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csprogsdefs.qh
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1 #pragma once
2 
3 #pragma noref 1
4 
5 #define true _true
6 #define false _false
7 #define TRUE _TRUE
8 #define FALSE _FALSE
9 
10 #define spawn _spawn
11 #define particleeffectnum _particleeffectnum
12 #define trailparticles __trailparticles
13 #define pointparticles __pointparticles
14 #define setmodel _setmodel
15 
16 #define STAT_FRAGLIMIT _STAT_FRAGLIMIT
17 #define STAT_TIMELIMIT _STAT_TIMELIMIT
18 #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
19 #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
20 #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
21 
22 #define drawpic drawpic_builtin
23 #define drawstring drawstring_builtin
24 #define drawcharacter drawcharacter_builtin
25 #define drawfill drawfill_builtin
26 #define drawsetcliparea drawsetcliparea_builtin
27 #define drawcolorcodedstring drawcolorcodedstring_builtin
28 #define drawcolorcodedstring2 drawcolorcodedstring2_builtin
29 #define stringwidth stringwidth_builtin
30 
31 #include "upstream/csprogsdefs.qc"
32 
33 #undef true
34 #undef false
35 #undef TRUE
36 #undef FALSE
37 
38 #undef spawn
39 #undef particleeffectnum
40 #undef trailparticles
41 #undef pointparticles
42 #undef setmodel
43 
44 #undef STAT_FRAGLIMIT
45 #undef STAT_TIMELIMIT
46 #undef STAT_MOVEVARS_TICRATE
47 #undef STAT_MOVEVARS_TIMESCALE
48 #undef STAT_MOVEVARS_GRAVITY
49 
50 #define use use1
51 .void(entity this, entity actor, entity trigger) use;
52 
53 #undef drawpic
54 #undef drawstring
55 #undef drawcharacter
56 #undef drawfill
57 #undef drawsetcliparea
58 #undef drawcolorcodedstring
59 #undef drawcolorcodedstring2
60 #undef stringwidth
61 
62 void(vector ang) _makevectors_hidden = #1;
63 vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
64 void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
65 void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
66 void(vector dir) _vectorvectors_hidden = #432;
67 vector(entity ent, float tagindex) _gettaginfo_hidden = #452;
68 
69 #pragma noref 0
entity() spawn
float radius
Definition: impulse.qh:11
void(entity this, entity actor, entity trigger) use
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define use
Definition: csprogsdefs.qh:50
int dir
Definition: impulse.qc:89