Xonotic
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#include "client.qh"
#include <common/csqcmodel_settings.qh>
#include <common/deathtypes/all.qh>
#include <common/effects/all.qh>
#include <common/effects/qc/globalsound.qh>
#include <common/ent_cs.qh>
#include <common/gamemodes/_mod.qh>
#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
#include <common/items/_mod.qh>
#include <common/items/inventory.qh>
#include <common/mapobjects/func/conveyor.qh>
#include <common/mapobjects/func/ladder.qh>
#include <common/mapobjects/subs.qh>
#include <common/mapobjects/target/spawnpoint.qh>
#include <common/mapobjects/teleporters.qh>
#include <common/mapobjects/trigger/counter.qh>
#include <common/mapobjects/trigger/secret.qh>
#include <common/mapobjects/trigger/swamp.qh>
#include <common/mapobjects/triggers.qh>
#include <common/minigames/sv_minigames.qh>
#include <common/monsters/sv_monsters.qh>
#include <common/mutators/mutator/instagib/sv_instagib.qh>
#include <common/mutators/mutator/nades/nades.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <common/net_linked.qh>
#include <common/net_notice.qh>
#include <common/notifications/all.qh>
#include <common/physics/player.qh>
#include <common/playerstats.qh>
#include <common/resources/sv_resources.qh>
#include <common/state.qh>
#include <common/stats.qh>
#include <common/vehicles/all.qh>
#include <common/vehicles/sv_vehicles.qh>
#include <common/viewloc.qh>
#include <common/weapons/_all.qh>
#include <common/weapons/weapon/vortex.qh>
#include <common/wepent.qh>
#include <lib/csqcmodel/sv_model.qh>
#include <lib/warpzone/common.qh>
#include <lib/warpzone/server.qh>
#include <server/anticheat.qh>
#include <server/antilag.qh>
#include <server/bot/api.qh>
#include <server/bot/default/cvars.qh>
#include <server/campaign.qh>
#include <server/chat.qh>
#include <server/cheats.qh>
#include <server/clientkill.qh>
#include <server/command/common.qh>
#include <server/command/vote.qh>
#include <server/compat/quake3.qh>
#include <server/damage.qh>
#include <server/gamelog.qh>
#include <server/handicap.qh>
#include <server/hook.qh>
#include <server/impulse.qh>
#include <server/intermission.qh>
#include <server/ipban.qh>
#include <server/main.qh>
#include <server/mutators/_mod.qh>
#include <server/player.qh>
#include <server/portals.qh>
#include <server/race.qh>
#include <server/scores.qh>
#include <server/scores_rules.qh>
#include <server/spawnpoints.qh>
#include <server/teamplay.qh>
#include <server/weapons/accuracy.qh>
#include <server/weapons/common.qh>
#include <server/weapons/hitplot.qh>
#include <server/weapons/selection.qh>
#include <server/weapons/tracing.qh>
#include <server/weapons/weaponsystem.qh>
#include <server/world.qh>
Go to the source code of this file.
Definition at line 1550 of file client.qc.
References min().
Referenced by RotRegen().
Definition at line 1560 of file client.qc.
References max().
Referenced by RotRegen().
Definition at line 1315 of file client.qc.
References autocvar_g_forced_respawn, ceil(), FOREACH_CLIENT, GAMETYPE_DEFAULTED_SETTING, IS_INDEPENDENT_PLAYER, IS_PLAYER, MUTATOR_CALLHOOK, respawn_countdown, respawn_flags, RESPAWN_FORCE, respawn_time, respawn_time_max, teamplay, and time.
Referenced by PlayerDamage().
Definition at line 1267 of file client.qc.
References CS(), IS_DEAD, IS_PLAYER, model, nextthink, NULL, owner, PHYS_INPUT_BUTTON_CHAT, PHYS_INPUT_BUTTON_MINIGAME, and time.
Referenced by UpdateChatBubble().
Definition at line 194 of file client.qc.
References autocvar_sv_servermodelsonly, cvar_defstring(), FallbackPlayerModel, fexists(), strzone(), and substring().
Referenced by FixPlayermodel().
ClientConnect
Definition at line 1096 of file client.qc.
References assert, autocvar_bot_vs_human, autocvar_g_campaign, autocvar_g_maxplayers_spectator_blocktime, autocvar_sv_eventlog, autocvar_sv_foginterval, autocvar_sv_teamnagger, autocvar_sv_timeout_number, AvailableTeams(), Ban_MaybeEnforceBanOnce(), blockSpectators, bot_clientconnect(), bot_relinkplayerlist(), clientstuff, CS(), entity(), etof(), FixClientCvars(), FL_CLIENT, flags, ftos(), g_initforplayer, g_weaponarena_weapons, GameLog_ProcessIP(), GameLogEcho(), getwelcomemessage(), Handicap_Initialize(), IL_EACH, IS_BOT_CLIENT, IS_CLIENT, IS_PLAYER, IS_REAL_CLIENT, move_qcphysics, MUTATOR_CALLHOOK, netaddress, netname, NULL, player_count, Player_DetermineForcedTeam(), playerid, random(), send_CSQC_teamnagger(), strcat(), stuffcmd, team, TeamBalance_CheckAllowedTeams(), TeamBalance_Destroy(), TeamBalance_GetAllowedTeams(), teamplay, time, TRANSMUTE(), WEPSET, and world.
Referenced by bot_spawn(), and Item_ItemsTime_Allow().
Definition at line 158 of file client.qc.
References clientdata, ClientData_Send(), CS(), and new_pure.
Referenced by ClientState_attach(), and PlayerState_detach().
Definition at line 165 of file client.qc.
Referenced by ClientState_attach(), and ClientState_detach().
Definition at line 129 of file client.qc.
References assert, autocvar_sv_showspectators, BIT, CountSpectators(), CS(), entity(), IS_SPEC, owner, race_completed, spectatee_status, to, WriteByte(), WriteSpectators(), and zoomstate.
Referenced by ClientData_Attach().
Definition at line 171 of file client.qc.
References CS(), entity(), FOREACH_CLIENT, IS_REAL_CLIENT, and IS_SPEC.
Referenced by race_AbandonRaceCheck(), race_SendTime(), SetSpectatee(), SetSpectatee_status(), SetZoomState(), and SpectateSet().
ClientDisconnect | ( | this | ) |
Definition at line 1210 of file client.qc.
References active_minigame, assert, autocvar_sv_eventlog, bot_relinkplayerlist(), chatbubbleentity, ClientDisconnect(), ClientState_detach(), clientstatus, CS(), CS_CVAR, FL_CLIENT, flags, ftos(), GameLogEcho(), IL_EACH, IS_CLIENT, IS_PLAYER, IS_REAL_CLIENT, IS_SPEC, killindicator, MUTATOR_CALLHOOK, netname, NULL, ONREMOVE(), origin, part_minigame(), personal, player_powerups_remove_all(), playerid, Portal_ClearAll(), ReadyCount(), RemoveGrapplingHooks(), SetSpectatee(), strcat(), strfree, Unfreeze(), vehicle, vehicles_exit(), vote_called, VoteCount(), and weaponorder_byimpulse.
Definition at line 879 of file client.qc.
References autocvar_g_balance_armor_blockpercent, autocvar_g_balance_damagepush_speedfactor, cnt, count, nextthink, and time.
Referenced by ClientInit_Spawn().
Definition at line 855 of file client.qc.
References autocvar_g_trueaim_minrange, autocvar_sv_foginterval, cnt, compressShotOrigin(), count, g_nexball_meter_period, hook_shotorigin, MSG_ONE, serverflags, world, WriteByte(), WriteCoord(), and WriteString().
Referenced by ClientInit_SendEntity(), and STATIC_INIT().
Definition at line 843 of file client.qc.
References ClientInit_misc(), msg_entity, MSG_ONE, MUTATOR_CALLHOOK, Registry_send_all(), and to.
Referenced by ClientInit_Spawn().
void ClientInit_Spawn | ( | ) |
Definition at line 894 of file client.qc.
References ClientInit_CheckUpdate(), ClientInit_SendEntity(), entity(), new_pure, and setthink.
Referenced by spawnfunc(), and STATIC_INIT().
Definition at line 101 of file client.qc.
References FOREACH_CLIENT, IS_REAL_CLIENT, and IS_SPEC.
Referenced by ClientData_Send().
Definition at line 934 of file client.qc.
References autocvar_sv_maxidle, CS(), max(), MUTATOR_CALLHOOK, parm1, and time.
Referenced by ClientState_attach(), and PlayerState_detach().
Definition at line 2597 of file client.qc.
References autocvar_g_balance_contents_damagerate, autocvar_g_balance_contents_drowndelay, autocvar_g_balance_contents_playerdamage_drowning, CH_PLAYER, CONTENT_WATER, Damage(), DMG_NOWEP, IS_DEAD, NULL, pain_finished, time, vehicle, VOICETYPE_PLAYERSOUND, VOL_BASE, waterlevel, WATERLEVEL_SUBMERGED, and watertype.
Referenced by PlayerPostThink().
Definition at line 963 of file client.qc.
References FOREACH_WORD, strlen(), and substring().
Referenced by PlayerInIDList(), and PlayerInIPList().
Definition at line 947 of file client.qc.
References autocvar_g_antilag, FixClientCvars(), MUTATOR_CALLHOOK, and stuffcmd.
Referenced by ClientConnect(), FixClientCvars(), and MapVote_Finished().
Definition at line 423 of file client.qc.
References argv(), autocvar_sv_defaultcharacter, autocvar_sv_defaultcharacterskin, autocvar_sv_defaultplayercolors, autocvar_sv_defaultplayermodel, autocvar_sv_defaultplayermodel_blue, autocvar_sv_defaultplayermodel_pink, autocvar_sv_defaultplayermodel_red, autocvar_sv_defaultplayermodel_yellow, autocvar_sv_defaultplayerskin, autocvar_sv_defaultplayerskin_blue, autocvar_sv_defaultplayerskin_pink, autocvar_sv_defaultplayerskin_red, autocvar_sv_defaultplayerskin_yellow, CheckPlayerModel(), CS(), FixPlayermodel(), floor(), M_ARGV, model_randomizer, MUTATOR_CALLHOOK, NUM_TEAM_1, NUM_TEAM_2, NUM_TEAM_3, NUM_TEAM_4, oldskin, player_getspecies(), setcolor, setplayermodel(), stof(), strcat(), strlen(), strstrofs, substring(), teamplay, tokenize_console, UpdatePlayerSounds(), and vector().
Referenced by FixPlayermodel(), PlayerThink(), PutObserverInServer(), PutPlayerInServer(), and STATIC_INIT().
Definition at line 1021 of file client.qc.
References autocvar_g_xonoticversion, autocvar_gameversion, CS(), and strcat().
Referenced by getwelcomemessage().
int GetPlayerLimit | ( | ) |
Definition at line 1990 of file client.qc.
References autocvar_g_maxplayers, g_duel, GetPlayerLimit(), M_ARGV, and MUTATOR_CALLHOOK.
Referenced by bot_fixcount(), GetPlayerLimit(), MapHasRightSize(), nJoinAllowed(), and STATIC_INIT().
Definition at line 1681 of file client.qc.
References BITSET, CS(), IS_DUCKED, movement, MUTATOR_CALLHOOK, PHYS_INPUT_BUTTON_ATCK, PHYS_INPUT_BUTTON_ATCK2, and PHYS_INPUT_BUTTON_JUMP.
Referenced by MUTATOR_HOOKFUNCTION(), and PlayerPostThink().
Definition at line 1036 of file client.qc.
References autocvar_g_jetpack, autocvar_g_mutatormsg, autocvar_hostname, autocvar_sv_motd, cache_lastmutatormsg, cache_mutatormsg, cvar(), cvar_defstring(), ftos(), g_cts, g_weapon_stay, g_weaponarena, g_weaponarena_list, g_weaponarena_random, gamemode_name, GetClientVersionMessage(), M_ARGV, MUTATOR_CALLHOOK, stof(), strcat(), strcpy, strlen(), and substring().
Referenced by ClientConnect(), and PrintWelcomeMessage().
Definition at line 1966 of file client.qc.
References autocvar_g_balance_teams, autocvar_g_campaign, campaign_bots_may_start, IS_PLAYER, netname, NULL, PutClientInServer(), team, team_selected, TeamBalance_JoinBestTeam(), teamplay, and TRANSMUTE().
Referenced by ClientCommand_join(), ObserverOrSpectatorThink(), and PlayerPreThink().
Definition at line 2108 of file client.qc.
References CS(), jointime, lockteams, MIN_SPEC_TIME, MUTATOR_CALLHOOK, nJoinAllowed(), ShowTeamSelection(), teamplay, and time.
Referenced by ClientCommand_join(), ObserverOrSpectatorThink(), and PlayerPreThink().
NET_HANDLE | ( | fpsreport | , |
bool | |||
) |
Definition at line 2818 of file client.qc.
References PlayerScore_Set().
Determines whether the player is allowed to join.
This depends on cvar g_maxplayers, if it isn't used this function always return true, otherwise it checks whether the number of currently playing players exceeds g_maxplayers.
Definition at line 2006 of file client.qc.
References autocvar_g_forced_team_otherwise, FOREACH_CLIENT, GetPlayerLimit(), INGAME, IS_PLAYER, IS_REAL_CLIENT, maxclients, min(), Player_GetForcedTeamIndex(), TEAM_FORCE_SPECTATOR, and time.
Referenced by joinAllowed(), and WinningConditionHelper().
Definition at line 2267 of file client.qc.
References CS(), CS_CVAR, FL_CLIENT, FL_JUMPRELEASED, FL_NOTARGET, flags, impulse, IS_SPEC, Join(), joinAllowed(), jointime, MIN_SPEC_TIME, MinigameImpulse(), MOVETYPE_FLY_WORLDONLY, MOVETYPE_NOCLIP, PHYS_INPUT_BUTTON_ATCK, PHYS_INPUT_BUTTON_ATCK2, PHYS_INPUT_BUTTON_JUMP, PHYS_INPUT_BUTTON_USE, PutClientInServer(), PutObserverInServer(), set_movetype(), SpectateNext(), SpectatePrev(), SpectateUpdate(), time, TRANSMUTE(), and would_spectate.
Referenced by PlayerPreThink().
Definition at line 1447 of file client.qc.
References ATTEN_NORM, CH_INFO, floor(), frametime, IS_REAL_CLIENT, sound, TC, time, and VOL_BASE.
Referenced by player_powerups(), and STATIC_INIT().
Definition at line 413 of file client.qc.
References get_model_parameters(), get_model_parameters_species, model, skin, SPECIES_HUMAN, and string_null.
Referenced by FixPlayermodel().
Definition at line 2629 of file client.qc.
References CS(), frametime, move_movetype, move_qcphysics, movetype, Movetype_Physics_NoMatchTicrate(), and MOVETYPE_QCPLAYER.
Referenced by PlayerPostThink().
Definition at line 1470 of file client.qc.
References alpha, autocvar_g_fullbrightplayers, autocvar_g_nodepthtestplayers, EF_FULLBRIGHT, EF_NODEPTHTEST, effects, g_cts, IS_DEAD, items, MF_ROCKET, modelflags, MUTATOR_CALLHOOK, MUTATOR_IS_ENABLED, netname, NULL, play_countdown(), player_powerups_remove_all(), STATUSEFFECT_REMOVE_CLEAR, STATUSEFFECT_REMOVE_NORMAL, STATUSEFFECT_REMOVE_TIMEOUT, time, vehicle, and WEPSET_SUPERWEAPONS.
Referenced by PlayerThink().
Definition at line 1457 of file client.qc.
References ATTEN_NORM, CH_INFO, CH_TRIGGER_SINGLE, IS_CLIENT, items, sound, time, and VOL_BASE.
Referenced by ClientDisconnect(), player_powerups(), PutObserverInServer(), reset_map(), and STATIC_INIT().
Definition at line 1601 of file client.qc.
References autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, autocvar_g_balance_armor_rotstable, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, autocvar_g_balance_fuel_regenstable, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, autocvar_g_balance_fuel_rotstable, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, autocvar_g_balance_health_regenstable, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, autocvar_g_balance_health_rotstable, DMG_NOWEP, frametime, GetResource(), items, M_ARGV, MUTATOR_CALLHOOK, pauseregen_finished, pauserotarmor_finished, pauserotfuel_finished, pauserothealth_finished, RES_HEALTH, RotRegen(), time, vehicle, and vehicles_exit().
Referenced by PlayerThink().
Definition at line 986 of file client.qc.
References findinlist_abbrev().
Referenced by PlayerInList().
Definition at line 977 of file client.qc.
References findinlist_abbrev(), and IS_REAL_CLIENT.
Referenced by PlayerInList().
Definition at line 995 of file client.qc.
References autocvar_sv_eventlog, boolean, entity(), etof(), GameLogEcho(), IS_REAL_CLIENT, netaddress, playerid, PlayerInIDList(), and PlayerInIPList().
Referenced by Player_DetermineForcedTeam().
Definition at line 2651 of file client.qc.
References autocvar_g_balance_armor_blockpercent, autocvar_sv_maxidle, autocvar_sv_maxidle_alsokickspectators, autocvar_sv_maxidle_minplayers, autocvar_sv_maxidle_playertospectator, autocvar_sv_maxidle_slots, autocvar_sv_maxidle_slots_countbots, ceil(), CheatFrame(), CPID_IDLING, CS(), DAMAGE_NO, death_time, dropclient_schedule(), DrownPlayer(), FOREACH_CLIENT, frametime, GetPressedKeys(), GetResource(), impulse, ImpulseCommands(), intermission_running, IS_DEAD, IS_OBSERVER, IS_PLAYER, IS_REAL_CLIENT, max(), maxclients, maxs, min(), mins, MOVETYPE_NONE, netname, NULL, Player_Physics(), PutObserverInServer(), RES_HEALTH, server_is_dedicated, set_movetype(), SND, solid, SOLID_NOT, takedamage, time, and UpdateChatBubble().
Referenced by StartFrame().
Definition at line 2402 of file client.qc.
References anticheat_prethink(), autocvar_g_balance_teams, autocvar_g_campaign, autocvar_g_maxplayers_spectator_blocktime, autocvar_g_xonoticversion, autocvar_sv_eventlog, autocvar_sv_name_maxlength, autocvar_sv_spectate, blockSpectators, bound(), campaign_bots_may_start, CH_VOICE, CS(), CS_CVAR, DAMAGE_NO, DMG_NOWEP, dropclient_schedule(), entity(), error(), FL_GODMODE, flags, frametime, frozen_by, FROZEN_TEMP_DYING, FROZEN_TEMP_REVIVING, ftos(), GameLogEcho(), GetResource(), iceblock, INGAME, intermission_running, IntermissionThink(), IS_DEAD, IS_INDEPENDENT_PLAYER, IS_OBSERVER, IS_PLAYER, IS_REAL_CLIENT, IS_SPEC, IS_VEHICLE, isInvisibleString(), Join(), joinAllowed(), jointime, last_vehiclecheck, max(), max_armorvalue, MAX_WEAPONSLOTS, MIN_SPEC_TIME, MUTATOR_CALLHOOK, netname, ObserverOrSpectatorThink(), origin, PHYS_INPUT_BUTTON_USE, PHYS_INPUT_BUTTON_ZOOM, PHYS_INPUT_BUTTON_ZOOMSCRIPT, Player_GetForcedTeamIndex(), playerid, PlayerThink(), PlayerUseKey(), PrintWelcomeMessage(), RES_HEALTH, revive_speed, SAME_TEAM, SetResourceExplicit(), SetZoomState(), spectatortime, sprint(), start_health, strcat(), strcpy, strstrofs, strzone(), substring(), taunt_soundtime, team, TEAM_FORCE_SPECTATOR, teamkill_soundtime, teamplay, textLengthUpToLength(), time, Unfreeze(), vehicle, vehicles_exit(), vercmp(), VHF_MULTISLOT, VOICETYPE_AUTOTAUNT, VOICETYPE_LASTATTACKER_ONLY, VOL_BASEVOICE, and weaponentities.
Referenced by StartFrame().
Definition at line 2121 of file client.qc.
References angles, autocvar_g_teamdamage_resetspeed, bound(), CS(), CS_CVAR, DEAD_DEAD, DEAD_DYING, DEAD_RESPAWNABLE, DEAD_RESPAWNING, deadflag, dmg_team, dualwielding_prev, fixangle, FixPlayermodel(), frametime, g_race_qualifying, intermission_running, IntermissionThink(), IS_DEAD, lastV_angle, max(), MAX_WEAPONSLOTS, MF_ROCKET, modelflags, monsters_setstatus(), personal, PHYS_INPUT_BUTTON_ATCK, PHYS_INPUT_BUTTON_ATCK2, PHYS_INPUT_BUTTON_HOOK, PHYS_INPUT_BUTTON_JUMP, PHYS_INPUT_BUTTON_USE, player_anim(), player_powerups(), player_regen(), respawn(), RESPAWN_DENY, respawn_flags, RESPAWN_FORCE, RESPAWN_SILENT, respawn_time, respawn_time_max, shootfromfixedorigin, ShowRespawnCountdown(), stuffcmd, time, TIMEOUT_ACTIVE, v_angle, vortex_charge, W_DualWielding(), W_ResetGunAlign(), W_TICSPERFRAME, W_WeaponFrame(), weaponentities, and WEP_CVAR.
Referenced by PlayerPreThink().
Definition at line 2349 of file client.qc.
References DAMAGE_NO, entity(), IS_DEAD, IS_INDEPENDENT_PLAYER, IS_PLAYER, IS_VEHICLE, MUTATOR_CALLHOOK, NULL, origin, PlayerUseKey(), SAME_TEAM, vehicle, vehicles_enter(), vehicles_exit(), VHF_MULTISLOT, vlen2, and WarpZone_FindRadius().
Referenced by IMPULSE(), PlayerPreThink(), and PlayerUseKey().
Definition at line 2776 of file client.qc.
References button0, button10, button11, button12, button13, button14, button15, button16, button2, button3, button4, button5, button6, button7, button8, button9, buttonchat, buttonuse, cursor_active, cursor_screen, cursor_trace_endpos, cursor_trace_ent, cursor_trace_start, impulse, movement, ping, ping_movementloss, ping_packetloss, and v_angle.
Referenced by IsFlying().
Definition at line 2049 of file client.qc.
References autocvar_g_campaign, Campaign_GetLevelNum(), Campaign_GetMessage(), CPID_CAMPAIGN_MESSAGE, CS(), floor(), getwelcomemessage(), IS_PLAYER, IS_SPEC, motd_actived_time, PHYS_INPUT_BUTTON_INFO, random(), and time.
Referenced by PlayerPreThink().
PutClientInServer | ( | this | ) |
Referenced by bot_spawn(), Join(), MUTATOR_HOOKFUNCTION(), ObserverOrSpectatorThink(), PutClientInServer(), reset_map(), and respawn().
Called when a client spawns in the server.
Definition at line 811 of file client.qc.
References bot_relinkplayerlist(), enemy, IS_BOT_CLIENT, IS_OBSERVER, IS_PLAYER, IS_REAL_CLIENT, msg_entity, MSG_ONE, MUTATOR_CALLHOOK, NULL, PS, PutClientInServer(), PutObserverInServer(), PutPlayerInServer(), SetSpectatee(), SVC_SETVIEW, TRANSMUTE(), WriteByte(), and WriteEntity().
putting a client as observer in the server
Definition at line 238 of file client.qc.
References accuracy_resend(), alivetime, alpha, angles, autocvar_g_balance_armor_start, autocvar_g_playerclip_collisions, AuxiliaryXhair, avelocity, bot_attack, bot_relinkplayerlist(), CHAT_NOSPECTATORS, CS(), DAMAGE_NO, damagedbycontents, damageforcescale, DEAD_NO, deadflag, death_time, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, dphitcontentsmask, drag_undraggable(), drawonlytoclient, effects, entity(), etof(), fade_time, fixangle, FixPlayermodel(), FL_CLIENT, FL_NOTARGET, flags, frags, FRAGS_SPECTATOR, func_null(), g_bot_targets, g_damagedbycontents, g_monster_targets, GetResource(), IL_REMOVE(), IS_PLAYER, IS_REAL_CLIENT, iscreature, istypefrag, items, just_joined, killcount, LOG_FATAL, MAX_AXH, MAX_WEAPONSLOTS, model, monster_attack, MOVETYPE_FLY_WORLDONLY, msg_entity, MSG_ONE, MUTATOR_CALLHOOK, nextthink, NULL, oldvelocity, origin, pain_finished, pauseregen_finished, pauserotarmor_finished, pauserothealth_finished, player_powerups_remove_all(), PlayerState_detach(), Portal_ClearAll(), punchangle, punchvector, pushltime, ready, ReadyCount(), RemoveGrapplingHooks(), RES_HEALTH, respawn_flags, respawn_time, revival_time, scale, SelectSpawnPoint(), set_movetype(), setmodel, setorigin(), SetPlayerTeam(), SetResourceExplicit(), SetSpectatee(), SetSpectatee_status(), setthink, solid, SOLID_NOT, SVC_SETVIEW, takedamage, TEAM_CHANGE_SPECTATOR, TELEPORT_SIMPLE, teleportable, time, TRANSMUTE(), Unfreeze(), UNSET_DUCKED, vec2, vehicle, vehicles_exit(), velocity, view_ofs, viewloc, vote_called, VoteCount(), warmup_stage, weaponentities, weaponmodel, WriteByte(), and WriteEntity().
Referenced by ClientKill_Now_TeamChange(), GameCommand_allspec(), GameCommand_moveplayer(), minigame_addplayer(), ObserverOrSpectatorThink(), PlayerPostThink(), PutClientInServer(), SpectateSet(), and STATIC_INIT().
Definition at line 535 of file client.qc.
References accuracy_resend(), alivetime, alpha, angles, antilag_clear(), autocvar__notarget, autocvar_g_balance_pause_armor_rot_spawn, autocvar_g_balance_pause_fuel_rot_spawn, autocvar_g_balance_pause_health_regen_spawn, autocvar_g_balance_pause_health_rot_spawn, autocvar_g_balance_superweapons_time, autocvar_g_ballistics_density_player, autocvar_g_botclip_collisions, autocvar_g_player_brightness, autocvar_g_player_damageforcescale, autocvar_g_playerclip_collisions, autocvar_g_random_start_weapons, autocvar_g_spawnshieldtime, autocvar_g_weaponswitch_debug, autocvar_spawn_debug, autocvar_sv_player_scale, autocvar_sv_q3compat_changehitbox, AuxiliaryXhair, avelocity, bot_aim_reset(), bot_attack, CH_PLAYER_SINGLE, CL_SpawnWeaponentity(), colormod, CONTENT_EMPTY, conveyor, CS(), CS_CVAR, DAMAGE_AIM, damagedbycontents, damageforcescale, DEAD_NO, deadflag, death_time, default_player_alpha, default_weapon_alpha, dmg_team, DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, dphitcontentsmask, drawonlytoclient, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, effects, entity(), fade_time, fixangle, FixPlayermodel(), FL_CLIENT, FL_NOTARGET, flags, FOREACH, frags, FRAGS_PLAYER, FRAGS_SPECTATOR, fragsfilter_cnt, func_null(), g_assault, g_bot_targets, g_conveyed, g_damagedbycontents, g_ladderents, g_monster_targets, g_race, GiveRandomWeapons(), IL_EACH, IL_PUSH(), IL_REMOVE(), impulse, ImpulseCommands(), INDEPENDENT_PLAYERS, IS_BOT_CLIENT, iscreature, items, killcount, ladder_entity, MAKE_INDEPENDENT_PLAYER, MAX_AXH, MAX_WEAPONSLOTS, model, monster_attack, MOVETYPE_WALK, MUTATOR_CALLHOOK, navigation_dynamicgoal_init(), new_pure, nextthink, NULL, oldorigin, oldvelocity, origin, pain_finished, pauseregen_finished, pauserotarmor_finished, pauserotfuel_finished, pauserothealth_finished, PHYS_INPUT_BUTTON_ATCK, PHYS_INPUT_BUTTON_ATCK2, PHYS_INPUT_BUTTON_JUMP, PlayerDamage(), PlayerHeal(), PlayerScore_Clear(), PlayerState_attach(), PS, punchangle, punchvector, pushltime, q3compat, random_start_ammo, random_start_weapons_count, RES_HEALTH, respawn_flags, respawn_time, revival_time, scale, SelectSpawnPoint(), set_movetype(), setorigin(), SetResource(), SetSpectatee_status(), setthink, solid, SOLID_SLIDEBOX, SpawnEvent_Send(), speedrunning, sprint(), start_ammo_cells, start_ammo_fuel, start_ammo_nails, start_ammo_plasma, start_ammo_rockets, start_ammo_shells, start_armorvalue, start_health, start_items, start_weapons, strcat(), string_null, SUB_UseTargets(), sv_ready_restart_after_countdown, takedamage, team, TeamBalance_JoinBestTeam(), TELEPORT_NORMAL, teleportable, time, TRANSMUTE(), Unfreeze(), UNSET_DUCKED, v_angle, vehicle, vehicles_exit(), velocity, view_ofs, viewloc, vtos(), w_getbestweapon, W_ResetGunAlign(), W_WeaponFrame(), warmup_stage, warmup_start_ammo_cells, warmup_start_ammo_fuel, warmup_start_ammo_nails, warmup_start_ammo_plasma, warmup_start_ammo_rockets, warmup_start_ammo_shells, warmup_start_armorvalue, warmup_start_health, WARMUP_START_WEAPONS, waterlevel, WATERLEVEL_NONE, watertype, weapon_load, weaponentities, WEP_FLAG_RELOADABLE, and WEPSET_SUPERWEAPONS.
Referenced by PutClientInServer().