Xonotic
post.qh File Reference
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define adddynamiclight   DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD
 
#define adddynamiclight2   DO_NOT_USE_GLOBALS
 
#define aim   DO_NOT_USE_GLOBALS
 
#define getentity   DO_NOT_USE_GLOBALS
 
#define getentityvec   DO_NOT_USE_GLOBALS
 
#define gettaginfo   DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD
 
#define makestatic   DO_NOT_USE_GLOBALS
 
#define makevectors   DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD
 
#define NULL   (RVALUE, world)
 
#define skel_get_boneabs   DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD
 
#define skel_get_bonerel   DO_NOT_USE_GLOBALS
 
#define skel_mul_bone   DO_NOT_USE_GLOBALS
 
#define skel_mul_bones   DO_NOT_USE_GLOBALS
 
#define skel_set_bone   DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD
 
#define vectorvectors   DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD
 

Macro Definition Documentation

◆ adddynamiclight

#define adddynamiclight   DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD

Definition at line 29 of file post.qh.

Referenced by CSQCModel_Effects_Apply().

◆ adddynamiclight2

#define adddynamiclight2   DO_NOT_USE_GLOBALS

Definition at line 30 of file post.qh.

◆ aim

#define aim   DO_NOT_USE_GLOBALS

Definition at line 22 of file post.qh.

Referenced by skeleton_from_frames().

◆ getentity

#define getentity   DO_NOT_USE_GLOBALS

Definition at line 33 of file post.qh.

◆ getentityvec

#define getentityvec   DO_NOT_USE_GLOBALS

Definition at line 34 of file post.qh.

◆ gettaginfo

#define gettaginfo   DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD

◆ makestatic

#define makestatic   DO_NOT_USE_GLOBALS

Definition at line 23 of file post.qh.

◆ makevectors

◆ NULL

#define NULL   (RVALUE, world)

Definition at line 17 of file post.qh.

Referenced by _MapInfo_CheckMap(), _MapInfo_FilterGametype(), _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Promise_handle(), activate_minigame(), adjust_respawntime(), ammo_pickupevalfunc(), Announcer_Countdown(), Announcer_Gamestart(), as_round_think(), assault_objective_decrease_use(), assault_roundstart_use_this(), assault_setenemytoobjective(), bd_check_winner(), bd_close_editor(), bd_find_controller(), bd_find_dozer(), bd_find_piece(), bd_move(), bd_reset_moves(), bd_save_level(), bd_setup_pieces(), beamsweep(), bot_aimdir(), bot_clientdisconnect(), bot_cmd_eval(), bot_fixcount(), bot_getplace(), bot_relinkplayerlist(), bot_removefromlargestteam(), bot_removenewest(), bot_serverframe(), bot_setcurrentcommand(), bot_setnameandstuff(), bot_think(), botframe_autowaypoints_fix(), botframe_autowaypoints_fixdown(), botframe_showwaypointlinks(), buff_FirstFromFlags(), buff_Reset(), buff_Think(), buff_Waypoint_Spawn(), buffs_BuffModel_Remove(), buffs_BuffModel_Think(), buffs_DelayedInit(), buffs_Initialize(), c4_find_piece(), c4_move(), CA_CheckTeams(), CA_CheckWinner(), ca_LastPlayerForTeam(), CA_SpectateNext(), CallbackChain::CallbackChain_Add(), CallbackChain::CallbackChain_Remove(), ChatBubbleThink(), CheatCommand(), CheatImpulse(), checkpoint_passed(), CheckRules_World(), ClientCommand_macro_help(), ClientCommand_macro_write_aliases(), ClientCommand_minigame(), ClientCommand_say(), ClientCommand_say_team(), ClientCommand_tell(), ClientConnect(), ClientData_Detach(), ClientDisconnect(), ClientKill_Now(), ClientState_detach(), CommonCommand_editmob(), CommonCommand_timein(), CommonCommand_timeout(), Container_addItem(), Container_focusLeave(), Container_itemFromPoint(), Container_preferredFocusedGrandChild(), Container_removeItem(), Container_setFocus(), cpicon_construct(), CreatureFrame_FallDamage(), CreatureFrame_hotliquids(), crosshair_trace_waypoints(), CSQC_Init(), CSQCModel_AutoTagIndex_Apply(), CSQCModel_remove(), CSQCModel_server2csqc(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), CSQCPlayer_Remove(), CSQCPlayer_SetCamera(), CSQCVehicleSetup(), ctf_CaptureRecord(), ctf_CheckFlagReturn(), ctf_CheckStalemate(), ctf_DelayedInit(), ctf_EventLog(), ctf_FlagcarrierWaypoints(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), ctf_Initialize(), ctf_RemovePlayer(), ctf_Reset(), ctf_RespawnFlag(), cts_EventLog(), cvar_settemp_restore(), Damage(), DamageText::DamageText ::~ DamageText(), deactivate_minigame(), debuggoalstack(), debugnode(), DelayThink(), Destroy_All_Notifications(), dom_controlpoint_setup(), dom_DelayedInit(), dom_EventLog(), dom_Initialize(), Domination_CheckWinner(), dompoint_captured(), dompointthink(), dompointtouch(), door_blocked(), door_damage(), door_fire(), door_trigger_touch(), Drag_Finish(), Drag_IsDraggable(), Drag_IsDragging(), Drag_MoveDrag(), Draw_ShowNames(), DrawReticle(), DropBall(), DrownPlayer(), Dump_Weapon_Settings(), DumpStats(), end_minigame(), Entity_GetTeam(), ExposeeCloseButton_Click(), find_bot_by_name(), find_bot_by_number(), FindConnectedComponent(), findnearest(), fireBullet_antilag(), fireBullet_trace_callback(), FireRailgunBullet(), formatmessage(), Freeze(), freezetag_CheckTeams(), freezetag_CheckWinner(), freezetag_LastPlayerForTeam(), GameCommand(), GameCommand_adminmsg(), GameCommand_animbench(), GameCommand_bbox(), GameCommand_bot_cmd(), GameCommand_cointoss(), GameCommand_gettaginfo(), GameCommand_trace(), Gametype::Gametype ::gametype_init(), GameType_GetID(), GameTypeVote_AddVotable(), GameTypeVote_AvailabilityStatus(), GameTypeVote_DrawGameTypeItem(), GameTypeVote_Type_FromString(), GENERIC_COMMAND(), Get_Notif_Ent(), GetAmmoItem(), GetFilteredEntity(), GetIndexedEntity(), getNewChildValue(), GetPlayerSound(), GetTeam(), GetVoiceMessage(), GiveBall(), GiveRandomWeapons(), GiveSound(), havocbot_ai(), havocbot_aim(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_ctf_find_enemy_flag(), havocbot_ctf_find_flag(), havocbot_gettarget(), havocbot_goalrating_ast_targets(), havocbot_goalrating_ball(), havocbot_goalrating_ctf_droppedflags(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_items(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_moveto(), havocbot_moveto_refresh_route(), havocbot_movetogoal(), havocbot_ons_reset_role(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_select_an_item_of_group(), HitSound(), HUD_Crosshair(), HUD_Minigame_InputEvent(), HUD_MinigameBoard(), HUD_MinigameMenu(), HUD_MinigameMenu_Click(), HUD_MinigameMenu_Click_ExpandCollapse(), HUD_MinigameMenu_ClickInvite(), HUD_MinigameMenu_ClickJoin(), HUD_MinigameMenu_Close(), HUD_MinigameMenu_CurrentButton(), HUD_MinigameMenu_EraseEntry(), HUD_MinigameMenu_IsOpened(), HUD_MinigameMenu_MouseInput(), HUD_MinigameStatus(), HUD_Panel_Highlight(), HUD_Panel_InputEvent(), HUD_Panel_Mouse(), HUD_Radar(), HUD_Score(), HUD_Score_Rankings(), HUD_StrafeHUD(), HUD_Weapons(), IL_DTOR(), IL_POP(), IL_PUSH(), IL_REMOVE(), IL_SHIFT(), IL_UNSHIFT(), IMPULSE(), info_autoscreenshot_findtarget(), InitBall(), InitGameplayMode(), InitializeEntitiesRun(), InitializeEntity(), InitiateOvertime(), InputContainer__changeFocusXY(), InputContainer_focusLeave(), InputContainer_keyDown(), InputContainer_mouseMove(), Invasion_CheckWinner(), invasion_GetWaveEntity(), invasion_Initialize(), invasion_SpawnChosenMonster(), Item_Create(), Item_CreateLoot(), Item_DefinitionFromInternalName(), Item_FindDefinition(), Item_IsAllowed(), Item_RespawnCountdown(), Item_Touch(), Join(), join_minigame(), jumppad_push(), ka_DropEvent(), ka_EventLog(), ka_PlayerReset(), ka_RespawnBall(), ka_SpawnBall(), ka_TouchEvent(), key_reset(), kh_EnableTrackingDevice(), kh_finalize(), kh_FinishRound(), kh_HandleFrags(), kh_Key_AssignTo(), kh_Key_Collect(), kh_Key_Detach(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Remove(), kh_Key_Spawn(), kh_LoserTeam(), kh_StartRound(), kh_WaitForPlayers(), kh_WinnerTeam(), KillIndicator_Think(), LinkDoors(), LL_POP(), lms_RemovePlayer(), loadAllCvars(), Local_Notification_sprintf(), LocalCommand_boxparticles(), LogNB(), m_activate_window(), m_findtooltipitem(), m_goto(), m_keydown(), m_tooltip(), MainWindow_configureMainWindow(), MainWindow_draw(), make_safe_for_remove(), MapInfo_FilterString(), MapInfo_Get_ByID(), MapInfo_Get_ByName_NoFallbacks(), MapInfo_Type_FromString(), MapVote_Init(), minigame_CheckSend(), minigame_count_players(), minigame_find_player(), minigame_get_descriptor(), minigame_read_owner(), minigame_resend(), minigame_rmplayer(), ModalController_draw(), ModalController_hideChild(), ModalController_showChild(), Monster_Damage(), Monster_Dead(), Monster_FindTarget(), Monster_Frozen_Think(), Monster_Move(), Monster_Move_2D(), Monster_Move_Target(), Monster_Reset(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_Touch(), monsters_animoverride(), MoveToRandomLocationWithinBounds(), Mutator::Mutator ::Mutator(), MUTATOR_HOOKFUNCTION(), MX_Forget(), MX_Handle(), MX_Join(), MX_Leave(), MX_Messages(), MX_Sync(), navigation_clearroute(), navigation_findnearestwaypoint(), navigation_findnearestwaypoint_withdist_except(), navigation_get_really_close_waypoint(), navigation_goalrating_end(), navigation_goalrating_start(), navigation_markroutes(), navigation_markroutes_inverted(), navigation_poproute(), navigation_poptouchedgoals(), navigation_pushroute(), navigation_routerating(), navigation_routetogoal(), navigation_unstuck(), nb_delayedinit(), nb_Initialize(), nb_spawnteams(), NET_HANDLE(), nexball_setstatus(), Nexposee_draw(), Nexposee_keyDown(), NextLevel(), nmm_find_tile(), nmm_in_mill(), nmm_kill_tiles(), nmm_tile_canmove(), Obituary(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_DelayedLinkSetup(), ons_GeneratorDamage(), ons_Initialize(), ons_MonsterSpawn_Delayed(), ons_Nearest_ControlPoint(), ons_Nearest_ControlPoint_2D(), ons_ScoreRules(), ons_TurretSpawn_Delayed(), Onslaught_CheckWinner(), OtherTeam(), pathlib_astar(), pathlib_cleanup(), pathlib_close_node(), pathlib_getbestopen(), pathlib_nodeatpoint(), pathlib_waypointpath(), pathlib_waypointpath_step(), pathlib_wpp_bestopen(), pathlib_wpp_close(), player_clear_minigame(), player_powerups(), Playerchecker_Think(), PlayerDamage(), PlayerPostThink(), PlayerScore_Detach(), PlayerScore_Sort(), PlayerState_detach(), PlayerTouchExplode(), PlayerUseKey(), Portal_Disconnect(), Portal_Remove(), Portal_Spawn(), Portal_Think(), powerups_DropItem(), pp_find_piece(), pp_next_match(), pp_setup_pieces(), ps_draw(), ps_find_piece(), ps_move(), ps_winning_piece(), PutClientInServer(), PutObserverInServer(), PutPlayerInServer(), race_AbandonRaceCheck(), race_ClearTime(), race_EventLog(), race_PreparePlayer(), race_SendTime(), race_setTime(), RandomItems_ReplaceMapItem(), RandomSelection_Init(), readplayerstartcvars(), RemoveGrapplingHooks(), RemoveHook(), reset_tab_panels(), ResetBall(), RetrieveCategoryEnt(), round_handler_Remove(), sandbox_Database_Load(), sandbox_ObjectEdit_Get(), sandbox_ObjectFunction_Think(), sandbox_ObjectPort_Load(), sandbox_ObjectRemove(), saveAllCvars(), Scoreboard_ComparePlayerScores(), Scoreboard_InitScores(), Scoreboard_MakeTable(), ScoreRules_generic(), ScreenshotList_Filter_Change(), SelectSpawnPoint(), ServerList_TypeSort_Click(), SetPlayerTeam(), SetTeam(), shuffleteams(), shufflewords(), Shutdown(), Simple_TeleportPlayer(), Slider_draw(), Sort_Spawn(), Spawn_FilterOutBadSpots(), spawnfunc(), spawnmonster(), SpectateUpdate(), start_minigame(), STATIC_INIT(), STATIC_INIT_EARLY(), SUB_CalcAngleMoveEnt(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_NoImpactCheck(), SUB_UseTargets_Ex(), SV_ParseClientCommand(), swapInPriorityList(), sys_phys_simulate_simple(), target_init_verify(), target_objective_decrease_activate(), tdm_DelayedInit(), tdm_Initialize(), TeamBalance_AutoBalanceBots(), TeamBalance_CheckAllowedTeams(), TeamBalance_CompareTeams(), TeamBalance_Destroy(), TeamBalance_FindBestTeam(), TeamBalance_FindBestTeams(), TeamBalance_GetAllowedTeams(), TeamBalance_GetNumberOfPlayers(), TeamBalance_GetPlayerForTeamSwitch(), TeamBalance_GetTeamCounts(), TeamBalance_IsTeamAllowed(), Teleport_Find(), teleport_findtarget(), thrown_wep_think(), timeout_handler_reset(), timeout_handler_think(), train_next(), train_next_find(), train_wait(), trigger_impulse_touch_directional(), trigger_keylock_kill(), trigger_keylock_trigger(), trigger_push_calculatevelocity(), trigger_push_findtarget(), trigger_push_test(), trigger_push_touch(), trigger_race_checkpoint_verify(), ttt_find_piece(), ttt_next_match(), turret_construct(), turret_gibtoss(), turret_remove(), Unfreeze(), unref(), UpdateAuxiliaryXhair(), UpdatePlayerSounds(), url_fclose(), url_multi_fopen(), url_single_fopen(), url_URI_Get_Callback(), vehicle_initialize(), vehicles_damage(), Vehicles_drawCrosshair(), vehicles_enter(), vehicles_exit(), vehicles_impact(), vehicles_locktarget(), vehicles_projectile_explode(), vehicles_projectile_explode_think(), vehicles_showwp(), vehicles_spawn(), vehicles_touch(), viewloc_PlayerPhysics(), viewmodel_draw(), VoteAccept(), VoteCommand_call(), VoteReject(), VoteReset(), VoteTimeout(), W_FixWeaponOrder_BuildImpulseList(), W_Model(), W_Nexball_Attack(), W_SetupProjVelocity_Explicit(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_camera_transform(), WarpZone_Find(), WarpZone_FindRadius_Recurse(), WarpZone_PostInitialize_Callback(), WarpZone_PostTeleportPlayer_Callback(), WarpZone_Projectile_Touch(), WarpZone_RefSys_Clear(), WarpZone_Teleport(), WarpZone_TraceBox(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss(), WarpZone_TraceToss_ThroughZone(), WarpZone_TrailParticles(), waypoint_addlink_for_custom_jumppad(), waypoint_clear_start_wp_globals(), waypoint_clearlinks(), waypoint_get(), waypoint_get_link(), waypoint_has_hardwiredlinks(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_remove_fromeditor(), waypoint_removelink(), waypoint_schedulerelink(), waypoint_showlink(), waypoint_spawn(), waypoint_spawn_fromeditor(), waypoint_spawnforitem_force(), waypoint_spawnpersonal(), waypoint_unmark_hardwiredlink(), Weapon::Weapon ::wr_killmessage(), Weapon::Weapon ::wr_suicidemessage(), weapon_prepareattack_check(), weapon_prepareattack_do(), weapon_thinkf(), Weapon_whereis(), WeaponStats_Shutdown(), WinningCondition_Assault(), WinningCondition_Invasion(), WinningCondition_LMS(), WinningCondition_RanOutOfSpawns(), WinningCondition_Scores(), WinningConditionHelper(), wordwrap(), XonoticCvarList_keyDown(), XonoticHUDSkinList_draw(), XonoticKeyBinder_doubleClickListBoxItem(), XonoticMapList_doubleClickListBoxItem(), XonoticMapList_keyDown(), XonoticRegisteredSettingsList_getTooltip_cb(), XonoticScreenshotList_startScreenshot(), XonoticScreenshotViewerDialog_keyDown(), XonoticServerList_doubleClickListBoxItem(), XonoticServerList_draw(), XonoticServerList_keyDown(), and XonoticWeaponsList_keyDown().

◆ skel_get_boneabs

#define skel_get_boneabs   DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD

Definition at line 25 of file post.qh.

Referenced by skel_set_boneabs(), and skeleton_from_frames().

◆ skel_get_bonerel

#define skel_get_bonerel   DO_NOT_USE_GLOBALS

Definition at line 24 of file post.qh.

◆ skel_mul_bone

#define skel_mul_bone   DO_NOT_USE_GLOBALS

Definition at line 27 of file post.qh.

◆ skel_mul_bones

#define skel_mul_bones   DO_NOT_USE_GLOBALS

Definition at line 28 of file post.qh.

◆ skel_set_bone

#define skel_set_bone   DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD

Definition at line 26 of file post.qh.

Referenced by skel_set_boneabs().

◆ vectorvectors

#define vectorvectors   DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD

Definition at line 31 of file post.qh.