Xonotic
cl_clanarena.qc
Go to the documentation of this file.
1 #include "cl_clanarena.qh"
2 
3 #include <client/draw.qh>
4 
6 
7 void HUD_Mod_CA_Export(int fh)
8 {
9  HUD_Write_Cvar("hud_panel_modicons_ca_layout");
10 }
11 
12 REGISTER_MUTATOR(cl_ca, true);
13 
14 MUTATOR_HOOKFUNCTION(cl_ca, DrawInfoMessages)
15 {
16  return (ISGAMETYPE(CA) && entcs_GetSpecState(player_localnum) == ENTCS_SPEC_IN_SCOREBOARD);
17 }
18 
19 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
20 {
21  TC(int, layout); TC(int, i);
22  int stat = -1;
23  string pic = "";
24  vector color = '0 0 0';
25  switch(i)
26  {
27  case 0: stat = STAT(REDALIVE); pic = "player_red"; color = '1 0 0'; break;
28  case 1: stat = STAT(BLUEALIVE); pic = "player_blue"; color = '0 0 1'; break;
29  case 2: stat = STAT(YELLOWALIVE); pic = "player_yellow"; color = '1 1 0'; break;
30  default:
31  case 3: stat = STAT(PINKALIVE); pic = "player_pink"; color = '1 0 1'; break;
32  }
33 
34  if(mySize.x/mySize.y > aspect_ratio)
35  {
36  i = aspect_ratio * mySize.y;
37  myPos.x = myPos.x + (mySize.x - i) / 2;
38  mySize.x = i;
39  }
40  else
41  {
42  i = 1/aspect_ratio * mySize.x;
43  myPos.y = myPos.y + (mySize.y - i) / 2;
44  mySize.y = i;
45  }
46 
47  if(layout)
48  {
49  drawpic_aspect_skin(myPos, pic, vec2(0.5 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
50  drawstring_aspect(myPos + eX * 0.5 * mySize.x, ftos(stat), vec2(0.5 * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
51  }
52  else
53  drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
54 }
55 
56 void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
57 {
58  int rows, columns;
59  float aspect_ratio;
60  aspect_ratio = (layout) ? 2 : 1;
61  rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
62  columns = ceil(team_count/rows);
63 
64  int i;
65  float row = 0, column = 0;
66  vector pos = '0 0 0', itemSize;
67  itemSize = vec2(mySize.x / columns, mySize.y / rows);
68  for(i=0; i<team_count; ++i)
69  {
70  pos.x = myPos.x + column * itemSize.x;
71  pos.y = myPos.y + row * itemSize.y;
72 
73  DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
74 
75  ++row;
76  if(row >= rows)
77  {
78  row = 0;
79  ++column;
80  }
81  }
82 }
83 
84 // Clan Arena and Freeze Tag HUD modicons
85 void HUD_Mod_CA(vector myPos, vector mySize)
86 {
87  mod_active = 1; // required in each mod function that always shows something
88 
90 }
vector color
float panel_fg_alpha
Definition: hud.qh:166
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
Definition: draw.qc:102
float HUD_GetRowCount(int item_count, vector size, float item_aspect)
Definition: hud.qc:165
void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
Definition: cl_clanarena.qc:19
bool mod_active
Definition: modicons.qh:7
void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
Definition: cl_clanarena.qc:56
REGISTER_MUTATOR(cl_ca, true)
#define drawpic_aspect_skin(pos, pic, sz, color, theAlpha, drawflag)
Definition: draw.qh:78
const float DRAWFLAG_NORMAL
Definition: csprogsdefs.qc:317
#define TC(T, sym)
Definition: _all.inc:82
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void HUD_Mod_CA(vector myPos, vector mySize)
Definition: cl_clanarena.qc:85
const vector eX
Definition: vector.qh:44
#define ISGAMETYPE(NAME)
Definition: main.qh:32
MUTATOR_HOOKFUNCTION(cl_ca, DrawInfoMessages)
Definition: cl_clanarena.qc:14
float team_count
Definition: main.qh:45
int autocvar_hud_panel_modicons_ca_layout
Definition: cl_clanarena.qh:3
#define vec2(...)
Definition: vector.qh:90
void HUD_Mod_CA_Export(int fh)
Definition: cl_clanarena.qc:7
#define HUD_Write_Cvar(cvar)
Definition: hud_config.qh:38
float player_localnum
Definition: csprogsdefs.qc:20