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all.inc File Reference
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Macros

#define A__NEVER   0
 
#define A_ALWAYS   2
 
#define A_WARMUP   1
 
#define BOLD(translatable_msg)   strcat(BOLD_OPERATOR, translatable_msg)
 
#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position)
 
#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type)
 
#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb)
 
#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type)
 
#define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre)
 
#define MURDER_FRAG   BOLD(_("^K3%sYou fragged ^BG%s"))
 
#define MURDER_FRAG2   BOLD(_("^K3%sYou scored against ^BG%s"))
 
#define MURDER_FRAG_FIRE   BOLD(_("^K3%sYou burned ^BG%s"))
 
#define MURDER_FRAG_FIRE2   BOLD(_("^K3%sYou scored against ^BG%s"))
 
#define MURDER_FRAG_FREEZE   BOLD(_("^K3%sYou froze ^BG%s"))
 
#define MURDER_FRAG_FREEZE2   BOLD(_("^K3%sYou scored against ^BG%s"))
 
#define MURDER_FRAGGED   BOLD(_("^K1%sYou were fragged by ^BG%s"))
 
#define MURDER_FRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s"))
 
#define MURDER_FRAGGED_FIRE   BOLD(_("^K1%sYou were burned by ^BG%s"))
 
#define MURDER_FRAGGED_FIRE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))
 
#define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))
 
#define MURDER_FRAGGED_FREEZE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))
 
#define MURDER_TYPEFRAG   BOLD(_("^K1%sYou typefragged ^BG%s"))
 
#define MURDER_TYPEFRAG2   BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
 
#define MURDER_TYPEFRAGGED   BOLD(_("^K1%sYou were typefragged by ^BG%s"))
 
#define MURDER_TYPEFRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
 
#define N___NEVER   0
 
#define N__ALWAYS   2
 
#define N__NORMAL   1
 
#define N_CHATCON   2
 
#define N_CONSOLE   1
 
#define N_DISABL   0
 
#define N_DISABL   0
 
#define N_DISABLE   0
 
#define N_DISABLE   0
 
#define N_ENABLE   1
 
#define N_ENABLE   1
 
#define N_GNTLOFF   1
 
#define N_VERBOSE   2
 
#define VERBOSE_MURDER(type)   strcat(MURDER_##type, "^BG%s")
 

Functions

 BOLD (_("^BGYou got the ^TC^TT^BG flag!"))
 
FLAG BOLD (_("^BGYou got your %steam^BG's flag, return it!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^BGYou have been moved into a different team\ou are now on: %s"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Die camper!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Reconsider your tactics, camper!"))) MSG_CENTER_NOTIF(DEATH_SELF_CHEAT
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You unfairly eliminated yourself!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You couldn't catch your breath!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got a little bit too crispy!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You felt a little too hot!"))) MSG_CENTER_NOTIF(DEATH_SELF_GENERIC
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You fragged yourself!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You need to be more careful!"))) MSG_CENTER_NOTIF(DEATH_SELF_LAVA
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You couldn't stand the heat!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You forgot to put the pin back in!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Tastes like chicken!"))) MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Hanging around a napalm explosion is bad!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Your Healing Nade is a bit defective"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You grew too old without taking your medicine"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You need to preserve your health"))) MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You became a shooting star!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You committed suicide!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You ended it all!"))) MSG_CENTER_NOTIF(DEATH_SELF_SWAMP
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got stuck in a swamp!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You died in an accident!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were fragged by an eWheel turret!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You had an unfortunate run in with an eWheel turret!"))) MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You had an unfortunate run in with a Walker turret!"))) MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were fragged by a Walker turret!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got caught in the blast of a Bumblebee explosion!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were caught in a Raptor cluster bomb!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got caught in the blast of a Spiderbot explosion!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got caught in the blast of a Racer explosion!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Watch your step!"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were team killed by ^BG%s"))
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were betrayed by team mate ^BG%s"))) MSG_CENTER_NOTIF(DISCONNECT_IDLING
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Stop idling!\BGDisconnecting in ^COUNT..."))
 
 MSG_CENTER_NOTIF (CTF_CAPTURESHIELD_SHIELDED, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\BGfor ^F2too many unsuccessful attempts^BG to capture.\BGMake some defensive scores before trying again."), "") MULTITEAM_CENTER(CTF_PICKUP
 
FLAG MSG_CENTER_NOTIF (CTF_PICKUP_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the flag!")), "") MSG_CENTER_NOTIF(CTF_PICKUP_RETURN
 
FLAG MSG_CENTER_NOTIF (CTF_PICKUP_RETURN_ENEMY, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the %senemy^BG's flag, return it!")), "") MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE
 
FLAG s1 s2 MSG_CENTER_NOTIF (CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE
 
 MSG_CENTER_NOTIF (DEATH_MURDER_FRAGGED_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED), VERBOSE_MURDER(FRAGGED2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_BETRAYAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were punished for attacking your team mates!")), "") MSG_CENTER_NOTIF(DEATH_SELF_CAMP
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_CUSTOM, N_ENABLE, 2, 0, "s2", CPID_Null, "0 0", BOLD(_("^K1You were %s")), "") MSG_CENTER_NOTIF(DEATH_SELF_DROWN
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_FALL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You hit the ground with a crunch!")), "") MSG_CENTER_NOTIF(DEATH_SELF_FIRE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_MONSTER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!"))) MSG_CENTER_NOTIF(DEATH_SELF_NADE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_NADE_ICE_FREEZE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got a little bit too cold!")), BOLD(_("^K1You felt a little chilly!"))) MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_NOAMMO, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed for running out of ammo...")), BOLD(_("^K1You are respawning for running out of ammo..."))) MSG_CENTER_NOTIF(DEATH_SELF_ROT
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_SLIME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You melted away in slime!")), "") MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_TEAMCHANGE, N_ENABLE, 0, 1, "death_team", CPID_Null, "0 0", BOLD(_("^BGYou are now on: %s")), "") MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_TURRET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!"))) MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_CRUSH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were crushed by a vehicle!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VOID
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_TEAMKILL_FRAG, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed team mate ^BG%s"))) MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (MOVETOSPEC_IDLING, N_ENABLE, 0, 1, "", CPID_IDLING, "1 f1", BOLD(_("^K1Stop idling!\BGMoving to spectators in ^COUNT...")), "") MSG_CENTER_NOTIF(MISSING_PLAYERS
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (INSTAGIB_FINDAMMO_FIRST, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) MSG_CENTER_NOTIF(CAMPAIGN_MESSAGE
 
 MSG_INFO_NOTIF (DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) MSG_INFO_NOTIF(DEATH_MURDER_FIRE
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points MULTIICON_INFO (MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") MSG_INFO_NOTIF(VERSION_BETA
 
FLAG s1 s2 s1 s2 MULTITEAM_CENTER (CTF_PICKUP_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG) MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL
 
string multiteam_info_sprintf (string input, string teamname)
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat (_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
 
spree_cen s1 VERBOSE_MURDER (FRAG2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE
 
spree_cen s1 VERBOSE_MURDER (FRAG)
 
spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FIRE2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE
 
spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FIRE)
 
spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FIRE2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE
 
spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FIRE)
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FREEZE)
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FREEZE2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FREEZE2)) MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FREEZE)
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAGGED2)) MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAGGED)
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAG)
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAG2)) MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE
 

Variables

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 CPID_CAMPAIGN_MESSAGE
 
 CPID_CTF_LOWPRIO
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_IDLING
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_MISSING_PLAYERS
 
spree_cen s1 CPID_Null
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 death_team
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points f2
 
spree_cen s1 frag_ping
 
spree_cen s1 spree_cen s1 frag_stats
 
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 join_key
 
 N_CONSOLE
 
 N_ENABLE
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc nade_ice
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 nade_napalm
 
spree_inf s1 s2 s3loc s2 notify_death
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc notify_fall
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_lava
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_outofammo
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 notify_telefrag
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc notify_water
 
spree_inf s1 s2 s3loc s2 s1
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points s1 s2
 
spree_inf s1 s2 s3loc spree_end
 
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc spree_lost
 

Macro Definition Documentation

◆ A__NEVER

#define A__NEVER   0

◆ A_ALWAYS

#define A_ALWAYS   2

◆ A_WARMUP

#define A_WARMUP   1

◆ BOLD

#define BOLD (   translatable_msg)    strcat(BOLD_OPERATOR, translatable_msg)

Definition at line 93 of file all.inc.

◆ MULTITEAM_ANNCE

#define MULTITEAM_ANNCE (   prefix,
  defaultvalue,
  sound,
  channel,
  volume,
  position 
)
Value:
NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
const int NUM_TEAM_2
Definition: teams.qh:19
const string STATIC_NAME_TEAM_1
Definition: teams.qh:53
const string STATIC_NAME_TEAM_3
Definition: teams.qh:55
#define NOTIF_ADD_AUTOCVAR(name, defaultvalue)
Definition: all.qh:302
const string STATIC_NAME_TEAM_2
Definition: teams.qh:54
const string STATIC_NAME_TEAM_4
Definition: teams.qh:56
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
#define sound(e, c, s, v, a)
Definition: sound.qh:52
const int NUM_TEAM_3
Definition: teams.qh:20
float volume
Definition: triggers.qh:47

Definition at line 101 of file all.inc.

◆ MULTITEAM_CENTER

#define MULTITEAM_CENTER (   prefix,
  defaultvalue,
  strnum,
  flnum,
  args,
  cpid,
  durcnt,
  normal,
  gentle,
  type 
)
Value:
NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
const int NUM_TEAM_2
Definition: teams.qh:19
#define TCR(input, type, team)
Definition: teams.qh:236
#define NOTIF_ADD_AUTOCVAR(name, defaultvalue)
Definition: all.qh:302
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
const int NUM_TEAM_3
Definition: teams.qh:20

Definition at line 515 of file all.inc.

◆ MULTITEAM_CHOICE

#define MULTITEAM_CHOICE (   prefix,
  defaultvalue,
  challow,
  chtype,
  optiona,
  optionb 
)
Value:
NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
const int NUM_TEAM_2
Definition: teams.qh:19
#define NOTIF_ADD_AUTOCVAR(name, defaultvalue)
Definition: all.qh:302
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
const int NUM_TEAM_3
Definition: teams.qh:20

◆ MULTITEAM_INFO

#define MULTITEAM_INFO (   prefix,
  defaultvalue,
  strnum,
  flnum,
  args,
  hudargs,
  icon,
  normal,
  gentle,
  type 
)
Value:
NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
const int NUM_TEAM_2
Definition: teams.qh:19
const string STATIC_NAME_TEAM_1
Definition: teams.qh:53
#define TCR(input, type, team)
Definition: teams.qh:236
const string STATIC_NAME_TEAM_3
Definition: teams.qh:55
#define NOTIF_ADD_AUTOCVAR(name, defaultvalue)
Definition: all.qh:302
const string STATIC_NAME_TEAM_2
Definition: teams.qh:54
const string STATIC_NAME_TEAM_4
Definition: teams.qh:56
const int NUM_TEAM_4
Definition: teams.qh:21
const int NUM_TEAM_1
Definition: teams.qh:18
string multiteam_info_sprintf(string input, string teamname)
Definition: all.inc:216
const int NUM_TEAM_3
Definition: teams.qh:20

Definition at line 218 of file all.inc.

◆ MULTITEAM_MULTI

#define MULTITEAM_MULTI (   prefix,
  defaultvalue,
  anncepre,
  infopre,
  centerpre 
)
Value:
MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
#define MSG_MULTI_NOTIF(name, defaultvalue, anncename, infoname, centername)
Definition: all.qh:823

◆ MURDER_FRAG

#define MURDER_FRAG   BOLD(_("^K3%sYou fragged ^BG%s"))

Definition at line 576 of file all.inc.

◆ MURDER_FRAG2

#define MURDER_FRAG2   BOLD(_("^K3%sYou scored against ^BG%s"))

Definition at line 577 of file all.inc.

◆ MURDER_FRAG_FIRE

#define MURDER_FRAG_FIRE   BOLD(_("^K3%sYou burned ^BG%s"))

◆ MURDER_FRAG_FIRE2

#define MURDER_FRAG_FIRE2   BOLD(_("^K3%sYou scored against ^BG%s"))

◆ MURDER_FRAG_FREEZE

#define MURDER_FRAG_FREEZE   BOLD(_("^K3%sYou froze ^BG%s"))

◆ MURDER_FRAG_FREEZE2

#define MURDER_FRAG_FREEZE2   BOLD(_("^K3%sYou scored against ^BG%s"))

◆ MURDER_FRAGGED

#define MURDER_FRAGGED   BOLD(_("^K1%sYou were fragged by ^BG%s"))

Definition at line 578 of file all.inc.

◆ MURDER_FRAGGED2

#define MURDER_FRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s"))

Definition at line 579 of file all.inc.

◆ MURDER_FRAGGED_FIRE

#define MURDER_FRAGGED_FIRE   BOLD(_("^K1%sYou were burned by ^BG%s"))

◆ MURDER_FRAGGED_FIRE2

#define MURDER_FRAGGED_FIRE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))

◆ MURDER_FRAGGED_FREEZE

#define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))

◆ MURDER_FRAGGED_FREEZE2

#define MURDER_FRAGGED_FREEZE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))

◆ MURDER_TYPEFRAG

#define MURDER_TYPEFRAG   BOLD(_("^K1%sYou typefragged ^BG%s"))

◆ MURDER_TYPEFRAG2

#define MURDER_TYPEFRAG2   BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))

◆ MURDER_TYPEFRAGGED

#define MURDER_TYPEFRAGGED   BOLD(_("^K1%sYou were typefragged by ^BG%s"))

◆ MURDER_TYPEFRAGGED2

#define MURDER_TYPEFRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))

◆ N___NEVER

#define N___NEVER   0

Definition at line 97 of file all.inc.

◆ N__ALWAYS

#define N__ALWAYS   2

Definition at line 99 of file all.inc.

◆ N__NORMAL

#define N__NORMAL   1

◆ N_CHATCON

#define N_CHATCON   2

Definition at line 213 of file all.inc.

◆ N_CONSOLE

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points N_CONSOLE   1

Definition at line 212 of file all.inc.

◆ N_DISABL [1/2]

#define N_DISABL   0

Definition at line 512 of file all.inc.

◆ N_DISABL [2/2]

#define N_DISABL   0

Definition at line 512 of file all.inc.

◆ N_DISABLE [1/2]

#define N_DISABLE   0

Definition at line 211 of file all.inc.

◆ N_DISABLE [2/2]

#define N_DISABLE   0

Definition at line 211 of file all.inc.

◆ N_ENABLE [1/2]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 N_ENABLE   1

Definition at line 513 of file all.inc.

◆ N_ENABLE [2/2]

#define N_ENABLE   1

Definition at line 513 of file all.inc.

◆ N_GNTLOFF

#define N_GNTLOFF   1

Definition at line 98 of file all.inc.

◆ N_VERBOSE

#define N_VERBOSE   2

◆ VERBOSE_MURDER

#define VERBOSE_MURDER (   type)    strcat(MURDER_##type, "^BG%s")

Definition at line 574 of file all.inc.

Function Documentation

◆ BOLD() [1/35]

BOLD ( _("^BGYou got the ^TC^TT^BG flag!")  )

◆ BOLD() [2/35]

FLAG BOLD ( _("^BGYou got your %steam^BG's flag, return it!")  )

◆ BOLD() [3/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^BGYou have been moved into a different team\You are now on: %s")  )

◆ BOLD() [4/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Die camper!")  )

◆ BOLD() [5/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Reconsider your tactics, camper!")  )

◆ BOLD() [6/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You unfairly eliminated yourself!")  )

◆ BOLD() [7/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You couldn't catch your breath!")  )

◆ BOLD() [8/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got a little bit too crispy!")  )

◆ BOLD() [9/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You felt a little too hot!")  )

◆ BOLD() [10/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You fragged yourself!")  )

◆ BOLD() [11/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You need to be more careful!")  )

◆ BOLD() [12/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You couldn't stand the heat!")  )

◆ BOLD() [13/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You forgot to put the pin back in!")  )

◆ BOLD() [14/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Tastes like chicken!")  )

◆ BOLD() [15/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Hanging around a napalm explosion is bad!")  )

◆ BOLD() [16/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Your Healing Nade is a bit defective")  )

◆ BOLD() [17/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You grew too old without taking your medicine")  )

◆ BOLD() [18/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You need to preserve your health")  )

◆ BOLD() [19/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You became a shooting star!")  )

◆ BOLD() [20/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You committed suicide!")  )

◆ BOLD() [21/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You ended it all!")  )

◆ BOLD() [22/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got stuck in a swamp!")  )

◆ BOLD() [23/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You died in an accident!")  )

◆ BOLD() [24/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were fragged by an eWheel turret!")  )

◆ BOLD() [25/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You had an unfortunate run in with an eWheel turret!")  )

◆ BOLD() [26/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You had an unfortunate run in with a Walker turret!")  )

◆ BOLD() [27/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were fragged by a Walker turret!")  )

◆ BOLD() [28/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got caught in the blast of a Bumblebee explosion!")  )

◆ BOLD() [29/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were caught in a Raptor cluster bomb!")  )

◆ BOLD() [30/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got caught in the blast of a Spiderbot explosion!")  )

◆ BOLD() [31/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got caught in the blast of a Racer explosion!")  )

◆ BOLD() [32/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Watch your step!")  )

◆ BOLD() [33/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were team killed by ^BG%s")  )

◆ BOLD() [34/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were betrayed by team mate ^BG%s")  )

◆ BOLD() [35/35]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Stop idling!\^BGDisconnecting in ^COUNT...")  )

◆ MSG_CENTER_NOTIF() [1/21]

MSG_CENTER_NOTIF ( CTF_CAPTURESHIELD_SHIELDED  ,
N_ENABLE  ,
,
,
""  ,
CPID_CTF_CAPSHIELD  ,
"0 0"  ,
_("^BGYou are now ^F1shielded^BG from the flag(s)\^BGfor ^F2too many unsuccessful attempts^BG to capture.\^BGMake some defensive scores before trying again.")  ,
""   
)

◆ MSG_CENTER_NOTIF() [2/21]

FLAG MSG_CENTER_NOTIF ( CTF_PICKUP_NEUTRAL  ,
N_ENABLE  ,
,
,
""  ,
CPID_CTF_LOWPRIO  ,
"0 0"  ,
BOLD(_("^BGYou got the flag!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [3/21]

FLAG MSG_CENTER_NOTIF ( CTF_PICKUP_RETURN_ENEMY  ,
N_ENABLE  ,
,
,
"s1"  ,
CPID_CTF_LOWPRIO  ,
"0 0"  ,
BOLD(_("^BGYou got the %senemy^BG's flag, return it!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [4/21]

FLAG s1 s2 MSG_CENTER_NOTIF ( CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE  ,
N_ENABLE  ,
,
,
"s1 s2 s1 ,
CPID_CTF_LOWPRIO  ,
"0 0"  ,
_("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!")  ,
""   
)

◆ MSG_CENTER_NOTIF() [5/21]

MSG_CENTER_NOTIF ( DEATH_MURDER_FRAGGED_VERBOSE  ,
N_ENABLE  ,
,
,
"spree_cen s1 frag_stats ,
CPID_Null  ,
"0 0"  ,
VERBOSE_MURDER(FRAGGED)  ,
VERBOSE_MURDER(FRAGGED2)   
)

◆ MSG_CENTER_NOTIF() [6/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_BETRAYAL  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were punished for attacking your team mates!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [7/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_CUSTOM  ,
N_ENABLE  ,
,
,
"s2"  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were %s"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [8/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_FALL  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You hit the ground with a crunch!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [9/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_MONSTER  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were killed by a monster!"))  ,
BOLD(_("^K1You need to watch out for monsters!"))   
)

◆ MSG_CENTER_NOTIF() [10/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_NADE_ICE_FREEZE  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You got a little bit too cold!"))  ,
BOLD(_("^K1You felt a little chilly!"))   
)

◆ MSG_CENTER_NOTIF() [11/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_NOAMMO  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were killed for running out of ammo..."))  ,
BOLD(_("^K1You are respawning for running out of ammo..."))   
)

◆ MSG_CENTER_NOTIF() [12/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_SLIME  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You melted away in slime!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [13/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_TEAMCHANGE  ,
N_ENABLE  ,
,
,
"death_team"  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^BGYou are now on: %s"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [14/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_TURRET  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were fragged by a turret!"))  ,
BOLD(_("^K1You had an unfortunate run in with a turret!"))   
)

◆ MSG_CENTER_NOTIF() [15/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_CRUSH  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were crushed by a vehicle!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [16/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_RAPT_DEATH  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You got caught in the blast of a Raptor explosion!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [17/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_SPID_ROCKET  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [18/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_WAKI_ROCKET  ,
N_ENABLE  ,
,
,
""  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1You couldn't find shelter from a Racer rocket!"))  ,
""   
)

◆ MSG_CENTER_NOTIF() [19/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_TEAMKILL_FRAG  ,
N_ENABLE  ,
,
,
"s1"  ,
CPID_Null  ,
"0 0"  ,
BOLD(_("^K1Traitor! You team killed ^BG%s"))  ,
BOLD(_("^K1Traitor! You betrayed team mate ^BG%s"))   
)

◆ MSG_CENTER_NOTIF() [20/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( MOVETOSPEC_IDLING  ,
N_ENABLE  ,
,
,
""  ,
CPID_IDLING  ,
"1 f1"  ,
BOLD(_("^K1Stop idling!\^BGMoving to spectators in ^COUNT..."))  ,
""   
)

◆ MSG_CENTER_NOTIF() [21/21]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( INSTAGIB_FINDAMMO_FIRST  ,
N_ENABLE  ,
,
,
""  ,
CPID_INSTAGIB_FINDAMMO  ,
"1 10"  ,
_("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!")  ,
_("^BGGet some ammo! ^F4^COUNT^BG left!")   
)

◆ MSG_INFO_NOTIF()

MSG_INFO_NOTIF ( DEATH_MURDER_BUFF  ,
N_CONSOLE  ,
,
,
"spree_inf s1 s2 f3buffname s3loc spree_end ,
"s2 s1 ,
"notify_death"  ,
_("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")  ,
_("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")   
)

◆ MULTIICON_INFO()

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points MULTIICON_INFO ( MINIGAME_INVITE  ,
N_CONSOLE  ,
,
,
"s2 minigame1_name s1 ,
"s2"  ,
"minigame1_d"  ,
"minigames/%s/icon_notif"  ,
_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)")  ,
""   
)

◆ MULTITEAM_CENTER()

FLAG s1 s2 s1 s2 MULTITEAM_CENTER ( CTF_PICKUP_TEAM_VERBOSE  ,
N_ENABLE  ,
,
,
"s1 s2 s1 ,
CPID_CTF_LOWPRIO  ,
"0 0"  ,
_("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!")  ,
""  ,
FLAG   
)

◆ multiteam_info_sprintf()

string multiteam_info_sprintf ( string  input,
string  teamname 
)

Definition at line 216 of file all.inc.

216 { return ((input != "") ? sprintf(input, teamname) : ""); }

◆ strcat()

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat ( _("Level %s: ")  ,
"^BG%s\3\  ,
_("^BGPress ^F2%s^BG to enter the game")   
)

Referenced by _dumptree_open(), _getcommandkey(), _json_parse_array(), _json_parse_float(), _json_parse_int(), _json_parse_pair(), _json_parse_string(), _MapInfo_Generate(), _MapInfo_Map_ApplyGametypeEx(), _MapInfo_Parse_Settemp(), _Sound_fixpath(), ACCUMULATE_call(), Accuracy_LoadColors(), AdditionalServerInfo_OnGet(), anticheat_display(), anticheat_register_to_playerstats(), anticheat_report_to_eventlog(), anticheat_report_to_playerstats(), AppendItemcodes(), AuditLists(), autoskill(), Ban_Enforce(), Ban_GetClientIP(), Ban_KickBanClient(), Ban_SaveBans(), Ban_View(), bd_load_level(), bd_save_controller_piece(), bd_save_level(), bd_save_piece(), BGMScript_Init(), BGMScript_InitEntity(), bot_execute_commands_once(), bot_getplace(), bot_setnameandstuff(), buf_save(), Buff::Buff ::display(), buff_Available(), BUFF_NAME(), Button_draw(), c4_move(), Campaign_GetMessage(), Campaign_Invalid(), CampaignFile_Load(), CampaignPreInit(), CampaignPreIntermission(), CampaignSaveCvar(), CategoryForEntry(), CheatCommand(), CheckBox_toString(), checkpoint_passed(), CL_ExteriorWeaponentity_Think(), ClientCommand_autoswitch(), ClientCommand_minigame(), ClientCommand_physics(), ClientCommand_sentcvar(), ClientCommand_suggestmap(), ClientCommand_tell(), ClientConnect(), ClientDisconnect(), clockedtime_tostring(), Cmd_Scoreboard_SetFields(), ColorTranslateRGB(), CommonCommand_cvar_changes(), CommonCommand_cvar_purechanges(), CommonCommand_editmob(), CommonCommand_info(), CommonCommand_ladder(), CommonCommand_lsmaps(), CommonCommand_printmaplist(), CommonCommand_rankings(), CommonCommand_records(), CommonCommand_teamstatus(), CommonCommand_time(), CommonCommand_timein(), CommonCommand_timeout(), CommonCommand_who(), cons(), cons_mid(), credits_add_line(), CSQC_Init(), CSQCPlayer_LOD_Apply(), ctf_CaptureRecord(), ctf_Initialize(), cts_EventLog(), cvar_changes_init(), CvarList_Revert_Click(), CvarList_Value_Change(), DamageText::DamageText_update(), db_dump(), db_save(), DemoList_Filter_Change(), dialog_hudpanel_main_checkbox(), dom_EventLog(), draw_cursor(), draw_teamradar_icon(), draw_UseSkinFor(), drawBackground(), DrawDomItem(), DumpStats(), end_minigame(), FindConnectedComponent(), FixPlayermodel(), fixPriorityList(), formatmessage(), fstrunzone(), GameCommand(), GameCommand_adminmsg(), GameCommand_allspec(), GameCommand_bot_cmd(), GameCommand_cointoss(), GameCommand_defer_clear_all(), GameCommand_gettaginfo(), GameCommand_moveplayer(), GameCommand_nospectators(), GameCommand_stuffto(), GameLogEcho(), Gametype::Gametype ::display(), GameType_GetIcon(), GameTypeVote_AvailabilityStatus(), GameTypeVote_ReadOption(), GameTypeVote_SendOption(), GameTypeVote_Type_FromString(), GENERIC_COMMAND(), GenericCommand(), GenericCommand_maplist(), GenericCommand_markup(), GenericCommand_rpn(), get_model_datafilename(), get_model_parameters(), get_monster_model_datafilename(), getAllHUDSkins(), GetAmmoConsumptionQ3(), GetClientErrorString_color(), GetClientVersionMessage(), GetCvars_handleFloat(), GetCvars_handleFloatOnce(), GetCvars_handleString(), getDemos_for_ext(), getHUDSkinFiles(), getladder(), GetLengthUnit(), GetPlayerScoreString(), getrankings(), GetScoreLogLabel(), getScreenshots_for_ext(), GetSpeedUnit(), GetTeamScoreString(), gettooltip(), getwelcomemessage(), getWrappedLine(), getWrappedLineLen(), GoalTouch(), HUD_Chat(), HUD_Crosshair(), HUD_Main(), HUD_Minigame_InputEvent(), HUD_MinigameMenu_ClickCreate(), HUD_MinigameMenu_ClickJoin(), HUD_Mod_Race(), HUD_mouse_over(), HUD_Panel_DrawHighlight(), HUD_Panel_DrawProgressBar(), HUD_Panel_ExportCfg(), HUD_Panel_FirstInDrawQ(), HUD_Panel_InputEvent(), HUD_Panel_LoadCvars(), HUD_Panel_SetPos(), HUD_Panel_SetPosSize(), HUD_Physics(), HUD_Quickmenu_DrawEntry(), HUD_Quickmenu_PlayerListEntries(), HUD_RaceTimer(), HUD_Radar(), HUD_Radar_InputEvent(), HUD_Score(), HUD_StrafeHUD(), HUD_Weapons(), HUDSkinList_Filter_Change(), InitializeEntitiesRun(), InputBox_draw(), InputBox_enterText(), InputBox_keyDown(), InstantAction_LoadMap(), invite_minigame(), isGametypeInFilter(), Item_Model(), Item_Sound(), json_parse(), ka_EventLog(), KeyBinder_Bind_Edit(), kh_Scores_Event(), kh_WinnerTeam(), language_filename(), ListBox_draw(), LoadMenuSkinValues(), LoadPlayerSounds(), Local_Notification_sprintf(), LocalCommand_create_scrshot_ent(), LocalCommand_handlevote(), LogDeath(), LogNB(), m_init_delayed(), M_Model(), MakeRaceString(), Map_Filename(), MapHasRightSize(), MapInfo_Get_ByName_NoFallbacks(), MapInfo_ListAllAllowedMaps(), MapInfo_ListAllowedMaps(), MapInfo_LoadMap(), MapList_Add_All(), MaplistMethod_Shuffle(), mapPriorityList(), MapVote_AddVotable(), MapVote_CheckPK3(), MapVote_CheckRules_2(), MapVote_Finished(), MapVote_InputEvent(), MapVote_ReadOption(), MapVote_SendChoice(), MapVote_SendPicture(), MapVote_Suggest(), markdown(), minigame_addplayer(), minigame_cmd_workaround(), minigame_getWrappedLine(), minigame_rmplayer(), minigame_tile_buildname(), Monster_Sound_Precache(), Monster_Sounds_Load(), Monster_Sounds_Precache(), MUTATOR_HOOKFUNCTION(), MX_Handle(), MX_Messages_(), MX_Sync(), MX_Sync_(), nmm_in_mill(), nmm_tile_build_hmill(), nmm_tile_build_vmill(), nt_GetReplacement(), Obituary(), OnlineBanList_SendBan(), OnlineBanList_SendUnban(), OnlineBanList_Think(), OnlineBanList_URI_Get_Callback(), PlayerPreThink(), PlayerScore_Add(), PlayerScore_PlayerStats(), PlayerScore_TeamStats(), pp_next_match(), prandom(), precache_playermodel(), PrecachePlayerSounds(), PreviewExists(), print_available_commands_to(), print_to(), PrintToChat(), PrintToChatAll(), PrintToChatTeam(), Process_Notif_Line(), process_time(), PutPlayerInServer(), queue_to_execute_next_frame(), QuickMenu_ActionForNumber(), QuickMenu_Open(), race_checkAndWriteName(), race_deleteTime(), race_EventLog(), race_readName(), race_readTime(), race_readUID(), race_SendAll(), race_SpeedAwardFrame(), race_writeTime(), readlevelcvars(), readplayerstartcvars(), RedirectionThink(), RestoreGame(), rewrapCampaign(), rgb_to_hexcolor(), sandbox_Database_Load(), sandbox_Database_Save(), sandbox_ObjectFunction_Touch(), sandbox_ObjectPort_Save(), Say(), Score_NicePrint_Player(), Score_NicePrint_Spectator(), Score_NicePrint_Team(), Scoreboard_AddPlayerId(), Scoreboard_Draw(), ScoreInfo_SetLabel_PlayerScore(), ScoreInfo_SetLabel_TeamScore(), ScreenshotList_Filter_Change(), ServerList_TypeSort_Click(), Shutdown(), Slider_draw(), SpawnBall(), spawnfunc(), start_minigame(), STATIC_INIT(), StrafeHUD_CenterPanel(), strftime_s(), superspec_msg(), SV_ParseClientCommand(), swapInPriorityList(), swapwords(), sys_phys_fixspeed(), TEST_Run(), textShortenToLength(), textShortenToWidth(), trigger_race_checkpoint_verify(), ttt_next_match(), turret_gibboom(), uid2name(), unescape(), ValidateMap(), Vehicles_drawHUD(), View_CheckButtonStatus(), View_DemoCamera(), View_PostProcessing(), VoteAccept(), VoteCommand(), VoteCommand_abstain(), VoteCommand_call(), VoteCommand_checkargs(), VoteCommand_checkinlist(), VoteCommand_macro_help(), VoteCommand_master(), VoteCommand_no(), VoteCommand_parse(), VoteCommand_status(), VoteCommand_stop(), VoteCommand_yes(), VoteSpam(), VoteStop(), W_FixWeaponOrder_BuildImpulseList(), W_FixWeaponOrder_BuildImpulseList_cmp(), W_HitPlotAnalysis(), W_HitPlotOpen(), W_Model(), W_Reload(), W_Sound(), waypoint_getSymmetricalAxis_cmd(), waypoint_getSymmetricalOrigin_cmd(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_loadall(), waypoint_remove_fromeditor(), waypoint_save_hardwiredlinks(), waypoint_save_links(), waypoint_saveall(), waypoint_spawn_fromeditor(), weapon_defaultspawnfunc(), WeaponStats_ready(), WinningConditionHelper(), wordwrap(), wordwrap_buffer_put(), write_recordmarker(), xencode(), XonoticCampaignList_campaignGo(), XonoticCampaignList_drawListBoxItem(), XonoticCampaignList_loadCvars(), XonoticColorpicker_draw(), XonoticColorpicker_mouseDrag(), XonoticColorpickerString_draw(), XonoticColorpickerString_loadCvars(), XonoticColorpickerString_saveCvars(), XonoticCrosshairPicker_cellDraw(), XonoticCrosshairPreview_configureXonoticCrosshairPreview(), XonoticCrosshairPreview_draw(), XonoticCvarList_updateCvarType(), XonoticHUDSkinList_drawListBoxItem(), XonoticHUDSkinList_setHUDSkin(), XonoticKeyBinder_drawListBoxItem(), XonoticKeyBinder_editUserbind(), XonoticMapInfoDialog_loadMapInfo(), XonoticMapList_drawListBoxItem(), XonoticMapList_g_maplistCacheToggle(), XonoticMapList_keyDown(), XonoticMapList_refilter(), XonoticPlayerModelSelector_loadModels(), XonoticPlayList_addToPlayList(), XonoticPlayList_removeSelectedFromPlayList(), XonoticResolutionSlider_addResolution(), XonoticResolutionSlider_loadCvars(), XonoticScreenshotList_goScreenshot(), XonoticScreenshotList_previewScreenshot(), XonoticScreenshotList_startScreenshot(), XonoticServerList_drawListBoxItem(), XonoticServerList_refreshServerList(), XonoticSoundList_getSounds(), XonoticTextBox_resizeNotify(), XonoticTextSlider_loadCvars(), XonoticTextSlider_saveCvars(), XonoticToS_OnGet(), XonoticWeaponarenaCheckBox_saveCvars(), XonoticWeaponsList_drawListBoxItem(), and XonoticWeaponsList_toString().

+ Here is the caller graph for this function:

◆ VERBOSE_MURDER() [1/14]

spree_cen s1 VERBOSE_MURDER ( FRAG2  )

◆ VERBOSE_MURDER() [2/14]

spree_cen s1 VERBOSE_MURDER ( FRAG  )

◆ VERBOSE_MURDER() [3/14]

spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FIRE2  )

◆ VERBOSE_MURDER() [4/14]

spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FIRE  )

◆ VERBOSE_MURDER() [5/14]

spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FIRE2  )

◆ VERBOSE_MURDER() [6/14]

spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FIRE  )

◆ VERBOSE_MURDER() [7/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FREEZE  )

◆ VERBOSE_MURDER() [8/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FREEZE2  )

◆ VERBOSE_MURDER() [9/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FREEZE2  )

◆ VERBOSE_MURDER() [10/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FREEZE  )

◆ VERBOSE_MURDER() [11/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAGGED2  )

◆ VERBOSE_MURDER() [12/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAGGED  )

◆ VERBOSE_MURDER() [13/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAG  )

◆ VERBOSE_MURDER() [14/14]

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAG2  )

Variable Documentation

◆ CPID_CAMPAIGN_MESSAGE

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 CPID_CAMPAIGN_MESSAGE

Definition at line 715 of file all.inc.

Referenced by PrintWelcomeMessage().

◆ CPID_CTF_LOWPRIO

FLAG s1 s2 s1 s2 s1 s2 CPID_CTF_LOWPRIO

Definition at line 555 of file all.inc.

◆ CPID_IDLING

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_IDLING

Definition at line 654 of file all.inc.

Referenced by PlayerPostThink(), and SetPlayerTeam().

◆ CPID_MISSING_PLAYERS

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_MISSING_PLAYERS

Definition at line 708 of file all.inc.

◆ CPID_Null

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_Null

◆ death_team

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 death_team

Definition at line 615 of file all.inc.

◆ f1

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1

◆ f2

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points f2

◆ frag_ping

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 frag_ping

Definition at line 583 of file all.inc.

◆ frag_stats

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 frag_stats

Definition at line 591 of file all.inc.

◆ join_key

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 join_key

Definition at line 715 of file all.inc.

◆ N_CONSOLE

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points N_CONSOLE

Definition at line 265 of file all.inc.

◆ N_ENABLE

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 N_ENABLE

Definition at line 555 of file all.inc.

◆ nade_ice

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc nade_ice

Definition at line 313 of file all.inc.

◆ nade_napalm

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc nade_napalm

Definition at line 269 of file all.inc.

◆ notify_death

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc notify_death

Definition at line 265 of file all.inc.

◆ notify_fall

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc notify_fall

Definition at line 298 of file all.inc.

◆ notify_lava

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_lava

Definition at line 301 of file all.inc.

◆ notify_outofammo

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_outofammo

Definition at line 315 of file all.inc.

◆ notify_telefrag

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 notify_telefrag

Definition at line 276 of file all.inc.

◆ notify_water

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc notify_water

Definition at line 297 of file all.inc.

◆ s1

spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 s1

◆ s2

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points s1 s2

◆ spree_end

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc spree_end

Definition at line 265 of file all.inc.

◆ spree_lost

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc spree_lost

Definition at line 297 of file all.inc.