Xonotic
progsdefs.qc File Reference
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Functions

 entity () spawn
 
 entity (entity start,.string fld, string match) find
 
 entity (vector org, float rad) findradius
 
 entity (entity e) nextent
 
 float () random
 
 float (vector v) vlen
 
 float (float yaw, float dist) walkmove
 
 float (float v) rint
 
 float (entity e) checkbottom
 
 float (string s) cvar
 
 string (string s) precache_sound
 
 string (float f) ftos
 
 string (vector v) vtos
 
 vector (vector v) normalize
 
 vector (entity e, float speed) aim
 
 void () main
 
 void (vector ang) makevectors
 
 void (entity e, vector o) setorigin
 
 void (entity e, string m) setmodel
 
 void (entity e, vector min, vector max) setsize
 
 void (entity e, float chan, string samp, float volume,...) sound
 
 void (string e,...) error
 
 void (entity e) remove
 
 void (vector v1, vector v2, float nomonsters, entity forent) traceline
 
 void (entity client, string s,...) stuffcmd
 
 void (float style, string value) lightstyle
 
 void (vector o, vector d, float color, float count) particle
 
 void (float to, float f) WriteByte
 
 void (float to, string s,...) WriteString
 
 void (float to, entity s) WriteEntity
 
 void (float step) movetogoal
 
 void (string s) changelevel
 
 void (string var, string val) cvar_set
 
 void (vector pos, string samp, float vol, float atten) ambientsound
 

Variables

vector absmax
 
vector absmin
 
entity aiment
 
float ammo_cells
 
float ammo_nails
 
float ammo_rockets
 
float ammo_shells
 
vector angles
 
float armortype
 
float armorvalue
 
float ATTN_IDLE = 2
 
float ATTN_NONE = 0
 
float ATTN_NORM = 1
 
float ATTN_STATIC = 3
 
vector avelocity
 
float button0
 
float button1
 
float button2
 
entity chain
 
float CHAN_AUTO = 0
 
float CHAN_BODY = 4
 
float CHAN_ITEM = 3
 
float CHAN_VOICE = 2
 
float CHAN_WEAPON = 1
 
string classname
 
float colormap
 
float CONTENT_EMPTY = -1
 
float CONTENT_LAVA = -5
 
float CONTENT_SKY = -6
 
float CONTENT_SLIME = -4
 
float CONTENT_SOLID = -2
 
float CONTENT_WATER = -3
 
float coop
 
float currentammo
 
float DAMAGE_AIM = 2
 
float DAMAGE_NO = 0
 
float DAMAGE_YES = 1
 
float DEAD_DEAD = 2
 
float DEAD_DYING = 1
 
float DEAD_NO = 0
 
float DEAD_RESPAWNABLE = 3
 
float DEAD_RESPAWNING = 4
 
float deadflag
 
float deathmatch
 
entity dmg_inflictor
 
float dmg_save
 
float dmg_take
 
float EF_BRIGHTFIELD = 1
 
float EF_BRIGHTLIGHT = 4
 
float EF_DIMLIGHT = 8
 
float EF_MUZZLEFLASH = 2
 
float effects
 
void end_sys_fields
 
void end_sys_globals
 
entity enemy
 
float FALSE = 0
 
float fixangle
 
float FL_CLIENT = 8
 
float FL_FLY = 1
 
float FL_GODMODE = 64
 
float FL_INWATER = 16
 
float FL_ITEM = 256
 
float FL_JUMPRELEASED = 4096
 
float FL_MONSTER = 32
 
float FL_NOTARGET = 128
 
float FL_ONGROUND = 512
 
float FL_PARTIALGROUND = 1024
 
float FL_SWIM = 2
 
float FL_WATERJUMP = 2048
 
float flags
 
float force_retouch
 
float found_secrets
 
float frags
 
float frame
 
float frametime
 
entity goalentity
 
entity groundentity
 
float health
 
float ideal_yaw
 
float idealpitch
 
float impulse
 
float IT_ARMOR1 = 8192
 
float IT_ARMOR2 = 16384
 
float IT_ARMOR3 = 32768
 
float IT_AXE = 4096
 
float IT_CELLS = 2048
 
float IT_EXTRA_WEAPON = 128
 
float IT_GRENADE_LAUNCHER = 16
 
float IT_INVISIBILITY = 524288
 
float IT_INVULNERABILITY = 1048576
 
float IT_KEY1 = 131072
 
float IT_KEY2 = 262144
 
float IT_LIGHTNING = 64
 
float IT_NAILGUN = 4
 
float IT_NAILS = 512
 
float IT_QUAD = 4194304
 
float IT_ROCKET_LAUNCHER = 32
 
float IT_ROCKETS = 1024
 
float IT_SHELLS = 256
 
float IT_SHOTGUN = 1
 
float IT_SUIT = 2097152
 
float IT_SUPER_NAILGUN = 8
 
float IT_SUPER_SHOTGUN = 2
 
float IT_SUPERHEALTH = 65536
 
float items
 
float killed_monsters
 
float ltime
 
string mapname
 
float max_health
 
vector maxs
 
string message
 
vector mins
 
string model
 
float modelindex
 
vector movedir
 
float movetype
 
float MOVETYPE_BOUNCE = 10
 
float MOVETYPE_BOUNCEMISSILE = 11
 
float MOVETYPE_FLY = 5
 
float MOVETYPE_FLYMISSILE = 9
 
float MOVETYPE_NOCLIP = 8
 
float MOVETYPE_NONE = 0
 
float MOVETYPE_PUSH = 7
 
float MOVETYPE_STEP = 4
 
float MOVETYPE_TOSS = 6
 
float MOVETYPE_WALK = 3
 
float MSG_ALL = 2
 
float MSG_BROADCAST = 0
 
entity msg_entity
 
float MSG_INIT = 3
 
float MSG_ONE = 1
 
string netname
 
float nextthink
 
string noise
 
string noise1
 
string noise2
 
string noise3
 
vector oldorigin
 
vector origin
 
entity other
 
entity owner
 
float parm1
 
float parm10
 
float parm11
 
float parm12
 
float parm13
 
float parm14
 
float parm15
 
float parm16
 
float parm2
 
float parm3
 
float parm4
 
float parm5
 
float parm6
 
float parm7
 
float parm8
 
float parm9
 
vector punchangle
 
float RANGE_FAR = 3
 
float RANGE_MELEE = 0
 
float RANGE_MID = 2
 
float RANGE_NEAR = 1
 
entity self
 
float serverflags
 
vector size
 
float skin
 
float solid
 
float SOLID_BBOX = 2
 
float SOLID_BSP = 4
 
float SOLID_NOT = 0
 
float SOLID_SLIDEBOX = 3
 
float SOLID_TRIGGER = 1
 
float sounds
 
float spawnflags
 
float STATE_BOTTOM = 1
 
float STATE_DOWN = 3
 
float STATE_TOP = 0
 
float STATE_UP = 2
 
float SVC_CDTRACK = 32
 
float SVC_FINALE = 31
 
float SVC_FOUNDSECRET = 28
 
float SVC_INTERMISSION = 30
 
float SVC_KILLEDMONSTER = 27
 
float SVC_SELLSCREEN = 33
 
float SVC_TEMPENTITY = 23
 
float takedamage
 
string target
 
string targetname
 
float TE_EXPLOSION = 3
 
float TE_GUNSHOT = 2
 
float TE_KNIGHTSPIKE = 8
 
float TE_LAVASPLASH = 10
 
float TE_LIGHTNING1 = 5
 
float TE_LIGHTNING2 = 6
 
float TE_LIGHTNING3 = 9
 
float TE_SPIKE = 0
 
float TE_SUPERSPIKE = 1
 
float TE_TAREXPLOSION = 4
 
float TE_TELEPORT = 11
 
float TE_WIZSPIKE = 7
 
float team
 
float teamplay
 
float teleport_time
 
float time
 
float total_monsters
 
float total_secrets
 
float trace_allsolid
 
vector trace_endpos
 
entity trace_ent
 
float trace_fraction
 
float trace_inopen
 
float trace_inwater
 
float trace_plane_dist
 
vector trace_plane_normal
 
float trace_startsolid
 
float TRUE = 1
 
float UPDATE_BINARY = 2
 
float UPDATE_GENERAL = 0
 
float UPDATE_STATIC = 1
 
float UPDATE_TEMP = 3
 
vector v_angle
 
vector v_forward
 
vector v_right
 
vector v_up
 
vector VEC_HULL2_MAX = '32 32 64'
 
vector VEC_HULL2_MIN = '-32 -32 -24'
 
vector VEC_HULL_MAX = '16 16 32'
 
vector VEC_HULL_MIN = '-16 -16 -24'
 
vector VEC_ORIGIN = '0 0 0'
 
vector velocity
 
vector view_ofs
 
float waterlevel
 
float watertype
 
float weapon
 
float weaponframe
 
string weaponmodel
 
entity world
 
float yaw_speed
 

Function Documentation

◆ entity() [1/4]

entity ( )

◆ entity() [2/4]

entity ( entity  start,
.string  fld,
string  match 
)

◆ entity() [3/4]

entity ( vector  org,
float  rad 
)

◆ entity() [4/4]

entity ( entity  e)

◆ float() [1/6]

float ( )

◆ float() [2/6]

float ( vector  v)

◆ float() [3/6]

float ( float  yaw,
float  dist 
)

◆ float() [4/6]

float ( float  v)

◆ float() [5/6]

float ( entity  e)

◆ float() [6/6]

float ( string  s)

◆ string() [1/3]

string ( string  s)

◆ string() [2/3]

string ( float  f)

◆ string() [3/3]

string ( vector  v)

◆ vector() [1/2]

vector ( vector  v)

◆ vector() [2/2]

vector ( entity  e,
float  speed 
)

◆ void() [1/19]

void ( )

◆ void() [2/19]

void ( vector  ang)

◆ void() [3/19]

void ( entity  e,
vector  o 
)

◆ void() [4/19]

void ( entity  e,
string  m 
)

◆ void() [5/19]

void ( entity  e,
vector  min,
vector  max 
)

◆ void() [6/19]

void ( entity  e,
float  chan,
string  samp,
float  volume,
  ... 
)

◆ void() [7/19]

void ( string  e,
  ... 
)

◆ void() [8/19]

void ( entity  e)

◆ void() [9/19]

void ( vector  v1,
vector  v2,
float  nomonsters,
entity  forent 
)

◆ void() [10/19]

void ( entity  client,
string  s,
  ... 
)

◆ void() [11/19]

void ( float  style,
string  value 
)

◆ void() [12/19]

void ( vector  o,
vector  d,
float  color,
float  count 
)

◆ void() [13/19]

void ( float  to,
float  f 
)

◆ void() [14/19]

void ( float  to,
string  s,
  ... 
)

◆ void() [15/19]

void ( float  to,
entity  s 
)

◆ void() [16/19]

void ( float  step)

◆ void() [17/19]

void ( string  s)

◆ void() [18/19]

void ( string  var,
string  val 
)

◆ void() [19/19]

void ( vector  pos,
string  samp,
float  vol,
float  atten 
)

Variable Documentation

◆ absmax

vector absmax

Definition at line 105 of file progsdefs.qc.

◆ absmin

vector absmin

Definition at line 105 of file progsdefs.qc.

◆ aiment

entity aiment

Definition at line 187 of file progsdefs.qc.

◆ ammo_cells

float ammo_cells

Definition at line 143 of file progsdefs.qc.

◆ ammo_nails

float ammo_nails

Definition at line 143 of file progsdefs.qc.

◆ ammo_rockets

float ammo_rockets

Definition at line 143 of file progsdefs.qc.

◆ ammo_shells

float ammo_shells

Definition at line 143 of file progsdefs.qc.

◆ angles

vector angles

Definition at line 114 of file progsdefs.qc.

◆ armortype

float armortype

Definition at line 178 of file progsdefs.qc.

Referenced by CopyBody(), and SpectateCopy().

◆ armorvalue

float armorvalue

Definition at line 179 of file progsdefs.qc.

Referenced by REGISTER_RESOURCE().

◆ ATTN_IDLE

float ATTN_IDLE = 2

Definition at line 370 of file progsdefs.qc.

◆ ATTN_NONE

float ATTN_NONE = 0

Definition at line 368 of file progsdefs.qc.

◆ ATTN_NORM

float ATTN_NORM = 1

Definition at line 369 of file progsdefs.qc.

◆ ATTN_STATIC

float ATTN_STATIC = 3

Definition at line 371 of file progsdefs.qc.

◆ avelocity

vector avelocity

Definition at line 115 of file progsdefs.qc.

◆ button0

float button0

Definition at line 154 of file progsdefs.qc.

Referenced by PM_UpdateButtons().

◆ button1

float button1

Definition at line 155 of file progsdefs.qc.

◆ button2

float button2

Definition at line 156 of file progsdefs.qc.

Referenced by PM_UpdateButtons().

◆ chain

entity chain

Definition at line 148 of file progsdefs.qc.

◆ CHAN_AUTO

float CHAN_AUTO = 0

Definition at line 362 of file progsdefs.qc.

◆ CHAN_BODY

float CHAN_BODY = 4

Definition at line 366 of file progsdefs.qc.

◆ CHAN_ITEM

float CHAN_ITEM = 3

Definition at line 365 of file progsdefs.qc.

◆ CHAN_VOICE

float CHAN_VOICE = 2

Definition at line 364 of file progsdefs.qc.

◆ CHAN_WEAPON

float CHAN_WEAPON = 1

Definition at line 363 of file progsdefs.qc.

◆ classname

string classname

Definition at line 119 of file progsdefs.qc.

◆ colormap

float colormap

Definition at line 171 of file progsdefs.qc.

◆ CONTENT_EMPTY

float CONTENT_EMPTY = -1

Definition at line 317 of file progsdefs.qc.

◆ CONTENT_LAVA

float CONTENT_LAVA = -5

Definition at line 321 of file progsdefs.qc.

◆ CONTENT_SKY

float CONTENT_SKY = -6

Definition at line 322 of file progsdefs.qc.

◆ CONTENT_SLIME

float CONTENT_SLIME = -4

Definition at line 320 of file progsdefs.qc.

◆ CONTENT_SOLID

float CONTENT_SOLID = -2

Definition at line 318 of file progsdefs.qc.

◆ CONTENT_WATER

float CONTENT_WATER = -3

Definition at line 319 of file progsdefs.qc.

◆ coop

float coop

Definition at line 30 of file progsdefs.qc.

◆ currentammo

float currentammo

Definition at line 142 of file progsdefs.qc.

◆ DAMAGE_AIM

◆ DAMAGE_NO

◆ DAMAGE_YES

◆ DEAD_DEAD

float DEAD_DEAD = 2

Definition at line 276 of file progsdefs.qc.

Referenced by bot_think(), Monster_Dead(), Monster_Respawn_Check(), and PlayerThink().

◆ DEAD_DYING

float DEAD_DYING = 1

Definition at line 275 of file progsdefs.qc.

Referenced by bot_think(), MUTATOR_HOOKFUNCTION(), PlayerDamage(), and PlayerThink().

◆ DEAD_NO

float DEAD_NO = 0

◆ DEAD_RESPAWNABLE

float DEAD_RESPAWNABLE = 3

Definition at line 277 of file progsdefs.qc.

Referenced by PlayerThink().

◆ DEAD_RESPAWNING

float DEAD_RESPAWNING = 4

Definition at line 278 of file progsdefs.qc.

Referenced by Monster_Dead_Fade(), MUTATOR_HOOKFUNCTION(), and PlayerThink().

◆ deadflag

◆ deathmatch

float deathmatch

Definition at line 29 of file progsdefs.qc.

◆ dmg_inflictor

entity dmg_inflictor

◆ dmg_save

float dmg_save

Definition at line 199 of file progsdefs.qc.

Referenced by bot_think(), PlayerCorpseDamage(), PlayerDamage(), and SpectateCopy().

◆ dmg_take

float dmg_take

Definition at line 198 of file progsdefs.qc.

◆ EF_BRIGHTFIELD

float EF_BRIGHTFIELD = 1

Definition at line 382 of file progsdefs.qc.

◆ EF_BRIGHTLIGHT

float EF_BRIGHTLIGHT = 4

Definition at line 384 of file progsdefs.qc.

◆ EF_DIMLIGHT

float EF_DIMLIGHT = 8

Definition at line 385 of file progsdefs.qc.

◆ EF_MUZZLEFLASH

float EF_MUZZLEFLASH = 2

Definition at line 383 of file progsdefs.qc.

◆ effects

float effects

Definition at line 123 of file progsdefs.qc.

◆ end_sys_fields

void end_sys_fields

Definition at line 212 of file progsdefs.qc.

◆ end_sys_globals

void end_sys_globals

Definition at line 89 of file progsdefs.qc.

◆ enemy

entity enemy

Definition at line 167 of file progsdefs.qc.

◆ FALSE

float FALSE = 0

Definition at line 228 of file progsdefs.qc.

◆ fixangle

◆ FL_CLIENT

◆ FL_FLY

float FL_FLY = 1

Definition at line 232 of file progsdefs.qc.

Referenced by Monster_Dead(), Monster_Move(), Monster_Move_Target(), and Monster_Spawn().

◆ FL_GODMODE

float FL_GODMODE = 64

◆ FL_INWATER

float FL_INWATER = 16

Definition at line 235 of file progsdefs.qc.

Referenced by CreatureFrame_Liquids().

◆ FL_ITEM

◆ FL_JUMPRELEASED

float FL_JUMPRELEASED = 4096

Definition at line 243 of file progsdefs.qc.

Referenced by ObserverOrSpectatorThink().

◆ FL_MONSTER

float FL_MONSTER = 32

Definition at line 236 of file progsdefs.qc.

Referenced by _Movetype_ContentsMask(), Monster_Appear_Check(), and Monster_Spawn().

◆ FL_NOTARGET

◆ FL_ONGROUND

◆ FL_PARTIALGROUND

float FL_PARTIALGROUND = 1024

Definition at line 241 of file progsdefs.qc.

Referenced by navigation_routerating().

◆ FL_SWIM

float FL_SWIM = 2

Definition at line 233 of file progsdefs.qc.

Referenced by Monster_Dead(), Monster_Move(), Monster_Move_Target(), and Monster_Spawn().

◆ FL_WATERJUMP

float FL_WATERJUMP = 2048

◆ flags

float flags

Definition at line 169 of file progsdefs.qc.

◆ force_retouch

float force_retouch

Definition at line 19 of file progsdefs.qc.

◆ found_secrets

float found_secrets

Definition at line 39 of file progsdefs.qc.

◆ frags

float frags

Definition at line 138 of file progsdefs.qc.

◆ frame

float frame

Definition at line 121 of file progsdefs.qc.

◆ frametime

float frametime

Definition at line 17 of file progsdefs.qc.

◆ goalentity

◆ groundentity

entity groundentity

Definition at line 134 of file progsdefs.qc.

◆ health

◆ ideal_yaw

float ideal_yaw

Definition at line 184 of file progsdefs.qc.

◆ idealpitch

float idealpitch

Definition at line 162 of file progsdefs.qc.

◆ impulse

◆ IT_ARMOR1

float IT_ARMOR1 = 8192

Definition at line 302 of file progsdefs.qc.

◆ IT_ARMOR2

float IT_ARMOR2 = 16384

Definition at line 303 of file progsdefs.qc.

◆ IT_ARMOR3

float IT_ARMOR3 = 32768

Definition at line 304 of file progsdefs.qc.

◆ IT_AXE

float IT_AXE = 4096

Definition at line 287 of file progsdefs.qc.

◆ IT_CELLS

float IT_CELLS = 2048

Definition at line 300 of file progsdefs.qc.

◆ IT_EXTRA_WEAPON

float IT_EXTRA_WEAPON = 128

Definition at line 295 of file progsdefs.qc.

◆ IT_GRENADE_LAUNCHER

float IT_GRENADE_LAUNCHER = 16

Definition at line 292 of file progsdefs.qc.

◆ IT_INVISIBILITY

float IT_INVISIBILITY = 524288

Definition at line 310 of file progsdefs.qc.

Referenced by REGISTER_ITEM().

◆ IT_INVULNERABILITY

float IT_INVULNERABILITY = 1048576

Definition at line 311 of file progsdefs.qc.

◆ IT_KEY1

float IT_KEY1 = 131072

Definition at line 307 of file progsdefs.qc.

Referenced by _StartItem().

◆ IT_KEY2

float IT_KEY2 = 262144

Definition at line 308 of file progsdefs.qc.

Referenced by _StartItem().

◆ IT_LIGHTNING

float IT_LIGHTNING = 64

Definition at line 294 of file progsdefs.qc.

◆ IT_NAILGUN

float IT_NAILGUN = 4

Definition at line 290 of file progsdefs.qc.

◆ IT_NAILS

float IT_NAILS = 512

Definition at line 298 of file progsdefs.qc.

◆ IT_QUAD

float IT_QUAD = 4194304

Definition at line 313 of file progsdefs.qc.

◆ IT_ROCKET_LAUNCHER

float IT_ROCKET_LAUNCHER = 32

Definition at line 293 of file progsdefs.qc.

◆ IT_ROCKETS

float IT_ROCKETS = 1024

Definition at line 299 of file progsdefs.qc.

◆ IT_SHELLS

float IT_SHELLS = 256

Definition at line 297 of file progsdefs.qc.

◆ IT_SHOTGUN

float IT_SHOTGUN = 1

Definition at line 288 of file progsdefs.qc.

◆ IT_SUIT

float IT_SUIT = 2097152

Definition at line 312 of file progsdefs.qc.

◆ IT_SUPER_NAILGUN

float IT_SUPER_NAILGUN = 8

Definition at line 291 of file progsdefs.qc.

◆ IT_SUPER_SHOTGUN

float IT_SUPER_SHOTGUN = 2

Definition at line 289 of file progsdefs.qc.

◆ IT_SUPERHEALTH

float IT_SUPERHEALTH = 65536

Definition at line 305 of file progsdefs.qc.

◆ items

◆ killed_monsters

float killed_monsters

Definition at line 40 of file progsdefs.qc.

◆ ltime

◆ mapname

string mapname

Definition at line 27 of file progsdefs.qc.

◆ max_health

float max_health

Definition at line 174 of file progsdefs.qc.

◆ maxs

vector maxs

Definition at line 125 of file progsdefs.qc.

◆ message

string message

Definition at line 205 of file progsdefs.qc.

◆ mins

vector mins

Definition at line 125 of file progsdefs.qc.

◆ model

string model

Definition at line 120 of file progsdefs.qc.

◆ modelindex

float modelindex

Definition at line 104 of file progsdefs.qc.

◆ movedir

◆ movetype

float movetype

Definition at line 108 of file progsdefs.qc.

◆ MOVETYPE_BOUNCE

◆ MOVETYPE_BOUNCEMISSILE

◆ MOVETYPE_FLY

◆ MOVETYPE_FLYMISSILE

◆ MOVETYPE_NOCLIP

◆ MOVETYPE_NONE

◆ MOVETYPE_PUSH

◆ MOVETYPE_STEP

float MOVETYPE_STEP = 4

◆ MOVETYPE_TOSS

◆ MOVETYPE_WALK

◆ MSG_ALL

float MSG_ALL = 2

Definition at line 391 of file progsdefs.qc.

◆ MSG_BROADCAST

float MSG_BROADCAST = 0

Definition at line 389 of file progsdefs.qc.

◆ msg_entity

◆ MSG_INIT

float MSG_INIT = 3

Definition at line 392 of file progsdefs.qc.

◆ MSG_ONE

float MSG_ONE = 1

Definition at line 390 of file progsdefs.qc.

◆ netname

string netname

Definition at line 165 of file progsdefs.qc.

◆ nextthink

float nextthink

Definition at line 133 of file progsdefs.qc.

◆ noise

◆ noise1

◆ noise2

string noise2

Definition at line 209 of file progsdefs.qc.

Referenced by door_go_down(), door_go_up(), door_reset(), SpawnBall(), and trigger_keylock_touch().

◆ noise3

string noise3

Definition at line 209 of file progsdefs.qc.

Referenced by door_reset().

◆ oldorigin

vector oldorigin

Definition at line 112 of file progsdefs.qc.

◆ origin

vector origin

Definition at line 111 of file progsdefs.qc.

◆ other

entity other

Definition at line 14 of file progsdefs.qc.

◆ owner

entity owner

Definition at line 202 of file progsdefs.qc.

◆ parm1

float parm1

Definition at line 45 of file progsdefs.qc.

Referenced by DecodeLevelParms(), SetChangeParms(), and SetNewParms().

◆ parm10

float parm10

Definition at line 45 of file progsdefs.qc.

◆ parm11

float parm11

Definition at line 45 of file progsdefs.qc.

◆ parm12

float parm12

Definition at line 45 of file progsdefs.qc.

◆ parm13

float parm13

Definition at line 45 of file progsdefs.qc.

◆ parm14

float parm14

Definition at line 45 of file progsdefs.qc.

◆ parm15

float parm15

Definition at line 45 of file progsdefs.qc.

◆ parm16

float parm16

Definition at line 45 of file progsdefs.qc.

◆ parm2

float parm2

Definition at line 45 of file progsdefs.qc.

◆ parm3

float parm3

Definition at line 45 of file progsdefs.qc.

◆ parm4

float parm4

Definition at line 45 of file progsdefs.qc.

◆ parm5

float parm5

Definition at line 45 of file progsdefs.qc.

◆ parm6

float parm6

Definition at line 45 of file progsdefs.qc.

◆ parm7

float parm7

Definition at line 45 of file progsdefs.qc.

◆ parm8

float parm8

Definition at line 45 of file progsdefs.qc.

◆ parm9

float parm9

Definition at line 45 of file progsdefs.qc.

◆ punchangle

vector punchangle

Definition at line 117 of file progsdefs.qc.

◆ RANGE_FAR

float RANGE_FAR = 3

Definition at line 270 of file progsdefs.qc.

◆ RANGE_MELEE

float RANGE_MELEE = 0

Definition at line 267 of file progsdefs.qc.

◆ RANGE_MID

float RANGE_MID = 2

Definition at line 269 of file progsdefs.qc.

◆ RANGE_NEAR

float RANGE_NEAR = 1

Definition at line 268 of file progsdefs.qc.

◆ self

entity self

Definition at line 13 of file progsdefs.qc.

◆ serverflags

float serverflags

Definition at line 33 of file progsdefs.qc.

◆ size

vector size

Definition at line 126 of file progsdefs.qc.

◆ skin

float skin

Definition at line 122 of file progsdefs.qc.

◆ solid

float solid

Definition at line 109 of file progsdefs.qc.

◆ SOLID_BBOX

float SOLID_BBOX = 2

Definition at line 262 of file progsdefs.qc.

◆ SOLID_BSP

float SOLID_BSP = 4

Definition at line 264 of file progsdefs.qc.

◆ SOLID_NOT

float SOLID_NOT = 0

Definition at line 260 of file progsdefs.qc.

◆ SOLID_SLIDEBOX

float SOLID_SLIDEBOX = 3

Definition at line 263 of file progsdefs.qc.

◆ SOLID_TRIGGER

float SOLID_TRIGGER = 1

Definition at line 261 of file progsdefs.qc.

◆ sounds

float sounds

Definition at line 207 of file progsdefs.qc.

◆ spawnflags

◆ STATE_BOTTOM

float STATE_BOTTOM = 1

Definition at line 325 of file progsdefs.qc.

◆ STATE_DOWN

float STATE_DOWN = 3

Definition at line 327 of file progsdefs.qc.

◆ STATE_TOP

float STATE_TOP = 0

Definition at line 324 of file progsdefs.qc.

◆ STATE_UP

float STATE_UP = 2

Definition at line 326 of file progsdefs.qc.

◆ SVC_CDTRACK

float SVC_CDTRACK = 32

Definition at line 342 of file progsdefs.qc.

◆ SVC_FINALE

float SVC_FINALE = 31

Definition at line 341 of file progsdefs.qc.

Referenced by MapVote_Tick().

◆ SVC_FOUNDSECRET

float SVC_FOUNDSECRET = 28

Definition at line 339 of file progsdefs.qc.

◆ SVC_INTERMISSION

float SVC_INTERMISSION = 30

Definition at line 340 of file progsdefs.qc.

Referenced by FixIntermissionClient().

◆ SVC_KILLEDMONSTER

float SVC_KILLEDMONSTER = 27

Definition at line 338 of file progsdefs.qc.

◆ SVC_SELLSCREEN

float SVC_SELLSCREEN = 33

Definition at line 343 of file progsdefs.qc.

◆ SVC_TEMPENTITY

float SVC_TEMPENTITY = 23

Definition at line 337 of file progsdefs.qc.

◆ takedamage

◆ target

◆ targetname

◆ TE_EXPLOSION

float TE_EXPLOSION = 3

Definition at line 349 of file progsdefs.qc.

◆ TE_GUNSHOT

float TE_GUNSHOT = 2

Definition at line 348 of file progsdefs.qc.

◆ TE_KNIGHTSPIKE

float TE_KNIGHTSPIKE = 8

Definition at line 354 of file progsdefs.qc.

◆ TE_LAVASPLASH

float TE_LAVASPLASH = 10

Definition at line 356 of file progsdefs.qc.

◆ TE_LIGHTNING1

float TE_LIGHTNING1 = 5

Definition at line 351 of file progsdefs.qc.

◆ TE_LIGHTNING2

float TE_LIGHTNING2 = 6

Definition at line 352 of file progsdefs.qc.

◆ TE_LIGHTNING3

float TE_LIGHTNING3 = 9

Definition at line 355 of file progsdefs.qc.

◆ TE_SPIKE

float TE_SPIKE = 0

Definition at line 346 of file progsdefs.qc.

◆ TE_SUPERSPIKE

float TE_SUPERSPIKE = 1

Definition at line 347 of file progsdefs.qc.

◆ TE_TAREXPLOSION

float TE_TAREXPLOSION = 4

Definition at line 350 of file progsdefs.qc.

◆ TE_TELEPORT

float TE_TELEPORT = 11

Definition at line 357 of file progsdefs.qc.

◆ TE_WIZSPIKE

float TE_WIZSPIKE = 7

Definition at line 353 of file progsdefs.qc.

◆ team

float team

Definition at line 172 of file progsdefs.qc.

◆ teamplay

float teamplay

Definition at line 31 of file progsdefs.qc.

Referenced by bot_clientconnect(), bot_fixcount(), bot_removenewest(), bot_setnameandstuff(), bot_shouldattack(), buff_Init_Compat(), buff_Reset(), buff_Think(), calculate_player_respawn_time(), ClientCommand_clientversion(), ClientCommand_selectteam(), ClientConnect(), Cmd_Scoreboard_SetFields(), CSQCPlayer_ModelAppearance_Apply(), CSQCProjectile_SendEntity(), DoesQ3ARemoveThisEntity(), Draw_ShowNames(), DumpStats(), EnemyHitCheck(), FindConnectedComponent(), FixPlayermodel(), GameCommand_lockteams(), GameCommand_moveplayer(), GameCommand_unlockteams(), GameRules_teams(), havocbot_ctf_teamcount(), havocbot_goalrating_item_pickable_check_players(), HUD_Main(), HUD_Mod_Race(), HUD_Radar(), HUD_Score(), IMPULSE(), Invasion_CheckWinner(), Invasion_RoundStart(), invasion_SpawnChosenMonster(), Join(), joinAllowed(), link_spawnpoint(), MapHasRightSize(), monster_changeteam(), Monster_Move(), monster_setupcolors(), Monster_Spawn(), Monster_Spawn_Setup(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NextLevel(), Player_DetermineForcedTeam(), Player_SetTeamIndexChecked(), PlayerPreThink(), ReadyRestart_force(), Say(), Scoreboard_GetName(), Scoreboard_MakeTable(), ScoreRules_generic(), SetPlayerColors(), SetTeam(), ShowTeamSelection(), shuffleteams(), Spawn_Draw(), spawnmonster(), spawnpoint_use(), SV_ChangeTeam(), SV_OnEntityPreSpawnFunction(), SV_ParseClientCommand(), TeamBalance_JoinBestTeam(), vehicle_initialize(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_reset_colors(), vehicles_showwp(), and WinningCondition_Scores().

◆ teleport_time

float teleport_time

Definition at line 176 of file progsdefs.qc.

◆ time

float time

Definition at line 16 of file progsdefs.qc.

◆ total_monsters

float total_monsters

Definition at line 37 of file progsdefs.qc.

◆ total_secrets

float total_secrets

Definition at line 36 of file progsdefs.qc.

◆ trace_allsolid

float trace_allsolid

Definition at line 53 of file progsdefs.qc.

◆ trace_endpos

vector trace_endpos

Definition at line 56 of file progsdefs.qc.

◆ trace_ent

entity trace_ent

Definition at line 59 of file progsdefs.qc.

◆ trace_fraction

float trace_fraction

Definition at line 55 of file progsdefs.qc.

◆ trace_inopen

float trace_inopen

Definition at line 60 of file progsdefs.qc.

◆ trace_inwater

float trace_inwater

Definition at line 61 of file progsdefs.qc.

◆ trace_plane_dist

float trace_plane_dist

Definition at line 58 of file progsdefs.qc.

◆ trace_plane_normal

vector trace_plane_normal

Definition at line 57 of file progsdefs.qc.

◆ trace_startsolid

float trace_startsolid

Definition at line 54 of file progsdefs.qc.

◆ TRUE

float TRUE = 1

Definition at line 229 of file progsdefs.qc.

◆ UPDATE_BINARY

float UPDATE_BINARY = 2

Definition at line 377 of file progsdefs.qc.

◆ UPDATE_GENERAL

float UPDATE_GENERAL = 0

Definition at line 375 of file progsdefs.qc.

◆ UPDATE_STATIC

float UPDATE_STATIC = 1

Definition at line 376 of file progsdefs.qc.

◆ UPDATE_TEMP

float UPDATE_TEMP = 3

Definition at line 378 of file progsdefs.qc.

◆ v_angle

◆ v_forward

vector v_forward

Definition at line 50 of file progsdefs.qc.

◆ v_right

vector v_right

Definition at line 50 of file progsdefs.qc.

◆ v_up

vector v_up

Definition at line 50 of file progsdefs.qc.

◆ VEC_HULL2_MAX

vector VEC_HULL2_MAX = '32 32 64'

Definition at line 334 of file progsdefs.qc.

◆ VEC_HULL2_MIN

vector VEC_HULL2_MIN = '-32 -32 -24'

Definition at line 333 of file progsdefs.qc.

◆ VEC_HULL_MAX

vector VEC_HULL_MAX = '16 16 32'

Definition at line 331 of file progsdefs.qc.

◆ VEC_HULL_MIN

vector VEC_HULL_MIN = '-16 -16 -24'

Definition at line 330 of file progsdefs.qc.

◆ VEC_ORIGIN

vector VEC_ORIGIN = '0 0 0'

Definition at line 329 of file progsdefs.qc.

◆ velocity

vector velocity

Definition at line 113 of file progsdefs.qc.

◆ view_ofs

◆ waterlevel

◆ watertype

◆ weapon

◆ weaponframe

float weaponframe

Definition at line 141 of file progsdefs.qc.

◆ weaponmodel

string weaponmodel

Definition at line 140 of file progsdefs.qc.

Referenced by PutObserverInServer().

◆ world

entity world

Definition at line 15 of file progsdefs.qc.

◆ yaw_speed

float yaw_speed

Definition at line 185 of file progsdefs.qc.