45 float parm1,
parm2,
parm3,
parm4,
parm5,
parm6,
parm7,
parm8,
parm9,
parm10,
parm11,
parm12,
parm13,
parm14,
parm15,
parm16;
405 void() break_to_debugger =
#6; 426 string(
string s) precache_model = #20;
441 void(
float style,
string value) lightstyle = #35;
452 void(
string s, ...)
localcmd =
#46; // put string into local que 497 void(
vector pos,
string samp,
float vol,
float atten) ambientsound = #74;
499 string(
string s) precache_model2 = #75;
500 string(
string s) precache_sound2 = #76;
501 string(
string s) precache_file2 = #77;
void ClientConnect(entity this)
ClientConnect
void ClientKill(entity this)
void SetChangeParms(entity this)
void PlayerPostThink(entity this)
float IT_GRENADE_LAUNCHER
float MOVETYPE_BOUNCEMISSILE
void PlayerPreThink(entity this)
#define setmodel(this, m)
string(string s) precache_sound
float MOVETYPE_FLYMISSILE
vector trace_plane_normal
#define sound(e, c, s, v, a)
vector(vector v) normalize