bool autocvar_g_balance_falldamage_onlyvertical
float autocvar_g_balance_falldamage_deadminspeed
float autocvar_g_balance_contents_playerdamage_lava_burn_time
int autocvar_g_balance_contents_playerdamage_lava
float autocvar_g_balance_contents_damagerate
bool dropclient_schedule(entity this)
Schedules dropclient for a player and returns true; if dropclient is already scheduled (for that play...
float autocvar_g_balance_contents_drowndelay
float autocvar_sys_ticrate
float watersound_finished
void dedicated_print(string input)
print(), but only print if the server is not local
void remove_safely(entity e)
int autocvar_g_balance_contents_playerdamage_lava_burn
void remove_unsafely(entity e)
int autocvar_g_balance_falldamage_maxdamage
int autocvar_g_balance_contents_playerdamage_slime
float autocvar_g_balance_falldamage_minspeed
float remove_except_protected_forbidden
float autocvar_g_balance_falldamage_factor
void remove_except_protected(entity e)
int autocvar_g_balance_contents_playerdamage_drowning
int autocvar_g_balance_contents_projectiledamage
float contents_damagetime