13 this.m_client = client;
18 #define PS(this) ((this)._ps) 34 this.m_client = client;
45 #define CS(this) (this._cs) 51 #define CS_CVAR(this) (this)
ClientState CS(Client this)
void PlayerState_attach(entity this)
void ClientState_attach(entity this)
#define METHOD(cname, name, prototype)
#define CONSTRUCT(cname,...)
Purpose: common player state, usable on client and server Client: singleton representing the viewed p...
void ClientState_detach(entity this)
Purpose: common client state, usable on client and server Client: singleton representing the viewed p...
void PlayerState_detach(entity this)
#define CONSTRUCTOR(cname,...)