Xonotic
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entity | ( | ) |
entity | ( | entity | e | ) |
float | ( | ) |
float | ( | vector | v | ) |
float | ( | float | yaw, |
float | dist | ||
) |
float | ( | float | v | ) |
float | ( | entity | e | ) |
float | ( | string | s | ) |
string | ( | string | s | ) |
string | ( | float | f | ) |
string | ( | vector | v | ) |
vector | ( | vector | v | ) |
void | ( | ) |
void | ( | vector | ang | ) |
void | ( | string | e, |
... | |||
) |
void | ( | entity | e | ) |
void | ( | float | step | ) |
void | ( | string | s | ) |
vector absmax |
Definition at line 105 of file progsdefs.qc.
vector absmin |
Definition at line 105 of file progsdefs.qc.
entity aiment |
Definition at line 187 of file progsdefs.qc.
float ammo_cells |
Definition at line 143 of file progsdefs.qc.
float ammo_nails |
Definition at line 143 of file progsdefs.qc.
float ammo_rockets |
Definition at line 143 of file progsdefs.qc.
float ammo_shells |
Definition at line 143 of file progsdefs.qc.
vector angles |
Definition at line 114 of file progsdefs.qc.
float armortype |
Definition at line 178 of file progsdefs.qc.
Referenced by CopyBody(), and SpectateCopy().
float armorvalue |
Definition at line 179 of file progsdefs.qc.
Referenced by REGISTER_RESOURCE().
float ATTN_IDLE = 2 |
Definition at line 370 of file progsdefs.qc.
float ATTN_NONE = 0 |
Definition at line 368 of file progsdefs.qc.
float ATTN_NORM = 1 |
Definition at line 369 of file progsdefs.qc.
float ATTN_STATIC = 3 |
Definition at line 371 of file progsdefs.qc.
vector avelocity |
Definition at line 115 of file progsdefs.qc.
float button0 |
Definition at line 154 of file progsdefs.qc.
Referenced by PM_UpdateButtons().
float button1 |
Definition at line 155 of file progsdefs.qc.
float button2 |
Definition at line 156 of file progsdefs.qc.
Referenced by PM_UpdateButtons().
entity chain |
Definition at line 148 of file progsdefs.qc.
float CHAN_AUTO = 0 |
Definition at line 362 of file progsdefs.qc.
float CHAN_BODY = 4 |
Definition at line 366 of file progsdefs.qc.
float CHAN_ITEM = 3 |
Definition at line 365 of file progsdefs.qc.
float CHAN_VOICE = 2 |
Definition at line 364 of file progsdefs.qc.
float CHAN_WEAPON = 1 |
Definition at line 363 of file progsdefs.qc.
string classname |
Definition at line 119 of file progsdefs.qc.
float colormap |
Definition at line 171 of file progsdefs.qc.
float CONTENT_EMPTY = -1 |
Definition at line 317 of file progsdefs.qc.
float CONTENT_LAVA = -5 |
Definition at line 321 of file progsdefs.qc.
float CONTENT_SKY = -6 |
Definition at line 322 of file progsdefs.qc.
float CONTENT_SLIME = -4 |
Definition at line 320 of file progsdefs.qc.
float CONTENT_SOLID = -2 |
Definition at line 318 of file progsdefs.qc.
float CONTENT_WATER = -3 |
Definition at line 319 of file progsdefs.qc.
float coop |
Definition at line 30 of file progsdefs.qc.
float currentammo |
Definition at line 142 of file progsdefs.qc.
float DAMAGE_AIM = 2 |
Definition at line 284 of file progsdefs.qc.
Referenced by Damage(), FireGrapplingHook(), Monster_Dead(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), ons_ControlPoint_Icon_Spawn(), ons_GeneratorReset(), ons_GeneratorSetup(), onslaught_updatelinks(), Portal_Spawn(), PutPlayerInServer(), sandbox_ObjectSpawn(), vehicles_exit(), vehicles_projectile(), and vehicles_spawn().
float DAMAGE_NO = 0 |
Definition at line 282 of file progsdefs.qc.
Referenced by ctf_FlagSetup(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Throw(), ctf_RespawnFlag(), door_blocked(), door_damage(), door_generic_plat_blocked(), generic_plat_blocked(), ka_TouchEvent(), kh_Key_Attach(), Monster_Dead_Fade(), Monster_Move_Target(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), ons_GeneratorDamage(), onslaught_updatelinks(), plat_crush(), PlayerCorpseDamage(), PlayerPostThink(), PlayerPreThink(), PlayerUseKey(), Portal_MakeBrokenPortal(), Portal_MakeInPortal(), PutObserverInServer(), respawn(), sandbox_ObjectAttach_Set(), vehicle_initialize(), vehicles_enter(), vehicles_projectile_damage(), and W_PrepareExplosionByDamage().
float DAMAGE_YES = 1 |
Definition at line 283 of file progsdefs.qc.
Referenced by _StartItem(), ctf_Handle_Drop(), door_blocked(), door_generic_plat_blocked(), door_go_down(), door_reset(), ka_DropEvent(), ka_SpawnBall(), kh_Key_Detach(), kh_Key_Spawn(), Portal_MakeOutPortal(), and Portal_MakeWaitingPortal().
float DEAD_DEAD = 2 |
Definition at line 276 of file progsdefs.qc.
Referenced by bot_think(), Monster_Dead(), Monster_Respawn_Check(), and PlayerThink().
float DEAD_DYING = 1 |
Definition at line 275 of file progsdefs.qc.
Referenced by bot_think(), MUTATOR_HOOKFUNCTION(), PlayerDamage(), and PlayerThink().
float DEAD_NO = 0 |
Definition at line 274 of file progsdefs.qc.
Referenced by Damage(), Monster_Spawn(), PutObserverInServer(), PutPlayerInServer(), and vehicles_spawn().
float DEAD_RESPAWNABLE = 3 |
Definition at line 277 of file progsdefs.qc.
Referenced by PlayerThink().
float DEAD_RESPAWNING = 4 |
Definition at line 278 of file progsdefs.qc.
Referenced by Monster_Dead_Fade(), MUTATOR_HOOKFUNCTION(), and PlayerThink().
float deadflag |
Definition at line 149 of file progsdefs.qc.
Referenced by bot_think(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_Think(), Monster_Dead(), Monster_Dead_Fade(), Monster_Respawn_Check(), Monster_Spawn(), PlayerDamage(), PlayerThink(), PutObserverInServer(), PutPlayerInServer(), and vehicles_spawn().
float deathmatch |
Definition at line 29 of file progsdefs.qc.
entity dmg_inflictor |
Definition at line 200 of file progsdefs.qc.
Referenced by bot_think(), dompoint_captured(), dompointtouch(), PlayerCorpseDamage(), PlayerDamage(), and SpectateCopy().
float dmg_save |
Definition at line 199 of file progsdefs.qc.
Referenced by bot_think(), PlayerCorpseDamage(), PlayerDamage(), and SpectateCopy().
float dmg_take |
Definition at line 198 of file progsdefs.qc.
float EF_BRIGHTFIELD = 1 |
Definition at line 382 of file progsdefs.qc.
float EF_BRIGHTLIGHT = 4 |
Definition at line 384 of file progsdefs.qc.
float EF_DIMLIGHT = 8 |
Definition at line 385 of file progsdefs.qc.
float EF_MUZZLEFLASH = 2 |
Definition at line 383 of file progsdefs.qc.
float effects |
Definition at line 123 of file progsdefs.qc.
void end_sys_fields |
Definition at line 212 of file progsdefs.qc.
void end_sys_globals |
Definition at line 89 of file progsdefs.qc.
entity enemy |
Definition at line 167 of file progsdefs.qc.
float FALSE = 0 |
Definition at line 228 of file progsdefs.qc.
float fixangle |
Definition at line 160 of file progsdefs.qc.
Referenced by bot_think(), CheatImpulse(), PlayerDamage(), PlayerThink(), PM_check_nickspam(), PutObserverInServer(), PutPlayerInServer(), and SpectateCopy().
float FL_CLIENT = 8 |
Definition at line 234 of file progsdefs.qc.
Referenced by ClientConnect(), ClientDisconnect(), find_bot_by_number(), ObserverOrSpectatorThink(), PutObserverInServer(), and PutPlayerInServer().
float FL_FLY = 1 |
Definition at line 232 of file progsdefs.qc.
Referenced by Monster_Dead(), Monster_Move(), Monster_Move_Target(), and Monster_Spawn().
float FL_GODMODE = 64 |
Definition at line 237 of file progsdefs.qc.
Referenced by bot_think(), CheatCommand(), Damage(), instagib_ammocheck(), PlayerDamage(), and PlayerPreThink().
float FL_INWATER = 16 |
Definition at line 235 of file progsdefs.qc.
Referenced by CreatureFrame_Liquids().
float FL_ITEM = 256 |
Definition at line 239 of file progsdefs.qc.
Referenced by _Movetype_LinkEdict(), _StartItem(), buff_Init(), ctf_FlagSetup(), ctf_Handle_Throw(), ctf_RespawnFlag(), dom_controlpoint_setup(), Drag_Finish(), ka_SpawnBall(), and kh_Key_Detach().
float FL_JUMPRELEASED = 4096 |
Definition at line 243 of file progsdefs.qc.
Referenced by ObserverOrSpectatorThink().
float FL_MONSTER = 32 |
Definition at line 236 of file progsdefs.qc.
Referenced by _Movetype_ContentsMask(), Monster_Appear_Check(), and Monster_Spawn().
float FL_NOTARGET = 128 |
Definition at line 238 of file progsdefs.qc.
Referenced by bot_shouldattack(), CheatCommand(), ctf_FlagSetup(), ctf_Handle_Throw(), ctf_RespawnFlag(), Monster_Move_Target(), Monster_ValidTarget(), ObserverOrSpectatorThink(), PutObserverInServer(), PutPlayerInServer(), vehicles_enter(), vehicles_exit(), vehicles_projectile(), and vehicles_spawn().
float FL_ONGROUND = 512 |
Definition at line 240 of file progsdefs.qc.
Referenced by CSQCPlayer_SetCamera(), Movetype_Physics_MatchTicrate(), Projectile_Draw(), and WarpZone_TeleportPlayer().
float FL_PARTIALGROUND = 1024 |
Definition at line 241 of file progsdefs.qc.
Referenced by navigation_routerating().
float FL_SWIM = 2 |
Definition at line 233 of file progsdefs.qc.
Referenced by Monster_Dead(), Monster_Move(), Monster_Move_Target(), and Monster_Spawn().
float FL_WATERJUMP = 2048 |
Definition at line 242 of file progsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_Walk(), CheckWaterJump(), sys_phys_simulate(), and sys_phys_update().
float flags |
Definition at line 169 of file progsdefs.qc.
float force_retouch |
Definition at line 19 of file progsdefs.qc.
float found_secrets |
Definition at line 39 of file progsdefs.qc.
float frags |
Definition at line 138 of file progsdefs.qc.
float frame |
Definition at line 121 of file progsdefs.qc.
float frametime |
Definition at line 17 of file progsdefs.qc.
entity goalentity |
Definition at line 189 of file progsdefs.qc.
Referenced by dom_controlpoint_setup(), dompoint_captured(), dompointthink(), dompointtouch(), havocbot_moveto_refresh_route(), havocbot_movetogoal(), havocbot_role_ctf_carrier(), havocbot_role_ctf_middle(), Monster_Move(), Monster_Reset(), navigation_clearroute(), navigation_goalrating_end(), navigation_goalrating_timeout_can_be_anticipated(), navigation_goalrating_timeout_set(), navigation_poproute(), navigation_pushroute(), navigation_routetogoal(), navigation_shortenpath(), navigation_unstuck(), ons_ControlPoint_Reset(), ons_DelayedLinkSetup(), ons_Link_CheckUpdate(), and ons_Link_Send().
entity groundentity |
Definition at line 134 of file progsdefs.qc.
float health |
Definition at line 137 of file progsdefs.qc.
Referenced by DamageText::DamageText_update(), GENERIC_COMMAND(), Hud_Dynamic_Frame(), HUD_HealthArmor(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), REGISTER_RESOURCE(), Vehicles_drawHUD(), and write_damagetext().
float ideal_yaw |
Definition at line 184 of file progsdefs.qc.
float idealpitch |
Definition at line 162 of file progsdefs.qc.
float impulse |
Definition at line 158 of file progsdefs.qc.
Referenced by Drag(), if(), IMPULSE(), MapVote_Tick(), ObserverOrSpectatorThink(), PlayerPostThink(), PM_UpdateButtons(), PutPlayerInServer(), sys_phys_spectator_control(), weapon_byid_handle(), weapon_group_handle(), and X().
float IT_ARMOR1 = 8192 |
Definition at line 302 of file progsdefs.qc.
float IT_ARMOR2 = 16384 |
Definition at line 303 of file progsdefs.qc.
float IT_ARMOR3 = 32768 |
Definition at line 304 of file progsdefs.qc.
float IT_AXE = 4096 |
Definition at line 287 of file progsdefs.qc.
float IT_CELLS = 2048 |
Definition at line 300 of file progsdefs.qc.
float IT_EXTRA_WEAPON = 128 |
Definition at line 295 of file progsdefs.qc.
float IT_GRENADE_LAUNCHER = 16 |
Definition at line 292 of file progsdefs.qc.
float IT_INVISIBILITY = 524288 |
Definition at line 310 of file progsdefs.qc.
Referenced by REGISTER_ITEM().
float IT_INVULNERABILITY = 1048576 |
Definition at line 311 of file progsdefs.qc.
float IT_KEY1 = 131072 |
Definition at line 307 of file progsdefs.qc.
Referenced by _StartItem().
float IT_KEY2 = 262144 |
Definition at line 308 of file progsdefs.qc.
Referenced by _StartItem().
float IT_LIGHTNING = 64 |
Definition at line 294 of file progsdefs.qc.
float IT_NAILGUN = 4 |
Definition at line 290 of file progsdefs.qc.
float IT_NAILS = 512 |
Definition at line 298 of file progsdefs.qc.
float IT_QUAD = 4194304 |
Definition at line 313 of file progsdefs.qc.
float IT_ROCKET_LAUNCHER = 32 |
Definition at line 293 of file progsdefs.qc.
float IT_ROCKETS = 1024 |
Definition at line 299 of file progsdefs.qc.
float IT_SHELLS = 256 |
Definition at line 297 of file progsdefs.qc.
float IT_SHOTGUN = 1 |
Definition at line 288 of file progsdefs.qc.
float IT_SUIT = 2097152 |
Definition at line 312 of file progsdefs.qc.
float IT_SUPER_NAILGUN = 8 |
Definition at line 291 of file progsdefs.qc.
float IT_SUPER_SHOTGUN = 2 |
Definition at line 289 of file progsdefs.qc.
float IT_SUPERHEALTH = 65536 |
Definition at line 305 of file progsdefs.qc.
float items |
Definition at line 145 of file progsdefs.qc.
Referenced by _StartItem(), CheatImpulse(), client_hasweapon(), door_reset(), GiveItems(), havocbot_movetogoal(), instagib_ammocheck(), LinkDoors(), navigation_routerating(), navigation_routetogoal(), NIX_GiveCurrentWeapon(), player_powerups(), player_powerups_remove_all(), player_regen(), PutObserverInServer(), PutPlayerInServer(), spawnfunc(), SpectateCopy(), and sys_phys_fix().
float killed_monsters |
Definition at line 40 of file progsdefs.qc.
float ltime |
Definition at line 107 of file progsdefs.qc.
Referenced by _Movetype_Physics_Push(), _Movetype_PushMove(), door_go_up(), door_hit_top(), door_reset(), LinkDoors(), plat_hit_top(), STATIC_INIT(), SUB_CalcAngleMove(), SUB_CalcMove(), SUB_CalcMove_Bezier(), train_next(), and train_wait().
string mapname |
Definition at line 27 of file progsdefs.qc.
float max_health |
Definition at line 174 of file progsdefs.qc.
vector maxs |
Definition at line 125 of file progsdefs.qc.
string message |
Definition at line 205 of file progsdefs.qc.
vector mins |
Definition at line 125 of file progsdefs.qc.
string model |
Definition at line 120 of file progsdefs.qc.
float modelindex |
Definition at line 104 of file progsdefs.qc.
vector movedir |
Definition at line 203 of file progsdefs.qc.
Referenced by CheckWaterJump(), conveyor_think(), DelayThink(), door_reset(), FireGrapplingHook(), IMPULSE(), jumppad_push(), SUB_CalcAngleMoveEnt(), sys_phys_update(), trigger_push_findtarget(), trigger_push_test(), trigger_push_touch(), W_Model(), W_SetupShot_Dir_ProjectileSize_Range(), and WarpZoneLib_ExactTrigger_Init().
float movetype |
Definition at line 108 of file progsdefs.qc.
float MOVETYPE_BOUNCE = 10 |
Definition at line 256 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), CSQCProjectile(), Drag_Finish(), DropBall(), InitBall(), jumppad_push(), ka_DropEvent(), ka_RespawnBall(), ka_SpawnBall(), Monster_Move(), Movetype_Physics_MatchTicrate(), NET_HANDLE(), and turret_gibtoss().
float MOVETYPE_BOUNCEMISSILE = 11 |
Definition at line 257 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), Drag_Finish(), jumppad_push(), and NET_HANDLE().
float MOVETYPE_FLY = 5 |
Definition at line 251 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), CheatCommand(), ctf_FlagThink(), ctf_Handle_Throw(), FindConnectedComponent(), FireGrapplingHook(), GrapplingHookThink(), jumppad_push(), Monster_Spawn(), NET_HANDLE(), Projectile_Draw(), RemoveGrapplingHooks(), RemoveHook(), respawn(), SpawnBall(), sys_phys_update(), and W_Nexball_Attack2().
float MOVETYPE_FLYMISSILE = 9 |
Definition at line 255 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), Drag_Finish(), and vehicles_projectile().
float MOVETYPE_NOCLIP = 8 |
Definition at line 254 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), CheatCommand(), CheatImpulse(), cpicon_construct(), CSQCPlayer_ApplyChase(), ctf_CaptureShield_Spawn(), Damage(), func_ladder_think(), generator_construct(), Movetype_Physics_MatchTicrate(), ObserverOrSpectatorThink(), ons_CaptureShield_Spawn(), PlayerDamage(), ResetBall(), sys_phys_update(), turret_construct(), and vehicles_enter().
float MOVETYPE_NONE = 0 |
Definition at line 246 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), _StartItem(), buff_Init(), conveyor_think(), ctf_FlagSetup(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_RespawnFlag(), door_spawnfield(), FindConnectedComponent(), findtrajectorywithleading(), GiveBall(), GrapplingHook_Stop(), ka_TouchEvent(), kh_Key_Attach(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), ons_ControlPoint_Setup(), ons_generator_ray_spawn(), ons_GeneratorSetup(), physical_item_think(), Physics_Frame(), plat_spawn_inside_trigger(), PlayerPostThink(), Projectile_Draw(), ResetBall(), skeleton_from_frames(), SpectateSet(), SUB_CalcAngleMoveEnt(), SUB_Stop(), sys_phys_pregame_hold(), sys_phys_update(), teleport_findtarget(), trigger_push_test(), WarpZone_Touch(), and WarpZoneLib_ExactTrigger_Init().
float MOVETYPE_PUSH = 7 |
Definition at line 253 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_PushMove(), door_reset(), SUB_CalcAngleMoveEnt(), and train_next().
float MOVETYPE_STEP = 4 |
Definition at line 250 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), and Drag_Finish().
float MOVETYPE_TOSS = 6 |
Definition at line 252 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _StartItem(), buff_Init(), buff_Respawn(), CSQCProjectile(), ctf_FlagThink(), ctf_Handle_Drop(), Drag_Finish(), FireGrapplingHook(), jumppad_push(), kh_Key_Detach(), Monster_Dead(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), ons_ControlPoint_Setup(), PlayerDamage(), sandbox_ObjectSpawn(), and vehicle_tossgib().
float MOVETYPE_WALK = 3 |
Definition at line 249 of file progsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushMove(), CheatCommand(), Drag_Begin(), Drag_Finish(), GrapplingHookThink(), Monster_Move(), Monster_Spawn(), player_clear_minigame(), PutPlayerInServer(), RemoveGrapplingHooks(), RemoveHook(), sys_phys_pregame_hold(), vehicles_exit(), and vehicles_spawn().
float MSG_ALL = 2 |
Definition at line 391 of file progsdefs.qc.
float MSG_BROADCAST = 0 |
Definition at line 389 of file progsdefs.qc.
entity msg_entity |
Definition at line 63 of file progsdefs.qc.
Referenced by ClientInit_SendEntity(), CSQCVehicleSetup(), ctf_FakeTimeLimit(), FireRailgunBullet(), FixIntermissionClient(), GENERIC_COMMAND(), Item_RespawnCountdown(), MapVote_SendPicture(), MapVote_Tick(), ons_GeneratorThink(), PutClientInServer(), PutObserverInServer(), race_ClearTime(), race_ImposePenaltyTime(), race_InitSpectator(), race_SendAll(), race_SendNextCheckpoint(), race_SendStatus(), race_SendTime(), Send_WeaponComplain(), SpectateSet(), UpdatePlayerSounds(), vehicles_enter(), vehicles_exit(), VoteCommand_abstain(), VoteCommand_call(), VoteCommand_no(), VoteCommand_yes(), and W_Model().
float MSG_INIT = 3 |
Definition at line 392 of file progsdefs.qc.
float MSG_ONE = 1 |
Definition at line 390 of file progsdefs.qc.
string netname |
Definition at line 165 of file progsdefs.qc.
float nextthink |
Definition at line 133 of file progsdefs.qc.
string noise |
Definition at line 209 of file progsdefs.qc.
Referenced by basketball_touch(), door_reset(), football_touch(), GoalTouch(), jumppad_push(), plat_go_down(), plat_go_up(), SpawnBall(), spawnfunc(), SpawnGoal(), SUB_UseTargets_Ex(), Teleport_Touch(), train_next(), train_wait(), trigger_keylock_touch(), and trigger_push_findtarget().
string noise1 |
Definition at line 209 of file progsdefs.qc.
Referenced by door_hit_bottom(), door_hit_top(), door_reset(), InitBall(), plat_hit_bottom(), plat_hit_top(), SpawnBall(), spawnfunc(), and trigger_keylock_touch().
string noise2 |
Definition at line 209 of file progsdefs.qc.
Referenced by door_go_down(), door_go_up(), door_reset(), SpawnBall(), and trigger_keylock_touch().
string noise3 |
Definition at line 209 of file progsdefs.qc.
Referenced by door_reset().
vector oldorigin |
Definition at line 112 of file progsdefs.qc.
vector origin |
Definition at line 111 of file progsdefs.qc.
entity other |
Definition at line 14 of file progsdefs.qc.
entity owner |
Definition at line 202 of file progsdefs.qc.
float parm1 |
Definition at line 45 of file progsdefs.qc.
Referenced by DecodeLevelParms(), SetChangeParms(), and SetNewParms().
float parm10 |
Definition at line 45 of file progsdefs.qc.
float parm11 |
Definition at line 45 of file progsdefs.qc.
float parm12 |
Definition at line 45 of file progsdefs.qc.
float parm13 |
Definition at line 45 of file progsdefs.qc.
float parm14 |
Definition at line 45 of file progsdefs.qc.
float parm15 |
Definition at line 45 of file progsdefs.qc.
float parm16 |
Definition at line 45 of file progsdefs.qc.
float parm2 |
Definition at line 45 of file progsdefs.qc.
float parm3 |
Definition at line 45 of file progsdefs.qc.
float parm4 |
Definition at line 45 of file progsdefs.qc.
float parm5 |
Definition at line 45 of file progsdefs.qc.
float parm6 |
Definition at line 45 of file progsdefs.qc.
float parm7 |
Definition at line 45 of file progsdefs.qc.
float parm8 |
Definition at line 45 of file progsdefs.qc.
float parm9 |
Definition at line 45 of file progsdefs.qc.
vector punchangle |
Definition at line 117 of file progsdefs.qc.
float RANGE_FAR = 3 |
Definition at line 270 of file progsdefs.qc.
float RANGE_MELEE = 0 |
Definition at line 267 of file progsdefs.qc.
float RANGE_MID = 2 |
Definition at line 269 of file progsdefs.qc.
float RANGE_NEAR = 1 |
Definition at line 268 of file progsdefs.qc.
entity self |
Definition at line 13 of file progsdefs.qc.
float serverflags |
Definition at line 33 of file progsdefs.qc.
vector size |
Definition at line 126 of file progsdefs.qc.
float skin |
Definition at line 122 of file progsdefs.qc.
float solid |
Definition at line 109 of file progsdefs.qc.
float SOLID_BBOX = 2 |
Definition at line 262 of file progsdefs.qc.
float SOLID_BSP = 4 |
Definition at line 264 of file progsdefs.qc.
float SOLID_NOT = 0 |
Definition at line 260 of file progsdefs.qc.
float SOLID_SLIDEBOX = 3 |
Definition at line 263 of file progsdefs.qc.
float SOLID_TRIGGER = 1 |
Definition at line 261 of file progsdefs.qc.
float sounds |
Definition at line 207 of file progsdefs.qc.
float spawnflags |
Definition at line 191 of file progsdefs.qc.
Referenced by _StartItem(), buff_Init(), buff_Reset(), buff_Think(), checkpoint_passed(), DelayThink(), door_blocked(), door_damage(), door_fire(), door_generic_plat_blocked(), door_hit_top(), door_reset(), GoalTouch(), HUD_Weapons(), LinkDoors(), Monster_Appear_Check(), Monster_Damage(), Monster_Dead(), Monster_Dead_Fade(), Monster_Frozen_Think(), Monster_Miniboss_Check(), Monster_Move(), Monster_Move_Target(), Monster_Respawn_Check(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_ValidTarget(), plat_crush(), plat_spawn_inside_trigger(), PlayerDamage(), REGISTER_ITEM(), spawnfunc(), target_checkpoint_setup(), target_give_init(), target_init_use(), Teleport_Active(), Teleport_Touch(), train_next(), train_wait(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_push_findtarget(), trigger_push_touch(), turret_draw2d(), and WarpZone_Projectile_Touch().
float STATE_BOTTOM = 1 |
Definition at line 325 of file progsdefs.qc.
float STATE_DOWN = 3 |
Definition at line 327 of file progsdefs.qc.
float STATE_TOP = 0 |
Definition at line 324 of file progsdefs.qc.
float STATE_UP = 2 |
Definition at line 326 of file progsdefs.qc.
float SVC_CDTRACK = 32 |
Definition at line 342 of file progsdefs.qc.
float SVC_FINALE = 31 |
Definition at line 341 of file progsdefs.qc.
Referenced by MapVote_Tick().
float SVC_FOUNDSECRET = 28 |
Definition at line 339 of file progsdefs.qc.
float SVC_INTERMISSION = 30 |
Definition at line 340 of file progsdefs.qc.
Referenced by FixIntermissionClient().
float SVC_KILLEDMONSTER = 27 |
Definition at line 338 of file progsdefs.qc.
float SVC_SELLSCREEN = 33 |
Definition at line 343 of file progsdefs.qc.
float SVC_TEMPENTITY = 23 |
Definition at line 337 of file progsdefs.qc.
float takedamage |
Definition at line 147 of file progsdefs.qc.
Referenced by _StartItem(), CopyBody(), door_go_down(), door_reset(), ka_TouchEvent(), Monster_Dead(), Monster_Dead_Fade(), Monster_Spawn(), ons_GeneratorDamage(), ons_GeneratorReset(), PlayerCorpseDamage(), PlayerPostThink(), PutObserverInServer(), PutPlayerInServer(), respawn(), vehicle_initialize(), vehicles_projectile_damage(), vehicles_spawn(), and W_PrepareExplosionByDamage().
string target |
Definition at line 193 of file progsdefs.qc.
Referenced by _StartItem(), conveyor_think(), defrag_waypointsprites(), DelayThink(), info_autoscreenshot_findtarget(), Item_Touch(), jumppad_push(), ons_DelayedLinkSetup(), ons_MonsterSpawn_Delayed(), ons_TurretSpawn_Delayed(), spawnfunc(), SUB_UseTargets_Ex(), target_objective_decrease_activate(), teleport_findtarget(), Teleport_Touch(), train_next(), train_next_find(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_keylock_touch(), trigger_push_findtarget(), trigger_push_test(), trigger_push_touch(), vehicle_initialize(), and WarpZone_Projectile_Touch().
string targetname |
Definition at line 194 of file progsdefs.qc.
Referenced by _StartItem(), bot_getplace(), conveyor_think(), DelayThink(), info_autoscreenshot_findtarget(), jumppad_push(), LinkDoors(), Monster_Move(), MUTATOR_HOOKFUNCTION(), ons_DelayedLinkSetup(), plat_reset(), Simple_TeleportPlayer(), Spawn_Score(), SUB_CalcAngleMoveEnt(), SUB_UseTargets_Ex(), target_checkpoint_setup(), target_init_verify(), target_objective_decrease_activate(), teleport_findtarget(), Teleport_Touch(), train_next(), train_next_find(), train_wait(), trigger_impulse_touch_directional(), trigger_keylock_kill(), trigger_keylock_trigger(), trigger_push_findtarget(), trigger_push_test(), trigger_race_checkpoint_verify(), vehicle_initialize(), and WarpZone_Projectile_Touch().
float TE_EXPLOSION = 3 |
Definition at line 349 of file progsdefs.qc.
float TE_GUNSHOT = 2 |
Definition at line 348 of file progsdefs.qc.
float TE_KNIGHTSPIKE = 8 |
Definition at line 354 of file progsdefs.qc.
float TE_LAVASPLASH = 10 |
Definition at line 356 of file progsdefs.qc.
float TE_LIGHTNING1 = 5 |
Definition at line 351 of file progsdefs.qc.
float TE_LIGHTNING2 = 6 |
Definition at line 352 of file progsdefs.qc.
float TE_LIGHTNING3 = 9 |
Definition at line 355 of file progsdefs.qc.
float TE_SPIKE = 0 |
Definition at line 346 of file progsdefs.qc.
float TE_SUPERSPIKE = 1 |
Definition at line 347 of file progsdefs.qc.
float TE_TAREXPLOSION = 4 |
Definition at line 350 of file progsdefs.qc.
float TE_TELEPORT = 11 |
Definition at line 357 of file progsdefs.qc.
float TE_WIZSPIKE = 7 |
Definition at line 353 of file progsdefs.qc.
float team |
Definition at line 172 of file progsdefs.qc.
float teamplay |
Definition at line 31 of file progsdefs.qc.
Referenced by bot_clientconnect(), bot_fixcount(), bot_removenewest(), bot_setnameandstuff(), bot_shouldattack(), buff_Init_Compat(), buff_Reset(), buff_Think(), calculate_player_respawn_time(), ClientCommand_clientversion(), ClientCommand_selectteam(), ClientConnect(), Cmd_Scoreboard_SetFields(), CSQCPlayer_ModelAppearance_Apply(), CSQCProjectile_SendEntity(), DoesQ3ARemoveThisEntity(), Draw_ShowNames(), DumpStats(), EnemyHitCheck(), FindConnectedComponent(), FixPlayermodel(), GameCommand_lockteams(), GameCommand_moveplayer(), GameCommand_unlockteams(), GameRules_teams(), havocbot_ctf_teamcount(), havocbot_goalrating_item_pickable_check_players(), HUD_Main(), HUD_Mod_Race(), HUD_Radar(), HUD_Score(), IMPULSE(), Invasion_CheckWinner(), Invasion_RoundStart(), invasion_SpawnChosenMonster(), Join(), joinAllowed(), link_spawnpoint(), MapHasRightSize(), monster_changeteam(), Monster_Move(), monster_setupcolors(), Monster_Spawn(), Monster_Spawn_Setup(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NextLevel(), Player_DetermineForcedTeam(), Player_SetTeamIndexChecked(), PlayerPreThink(), ReadyRestart_force(), Say(), Scoreboard_GetName(), Scoreboard_MakeTable(), ScoreRules_generic(), SetPlayerColors(), SetTeam(), ShowTeamSelection(), shuffleteams(), Spawn_Draw(), spawnmonster(), spawnpoint_use(), SV_ChangeTeam(), SV_OnEntityPreSpawnFunction(), SV_ParseClientCommand(), TeamBalance_JoinBestTeam(), vehicle_initialize(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_reset_colors(), vehicles_showwp(), and WinningCondition_Scores().
float teleport_time |
Definition at line 176 of file progsdefs.qc.
float time |
Definition at line 16 of file progsdefs.qc.
float total_monsters |
Definition at line 37 of file progsdefs.qc.
float total_secrets |
Definition at line 36 of file progsdefs.qc.
float trace_allsolid |
Definition at line 53 of file progsdefs.qc.
vector trace_endpos |
Definition at line 56 of file progsdefs.qc.
entity trace_ent |
Definition at line 59 of file progsdefs.qc.
float trace_fraction |
Definition at line 55 of file progsdefs.qc.
float trace_inopen |
Definition at line 60 of file progsdefs.qc.
float trace_inwater |
Definition at line 61 of file progsdefs.qc.
float trace_plane_dist |
Definition at line 58 of file progsdefs.qc.
vector trace_plane_normal |
Definition at line 57 of file progsdefs.qc.
float trace_startsolid |
Definition at line 54 of file progsdefs.qc.
float TRUE = 1 |
Definition at line 229 of file progsdefs.qc.
float UPDATE_BINARY = 2 |
Definition at line 377 of file progsdefs.qc.
float UPDATE_GENERAL = 0 |
Definition at line 375 of file progsdefs.qc.
float UPDATE_STATIC = 1 |
Definition at line 376 of file progsdefs.qc.
float UPDATE_TEMP = 3 |
Definition at line 378 of file progsdefs.qc.
vector v_angle |
Definition at line 161 of file progsdefs.qc.
Referenced by _Movetype_Physics_Follow(), anticheat_physics(), bot_aim(), bot_aim_reset(), bot_aimdir(), bot_cmd_aim(), bot_cmd_aimtarget(), bot_cmd_resetaim(), bot_cmd_turn(), bot_think(), CheatImpulse(), CheckWaterJump(), CopyBody(), CSQCPlayer_Physics(), havocbot_movetogoal(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), InterpolateOrigin_Undo(), monster_makevectors(), PlayerDamage(), PlayerThink(), PM_dodging(), PM_jetpack(), PM_UpdateButtons(), PutPlayerInServer(), sandbox_ObjectSpawn(), SpectateCopy(), sys_phys_monitor(), sys_phys_simulate(), sys_phys_update(), and WarpZone_Projectile_Touch().
vector v_forward |
Definition at line 50 of file progsdefs.qc.
vector v_right |
Definition at line 50 of file progsdefs.qc.
vector v_up |
Definition at line 50 of file progsdefs.qc.
vector VEC_HULL2_MAX = '32 32 64' |
Definition at line 334 of file progsdefs.qc.
vector VEC_HULL2_MIN = '-32 -32 -24' |
Definition at line 333 of file progsdefs.qc.
vector VEC_HULL_MAX = '16 16 32' |
Definition at line 331 of file progsdefs.qc.
vector VEC_HULL_MIN = '-16 -16 -24' |
Definition at line 330 of file progsdefs.qc.
vector VEC_ORIGIN = '0 0 0' |
Definition at line 329 of file progsdefs.qc.
vector velocity |
Definition at line 113 of file progsdefs.qc.
vector view_ofs |
Definition at line 151 of file progsdefs.qc.
Referenced by _Movetype_CheckWater(), _Movetype_Physics_Follow(), bot_aim(), bot_aimdir(), bot_cmd_aimtarget(), CheatCommand(), CSQCPlayer_ApplySmoothing(), CSQCPlayer_CalcRefdef(), CSQCPlayer_SetMinsMaxs(), havocbot_ai(), havocbot_chooseenemy(), havocbot_goalrating_ast_targets(), havocbot_goalrating_kh(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_moveto(), havocbot_movetogoal(), Monster_Attack_Melee(), monster_makevectors(), Monster_Spawn(), Monster_ValidTarget(), navigation_poptouchedgoals(), navigation_shortenpath(), PlayerCorpseDamage(), PlayerDamage(), PM_ClientMovement_UpdateStatus(), PutObserverInServer(), PutPlayerInServer(), sandbox_ObjectSpawn(), SpectateCopy(), train_next(), train_wait(), and W_Model().
float waterlevel |
Definition at line 181 of file progsdefs.qc.
Referenced by _Movetype_CheckWater(), _Movetype_Physics_Walk(), CheckPlayerJump(), CreatureFrame_hotliquids(), DrownPlayer(), havocbot_ai(), havocbot_aim(), havocbot_bunnyhop(), havocbot_goalrating_enemyplayers(), havocbot_movetogoal(), IsFlying(), Monster_Move(), PlayerJump(), PM_check_hitground(), PM_dodging(), PutPlayerInServer(), sys_phys_simulate(), and sys_phys_update().
float watertype |
Definition at line 182 of file progsdefs.qc.
Referenced by _Movetype_CheckWater(), CreatureFrame_hotliquids(), DrownPlayer(), PutPlayerInServer(), and sys_phys_simulate().
float weapon |
Definition at line 139 of file progsdefs.qc.
Referenced by _StartItem(), GiveRandomWeapons(), Item_RespawnCountdown(), Monster_Dead(), Monster_Miniboss_Check(), and MUTATOR_HOOKFUNCTION().
float weaponframe |
Definition at line 141 of file progsdefs.qc.
string weaponmodel |
Definition at line 140 of file progsdefs.qc.
Referenced by PutObserverInServer().
entity world |
Definition at line 15 of file progsdefs.qc.
float yaw_speed |
Definition at line 185 of file progsdefs.qc.