixView().

◆ VF_DRAWCROSSHAIR

const float VF_DRAWCROSSHAIR = 21

Definition at line 192 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_DRAWENGINESBAR

const float VF_DRAWENGINESBAR = 20

Definition at line 191 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_DRAWWORLD

const float VF_DRAWWORLD = 19

Definition at line 190 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_FOV

const float VF_FOV = 8

Definition at line 179 of file csprogsdefs.qc.

Referenced by View_UpdateFov().

◆ VF_FOVX

const float VF_FOVX = 9

Definition at line 180 of file csprogsdefs.qc.

◆ VF_FOVY

const float VF_FOVY = 10

Definition at line 181 of file csprogsdefs.qc.

◆ VF_MAINVIEW

const float VF_MAINVIEW = 400

Definition at line 899 of file csprogsdefs.qc.

◆ VF_MIN

const float VF_MIN = 1

Definition at line 172 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_MIN_X

const float VF_MIN_X = 2

Definition at line 173 of file csprogsdefs.qc.

◆ VF_MIN_Y

const float VF_MIN_Y = 3

Definition at line 174 of file csprogsdefs.qc.

◆ VF_MINFPS_QUALITY

const float VF_MINFPS_QUALITY = 401

Definition at line 910 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_ORIGIN

◆ VF_ORIGIN_X

const float VF_ORIGIN_X = 12

Definition at line 183 of file csprogsdefs.qc.

◆ VF_ORIGIN_Y

const float VF_ORIGIN_Y = 13

Definition at line 184 of file csprogsdefs.qc.

◆ VF_ORIGIN_Z

const float VF_ORIGIN_Z = 14

Definition at line 185 of file csprogsdefs.qc.

◆ VF_PERSPECTIVE

const float VF_PERSPECTIVE = 200

Definition at line 199 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_SIZE

const float VF_SIZE = 4

Definition at line 175 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_SIZE_X

const float VF_SIZE_X = 6

Definition at line 177 of file csprogsdefs.qc.

◆ VF_SIZE_Y

const float VF_SIZE_Y = 5

Definition at line 176 of file csprogsdefs.qc.

◆ VF_VIEWPORT

const float VF_VIEWPORT = 7

Definition at line 178 of file csprogsdefs.qc.

◆ view_angles

◆ view_punchangle

vector view_punchangle

Definition at line 151 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ view_punchvector

vector view_punchvector

Definition at line 152 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ world