Xonotic
dialog_settings_user_languagewarning.qc
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2 
3 #include "textlabel.qh"
4 #include "commandbutton.qh"
5 
7 {
8  entity e;
9  me.TR(me);
10  me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,")));
11  me.TR(me);
12  me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game")));
13  me.TR(me);
14  me.TR(me);
15  // reconnect command doesn't work properly, otherwise it would replace disconnect
16  me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0));
17  me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));
18 }
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
void XonoticLanguageWarningDialog_fill(entity me)