Xonotic
self.qh
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1 #pragma once
2 
3 #include "macro.qh"
4 
5 // Transition from global 'self' to local 'this'
6 
7 // Step 1: auto oldself
8 #if 1
9  #define SELFPARAM() noref const entity this = self
10 #endif
11 
12 // Step 2: const self
13 #if 1
14  #define self (RVALUE, self)
15  ALIAS("self") entity __self;
16  #define setself(s) (__self = s)
17  #define WITHSELF(value, block) WITH(entity, __self, value, (RVALUE, block))
18 #endif
19 
20 // Step 3: propagate SELFPARAM()
21 #if 1
22  #undef self
23  #define self (this, self)
24  #undef SELFPARAM
25  #define SELFPARAM() const entity this = __self
26  #define ENGINE_EVENT() const entity this = __self
27 #endif
28 
29 // Step 4: kill unstructured setself
30 #if 1
31  #undef setself
32 #endif
33 
34 // Step 5: this should work
35 #if 1
36  #undef self
37  #define self (RVALUE, this)
38 #endif
39 
40 // Step 6: remove SELFPARAM, add parameters
41 #if 1
42  #undef SELFPARAM
43 #endif
44 
45 // Step 7: remove WITHSELF, no replacement
46 #if 0
47  #undef WITHSELF
48  #define WITHSELF(value, block) block
49 #endif
50 
51 #define SELFWRAP(T, R, oldargs, args, forward) \
52  .R oldargs T; \
53  noref .R oldargs __##T = T; \
54  .R args self##T; \
55  R T##_self oldargs { ENGINE_EVENT(); return this.self##T forward; }
56 
58 #define SELFWRAP_SET(T, e, f) \
59  (_selftemp = (e), _selftemp.__##T = ((f) ? T##_self : func_null), _selftemp.self##T = (f))
60 #define SELFWRAP_GET(T, e) \
61  (RVALUE, (e).self##T)
62 #define _SELFWRAP_SET(T, e, f) \
63  ((e).__##T = (f))
64 #define _SELFWRAP_GET(T, e) \
65  (RVALUE, (e).__##T)
66 
67 SELFWRAP(think, void, (), (entity this), (this))
68 #define setthink(e, f) SELFWRAP_SET(think, e, f)
69 #define getthink(e) SELFWRAP_GET(think, e)
70 
71 #ifdef GAMEQC
72 SELFWRAP(touch, void, (), (entity this, entity toucher), (this, other))
73 #define settouch(e, f) SELFWRAP_SET(touch, e, f)
74 #define gettouch(e) SELFWRAP_GET(touch, e)
75 #endif
76 
77 #ifdef GAMEQC
78 SELFWRAP(blocked, void, (), (entity this, entity blocker), (this, other))
79 #define setblocked(e, f) SELFWRAP_SET(blocked, e, f)
80 #define getblocked(e) SELFWRAP_GET(blocked, e)
81 #endif
82 
83 SELFWRAP(predraw, void, (), (entity this), (this))
84 #define setpredraw(e, f) SELFWRAP_SET(predraw, e, f)
85 
86 #ifdef GAMEQC
87 SELFWRAP(customizeentityforclient, bool, (), (entity this, entity client), (this, other))
88 #define setcefc(e, f) SELFWRAP_SET(customizeentityforclient, e, f)
89 #define getcefc(e) SELFWRAP_GET(customizeentityforclient, e)
90 #endif
91 
92 SELFWRAP(camera_transform, vector, (vector org, vector ang), (entity this, vector org, vector ang), (this, org, ang))
93 #define setcamera_transform(e, f) SELFWRAP_SET(camera_transform, e, f)
94 
96 SELFWRAP(SendEntity, bool, (entity to, int sendflags), (entity this, entity to, int sendflags), (this, to, sendflags))
97 #define setSendEntity(e, f) SELFWRAP_SET(SendEntity, e, f)
98 #define getSendEntity(e) SELFWRAP_GET(SendEntity, e)
99 
100 #define ChangeYaw(e, ...) (__self = (e), builtin_ChangeYaw(__VA_ARGS__))
101 #define checkclient(e, ...) (__self = (e), builtin_checkclient(__VA_ARGS__))
102 #ifndef SVQC
103  #define droptofloor(e, ...) (__self = (e), builtin_droptofloor(__VA_ARGS__))
104 #endif
105 #define error(...) (__self = (NULL), builtin_error(__VA_ARGS__))
106 #define movetogoal(e, ...) (__self = (e), builtin_movetogoal(__VA_ARGS__))
107 #define walkmove(e, ...) (__self = (e), builtin_walkmove(__VA_ARGS__))
108 
109 #ifdef GAMEQC
110 void adaptor_think2use(entity this) { if (this.use) this.use(this, NULL, NULL); }
111 #endif
#define SELFWRAP(T, R, oldargs, args, forward)
Definition: self.qh:51
entity() spawn
entity to
Definition: self.qh:96
entity other
Definition: csprogsdefs.qc:14
#define NULL
Definition: post.qh:17
vector(float skel, float bonenum) _skel_get_boneabs_hidden
entity int sendflags
Definition: self.qh:96
#define use
Definition: csprogsdefs.qh:50
ALIAS("self") entity __self
noref entity _selftemp
Definition: self.qh:57