Here is a list of all file members with links to the files they belong to:
- a -
- A__NEVER
: all.inc
- A_ALWAYS
: all.inc
- a_think()
: movenode.qc
- A_WARMUP
: all.inc
- absmax
: csprogsdefs.qc
, progsdefs.qc
- absmin
: progsdefs.qc
, csprogsdefs.qc
- acc_avg
: physics.qc
- acc_col
: weapons.qh
- acc_col_loadtime
: weapons.qh
- acc_color_levels
: weapons.qh
- acc_lev
: weapons.qh
- acc_levels
: weapons.qh
- acc_prevspeed
: physics.qc
- acc_prevtime
: physics.qc
- ACCUMULATE
: _all.inc
- ACCUMULATE_call()
: accumulate.qh
- ACCUMULATE_FUNCTION
: accumulate.qh
- accuracy
: accuracy.qh
- accuracy_add()
: accuracy.qc
, accuracy.qh
- accuracy_byte()
: accuracy.qc
- accuracy_canbegooddamage()
: accuracy.qc
, accuracy.qh
- accuracy_cnt_fired
: accuracy.qh
- accuracy_cnt_hit
: accuracy.qh
- accuracy_fired
: accuracy.qh
- accuracy_frags
: accuracy.qh
- accuracy_free()
: accuracy.qh
, state.qc
, accuracy.qc
- Accuracy_GetColor()
: weapons.qc
, weapons.qh
- accuracy_hit
: accuracy.qh
- accuracy_init()
: state.qc
, accuracy.qc
, accuracy.qh
- accuracy_isgooddamage()
: accuracy.qc
, accuracy.qh
- Accuracy_LoadColors()
: weapons.qc
, weapons.qh
- Accuracy_LoadLevels()
: weapons.qc
, weapons.qh
- accuracy_resend()
: accuracy.qc
, accuracy.qh
- accuracy_reset()
: accuracy.qc
, accuracy.qh
- accuracy_send()
: accuracy.qc
- acosh()
: mathlib.qc
, mathlib.qh
- activate_minigame()
: cl_minigames.qc
- active
: defs.qh
- ACTIVE_ACTIVE
: defs.qh
- ACTIVE_BUSY
: defs.qh
- ACTIVE_IDLE
: defs.qh
- active_minigame
: cl_minigames.qh
, sv_minigames.qh
- ACTIVE_NOT
: defs.qh
- ACTIVE_TOGGLE
: defs.qh
- ACVNN
: all.qh
- adaptor_think2use_hittype_splash()
: common.qc
, common.qh
- ADD_CHEATS
: cheats.qc
- ADD_FAILURE
: test.qh
- ADD_TO_W_LIST
: keybinder.qc
- adddynamiclight
: post.qh
- adddynamiclight2
: post.qh
- AdditionalServerInfo_OnGet()
: dialog_multiplayer_join_termsofservice.qc
, dialog_multiplayer_join_termsofservice.qh
- addPowerupItem()
: powerups.qc
, powerups.qh
- ADDVALUE_FPS
: dialog_settings_misc.qc
- ADDVALUE_MINUTES
: dialog_multiplayer_create.qc
- ADDVALUE_SPEED_KB
: dialog_settings_misc.qc
- ADDVALUE_SPEED_MB
: dialog_settings_misc.qc
- addwantedhostcachekey()
: menudefs.qc
- AddWinners()
: world.qc
- adjust_respawntime()
: items.qc
- AdjustAirAccelQW()
: player.qc
, player.qh
- AI_STATUS_ATTACKING
: bot.qh
- AI_STATUS_DANGER_AHEAD
: bot.qh
- AI_STATUS_JETPACK_FLYING
: bot.qh
- AI_STATUS_JETPACK_LANDING
: bot.qh
- AI_STATUS_OUT_JUMPPAD
: bot.qh
- AI_STATUS_OUT_WATER
: bot.qh
- AI_STATUS_ROAMING
: bot.qh
- AI_STATUS_RUNNING
: bot.qh
- AI_STATUS_STUCK
: bot.qh
- AI_STATUS_WAYPOINT_PERSONAL_GOING
: bot.qh
- AI_STATUS_WAYPOINT_PERSONAL_LINKING
: bot.qh
- AI_STATUS_WAYPOINT_PERSONAL_REACHED
: bot.qh
- aim
: post.qh
- aim_flags
: turret.qh
- aim_vec()
: p2mathlib.qc
, p2mathlib.qh
- aiment
: movetypes.qh
, progsdefs.qc
- aistatus
: bot.qh
- al_buf
: arraylist.qh
- AL_DELETE
: arraylist.qh
- AL_EACH
: arraylist.qh
- AL_gete
: arraylist.qh
- AL_getf
: arraylist.qh
- AL_gets
: arraylist.qh
- al_len
: arraylist.qh
- AL_NEW
: arraylist.qh
- AL_sete
: arraylist.qh
- AL_setf
: arraylist.qh
- AL_sets
: arraylist.qh
- alarm1time
: cl_vehicles.qh
- alarm2time
: cl_vehicles.qh
- ALIAS
: _all.inc
, self.qh
- alivetime
: client.qh
- ALL_ENTITIES
: defs.qh
- ALLMONSTERSOUNDS
: sv_monsters.qh
- allowed_timeouts
: common.qh
- allowed_to_spawn
: sv_clanarena.qh
- ALLPROPERTIES
: common.qh
- ALLPROPERTIES_COMMON
: common.qh
- allvoicesamples
: globalsound.qh
- almost_equals()
: math.qh
- almost_equals_eps()
: math.qh
- almost_in_bounds()
: math.qh
- alpha
: projectile.qc
, cl_controlpoint.qc
, cl_generator.qc
, dpextensions.qc
- ALPHA
: csqcmodel_settings.qh
- alpha
: items.qc
- alpha_max
: models.qh
- alpha_min
: models.qh
- ALPHA_MIN_VISIBLE
: main.qh
- alreadychangedlevel
: intermission.qh
- altstr_count()
: menudefs.qc
- altstr_get()
: menudefs.qc
- altstr_ins()
: menudefs.qc
- altstr_prepare()
: menudefs.qc
- altstr_set()
: menudefs.qc
- ammo
: sv_turrets.qh
- ammo_9mmAR()
: halflife.qc
- ammo_ARgrenades()
: halflife.qc
- ammo_cells
: resources.qh
, progsdefs.qc
- AMMO_COUNT
: items.qh
- ammo_flags
: turret.qh
- ammo_fuel
: resources.qh
- ammo_nails
: resources.qh
, progsdefs.qc
- ammo_none
: resources.qh
, weaponsystem.qh
- ammo_pickupevalfunc()
: items.qc
, items.qh
- ammo_plasma
: resources.qh
- ammo_rockets
: resources.qh
, progsdefs.qc
- ammo_shells
: resources.qh
, progsdefs.qc
- angc()
: math.qh
- angle_snap_f()
: p2mathlib.qc
, p2mathlib.qh
- angle_snap_vec()
: p2mathlib.qc
, p2mathlib.qh
- anglejitter
: main.qc
- anglemods()
: angle.qc
- angleofs
: angle.qc
- angleofs3()
: angle.qc
- angles
: csprogsdefs.qc
, dpextensions.qc
, progsdefs.qc
, angle.qc
- anglesjitter
: main.qc
- AnglesTransform_Apply()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_ApplyToAngles()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_ApplyToVAngles()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_CancelRoll()
: anglestransform.qc
- AnglesTransform_FromAngles()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_FromVAngles()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_Invert()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_LeftDivide()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_Multiply()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_Multiply_GetPostShift()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_Normalize()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_PrePostShift_GetPostShift()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_RightDivide()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_ToAngles()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_ToVAngles()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_TurnDirectionFR()
: anglestransform.qc
, anglestransform.qh
- AnglesTransform_TurnDirectionFU()
: anglestransform.qc
, anglestransform.qh
- anim
: menu.qh
- anim_blockend
: monster.qh
- anim_blockstart
: monster.qh
- anim_finished
: sv_monsters.qh
- anim_frame
: csqcmodel_hooks.qc
- anim_frame1time
: csqcmodel_hooks.qc
- anim_frame2
: csqcmodel_hooks.qc
- anim_frame2time
: csqcmodel_hooks.qc
- anim_implicit_state
: animdecide.qh
- anim_implicit_time
: animdecide.qh
- anim_lower_action
: animdecide.qh
- anim_lower_implicit_action
: animdecide.qh
- anim_lower_implicit_time
: animdecide.qh
- anim_lower_time
: animdecide.qh
- anim_melee1
: monster.qh
- anim_melee2
: monster.qh
- anim_melee3
: monster.qh
- anim_prev_pmove_flags
: csqcmodel_hooks.qc
- anim_saveframe
: csqcmodel_hooks.qc
- anim_saveframe1time
: csqcmodel_hooks.qc
- anim_saveframe2
: csqcmodel_hooks.qc
- anim_saveframe2time
: csqcmodel_hooks.qc
- anim_set()
: anim.qc
, anim.qh
- anim_spawn
: monster.qh
- anim_start_time
: turret.qh
- anim_state
: animdecide.qh
- anim_time
: animdecide.qh
- anim_update()
: anim.qc
, anim.qh
- anim_upper_action
: animdecide.qh
- anim_upper_implicit_action
: animdecide.qh
- anim_upper_implicit_time
: animdecide.qh
- anim_upper_time
: animdecide.qh
- ANIM_VEC
: animdecide.qc
- anim_vec()
: animdecide.qh
- anim_walk
: monster.qh
- ANIMACTION_DRAW
: animdecide.qh
- ANIMACTION_JUMP
: animdecide.qh
- ANIMACTION_MELEE
: animdecide.qh
- ANIMACTION_PAIN1
: animdecide.qh
- ANIMACTION_PAIN2
: animdecide.qh
- ANIMACTION_SHOOT
: animdecide.qh
- ANIMACTION_TAUNT
: animdecide.qh
- AnimateDomPoint()
: sv_domination.qc
, sv_domination.qh
- animdecide_getloweranim()
: animdecide.qc
- animdecide_getupperanim()
: animdecide.qc
- animdecide_load_if_needed()
: animdecide.qc
, animdecide.qh
- animdecide_modelindex
: animdecide.qh
- animdecide_setaction()
: animdecide.qc
, animdecide.qh
- animdecide_setframes()
: animdecide.qc
, animdecide.qh
- animdecide_setimplicitstate()
: animdecide.qc
, animdecide.qh
- animdecide_setstate()
: animdecide.qc
, animdecide.qh
- ANIMIMPLICITSTATE_BACKWARDS
: animdecide.qh
- ANIMIMPLICITSTATE_FORWARD
: animdecide.qh
- ANIMIMPLICITSTATE_INAIR
: animdecide.qh
- ANIMIMPLICITSTATE_JUMPRELEASED
: animdecide.qh
- ANIMIMPLICITSTATE_LEFT
: animdecide.qh
- ANIMIMPLICITSTATE_RIGHT
: animdecide.qh
- ANIMPRIO_ACTIVE
: animdecide.qc
- ANIMPRIO_CROUCH
: animdecide.qc
- ANIMPRIO_DEAD
: animdecide.qc
- ANIMPRIO_IDLE
: animdecide.qc
- ANIMSTATE_DEAD1
: animdecide.qh
- ANIMSTATE_DEAD2
: animdecide.qh
- ANIMSTATE_DUCK
: animdecide.qh
- animstate_endtime
: anim.qh
- ANIMSTATE_FOLLOW
: animdecide.qh
- animstate_framerate
: anim.qh
- ANIMSTATE_FROZEN
: animdecide.qh
- animstate_looping
: anim.qh
- animstate_numframes
: anim.qh
- animstate_override
: anim.qh
- animstate_startframe
: anim.qh
- animstate_starttime
: anim.qh
- Announcer()
: announcer.qc
, announcer.qh
- announcer_1min
: announcer.qc
- announcer_5min
: announcer.qc
- ANNOUNCER_CHECKMINUTE
: announcer.qc
- announcer_countdown
: announcer.qc
- Announcer_Countdown()
: announcer.qc
- Announcer_Gamestart()
: announcer.qc
- Announcer_Time()
: announcer.qc
- AnnouncerFilename
: all.qc
- AnnouncerOption()
: announcer.qc
, announcer.qh
- anticheat_display()
: anticheat.qc
- anticheat_div0_evade_evasion_delta
: anticheat.qc
- anticheat_div0_evade_forward_initial
: anticheat.qc
- anticheat_div0_evade_offset
: anticheat.qc
- anticheat_div0_evade_v_angle
: anticheat.qc
- anticheat_div0_strafebot_forward_prev
: anticheat.qc
- anticheat_div0_strafebot_movement_prev
: anticheat.qc
- anticheat_endframe()
: anticheat.qc
, anticheat.qh
- anticheat_fixangle()
: anticheat.qc
, anticheat.qh
- anticheat_fixangle_endtime
: anticheat.qc
- anticheat_init()
: state.qc
, anticheat.qc
, anticheat.qh
- anticheat_jointime
: anticheat.qc
- anticheat_physics()
: anticheat.qc
, anticheat.qh
- anticheat_prethink()
: anticheat.qc
, anticheat.qh
- ANTICHEAT_REGISTER_ONE
: anticheat.qc
- anticheat_register_to_playerstats()
: anticheat.qc
, anticheat.qh
- ANTICHEAT_REPORT_ONE
: anticheat.qc
- anticheat_report_to_eventlog()
: state.qc
, anticheat.qc
, anticheat.qh
- anticheat_report_to_playerstats()
: anticheat.qc
, anticheat.qh
- anticheat_spectatecopy()
: anticheat.qc
, anticheat.qh
- anticheat_speedhack_accu
: anticheat.qc
- anticheat_speedhack_lasttime
: anticheat.qc
- anticheat_speedhack_movetime
: anticheat.qc
- anticheat_speedhack_movetime_count
: anticheat.qc
- anticheat_speedhack_movetime_frac
: anticheat.qc
- anticheat_speedhack_offset
: anticheat.qc
- anticheat_startframe()
: anticheat.qc
, anticheat.qh
- ANTICHEATS
: anticheat.qc
- antilag_clear()
: antilag.qc
, antilag.qh
- antilag_debug
: antilag.qc
, antilag.qh
- antilag_find()
: antilag.qc
- antilag_getlag()
: antilag.qc
, antilag.qh
- antilag_index
: antilag.qc
- ANTILAG_LATENCY
: antilag.qh
- ANTILAG_MAX_ORIGINS
: antilag.qc
- antilag_origins
: antilag.qc
- antilag_record()
: antilag.qc
, antilag.qh
- antilag_restore()
: antilag.qc
, antilag.qh
- antilag_restore_all()
: antilag.qc
, antilag.qh
- antilag_saved_origin
: antilag.qc
- antilag_takeback()
: antilag.qc
, antilag.qh
- antilag_takeback_all()
: antilag.qc
, antilag.qh
- antilag_takebackavgvelocity()
: antilag.qc
- antilag_takebackorigin()
: antilag.qc
, antilag.qh
- antilag_takenback
: antilag.qc
- antilag_times
: antilag.qc
- antiwall_flag
: triggers.qh
- APP_NUM
: all.qh
- APP_TEAM_NUM
: all.qh
- APPEND_TIME
: counting.qh
- APPEND_TO_STRING
: util.qh
- AppendItemcodes()
: damage.qc
, damage.qh
- APPLY
: functional.qh
- applyButton
: slider.qc
- arc_heat_percent
: wepent.qh
- arecpsneighbor
: sv_onslaught.qh
- aregensneighbor
: sv_onslaught.qh
- ARG_CASE
: all.qc
- ARG_CASE_ARG_CS
: all.qc
- ARG_CASE_ARG_CS_SV
: all.qc
- ARG_CASE_ARG_CS_SV_DC
: all.qc
- ARG_CASE_ARG_CS_SV_HA
: all.qc
- ARG_CASE_ARG_DC
: all.qc
- ARG_CASE_ARG_SV
: all.qc
- ARG_CS
: all.qh
- ARG_CS_SV
: all.qh
- ARG_CS_SV_DC
: all.qh
- ARG_CS_SV_HA
: all.qh
- ARG_DC
: all.qh
- arg_slot
: all.qh
- ARG_SV
: all.qh
- argv()
: menudefs.qc
- argv_end_index
: dpextensions.qh
- argv_start_index
: dpextensions.qh
- armor_beforedamage
: hud.qh
- armor_damagetime
: hud.qh
- armorblockpercent
: main.qh
- armortype
: progsdefs.qc
- armorvalue
: progsdefs.qc
- ARRAY_INDEX
: unsafe.qh
- ArrayList
: arraylist.qh
- as_round
: sv_assault.qc
- AS_ROUND_DELAY
: sv_assault.qc
- as_round_think()
: sv_assault.qc
- ASF_ALL
: sv_superspec.qc
- ASF_FLAG_GRAB
: sv_superspec.qc
- ASF_FOLLOWKILLER
: sv_superspec.qc
- ASF_MEGA_AR
: sv_superspec.qc
- ASF_MEGA_HP
: sv_superspec.qc
- ASF_OBSERVER_ONLY
: sv_superspec.qc
- ASF_SHIELD
: sv_superspec.qc
- ASF_SHOWWHAT
: sv_superspec.qc
- ASF_SSIM
: sv_superspec.qc
- ASF_STRENGTH
: sv_superspec.qc
- asinh()
: mathlib.qc
, mathlib.qh
- assault_attacker_team
: sv_assault.qh
- assault_decreaser
: sv_assault.qh
- assault_decreaser_sprite_visible()
: sv_assault.qc
- assault_new_round()
: sv_assault.qc
- assault_objective_decrease_use()
: sv_assault.qc
- assault_objective_reset()
: sv_assault.qc
- assault_objective_use()
: sv_assault.qc
- assault_roundstart_use()
: sv_assault.qc
- assault_roundstart_use_this()
: sv_assault.qc
- assault_setenemytoobjective()
: sv_assault.qc
- assault_sprite
: sv_assault.qh
- ASSAULT_VALUE_INACTIVE
: sv_assault.qh
- assault_wall_think()
: sv_assault.qc
- assert
: log.qh
- ASSERT_EQ
: test.qh
- ASSERT_FALSE
: test.qh
- ASSERT_GE
: test.qh
- ASSERT_GT
: test.qh
- ASSERT_LE
: test.qh
- ASSERT_LESS
: log.qh
- ASSERT_LT
: test.qh
- ASSERT_NE
: test.qh
- ASSERT_NO_FATAL_FAILURE
: test.qh
- assert_once
: log.qh
- ASSERT_TRUE
: test.qh
- atanh()
: mathlib.qc
, mathlib.qh
- ATTACK_FINISHED
: weaponsystem.qh
- ATTACK_FINISHED_FOR
: weaponsystem.qh
- attack_finished_for
: weaponsystem.qh
- attack_finished_single
: weaponsystem.qh
- attack_range
: sv_monsters.qh
- atten
: triggers.qh
- ATTEN_IDLE
: sound.qh
- ATTEN_LARGE
: sound.qh
- ATTEN_LOW
: sound.qh
- ATTEN_MAX
: sound.qh
- ATTEN_MIN
: sound.qh
- ATTEN_NONE
: sound.qh
- ATTEN_NORM
: sound.qh
- ATTEN_STATIC
: sound.qh
- ATTN_IDLE
: csprogsdefs.qc
, progsdefs.qc
- ATTN_NONE
: csprogsdefs.qc
, progsdefs.qc
- ATTN_NORM
: csprogsdefs.qc
, progsdefs.qc
- ATTN_STATIC
: csprogsdefs.qc
, progsdefs.qc
- ATTRIB
: oo.qh
- ATTRIB_3
: oo.qh
- ATTRIB_4
: oo.qh
- ATTRIB_STRZONE
: oo.qh
- ATTRIBARRAY
: oo.qh
- AuditLists()
: main.qc
, main.qh
- auto_close_minigamemenu
: cl_minigames.qc
- AUTOCVAR()
: items.qc
, cvar.qh
, sv_buffs.qh
, sv_damagetext.qc
, sv_globalforces.qc
, sv_stale_move_negation.qc
, listbox.qc
, items.qc
- AUTOCVAR_5
: cvar.qh
- AUTOCVAR_6
: cvar.qh
- autocvar__campaign_index
: campaign.qh
- autocvar__campaign_name
: campaign.qh
- autocvar__campaign_testrun
: campaign.qh
- autocvar__cl_color
: csqcmodel_hooks.qh
- autocvar__cl_playermodel
: csqcmodel_hooks.qh
- autocvar__cl_playerskin
: csqcmodel_hooks.qh
- autocvar__con_chat_maximized
: chat.qh
- autocvar__endmatch
: world.qh
- autocvar__hud_configure
: hud_config.qh
- autocvar__hud_panel_strafehud_demo
: strafehud.qh
- autocvar__hud_panelorder
: hud.qh
- autocvar__hud_showbinds_reload
: main.qh
- autocvar__independent_players
: client.qh
- autocvar__menu_alpha
: hud.qh
- autocvar__movetype_debug
: movetypes.qc
- autocvar__notarget
: client.qh
- autocvar__sv_init
: world.qh
- autocvar__teams_available
: cl_ctf.qc
- autocvar__termsofservice_accepted
: dialog_termsofservice.qh
- autocvar__togglezoom
: view.qh
- autocvar__urllib_nextslot
: urllib.qc
- autocvar__vehicles_shownchasemessage
: cl_vehicles.qh
- autocvar_accuracy_color_levels
: weapons.qh
- autocvar_bgmvolume
: bgmscript.qh
- autocvar_bot_ai_aimskill_blendrate
: cvars.qh
- autocvar_bot_ai_aimskill_firetolerance
: cvars.qh
- autocvar_bot_ai_aimskill_firetolerance_distdegrees
: cvars.qh
- autocvar_bot_ai_aimskill_firetolerance_maxdegrees
: cvars.qh
- autocvar_bot_ai_aimskill_firetolerance_mindegrees
: cvars.qh
- autocvar_bot_ai_aimskill_fixedrate
: cvars.qh
- autocvar_bot_ai_aimskill_mouse
: cvars.qh
- autocvar_bot_ai_aimskill_offset
: cvars.qh
- autocvar_bot_ai_aimskill_order_filter_1st
: cvars.qh
- autocvar_bot_ai_aimskill_order_filter_2nd
: cvars.qh
- autocvar_bot_ai_aimskill_order_filter_3th
: cvars.qh
- autocvar_bot_ai_aimskill_order_filter_4th
: cvars.qh
- autocvar_bot_ai_aimskill_order_filter_5th
: cvars.qh
- autocvar_bot_ai_aimskill_order_mix_1st
: cvars.qh
- autocvar_bot_ai_aimskill_order_mix_2nd
: cvars.qh
- autocvar_bot_ai_aimskill_order_mix_3th
: cvars.qh
- autocvar_bot_ai_aimskill_order_mix_4th
: cvars.qh
- autocvar_bot_ai_aimskill_order_mix_5th
: cvars.qh
- autocvar_bot_ai_aimskill_think
: cvars.qh
- autocvar_bot_ai_bunnyhop_dir_deviation_max
: cvars.qh
- autocvar_bot_ai_bunnyhop_downward_pitch_max
: cvars.qh
- autocvar_bot_ai_bunnyhop_skilloffset
: cvars.qh
- autocvar_bot_ai_bunnyhop_turn_angle_max
: cvars.qh
- autocvar_bot_ai_bunnyhop_turn_angle_min
: cvars.qh
- autocvar_bot_ai_bunnyhop_turn_angle_reduction
: cvars.qh
- autocvar_bot_ai_chooseweaponinterval
: cvars.qh
- autocvar_bot_ai_custom_weapon_priority_close
: cvars.qh
- autocvar_bot_ai_custom_weapon_priority_distances
: cvars.qh
- autocvar_bot_ai_custom_weapon_priority_far
: cvars.qh
- autocvar_bot_ai_custom_weapon_priority_mid
: cvars.qh
- autocvar_bot_ai_dangerdetectioninterval
: cvars.qh
- autocvar_bot_ai_dangerdetectionupdates
: cvars.qh
- autocvar_bot_ai_enemydetectioninterval
: cvars.qh
- autocvar_bot_ai_enemydetectioninterval_stickingtoenemy
: cvars.qh
- autocvar_bot_ai_enemydetectionradius
: cvars.qh
- autocvar_bot_ai_friends_aware_pickup_radius
: cvars.qh
- autocvar_bot_ai_ignoregoal_timeout
: cvars.qh
- autocvar_bot_ai_keyboard_distance
: cvars.qh
- autocvar_bot_ai_keyboard_threshold
: cvars.qh
- autocvar_bot_ai_navigation_jetpack
: cvars.qh
- autocvar_bot_ai_navigation_jetpack_mindistance
: cvars.qh
- autocvar_bot_ai_strategyinterval
: cvars.qh
- autocvar_bot_ai_strategyinterval_movingtarget
: cvars.qh
- autocvar_bot_ai_thinkinterval
: cvars.qh
- autocvar_bot_ai_timeitems
: cvars.qh
- autocvar_bot_ai_timeitems_minrespawndelay
: cvars.qh
- autocvar_bot_ai_weapon_combo
: cvars.qh
- autocvar_bot_ai_weapon_combo_threshold
: cvars.qh
- autocvar_bot_config_file
: cvars.qh
- autocvar_bot_debug_goalstack
: cvars.qh
- autocvar_bot_debug_tracewalk
: cvars.qh
- autocvar_bot_god
: cvars.qh
- autocvar_bot_ignore_bots
: cvars.qh
- autocvar_bot_join_empty
: cvars.qh
- autocvar_bot_navigation_ignoreplayers
: cvars.qh
- autocvar_bot_nofire
: cvars.qh
- autocvar_bot_number
: cvars.qh
- autocvar_bot_prefix
: cvars.qh
- autocvar_bot_suffix
: cvars.qh
- autocvar_bot_typefrag
: cvars.qh
- autocvar_bot_usemodelnames
: cvars.qh
- autocvar_bot_vs_human
: cvars.qh
- autocvar_bot_wander_enable
: cvars.qh
- autocvar_camera_chase_smoothly
: view.qh
- autocvar_camera_enable
: view.qh
- autocvar_camera_forward_follows
: view.qh
- autocvar_camera_free
: view.qh
- autocvar_camera_look_attenuation
: view.qh
- autocvar_camera_look_player
: view.qh
- autocvar_camera_mouse_threshold
: view.qh
- autocvar_camera_reset
: view.qh
- autocvar_camera_speed_attenuation
: view.qh
- autocvar_camera_speed_chase
: view.qh
- autocvar_camera_speed_free
: view.qh
- autocvar_camera_speed_roll
: view.qh
- autocvar_captureleadlimit_override
: sv_ctf.qh
- autocvar_capturelimit_override
: sv_ctf.qh
- autocvar_chase_active
: view.qh
- autocvar_chase_back
: cl_player.qc
- autocvar_chase_front
: view.qh
- autocvar_chase_overhead
: cl_player.qc
- autocvar_chase_pitchangle
: cl_player.qc
- autocvar_chase_up
: cl_player.qc
- autocvar_cl_allow_uid2name
: vote.qh
- autocvar_cl_animate_items
: items.qh
- autocvar_cl_announcer
: announcer.qh
- autocvar_cl_announcer_antispam
: announcer.qh
- autocvar_cl_announcer_maptime
: announcer.qh
- autocvar_cl_autodemo_delete
: cl_race.qh
- autocvar_cl_autodemo_delete_keeprecords
: cl_race.qh
- autocvar_cl_bob
: cl_player.qc
- autocvar_cl_bob2
: cl_player.qc
- autocvar_cl_bob2cycle
: cl_player.qc
- autocvar_cl_bob2smooth
: cl_player.qc
- autocvar_cl_bob_limit
: cl_player.qc
- autocvar_cl_bob_limit_heightcheck
: cl_player.qc
- autocvar_cl_bob_velocity_limit
: cl_player.qc
- autocvar_cl_bobcycle
: cl_player.qc
- autocvar_cl_bobfall
: cl_player.qc
- autocvar_cl_bobfallcycle
: cl_player.qc
- autocvar_cl_bobfallminspeed
: cl_player.qc
- autocvar_cl_bobmodel
: view.qc
- autocvar_cl_bobmodel_side
: view.qc
- autocvar_cl_bobmodel_speed
: view.qc
- autocvar_cl_bobmodel_up
: view.qc
- autocvar_cl_bobup
: cl_player.qc
- autocvar_cl_db_saveasdump
: main.qh
- autocvar_cl_deathglow
: csqcmodel_hooks.qh
- autocvar_cl_deathglow_min
: csqcmodel_hooks.qh
- autocvar_cl_deathscoreboard
: scoreboard.qh
- autocvar_cl_eventchase_death
: view.qh
- autocvar_cl_eventchase_distance
: view.qh
- autocvar_cl_eventchase_frozen
: view.qh
- autocvar_cl_eventchase_maxs
: view.qh
- autocvar_cl_eventchase_mins
: view.qh
- autocvar_cl_eventchase_nexball
: cl_nexball.qc
- autocvar_cl_eventchase_spectated_change
: view.qh
- autocvar_cl_eventchase_spectated_change_time
: view.qh
- autocvar_cl_eventchase_speed
: view.qh
- autocvar_cl_eventchase_vehicle
: view.qh
- autocvar_cl_eventchase_vehicle_distance
: view.qh
- autocvar_cl_eventchase_vehicle_viewoffset
: view.qh
- autocvar_cl_eventchase_viewoffset
: view.qh
- autocvar_cl_followmodel
: view.qc
- autocvar_cl_followmodel_highpass
: view.qc
- autocvar_cl_followmodel_limit
: view.qc
- autocvar_cl_followmodel_lowpass
: view.qc
- autocvar_cl_followmodel_speed
: view.qc
- autocvar_cl_followmodel_velocity_absolute
: view.qc
- autocvar_cl_followmodel_velocity_lowpass
: view.qc
- autocvar_cl_forcemyplayercolors
: csqcmodel_hooks.qh
- autocvar_cl_forcemyplayermodel
: csqcmodel_hooks.qh
- autocvar_cl_forcemyplayerskin
: csqcmodel_hooks.qh
- autocvar_cl_forceplayercolors
: csqcmodel_hooks.qh
- autocvar_cl_forceplayermodels
: csqcmodel_hooks.qh
- autocvar_cl_forceuniqueplayercolors
: csqcmodel_hooks.qh
- autocvar_cl_gentle_damage
: view.qh
- autocvar_cl_ghost_items
: items.qh
- autocvar_cl_ghost_items_color
: items.qh
- autocvar_cl_ghost_items_vehicle
: items.qc
- autocvar_cl_hitsound
: view.qh
- autocvar_cl_hitsound_antispam_time
: view.qh
- autocvar_cl_hitsound_max_pitch
: view.qh
- autocvar_cl_hitsound_min_pitch
: view.qh
- autocvar_cl_hitsound_nom_damage
: view.qh
- autocvar_cl_items_nofade
: items.qh
- autocvar_cl_jetpack_attenuation
: csqcmodel_hooks.qh
- autocvar_cl_leanmodel
: view.qc
- autocvar_cl_leanmodel_highpass
: view.qc
- autocvar_cl_leanmodel_highpass1
: view.qc
- autocvar_cl_leanmodel_limit
: view.qc
- autocvar_cl_leanmodel_lowpass
: view.qc
- autocvar_cl_leanmodel_speed
: view.qc
- autocvar_cl_lerpanim_maxdelta_framegroups
: cl_model.qc
- autocvar_cl_lerpexcess
: interpolate.qh
- autocvar_cl_lockview
: view.qh
- autocvar_cl_loddistance1
: csqcmodel_hooks.qh
- autocvar_cl_loddistance2
: csqcmodel_hooks.qh
- autocvar_cl_modeldetailreduction
: csqcmodel_hooks.qh
- autocvar_cl_movement
: cl_player.qh
- autocvar_cl_movement_errorcompensation
: cl_player.qc
- autocvar_cl_movement_intermissionrunning
: cl_player.qc
- autocvar_cl_nade_timer
: view.qh
- autocvar_cl_nolerp
: cl_model.qc
- autocvar_cl_orthoview
: view.qh
- autocvar_cl_orthoview_nofog
: view.qh
- autocvar_cl_playerdetailreduction
: csqcmodel_hooks.qh
- autocvar_cl_projectiles_sloppy
: projectile.qh
- autocvar_cl_race_cptimes_onlyself
: main.qh
- autocvar_cl_race_cptimes_showself
: main.qh
- autocvar_cl_readpicture_force
: mapvoting.qh
- autocvar_cl_respawn_ghosts_keepcolors
: csqcmodel_hooks.qh
- autocvar_cl_reticle
: crosshair.qh
- autocvar_cl_reticle_normal_alpha
: crosshair.qh
- autocvar_cl_reticle_stretch
: crosshair.qh
- autocvar_cl_reticle_weapon
: crosshair.qh
- autocvar_cl_reticle_weapon_alpha
: crosshair.qh
- autocvar_cl_rollangle
: cl_player.qc
- autocvar_cl_rollkillspeed
: client.qc
- autocvar_cl_rollspeed
: cl_player.qc
- autocvar_cl_showspectators
: infomessages.qh
- autocvar_cl_simple_items
: items.qh
- autocvar_cl_simpleitems_postfix
: items.qh
- autocvar_cl_smoothviewheight
: cl_player.qc
- autocvar_cl_spawn_event_particles
: main.qh
- autocvar_cl_spawn_event_sound
: main.qh
- autocvar_cl_spawn_point_dist_max
: main.qh
- autocvar_cl_spawn_point_particles
: main.qh
- autocvar_cl_spawnzoom
: view.qh
- autocvar_cl_spawnzoom_factor
: view.qh
- autocvar_cl_spawnzoom_speed
: view.qh
- autocvar_cl_stairsmoothspeed
: cl_player.qc
- autocvar_cl_stripcolorcodes
: view.qh
- autocvar_cl_unpress_attack_on_weapon_switch
: main.qh
- autocvar_cl_unpress_zoom_on_death
: main.qh
- autocvar_cl_unpress_zoom_on_spawn
: main.qh
- autocvar_cl_unpress_zoom_on_weapon_switch
: main.qh
- autocvar_cl_useenginerefdef
: cl_player.qc
- autocvar_cl_vehicles_alarm
: cl_vehicles.qh
- autocvar_cl_vehicles_crosshair_colorize
: cl_vehicles.qh
- autocvar_cl_vehicles_crosshair_size
: cl_vehicles.qh
- autocvar_cl_vehicles_hud_tactical
: cl_vehicles.qh
- autocvar_cl_vehicles_hudscale
: cl_vehicles.qh
- autocvar_cl_vehicles_notify_time
: cl_vehicles.qh
- autocvar_cl_velocityzoom_enabled
: view.qh
- autocvar_cl_velocityzoom_factor
: view.qh
- autocvar_cl_velocityzoom_speed
: view.qh
- autocvar_cl_velocityzoom_time
: view.qh
- autocvar_cl_velocityzoom_type
: view.qh
- autocvar_cl_viewmodel_alpha
: view.qc
- autocvar_cl_viewmodel_scale
: view.qc
- autocvar_cl_warpzone_usetrace
: common.qc
- autocvar_cl_weapon_stay_alpha
: items.qh
- autocvar_cl_weapon_stay_color
: items.qh
- autocvar_cl_weaponpriority
: weapons.qh
- autocvar_cl_zoomfactor
: view.qh
- autocvar_cl_zoomsensitivity
: view.qh
- autocvar_cl_zoomspeed
: view.qh
- autocvar_con_chat
: chat.qh
- autocvar_con_chatrect
: chat.qh
- autocvar_con_chatsize
: chat.qh
- autocvar_con_chatwidth
: chat.qh
- autocvar_con_notify
: chat.qh
- autocvar_con_notifysize
: chat.qh
- autocvar_crosshair
: crosshair.qh
- autocvar_crosshair_2d
: crosshair.qh
- autocvar_crosshair_alpha
: crosshair.qh
- autocvar_crosshair_chase
: crosshair.qh
- autocvar_crosshair_chase_playeralpha
: crosshair.qh
- autocvar_crosshair_color
: crosshair.qh
- autocvar_crosshair_color_special
: crosshair.qh
- autocvar_crosshair_color_special_rainbow_brightness
: crosshair.qh
- autocvar_crosshair_color_special_rainbow_delay
: crosshair.qh
- autocvar_crosshair_dot
: crosshair.qh
- autocvar_crosshair_dot_alpha
: crosshair.qh
- autocvar_crosshair_dot_color
: crosshair.qh
- autocvar_crosshair_dot_color_custom
: crosshair.qh
- autocvar_crosshair_dot_size
: crosshair.qh
- autocvar_crosshair_effect_scalefade
: crosshair.qh
- autocvar_crosshair_effect_time
: crosshair.qh
- autocvar_crosshair_enabled
: crosshair.qh
- autocvar_crosshair_hitindication
: crosshair.qh
- autocvar_crosshair_hitindication_color
: crosshair.qh
- autocvar_crosshair_hitindication_per_weapon_color
: crosshair.qh
- autocvar_crosshair_hitindication_speed
: crosshair.qh
- autocvar_crosshair_hittest
: crosshair.qh
- autocvar_crosshair_hittest_blur_teammate
: crosshair.qh
- autocvar_crosshair_hittest_blur_wall
: crosshair.qh
- autocvar_crosshair_hittest_showimpact
: crosshair.qh
- autocvar_crosshair_per_weapon
: crosshair.qh
- autocvar_crosshair_pickup
: crosshair.qh
- autocvar_crosshair_pickup_speed
: crosshair.qh
- autocvar_crosshair_ring
: crosshair.qh
- autocvar_crosshair_ring_arc
: crosshair.qh
- autocvar_crosshair_ring_arc_cold_alpha
: crosshair.qh
- autocvar_crosshair_ring_arc_hot_alpha
: crosshair.qh
- autocvar_crosshair_ring_arc_hot_color
: crosshair.qh
- autocvar_crosshair_ring_hagar
: crosshair.qh
- autocvar_crosshair_ring_hagar_alpha
: crosshair.qh
- autocvar_crosshair_ring_inner
: crosshair.qh
- autocvar_crosshair_ring_minelayer
: crosshair.qh
- autocvar_crosshair_ring_minelayer_alpha
: crosshair.qh
- autocvar_crosshair_ring_reload
: crosshair.qh
- autocvar_crosshair_ring_reload_alpha
: crosshair.qh
- autocvar_crosshair_ring_reload_size
: crosshair.qh
- autocvar_crosshair_ring_size
: crosshair.qh
- autocvar_crosshair_ring_vortex
: crosshair.qh
- autocvar_crosshair_ring_vortex_alpha
: crosshair.qh
- autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate
: crosshair.qh
- autocvar_crosshair_ring_vortex_currentcharge_scale
: crosshair.qh
- autocvar_crosshair_ring_vortex_inner_alpha
: crosshair.qh
- autocvar_crosshair_ring_vortex_inner_color_blue
: crosshair.qh
- autocvar_crosshair_ring_vortex_inner_color_green
: crosshair.qh
- autocvar_crosshair_ring_vortex_inner_color_red
: crosshair.qh
- autocvar_crosshair_size
: crosshair.qh
- autocvar_developer
: log.qh
- autocvar_developer_csqcentities
: main.qh
- autocvar_fov
: view.qh
- autocvar_g_allow_checkpoints
: race.qh
- autocvar_g_antilag
: antilag.qh
- autocvar_g_antilag_nudge
: antilag.qh
- autocvar_g_balance_armor_blockpercent
: damage.qh
- autocvar_g_balance_armor_limit
: sv_resources.qh
- autocvar_g_balance_armor_regen
: sv_resources.qh
- autocvar_g_balance_armor_regenlinear
: sv_resources.qh
- autocvar_g_balance_armor_regenstable
: sv_resources.qh
- autocvar_g_balance_armor_rot
: sv_resources.qh
- autocvar_g_balance_armor_rotlinear
: sv_resources.qh
- autocvar_g_balance_armor_rotstable
: sv_resources.qh
- autocvar_g_balance_armor_start
: client.qh
- autocvar_g_balance_cloaked_alpha
: sv_cloaked.qc
- autocvar_g_balance_contents_damagerate
: main.qh
- autocvar_g_balance_contents_drowndelay
: main.qh
- autocvar_g_balance_contents_playerdamage_drowning
: main.qh
- autocvar_g_balance_contents_playerdamage_lava
: main.qh
- autocvar_g_balance_contents_playerdamage_lava_burn
: main.qh
- autocvar_g_balance_contents_playerdamage_lava_burn_time
: main.qh
- autocvar_g_balance_contents_playerdamage_slime
: main.qh
- autocvar_g_balance_contents_projectiledamage
: main.qh
- autocvar_g_balance_damagepush_speedfactor
: damage.qh
- autocvar_g_balance_falldamage_deadminspeed
: main.qh
- autocvar_g_balance_falldamage_factor
: main.qh
- autocvar_g_balance_falldamage_maxdamage
: main.qh
- autocvar_g_balance_falldamage_minspeed
: main.qh
- autocvar_g_balance_falldamage_onlyvertical
: main.qh
- autocvar_g_balance_firetransfer_damage
: damage.qh
- autocvar_g_balance_firetransfer_time
: damage.qh
- autocvar_g_balance_fuel_limit
: sv_resources.qh
- autocvar_g_balance_fuel_regen
: sv_resources.qh
- autocvar_g_balance_fuel_regenlinear
: sv_resources.qh
- autocvar_g_balance_fuel_regenstable
: sv_resources.qh
- autocvar_g_balance_fuel_rot
: sv_resources.qh
- autocvar_g_balance_fuel_rotlinear
: sv_resources.qh
- autocvar_g_balance_fuel_rotstable
: sv_resources.qh
- autocvar_g_balance_grapplehook_airfriction
: hook.qh
- autocvar_g_balance_grapplehook_crouchslide
: hook.qh
- autocvar_g_balance_grapplehook_damagedbycontents
: hook.qh
- autocvar_g_balance_grapplehook_force_rubber
: hook.qh
- autocvar_g_balance_grapplehook_force_rubber_overstretch
: hook.qh
- autocvar_g_balance_grapplehook_gravity
: hook.qh
- autocvar_g_balance_grapplehook_health
: hook.qh
- autocvar_g_balance_grapplehook_length_min
: hook.qh
- autocvar_g_balance_grapplehook_nade_time
: hook.qh
- autocvar_g_balance_grapplehook_pull_frozen
: hook.qh
- autocvar_g_balance_grapplehook_refire
: hook.qh
- autocvar_g_balance_grapplehook_speed_fly
: hook.qh
- autocvar_g_balance_grapplehook_speed_pull
: hook.qh
- autocvar_g_balance_grapplehook_stretch
: hook.qh
- autocvar_g_balance_health_limit
: sv_resources.qh
- autocvar_g_balance_health_regen
: sv_resources.qh
- autocvar_g_balance_health_regenlinear
: sv_resources.qh
- autocvar_g_balance_health_regenstable
: sv_resources.qh
- autocvar_g_balance_health_rot
: sv_resources.qh
- autocvar_g_balance_health_rotlinear
: sv_resources.qh
- autocvar_g_balance_health_rotstable
: sv_resources.qh
- autocvar_g_balance_keyhunt_damageforcescale
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_collect
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_damage_return
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_return
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_round
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_tracking
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_dropvelocity
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_maxdist
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_protecttime
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_return_when_unreachable
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_capture
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_carrierfrag
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_collect
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_destroyed
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_destroyed_ownfactor
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_push
: sv_keyhunt.qc
- autocvar_g_balance_keyhunt_throwvelocity
: sv_keyhunt.qc
- autocvar_g_balance_kill_antispam
: clientkill.qh
- autocvar_g_balance_kill_delay
: clientkill.qh
- autocvar_g_balance_nexball_primary_animtime
: sv_nexball.qc
- autocvar_g_balance_nexball_primary_refire
: sv_nexball.qc
- autocvar_g_balance_nexball_primary_speed
: sv_nexball.qc
- autocvar_g_balance_nexball_secondary_animtime
: sv_nexball.qc
- autocvar_g_balance_nexball_secondary_force
: sv_nexball.qc
- autocvar_g_balance_nexball_secondary_lifetime
: sv_nexball.qc
- autocvar_g_balance_nexball_secondary_refire
: sv_nexball.qc
- autocvar_g_balance_nexball_secondary_speed
: sv_nexball.qc
- autocvar_g_balance_nix_ammo_cells
: sv_nix.qc
- autocvar_g_balance_nix_ammo_fuel
: sv_nix.qc
- autocvar_g_balance_nix_ammo_nails
: sv_nix.qc
- autocvar_g_balance_nix_ammo_plasma
: sv_nix.qc
- autocvar_g_balance_nix_ammo_rockets
: sv_nix.qc
- autocvar_g_balance_nix_ammo_shells
: sv_nix.qc
- autocvar_g_balance_nix_ammoincr_cells
: sv_nix.qc
- autocvar_g_balance_nix_ammoincr_fuel
: sv_nix.qc
- autocvar_g_balance_nix_ammoincr_nails
: sv_nix.qc
- autocvar_g_balance_nix_ammoincr_plasma
: sv_nix.qc
- autocvar_g_balance_nix_ammoincr_rockets
: sv_nix.qc
- autocvar_g_balance_nix_ammoincr_shells
: sv_nix.qc
- autocvar_g_balance_nix_incrtime
: sv_nix.qc
- autocvar_g_balance_nix_roundtime
: sv_nix.qc
- autocvar_g_balance_pause_armor_rot
: sv_resources.qh
- autocvar_g_balance_pause_armor_rot_spawn
: client.qh
- autocvar_g_balance_pause_fuel_regen
: sv_resources.qh
- autocvar_g_balance_pause_fuel_rot
: sv_resources.qh
- autocvar_g_balance_pause_fuel_rot_spawn
: client.qh
- autocvar_g_balance_pause_health_regen
: sv_resources.qh
- autocvar_g_balance_pause_health_regen_spawn
: client.qh
- autocvar_g_balance_pause_health_rot
: sv_resources.qh
- autocvar_g_balance_pause_health_rot_spawn
: client.qh
- autocvar_g_balance_portal_health
: portals.qh
- autocvar_g_balance_portal_lifetime
: portals.qh
- autocvar_g_balance_selfdamagepercent
: damage.qh
- autocvar_g_balance_superweapons_time
: items.qh
- autocvar_g_balance_teams
: teamplay.qh
- autocvar_g_balance_teams_prevent_imbalance
: teamplay.qh
- autocvar_g_ballistics_density_corpse
: tracing.qh
- autocvar_g_ballistics_density_player
: tracing.qh
- autocvar_g_ballistics_mindistance
: tracing.qh
- autocvar_g_ballistics_penetrate_clips
: tracing.qh
- autocvar_g_ballistics_solidpenetration_exponent
: tracing.qh
- autocvar_g_ban_default_bantime
: banning.qh
- autocvar_g_ban_default_masksize
: banning.qh
- autocvar_g_ban_sync_interval
: banning.qh
- autocvar_g_ban_sync_timeout
: banning.qh
- autocvar_g_ban_sync_trusted_servers
: banning.qh
- autocvar_g_ban_sync_trusted_servers_verify
: banning.qh
- autocvar_g_ban_sync_uri
: banning.qh
- autocvar_g_ban_telluser
: banning.qh
- autocvar_g_banned_list
: banning.qh
- autocvar_g_banned_list_idmode
: banning.qh
- autocvar_g_botclip_collisions
: client.qh
- autocvar_g_breakablehook
: sv_breakablehook.qc
- autocvar_g_breakablehook_owner
: sv_breakablehook.qc
- autocvar_g_buffs_bash_force
: sv_buffs.qh
- autocvar_g_buffs_bash_force_self
: sv_buffs.qh
- autocvar_g_buffs_cooldown_activate
: sv_buffs.qh
- autocvar_g_buffs_cooldown_respawn
: sv_buffs.qh
- autocvar_g_buffs_disability_rate
: sv_buffs.qh
- autocvar_g_buffs_disability_slowtime
: sv_buffs.qh
- autocvar_g_buffs_disability_speed
: sv_buffs.qh
- autocvar_g_buffs_disability_weaponspeed
: sv_buffs.qh
- autocvar_g_buffs_drop
: sv_buffs.qh
- autocvar_g_buffs_effects
: sv_buffs.qh
- autocvar_g_buffs_inferno_burntime_factor
: sv_buffs.qh
- autocvar_g_buffs_inferno_burntime_min_time
: sv_buffs.qh
- autocvar_g_buffs_inferno_burntime_target_damage
: sv_buffs.qh
- autocvar_g_buffs_inferno_burntime_target_time
: sv_buffs.qh
- autocvar_g_buffs_inferno_damagemultiplier
: sv_buffs.qh
- autocvar_g_buffs_jump_height
: sv_buffs.qh
- autocvar_g_buffs_luck_chance
: sv_buffs.qh
- autocvar_g_buffs_luck_damagemultiplier
: sv_buffs.qh
- autocvar_g_buffs_magnet_range_buff
: sv_buffs.qh
- autocvar_g_buffs_magnet_range_item
: sv_buffs.qh
- autocvar_g_buffs_medic_max
: sv_buffs.qh
- autocvar_g_buffs_medic_regen
: sv_buffs.qh
- autocvar_g_buffs_medic_rot
: sv_buffs.qh
- autocvar_g_buffs_medic_survive_chance
: sv_buffs.qh
- autocvar_g_buffs_medic_survive_health
: sv_buffs.qh
- autocvar_g_buffs_pickup_anyway
: sv_buffs.qh
- autocvar_g_buffs_pickup_delay
: sv_buffs.qh
- autocvar_g_buffs_random_lifetime
: sv_buffs.qh
- autocvar_g_buffs_random_location
: sv_buffs.qh
- autocvar_g_buffs_random_location_attempts
: sv_buffs.qh
- autocvar_g_buffs_randomize
: sv_buffs.qh
- autocvar_g_buffs_randomize_teamplay
: sv_buffs.qh
- autocvar_g_buffs_replace_powerups
: sv_buffs.qh
- autocvar_g_buffs_resistance_blockpercent
: sv_buffs.qh
- autocvar_g_buffs_spawn_count
: sv_buffs.qh
- autocvar_g_buffs_swapper_range
: sv_buffs.qh
- autocvar_g_buffs_vampire_damage_steal
: sv_buffs.qh
- autocvar_g_buffs_vengeance_damage_multiplier
: sv_buffs.qh
- autocvar_g_buffs_waypoint_distance
: sv_buffs.qh
- autocvar_g_ca_damage2score
: sv_clanarena.qc
- autocvar_g_ca_point_leadlimit
: sv_clanarena.qh
- autocvar_g_ca_point_limit
: sv_clanarena.qh
- autocvar_g_ca_round_timelimit
: sv_clanarena.qh
- autocvar_g_ca_spectate_enemies
: sv_clanarena.qc
- autocvar_g_ca_start_ammo_cells
: sv_clanarena.qc
- autocvar_g_ca_start_ammo_fuel
: sv_clanarena.qc
- autocvar_g_ca_start_ammo_nails
: sv_clanarena.qc
- autocvar_g_ca_start_ammo_plasma
: sv_clanarena.qc
- autocvar_g_ca_start_ammo_rockets
: sv_clanarena.qc
- autocvar_g_ca_start_ammo_shells
: sv_clanarena.qc
- autocvar_g_ca_start_armor
: sv_clanarena.qc
- autocvar_g_ca_start_health
: sv_clanarena.qc
- autocvar_g_ca_team_spawns
: sv_clanarena.qh
- autocvar_g_ca_teams_override
: sv_clanarena.qh
- autocvar_g_ca_warmup
: sv_clanarena.qh
- autocvar_g_ca_weaponarena
: sv_clanarena.qh
- autocvar_g_campaign
: campaign.qh
- autocvar_g_campaign_forceteam
: campaign.qh
- autocvar_g_campaign_skill
: campaign.qh
- autocvar_g_campcheck
: sv_campcheck.qc
- autocvar_g_campcheck_damage
: sv_campcheck.qc
- autocvar_g_campcheck_distance
: sv_campcheck.qc
- autocvar_g_campcheck_interval
: sv_campcheck.qc
- autocvar_g_campcheck_typecheck
: sv_campcheck.qc
- autocvar_g_changeteam_banned
: teamplay.qh
- autocvar_g_chat_flood_burst
: chat.qh
- autocvar_g_chat_flood_burst_team
: chat.qh
- autocvar_g_chat_flood_burst_tell
: chat.qh
- autocvar_g_chat_flood_lmax
: chat.qh
- autocvar_g_chat_flood_lmax_team
: chat.qh
- autocvar_g_chat_flood_lmax_tell
: chat.qh
- autocvar_g_chat_flood_notify_flooder
: chat.qh
- autocvar_g_chat_flood_spl
: chat.qh
- autocvar_g_chat_flood_spl_team
: chat.qh
- autocvar_g_chat_flood_spl_tell
: chat.qh
- autocvar_g_chat_nospectators
: chat.qh
- autocvar_g_chat_teamcolors
: chat.qh
- autocvar_g_chat_tellprivacy
: chat.qh
- autocvar_g_ctf_allow_monster_touch
: sv_ctf.qc
- autocvar_g_ctf_allow_vehicle_carry
: sv_ctf.qc
- autocvar_g_ctf_allow_vehicle_touch
: sv_ctf.qc
- autocvar_g_ctf_drop_velocity_side
: sv_ctf.qc
- autocvar_g_ctf_drop_velocity_up
: sv_ctf.qc
- autocvar_g_ctf_dropped_capture_delay
: sv_ctf.qc
- autocvar_g_ctf_dropped_capture_radius
: sv_ctf.qc
- autocvar_g_ctf_dynamiclights
: sv_ctf.qc
- autocvar_g_ctf_flag_collect_delay
: sv_ctf.qc
- autocvar_g_ctf_flag_damageforcescale
: sv_ctf.qc
- autocvar_g_ctf_flag_dropped_floatinwater
: sv_ctf.qc
- autocvar_g_ctf_flag_dropped_waypoint
: sv_ctf.qc
- autocvar_g_ctf_flag_glowtrails
: sv_ctf.qc
- autocvar_g_ctf_flag_health
: sv_ctf.qc
- autocvar_g_ctf_flag_return
: sv_ctf.qc
- autocvar_g_ctf_flag_return_carried_radius
: sv_ctf.qc
- autocvar_g_ctf_flag_return_carrying
: sv_ctf.qc
- autocvar_g_ctf_flag_return_damage
: sv_ctf.qc
- autocvar_g_ctf_flag_return_damage_delay
: sv_ctf.qc
- autocvar_g_ctf_flag_return_dropped
: sv_ctf.qc
- autocvar_g_ctf_flag_return_time
: sv_ctf.qc
- autocvar_g_ctf_flag_return_when_unreachable
: sv_ctf.qc
- autocvar_g_ctf_flag_waypoint
: sv_ctf.qc
- autocvar_g_ctf_flag_waypoint_maxdistance
: sv_ctf.qc
- autocvar_g_ctf_flagcarrier_auto_helpme_damage
: sv_ctf.qc
- autocvar_g_ctf_flagcarrier_auto_helpme_time
: sv_ctf.qc
- autocvar_g_ctf_flagcarrier_damagefactor
: sv_ctf.qc
- autocvar_g_ctf_flagcarrier_forcefactor
: sv_ctf.qc
- autocvar_g_ctf_flagcarrier_selfdamagefactor
: sv_ctf.qc
- autocvar_g_ctf_flagcarrier_selfforcefactor
: sv_ctf.qc
- autocvar_g_ctf_fullbrightflags
: sv_ctf.qc
- autocvar_g_ctf_ignore_frags
: sv_ctf.qc
- autocvar_g_ctf_oneflag_reverse
: sv_ctf.qc
- autocvar_g_ctf_pass
: sv_ctf.qc
- autocvar_g_ctf_pass_arc
: sv_ctf.qc
- autocvar_g_ctf_pass_arc_max
: sv_ctf.qc
- autocvar_g_ctf_pass_directional_max
: sv_ctf.qc
- autocvar_g_ctf_pass_directional_min
: sv_ctf.qc
- autocvar_g_ctf_pass_radius
: sv_ctf.qc
- autocvar_g_ctf_pass_request
: sv_ctf.qc
- autocvar_g_ctf_pass_timelimit
: sv_ctf.qc
- autocvar_g_ctf_pass_turnrate
: sv_ctf.qc
- autocvar_g_ctf_pass_velocity
: sv_ctf.qc
- autocvar_g_ctf_pass_wait
: sv_ctf.qc
- autocvar_g_ctf_portalteleport
: sv_ctf.qc
- autocvar_g_ctf_reverse
: sv_ctf.qc
- autocvar_g_ctf_score_capture
: sv_ctf.qc
- autocvar_g_ctf_score_capture_assist
: sv_ctf.qc
- autocvar_g_ctf_score_ignore_fields
: sv_ctf.qc
- autocvar_g_ctf_score_kill
: sv_ctf.qc
- autocvar_g_ctf_score_penalty_drop
: sv_ctf.qc
- autocvar_g_ctf_score_penalty_returned
: sv_ctf.qc
- autocvar_g_ctf_score_pickup_base
: sv_ctf.qc
- autocvar_g_ctf_score_pickup_dropped_early
: sv_ctf.qc
- autocvar_g_ctf_score_pickup_dropped_late
: sv_ctf.qc
- autocvar_g_ctf_score_return
: sv_ctf.qc
- autocvar_g_ctf_shield_force
: sv_ctf.qc
- autocvar_g_ctf_shield_max_ratio
: sv_ctf.qc
- autocvar_g_ctf_shield_min_negscore
: sv_ctf.qc
- autocvar_g_ctf_stalemate
: sv_ctf.qc
- autocvar_g_ctf_stalemate_endcondition
: sv_ctf.qc
- autocvar_g_ctf_stalemate_time
: sv_ctf.qc
- autocvar_g_ctf_throw
: sv_ctf.qc
- autocvar_g_ctf_throw_angle_max
: sv_ctf.qc
- autocvar_g_ctf_throw_angle_min
: sv_ctf.qc
- autocvar_g_ctf_throw_punish_count
: sv_ctf.qc
- autocvar_g_ctf_throw_punish_delay
: sv_ctf.qc
- autocvar_g_ctf_throw_punish_time
: sv_ctf.qc
- autocvar_g_ctf_throw_strengthmultiplier
: sv_ctf.qc
- autocvar_g_ctf_throw_velocity_forward
: sv_ctf.qc
- autocvar_g_ctf_throw_velocity_up
: sv_ctf.qc
- autocvar_g_cts_finish_kill_delay
: sv_cts.qc
- autocvar_g_cts_removeprojectiles
: sv_cts.qc
- autocvar_g_cts_selfdamage
: sv_cts.qc
- autocvar_g_cts_send_rankings_cnt
: race.qh
- autocvar_g_debug_bot_commands
: cvars.qh
- autocvar_g_debug_defaultsounds
: globalsound.qc
- autocvar_g_domination_default_teams
: sv_domination.qc
- autocvar_g_domination_disable_frags
: sv_domination.qc
- autocvar_g_domination_point_amt
: sv_domination.qc
- autocvar_g_domination_point_fullbright
: sv_domination.qc
- autocvar_g_domination_point_leadlimit
: sv_domination.qh
- autocvar_g_domination_point_limit
: sv_domination.qh
- autocvar_g_domination_point_rate
: sv_domination.qc
- autocvar_g_domination_round_timelimit
: sv_domination.qc
- autocvar_g_domination_roundbased
: sv_domination.qh
- autocvar_g_domination_roundbased_point_limit
: sv_domination.qh
- autocvar_g_domination_teams_override
: sv_domination.qc
- autocvar_g_domination_warmup
: sv_domination.qc
- autocvar_g_duel_with_powerups
: sv_duel.qh
- autocvar_g_dynamic_handicap
: sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_exponent
: sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_max
: sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_min
: sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_scale
: sv_dynamic_handicap.qc
- autocvar_g_forced_respawn
: client.qh
- autocvar_g_forced_team_blue
: teamplay.qc
- autocvar_g_forced_team_otherwise
: teamplay.qh
- autocvar_g_forced_team_pink
: teamplay.qc
- autocvar_g_forced_team_red
: teamplay.qc
- autocvar_g_forced_team_yellow
: teamplay.qc
- autocvar_g_freezetag_frozen_maxtime
: sv_freezetag.qc
- autocvar_g_freezetag_point_leadlimit
: sv_freezetag.qh
- autocvar_g_freezetag_point_limit
: sv_freezetag.qh
- autocvar_g_freezetag_revive_auto
: sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_progress
: sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_reducible
: sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_reducible_forcefactor
: sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_reducible_maxforce
: sv_freezetag.qh
- autocvar_g_freezetag_revive_clearspeed
: sv_freezetag.qc
- autocvar_g_freezetag_revive_extra_size
: sv_freezetag.qh
- autocvar_g_freezetag_revive_nade
: sv_freezetag.qh
- autocvar_g_freezetag_revive_nade_health
: sv_freezetag.qh
- autocvar_g_freezetag_revive_spawnshield
: sv_freezetag.qh
- autocvar_g_freezetag_revive_speed
: sv_freezetag.qh
- autocvar_g_freezetag_revive_speed_t2s
: sv_freezetag.qh
- autocvar_g_freezetag_revive_time_to_score
: sv_freezetag.qh
- autocvar_g_freezetag_round_timelimit
: sv_freezetag.qc
- autocvar_g_freezetag_team_spawns
: sv_freezetag.qh
- autocvar_g_freezetag_teams_override
: sv_freezetag.qc
- autocvar_g_freezetag_warmup
: sv_freezetag.qc
- autocvar_g_freezetag_weaponarena
: sv_freezetag.qh
- autocvar_g_friendlyfire
: damage.qh
- autocvar_g_friendlyfire_virtual
: damage.qh
- autocvar_g_friendlyfire_virtual_force
: damage.qh
- autocvar_g_frozen_damage_trigger
: damage.qh
- autocvar_g_frozen_force
: damage.qh
- autocvar_g_frozen_revive_falldamage
: damage.qh
- autocvar_g_frozen_revive_falldamage_health
: damage.qh
- autocvar_g_ft_start_ammo_cells
: sv_freezetag.qc
- autocvar_g_ft_start_ammo_fuel
: sv_freezetag.qc
- autocvar_g_ft_start_ammo_nails
: sv_freezetag.qc
- autocvar_g_ft_start_ammo_plasma
: sv_freezetag.qc
- autocvar_g_ft_start_ammo_rockets
: sv_freezetag.qc
- autocvar_g_ft_start_ammo_shells
: sv_freezetag.qc
- autocvar_g_ft_start_armor
: sv_freezetag.qc
- autocvar_g_ft_start_health
: sv_freezetag.qc
- autocvar_g_full_getstatus_responses
: scores.qh
- autocvar_g_fullbrightitems
: items.qh
- autocvar_g_fullbrightplayers
: client.qh
- autocvar_g_grab_range
: cheats.qh
- autocvar_g_grappling_hook_tarzan
: hook.qc
- autocvar_g_hitplots
: hitplot.qh
- autocvar_g_hitplots_individuals
: hitplot.qh
- autocvar_g_instagib
: sv_instagib.qh
- autocvar_g_instagib_ammo_convert_bullets
: sv_instagib.qc
- autocvar_g_instagib_ammo_convert_cells
: sv_instagib.qc
- autocvar_g_instagib_ammo_convert_rockets
: sv_instagib.qc
- autocvar_g_instagib_ammo_convert_shells
: sv_instagib.qc
- autocvar_g_instagib_blaster_keepdamage
: sv_instagib.qc
- autocvar_g_instagib_blaster_keepforce
: sv_instagib.qc
- autocvar_g_instagib_damagedbycontents
: sv_instagib.qc
- autocvar_g_instagib_extralives
: sv_instagib.qh
- autocvar_g_instagib_friendlypush
: sv_instagib.qc
- autocvar_g_instagib_invisibility_time
: sv_instagib.qh
- autocvar_g_instagib_mirrordamage
: sv_instagib.qc
- autocvar_g_instagib_speed_time
: sv_instagib.qh
- autocvar_g_invasion_monster_count
: sv_invasion.qc
- autocvar_g_invasion_point_limit
: sv_invasion.qh
- autocvar_g_invasion_round_timelimit
: sv_invasion.qc
- autocvar_g_invasion_spawn_delay
: sv_invasion.qc
- autocvar_g_invasion_spawnpoint_spawn_delay
: sv_invasion.qc
- autocvar_g_invasion_team_spawns
: sv_invasion.qh
- autocvar_g_invasion_teams
: sv_invasion.qh
- autocvar_g_invasion_type
: sv_invasion.qh
- autocvar_g_invasion_warmup
: sv_invasion.qc
- autocvar_g_invasion_zombies_only
: sv_invasion.qc
- autocvar_g_invincible_projectiles
: sv_invincibleproj.qc
- autocvar_g_items_dropped_lifetime
: items.qh
- autocvar_g_items_maxdist
: items.qh
- autocvar_g_items_mindist
: items.qh
- autocvar_g_jetpack
: world.qh
- autocvar_g_keepaway_ballcarrier_damage
: sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_effects
: sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_force
: sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_highspeed
: sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_selfdamage
: sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_selfforce
: sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_damage
: sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_force
: sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_selfdamage
: sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_selfforce
: sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_warn
: sv_keepaway.qc
- autocvar_g_keepaway_score_bckill
: sv_keepaway.qc
- autocvar_g_keepaway_score_killac
: sv_keepaway.qc
- autocvar_g_keepaway_score_timeinterval
: sv_keepaway.qc
- autocvar_g_keepaway_score_timepoints
: sv_keepaway.qc
- autocvar_g_keepawayball_damageforcescale
: sv_keepaway.qc
- autocvar_g_keepawayball_effects
: sv_keepaway.qc
- autocvar_g_keepawayball_respawntime
: sv_keepaway.qc
- autocvar_g_keepawayball_trail_color
: sv_keepaway.qc
- autocvar_g_keyhunt_point_leadlimit
: sv_keyhunt.qh
- autocvar_g_keyhunt_point_limit
: sv_keyhunt.qh
- autocvar_g_keyhunt_team_spawns
: sv_keyhunt.qh
- autocvar_g_keyhunt_teams_override
: sv_keyhunt.qc
- autocvar_g_kick_teamkiller_lower_limit
: sv_kick_teamkiller.qc
- autocvar_g_kick_teamkiller_rate
: sv_kick_teamkiller.qc
- autocvar_g_lms_extra_lives
: sv_lms.qc
- autocvar_g_lms_items
: sv_lms.qc
- autocvar_g_lms_join_anytime
: sv_lms.qc
- autocvar_g_lms_last_join
: sv_lms.qc
- autocvar_g_lms_lives_override
: sv_lms.qh
- autocvar_g_lms_regenerate
: sv_lms.qc
- autocvar_g_lms_rot
: sv_lms.qc
- autocvar_g_lms_weaponarena
: sv_lms.qh
- autocvar_g_mapinfo_ignore_warnings
: mapinfo.qc
- autocvar_g_maplist
: mapvoting.qh
- autocvar_g_maplist_check_waypoints
: mapvoting.qh
- autocvar_g_maplist_ignore_sizes
: mapvoting.qh
- autocvar_g_maplist_index
: mapvoting.qh
- autocvar_g_maplist_mostrecent
: mapvoting.qh
- autocvar_g_maplist_mostrecent_count
: mapvoting.qh
- autocvar_g_maplist_selectrandom
: mapvoting.qh
- autocvar_g_maplist_shuffle
: mapvoting.qh
- autocvar_g_maplist_sizes_count_bots
: mapvoting.qh
- autocvar_g_maplist_sizes_count_maxplayers
: mapvoting.qh
- autocvar_g_maplist_votable
: mapvoting.qh
- autocvar_g_maplist_votable_abstain
: mapvoting.qh
- autocvar_g_maplist_votable_keeptwotime
: mapvoting.qh
- autocvar_g_maplist_votable_nodetail
: mapvoting.qh
- autocvar_g_maplist_votable_screenshot_dir
: mapvoting.qh
- autocvar_g_maplist_votable_suggestions
: mapvoting.qh
- autocvar_g_maplist_votable_suggestions_override_mostrecent
: mapvoting.qh
- autocvar_g_maplist_votable_timeout
: mapvoting.qh
- autocvar_g_max_info_autoscreenshot
: cheats.qh
- autocvar_g_maxplayers
: client.qh
- autocvar_g_maxplayers_spectator_blocktime
: client.qh
- autocvar_g_maxpushtime
: damage.qh
- autocvar_g_melee_only
: sv_melee_only.qc
- autocvar_g_midair
: sv_midair.qc
- autocvar_g_midair_shieldtime
: sv_midair.qc
- autocvar_g_mirrordamage
: damage.qh
- autocvar_g_mirrordamage_onlyweapons
: damage.qh
- autocvar_g_mirrordamage_virtual
: damage.qh
- autocvar_g_monsters
: sv_monsters.qh
- autocvar_g_monsters_armor_blockpercent
: sv_monsters.qh
- autocvar_g_monsters_attack_range
: sv_monsters.qh
- autocvar_g_monsters_damageforcescale
: sv_monsters.qh
- autocvar_g_monsters_drop_time
: sv_monsters.qh
- autocvar_g_monsters_edit
: sv_monsters.qh
- autocvar_g_monsters_healthbars
: sv_monsters.qh
- autocvar_g_monsters_lineofsight
: sv_monsters.qh
- autocvar_g_monsters_max
: sv_monsters.qh
- autocvar_g_monsters_max_perplayer
: sv_monsters.qh
- autocvar_g_monsters_miniboss_chance
: sv_monsters.qh
- autocvar_g_monsters_miniboss_healthboost
: sv_monsters.qh
- autocvar_g_monsters_owners
: sv_monsters.qh
- autocvar_g_monsters_quake_resize
: sv_monsters.qh
- autocvar_g_monsters_respawn
: sv_monsters.qh
- autocvar_g_monsters_respawn_delay
: sv_monsters.qh
- autocvar_g_monsters_score_kill
: sv_monsters.qh
- autocvar_g_monsters_score_spawned
: sv_monsters.qh
- autocvar_g_monsters_sounds
: sv_monsters.qh
- autocvar_g_monsters_spawnshieldtime
: sv_monsters.qh
- autocvar_g_monsters_target_infront
: sv_monsters.qh
- autocvar_g_monsters_target_infront_range
: sv_monsters.qh
- autocvar_g_monsters_target_range
: sv_monsters.qh
- autocvar_g_monsters_teams
: sv_monsters.qh
- autocvar_g_monsters_think_delay
: sv_monsters.qh
- autocvar_g_monsters_typefrag
: sv_monsters.qh
- autocvar_g_mutatormsg
: client.qh
- autocvar_g_new_toys_autoreplace
: sv_new_toys.qc
- autocvar_g_new_toys_use_pickupsound
: sv_new_toys.qc
- autocvar_g_nexball_basketball_bouncefactor
: sv_nexball.qc
- autocvar_g_nexball_basketball_bouncestop
: sv_nexball.qc
- autocvar_g_nexball_basketball_carrier_highspeed
: sv_nexball.qc
- autocvar_g_nexball_basketball_delay_hold
: sv_nexball.qh
- autocvar_g_nexball_basketball_delay_hold_forteam
: sv_nexball.qh
- autocvar_g_nexball_basketball_effects_default
: sv_nexball.qh
- autocvar_g_nexball_basketball_jumppad
: sv_nexball.qc
- autocvar_g_nexball_basketball_meter
: sv_nexball.qc
- autocvar_g_nexball_basketball_meter_maxpower
: sv_nexball.qc
- autocvar_g_nexball_basketball_meter_minpower
: sv_nexball.qc
- autocvar_g_nexball_basketball_teamsteal
: sv_nexball.qh
- autocvar_g_nexball_delay_collect
: sv_nexball.qc
- autocvar_g_nexball_delay_goal
: sv_nexball.qc
- autocvar_g_nexball_delay_idle
: sv_nexball.qh
- autocvar_g_nexball_delay_start
: sv_nexball.qc
- autocvar_g_nexball_football_boost_forward
: sv_nexball.qh
- autocvar_g_nexball_football_boost_up
: sv_nexball.qh
- autocvar_g_nexball_football_bouncefactor
: sv_nexball.qc
- autocvar_g_nexball_football_bouncestop
: sv_nexball.qc
- autocvar_g_nexball_football_jumppad
: sv_nexball.qc
- autocvar_g_nexball_football_physics
: sv_nexball.qh
- autocvar_g_nexball_goalleadlimit
: sv_nexball.qc
- autocvar_g_nexball_goallimit
: sv_nexball.qc
- autocvar_g_nexball_meter_period
: sv_nexball.qh
- autocvar_g_nexball_playerclip_collisions
: sv_nexball.qc
- autocvar_g_nexball_radar_showallplayers
: sv_nexball.qc
- autocvar_g_nexball_safepass_holdtime
: sv_nexball.qc
- autocvar_g_nexball_safepass_maxdist
: sv_nexball.qc
- autocvar_g_nexball_safepass_turnrate
: sv_nexball.qc
- autocvar_g_nexball_sound_bounce
: sv_nexball.qc
- autocvar_g_nexball_tackling
: sv_nexball.qc
- autocvar_g_nexball_trail_color
: sv_nexball.qc
- autocvar_g_nexball_viewmodel_offset
: sv_nexball.qc
- autocvar_g_nexball_viewmodel_scale
: sv_nexball.qc
- autocvar_g_nix_with_blaster
: sv_nix.qc
- autocvar_g_nix_with_healtharmor
: sv_nix.qc
- autocvar_g_nix_with_powerups
: sv_nix.qc
- autocvar_g_nodepthtestitems
: items.qh
- autocvar_g_nodepthtestplayers
: client.qh
- autocvar_g_norecoil
: tracing.qh
- autocvar_g_offhand_blaster
: sv_offhand_blaster.qc
- autocvar_g_onslaught_allow_vehicle_touch
: sv_onslaught.qc
- autocvar_g_onslaught_click_radius
: sv_onslaught.qc
- autocvar_g_onslaught_cp_buildhealth
: sv_onslaught.qc
- autocvar_g_onslaught_cp_buildtime
: sv_onslaught.qc
- autocvar_g_onslaught_cp_health
: sv_onslaught.qc
- autocvar_g_onslaught_cp_proxydecap
: sv_onslaught.qc
- autocvar_g_onslaught_cp_proxydecap_distance
: sv_onslaught.qc
- autocvar_g_onslaught_cp_proxydecap_dps
: sv_onslaught.qc
- autocvar_g_onslaught_cp_regen
: sv_onslaught.qc
- autocvar_g_onslaught_gen_health
: sv_onslaught.qc
- autocvar_g_onslaught_point_limit
: sv_onslaught.qh
- autocvar_g_onslaught_round_timelimit
: sv_onslaught.qc
- autocvar_g_onslaught_shield_force
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_controlpoints
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_controlpoints_chance
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_controlpoints_random
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_generator
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_generator_chance
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_generator_random
: sv_onslaught.qc
- autocvar_g_onslaught_spawn_choose
: sv_onslaught.qc
- autocvar_g_onslaught_teleport_radius
: sv_onslaught.qc
- autocvar_g_onslaught_teleport_wait
: sv_onslaught.qc
- autocvar_g_onslaught_warmup
: sv_onslaught.qc
- autocvar_g_overkill
: sv_overkill.qh
- autocvar_g_overkill_filter_armorbig
: sv_overkill.qh
- autocvar_g_overkill_filter_armormedium
: sv_overkill.qh
- autocvar_g_overkill_filter_armormega
: sv_overkill.qh
- autocvar_g_overkill_filter_healthmega
: sv_overkill.qh
- autocvar_g_overkill_itemwaypoints
: sv_overkill.qc
- autocvar_g_overkill_powerups_replace
: sv_overkill.qc
- autocvar_g_overkill_weapons
: sv_weapons.qc
- autocvar_g_physical_items
: sv_physical_items.qc
- autocvar_g_physical_items_damageforcescale
: sv_physical_items.qc
- autocvar_g_physical_items_reset
: sv_physical_items.qc
- autocvar_g_pickup_cells_max
: sv_nix.qc
- autocvar_g_pickup_fuel_max
: sv_nix.qc
- autocvar_g_pickup_items
: items.qh
- autocvar_g_pickup_nails_max
: sv_nix.qc
- autocvar_g_pickup_plasma_max
: sv_nix.qc
- autocvar_g_pickup_rockets_max
: sv_nix.qc
- autocvar_g_pickup_shells_max
: sv_nix.qc
- autocvar_g_pinata
: sv_pinata.qc
- autocvar_g_pinata_offhand
: sv_pinata.qc
- autocvar_g_player_alpha
: client.qh
- autocvar_g_player_brightness
: client.qh
- autocvar_g_player_damageforcescale
: client.qh
- autocvar_g_playerclip_collisions
: client.qh
- autocvar_g_powerups
: sv_powerups.qh
- autocvar_g_powerups_drop_ondeath
: sv_powerups.qh
- autocvar_g_powerups_stack
: sv_powerups.qh
- autocvar_g_projectiles_damage
: common.qh
- autocvar_g_projectiles_keep_owner
: common.qh
- autocvar_g_projectiles_newton_style
: tracing.qh
- autocvar_g_projectiles_newton_style_2_maxfactor
: tracing.qh
- autocvar_g_projectiles_newton_style_2_minfactor
: tracing.qh
- autocvar_g_projectiles_spread_style
: tracing.qh
- autocvar_g_race_laps_limit
: sv_race.qc
- autocvar_g_race_qualifying_timelimit
: sv_race.qc
- autocvar_g_race_qualifying_timelimit_override
: sv_race.qc
- autocvar_g_race_teams
: sv_race.qc
- autocvar_g_random_gravity_delay
: sv_random_gravity.qc
- autocvar_g_random_gravity_max
: sv_random_gravity.qc
- autocvar_g_random_gravity_min
: sv_random_gravity.qc
- autocvar_g_random_gravity_negative
: sv_random_gravity.qc
- autocvar_g_random_gravity_negative_chance
: sv_random_gravity.qc
- autocvar_g_random_gravity_positive
: sv_random_gravity.qc
- autocvar_g_random_items
: sv_random_items.qh
- autocvar_g_random_loot
: sv_random_items.qh
- autocvar_g_random_loot_max
: sv_random_items.qc
- autocvar_g_random_loot_min
: sv_random_items.qc
- autocvar_g_random_loot_spread
: sv_random_items.qc
- autocvar_g_random_loot_time
: sv_random_items.qc
- autocvar_g_random_start_weapons
: world.qh
- autocvar_g_respawn_delay_forced
: client.qh
- autocvar_g_respawn_delay_large
: client.qh
- autocvar_g_respawn_delay_large_count
: client.qh
- autocvar_g_respawn_delay_max
: client.qh
- autocvar_g_respawn_delay_small
: client.qh
- autocvar_g_respawn_delay_small_count
: client.qh
- autocvar_g_respawn_ghosts
: client.qh
- autocvar_g_respawn_ghosts_alpha
: client.qh
- autocvar_g_respawn_ghosts_fadetime
: client.qh
- autocvar_g_respawn_ghosts_speed
: client.qh
- autocvar_g_respawn_ghosts_time
: client.qh
- autocvar_g_respawn_waves
: client.qh
- autocvar_g_rm
: sv_instagib.qh
- autocvar_g_rm_damage
: sv_instagib.qh
- autocvar_g_rm_edgedamage
: sv_instagib.qh
- autocvar_g_rm_force
: sv_instagib.qh
- autocvar_g_rm_laser
: sv_instagib.qh
- autocvar_g_rm_laser_count
: sv_instagib.qh
- autocvar_g_rm_laser_damage
: sv_instagib.qh
- autocvar_g_rm_laser_force
: sv_instagib.qh
- autocvar_g_rm_laser_lifetime
: sv_instagib.qh
- autocvar_g_rm_laser_radius
: sv_instagib.qh
- autocvar_g_rm_laser_rapid
: sv_instagib.qh
- autocvar_g_rm_laser_rapid_delay
: sv_instagib.qh
- autocvar_g_rm_laser_rapid_refire
: sv_instagib.qh
- autocvar_g_rm_laser_refire
: sv_instagib.qh
- autocvar_g_rm_laser_speed
: sv_instagib.qh
- autocvar_g_rm_laser_spread
: sv_instagib.qh
- autocvar_g_rm_laser_spread_random
: sv_instagib.qh
- autocvar_g_rm_radius
: sv_instagib.qh
- autocvar_g_rocket_flying
: sv_rocketflying.qc
- autocvar_g_rocket_flying_disabledelays
: sv_rocketflying.qc
- autocvar_g_running_guns
: sv_running_guns.qc
- autocvar_g_sandbox
: sv_sandbox.qc
- autocvar_g_sandbox_editor_distance_edit
: sv_sandbox.qc
- autocvar_g_sandbox_editor_distance_spawn
: sv_sandbox.qc
- autocvar_g_sandbox_editor_flood
: sv_sandbox.qc
- autocvar_g_sandbox_editor_free
: sv_sandbox.qc
- autocvar_g_sandbox_editor_maxobjects
: sv_sandbox.qc
- autocvar_g_sandbox_info
: sv_sandbox.qc
- autocvar_g_sandbox_object_material_velocity_factor
: sv_sandbox.qc
- autocvar_g_sandbox_object_material_velocity_min
: sv_sandbox.qc
- autocvar_g_sandbox_object_scale_max
: sv_sandbox.qc
- autocvar_g_sandbox_object_scale_min
: sv_sandbox.qc
- autocvar_g_sandbox_readonly
: sv_sandbox.qc
- autocvar_g_sandbox_storage_autoload
: sv_sandbox.qc
- autocvar_g_sandbox_storage_autosave
: sv_sandbox.qc
- autocvar_g_sandbox_storage_name
: sv_sandbox.qc
- autocvar_g_showweaponspawns
: selection.qh
- autocvar_g_spawn_alloweffects
: spawnpoints.qh
- autocvar_g_spawn_furthest
: spawnpoints.qh
- autocvar_g_spawn_near_teammate
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_distance
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_max
: sv_spawn_near_teammate.qc
- autocvar_g_spawn_useallspawns
: spawnpoints.qh
- autocvar_g_spawnpoints_auto_move_out_of_solid
: spawnpoints.qh
- autocvar_g_spawnshield_blockdamage
: player.qh
- autocvar_g_spawnshieldtime
: player.qh
- autocvar_g_superspectate
: sv_superspec.qc
- autocvar_g_tdm_point_leadlimit
: sv_tdm.qh
- autocvar_g_tdm_point_limit
: sv_tdm.qh
- autocvar_g_tdm_team_spawns
: sv_tdm.qh
- autocvar_g_tdm_teams
: sv_tdm.qc
- autocvar_g_tdm_teams_override
: sv_tdm.qc
- autocvar_g_teamdamage_resetspeed
: damage.qh
- autocvar_g_teamdamage_threshold
: damage.qh
- autocvar_g_throughfloor_damage
: damage.qh
- autocvar_g_throughfloor_damage_max_stddev
: damage.qh
- autocvar_g_throughfloor_debug
: damage.qh
- autocvar_g_throughfloor_force
: damage.qh
- autocvar_g_throughfloor_force_max_stddev
: damage.qh
- autocvar_g_throughfloor_max_steps_other
: damage.qh
- autocvar_g_throughfloor_max_steps_player
: damage.qh
- autocvar_g_throughfloor_min_steps_other
: damage.qh
- autocvar_g_throughfloor_min_steps_player
: damage.qh
- autocvar_g_touchexplode
: sv_touchexplode.qc
- autocvar_g_touchexplode_damage
: sv_touchexplode.qc
- autocvar_g_touchexplode_edgedamage
: sv_touchexplode.qc
- autocvar_g_touchexplode_force
: sv_touchexplode.qc
- autocvar_g_touchexplode_radius
: sv_touchexplode.qc
- autocvar_g_trueaim_minrange
: tracing.qh
- autocvar_g_turrets
: sv_turrets.qh
- autocvar_g_turrets_aimidle_delay
: sv_turrets.qh
- autocvar_g_turrets_nofire
: sv_turrets.qh
- autocvar_g_turrets_reloadcvars
: sv_turrets.qh
- autocvar_g_turrets_targetscan_maxdelay
: sv_turrets.qh
- autocvar_g_turrets_targetscan_mindelay
: sv_turrets.qh
- autocvar_g_use_ammunition
: world.qh
- autocvar_g_vampire
: sv_vampire.qc
- autocvar_g_vampire_factor
: sv_vampire.qc
- autocvar_g_vampire_use_total_damage
: sv_vampire.qc
- autocvar_g_vampirehook
: sv_vampirehook.qc
- autocvar_g_vampirehook_damage
: sv_vampirehook.qc
- autocvar_g_vampirehook_damagerate
: sv_vampirehook.qc
- autocvar_g_vampirehook_health_steal
: sv_vampirehook.qc
- autocvar_g_vampirehook_teamheal
: sv_vampirehook.qc
- autocvar_g_warmup_allguns
: world.qh
- autocvar_g_warmup_allow_timeout
: world.qh
- autocvar_g_waypointeditor
: waypoints.qh
- autocvar_g_waypointeditor_auto
: cvars.qh
- autocvar_g_waypointeditor_symmetrical
: waypoints.qh
- autocvar_g_waypointeditor_symmetrical_allowload
: waypoints.qh
- autocvar_g_waypointeditor_symmetrical_axis
: waypoints.qh
- autocvar_g_waypointeditor_symmetrical_order
: waypoints.qh
- autocvar_g_waypointeditor_symmetrical_origin
: waypoints.qh
- autocvar_g_waypoints_for_items
: api.qh
- autocvar_g_weapon_stay
: items.qh
- autocvar_g_weapon_throwable
: throwing.qh
- autocvar_g_weaponarena
: world.qh
- autocvar_g_weapondamagefactor
: weaponsystem.qh
- autocvar_g_weaponforcefactor
: weaponsystem.qh
- autocvar_g_weaponratefactor
: weaponsystem.qh
- autocvar_g_weaponspeedfactor
: weaponsystem.qh
- autocvar_g_weaponspreadfactor
: weaponsystem.qh
- autocvar_g_weaponswitch_debug
: selection.qh
- autocvar_g_weaponswitch_debug_alternate
: selection.qh
- autocvar_g_xonoticversion
: client.qh
- autocvar_gameversion
: client.qh
- autocvar_gameversion_max
: client.qh
- autocvar_gameversion_min
: client.qh
- autocvar_hostname
: client.qh
- autocvar_hud_colorflash_alpha
: view.qh
- autocvar_hud_configure_checkcollisions
: hud_config.qh
- autocvar_hud_configure_grid
: hud_config.qh
- autocvar_hud_configure_grid_alpha
: hud_config.qh
- autocvar_hud_configure_teamcolorforced
: hud_config.qh
- autocvar_hud_contents
: view.qh
- autocvar_hud_contents_blur
: view.qh
- autocvar_hud_contents_blur_alpha
: view.qh
- autocvar_hud_contents_fadeintime
: view.qh
- autocvar_hud_contents_fadeouttime
: view.qh
- autocvar_hud_contents_lava_alpha
: view.qh
- autocvar_hud_contents_lava_color
: view.qh
- autocvar_hud_contents_slime_alpha
: view.qh
- autocvar_hud_contents_slime_color
: view.qh
- autocvar_hud_contents_water_alpha
: view.qh
- autocvar_hud_contents_water_color
: view.qh
- autocvar_hud_cursormode
: hud.qh
- autocvar_hud_damage
: view.qh
- autocvar_hud_damage_blur
: view.qh
- autocvar_hud_damage_blur_alpha
: view.qh
- autocvar_hud_damage_color
: view.qh
- autocvar_hud_damage_factor
: view.qh
- autocvar_hud_damage_fade_rate
: view.qh
- autocvar_hud_damage_gentle_alpha_multiplier
: view.qh
- autocvar_hud_damage_gentle_color
: view.qh
- autocvar_hud_damage_maxalpha
: view.qh
- autocvar_hud_damage_pain_threshold
: view.qh
- autocvar_hud_damage_pain_threshold_lower
: view.qh
- autocvar_hud_damage_pain_threshold_lower_health
: view.qh
- autocvar_hud_damage_pain_threshold_pulsating_min
: view.qh
- autocvar_hud_damage_pain_threshold_pulsating_period
: view.qh
- autocvar_hud_dock
: hud.qh
- autocvar_hud_dock_alpha
: hud.qh
- autocvar_hud_dock_color
: hud.qh
- autocvar_hud_dock_color_team
: hud.qh
- autocvar_hud_dynamic_follow
: hud.qh
- autocvar_hud_dynamic_follow_scale
: hud.qh
- autocvar_hud_dynamic_follow_scale_xyz
: hud.qh
- autocvar_hud_dynamic_shake
: hud.qc
- autocvar_hud_dynamic_shake_damage_max
: hud.qc
- autocvar_hud_dynamic_shake_damage_min
: hud.qc
- autocvar_hud_dynamic_shake_scale
: hud.qc
- autocvar_hud_fontsize
: scoreboard.qc
- autocvar_hud_panel_ammo
: ammo.qh
- autocvar_hud_panel_ammo_dynamichud
: ammo.qh
- autocvar_hud_panel_ammo_hide_ondeath
: ammo.qh
- autocvar_hud_panel_ammo_iconalign
: ammo.qh
- autocvar_hud_panel_ammo_maxammo
: ammo.qh
- autocvar_hud_panel_ammo_noncurrent_alpha
: ammo.qh
- autocvar_hud_panel_ammo_noncurrent_scale
: ammo.qh
- autocvar_hud_panel_ammo_onlycurrent
: ammo.qh
- autocvar_hud_panel_ammo_progressbar
: ammo.qh
- autocvar_hud_panel_ammo_progressbar_name
: ammo.qh
- autocvar_hud_panel_ammo_progressbar_xoffset
: ammo.qh
- autocvar_hud_panel_ammo_text
: ammo.qh
- autocvar_hud_panel_bg
: hud.qh
- autocvar_hud_panel_bg_alpha
: hud.qh
- autocvar_hud_panel_bg_border
: hud.qh
- autocvar_hud_panel_bg_color
: hud.qh
- autocvar_hud_panel_bg_color_team
: hud.qh
- autocvar_hud_panel_bg_padding
: hud.qh
- autocvar_hud_panel_centerprint
: centerprint.qh
- autocvar_hud_panel_centerprint_align
: centerprint.qh
- autocvar_hud_panel_centerprint_dynamichud
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_in
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_in_short
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_minfontsize
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_out
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_minfontsize
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passone
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passtwo
: centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha
: centerprint.qh
- autocvar_hud_panel_centerprint_flip
: centerprint.qh
- autocvar_hud_panel_centerprint_fontscale
: centerprint.qh
- autocvar_hud_panel_centerprint_fontscale_bold
: centerprint.qh
- autocvar_hud_panel_centerprint_time
: centerprint.qh
- autocvar_hud_panel_chat
: chat.qh
- autocvar_hud_panel_engineinfo
: engineinfo.qh
- autocvar_hud_panel_engineinfo_dynamichud
: engineinfo.qh
- autocvar_hud_panel_engineinfo_framecounter_decimals
: engineinfo.qh
- autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage
: engineinfo.qc
- autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold
: engineinfo.qc
- autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight
: engineinfo.qc
- autocvar_hud_panel_engineinfo_framecounter_time
: engineinfo.qh
- autocvar_hud_panel_fg_alpha
: hud.qh
- autocvar_hud_panel_healtharmor
: healtharmor.qh
- autocvar_hud_panel_healtharmor_baralign
: healtharmor.qh
- autocvar_hud_panel_healtharmor_combined
: healtharmor.qh
- autocvar_hud_panel_healtharmor_dynamichud
: healtharmor.qh
- autocvar_hud_panel_healtharmor_flip
: healtharmor.qh
- autocvar_hud_panel_healtharmor_fuelbar_startalpha
: healtharmor.qh
- autocvar_hud_panel_healtharmor_hide_ondeath
: healtharmor.qh
- autocvar_hud_panel_healtharmor_iconalign
: healtharmor.qh
- autocvar_hud_panel_healtharmor_maxarmor
: healtharmor.qh
- autocvar_hud_panel_healtharmor_maxhealth
: healtharmor.qh
- autocvar_hud_panel_healtharmor_oxygenbar_startalpha
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_armor
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx_damage
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx_smooth
: healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_health
: healtharmor.qh
- autocvar_hud_panel_healtharmor_text
: healtharmor.qh
- autocvar_hud_panel_infomessages
: infomessages.qh
- autocvar_hud_panel_infomessages_dynamichud
: infomessages.qh
- autocvar_hud_panel_infomessages_flip
: infomessages.qh
- autocvar_hud_panel_infomessages_group0
: infomessages.qc
- autocvar_hud_panel_infomessages_group_fadetime
: infomessages.qc
- autocvar_hud_panel_infomessages_group_time
: infomessages.qc
- autocvar_hud_panel_mapvote_highlight_border
: mapvoting.qh
- autocvar_hud_panel_modicons
: modicons.qh
- autocvar_hud_panel_modicons_ca_layout
: cl_clanarena.qh
- autocvar_hud_panel_modicons_dom_layout
: cl_domination.qc
- autocvar_hud_panel_modicons_dynamichud
: modicons.qh
- autocvar_hud_panel_modicons_freezetag_layout
: cl_freezetag.qh
- autocvar_hud_panel_notify
: notify.qh
- autocvar_hud_panel_notify_dynamichud
: notify.qh
- autocvar_hud_panel_notify_fadetime
: notify.qh
- autocvar_hud_panel_notify_flip
: notify.qh
- autocvar_hud_panel_notify_fontsize
: notify.qh
- autocvar_hud_panel_notify_icon_aspect
: notify.qh
- autocvar_hud_panel_notify_time
: notify.qh
- autocvar_hud_panel_physics
: physics.qh
- autocvar_hud_panel_physics_acceleration_max
: physics.qh
- autocvar_hud_panel_physics_acceleration_movingaverage
: physics.qh
- autocvar_hud_panel_physics_acceleration_progressbar_mode
: physics.qh
- autocvar_hud_panel_physics_acceleration_progressbar_nonlinear
: physics.qh
- autocvar_hud_panel_physics_acceleration_progressbar_scale
: physics.qh
- autocvar_hud_panel_physics_acceleration_vertical
: physics.qh
- autocvar_hud_panel_physics_baralign
: physics.qh
- autocvar_hud_panel_physics_dynamichud
: physics.qh
- autocvar_hud_panel_physics_flip
: physics.qh
- autocvar_hud_panel_physics_progressbar
: physics.qh
- autocvar_hud_panel_physics_speed_max
: physics.qh
- autocvar_hud_panel_physics_speed_unit
: physics.qh
- autocvar_hud_panel_physics_speed_unit_show
: physics.qh
- autocvar_hud_panel_physics_speed_vertical
: physics.qh
- autocvar_hud_panel_physics_text
: physics.qh
- autocvar_hud_panel_physics_text_scale
: physics.qh
- autocvar_hud_panel_physics_topspeed
: physics.qh
- autocvar_hud_panel_physics_topspeed_time
: physics.qh
- autocvar_hud_panel_physics_update_interval
: physics.qh
- autocvar_hud_panel_powerups
: powerups.qh
- autocvar_hud_panel_powerups_baralign
: powerups.qh
- autocvar_hud_panel_powerups_dynamichud
: powerups.qh
- autocvar_hud_panel_powerups_hide_ondeath
: powerups.qh
- autocvar_hud_panel_powerups_iconalign
: powerups.qh
- autocvar_hud_panel_powerups_progressbar
: powerups.qh
- autocvar_hud_panel_powerups_text
: powerups.qh
- autocvar_hud_panel_pressedkeys
: pressedkeys.qh
- autocvar_hud_panel_pressedkeys_aspect
: pressedkeys.qh
- autocvar_hud_panel_pressedkeys_attack
: pressedkeys.qh
- autocvar_hud_panel_pressedkeys_dynamichud
: pressedkeys.qh
- autocvar_hud_panel_quickmenu_align
: quickmenu.qh
- autocvar_hud_panel_quickmenu_file
: quickmenu.qh
- autocvar_hud_panel_quickmenu_time
: quickmenu.qh
- autocvar_hud_panel_quickmenu_translatecommands
: quickmenu.qh
- autocvar_hud_panel_racetimer
: racetimer.qh
- autocvar_hud_panel_racetimer_dynamichud
: racetimer.qh
- autocvar_hud_panel_radar
: radar.qh
- autocvar_hud_panel_radar_dynamichud
: radar.qh
- autocvar_hud_panel_radar_foreground_alpha
: radar.qh
- autocvar_hud_panel_radar_maximized_rotation
: radar.qh
- autocvar_hud_panel_radar_maximized_scale
: radar.qh
- autocvar_hud_panel_radar_maximized_size
: radar.qh
- autocvar_hud_panel_radar_maximized_zoommode
: radar.qh
- autocvar_hud_panel_radar_rotation
: radar.qh
- autocvar_hud_panel_radar_scale
: radar.qh
- autocvar_hud_panel_radar_zoommode
: radar.qh
- autocvar_hud_panel_score
: score.qh
- autocvar_hud_panel_score_dynamichud
: score.qh
- autocvar_hud_panel_score_rankings
: score.qh
- autocvar_hud_panel_scoreboard_accuracy
: scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_doublerows
: scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_nocolors
: scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_showdelay
: scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_showdelay_minpos
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_alpha
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_border
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_color
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_color_team
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_padding
: scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_teams_color_team
: scoreboard.qc
- autocvar_hud_panel_scoreboard_ctf_leaderboard
: cl_ctf.qc
- autocvar_hud_panel_scoreboard_dynamichud
: scoreboard.qc
- autocvar_hud_panel_scoreboard_fadeinspeed
: scoreboard.qc
- autocvar_hud_panel_scoreboard_fadeoutspeed
: scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats
: scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_doublerows
: scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_filter
: scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_filter_mask
: scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_showdelay
: scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_showdelay_minpos
: scoreboard.qc
- autocvar_hud_panel_scoreboard_maxheight
: scoreboard.qc
- autocvar_hud_panel_scoreboard_minwidth
: scoreboard.qc
- autocvar_hud_panel_scoreboard_namesize
: scoreboard.qc
- autocvar_hud_panel_scoreboard_others_showscore
: scoreboard.qc
- autocvar_hud_panel_scoreboard_playerid
: scoreboard.qc
- autocvar_hud_panel_scoreboard_playerid_prefix
: scoreboard.qc
- autocvar_hud_panel_scoreboard_playerid_suffix
: scoreboard.qc
- autocvar_hud_panel_scoreboard_pos
: scoreboard.qc
- autocvar_hud_panel_scoreboard_respawntime_decimals
: scoreboard.qc
- autocvar_hud_panel_scoreboard_size
: scoreboard.qc
- autocvar_hud_panel_scoreboard_spectators_aligned
: scoreboard.qc
- autocvar_hud_panel_scoreboard_spectators_position
: scoreboard.qc
- autocvar_hud_panel_scoreboard_spectators_showping
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_bg_alpha
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_bg_scale
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_fg_alpha
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_fg_alpha_self
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight_alpha
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight_alpha_eliminated
: scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight_alpha_self
: scoreboard.qc
- autocvar_hud_panel_scoreboard_team_size_position
: scoreboard.qc
- autocvar_hud_panel_strafehud
: strafehud.qh
- autocvar_hud_panel_strafehud_angle_accel_color
: strafehud.qh
- autocvar_hud_panel_strafehud_angle_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_angle_height
: strafehud.qh
- autocvar_hud_panel_strafehud_angle_neutral_color
: strafehud.qh
- autocvar_hud_panel_strafehud_angle_overturn_color
: strafehud.qh
- autocvar_hud_panel_strafehud_angle_width
: strafehud.qh
- autocvar_hud_panel_strafehud_antiflicker_angle
: strafehud.qh
- autocvar_hud_panel_strafehud_antiflicker_speed
: strafehud.qh
- autocvar_hud_panel_strafehud_bar_accel_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_bar_accel_color
: strafehud.qh
- autocvar_hud_panel_strafehud_bar_neutral_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_bar_neutral_color
: strafehud.qh
- autocvar_hud_panel_strafehud_bar_overturn_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_bar_overturn_color
: strafehud.qh
- autocvar_hud_panel_strafehud_bg
: strafehud.qc
- autocvar_hud_panel_strafehud_bg_alpha
: strafehud.qc
- autocvar_hud_panel_strafehud_bg_border
: strafehud.qc
- autocvar_hud_panel_strafehud_bg_color
: strafehud.qc
- autocvar_hud_panel_strafehud_bg_color_team
: strafehud.qc
- autocvar_hud_panel_strafehud_bg_padding
: strafehud.qc
- autocvar_hud_panel_strafehud_direction_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_direction_color
: strafehud.qh
- autocvar_hud_panel_strafehud_direction_length
: strafehud.qh
- autocvar_hud_panel_strafehud_direction_width
: strafehud.qh
- autocvar_hud_panel_strafehud_dynamichud
: strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_color
: strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_fade
: strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_min
: strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_size
: strafehud.qh
- autocvar_hud_panel_strafehud_mode
: strafehud.qh
- autocvar_hud_panel_strafehud_pos
: strafehud.qc
- autocvar_hud_panel_strafehud_range
: strafehud.qh
- autocvar_hud_panel_strafehud_size
: strafehud.qc
- autocvar_hud_panel_strafehud_slickdetector_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_color
: strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_granularity
: strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_height
: strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_range
: strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_color
: strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_fade
: strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_size
: strafehud.qh
- autocvar_hud_panel_strafehud_style
: strafehud.qh
- autocvar_hud_panel_strafehud_switch_active_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_switch_active_color
: strafehud.qh
- autocvar_hud_panel_strafehud_switch_inactive_alpha
: strafehud.qh
- autocvar_hud_panel_strafehud_switch_inactive_color
: strafehud.qh
- autocvar_hud_panel_strafehud_switch_minspeed
: strafehud.qh
- autocvar_hud_panel_strafehud_switch_width
: strafehud.qh
- autocvar_hud_panel_strafehud_timeout_air
: strafehud.qh
- autocvar_hud_panel_strafehud_timeout_direction
: strafehud.qh
- autocvar_hud_panel_strafehud_timeout_ground
: strafehud.qh
- autocvar_hud_panel_strafehud_timeout_turn
: strafehud.qh
- autocvar_hud_panel_strafehud_unit
: strafehud.qh
- autocvar_hud_panel_strafehud_unit_show
: strafehud.qh
- autocvar_hud_panel_timer
: timer.qh
- autocvar_hud_panel_timer_dynamichud
: timer.qh
- autocvar_hud_panel_timer_increment
: timer.qh
- autocvar_hud_panel_timer_secondary
: timer.qh
- autocvar_hud_panel_timer_unbound
: timer.qh
- autocvar_hud_panel_update_interval
: hud.qh
- autocvar_hud_panel_vote
: vote.qh
- autocvar_hud_panel_vote_alreadyvoted_alpha
: vote.qh
- autocvar_hud_panel_vote_dynamichud
: vote.qh
- autocvar_hud_panel_weapons
: weapons.qh
- autocvar_hud_panel_weapons_accuracy
: weapons.qh
- autocvar_hud_panel_weapons_ammo
: weapons.qh
- autocvar_hud_panel_weapons_ammo_alpha
: weapons.qh
- autocvar_hud_panel_weapons_ammo_color
: weapons.qh
- autocvar_hud_panel_weapons_ammo_full_cells
: weapons.qh
- autocvar_hud_panel_weapons_ammo_full_fuel
: weapons.qh
- autocvar_hud_panel_weapons_ammo_full_nails
: weapons.qh
- autocvar_hud_panel_weapons_ammo_full_plasma
: weapons.qh
- autocvar_hud_panel_weapons_ammo_full_rockets
: weapons.qh
- autocvar_hud_panel_weapons_ammo_full_shells
: weapons.qh
- autocvar_hud_panel_weapons_aspect
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble_color_donthave
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble_color_outofammo
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble_color_unavailable
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble_fadetime
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble_padding
: weapons.qh
- autocvar_hud_panel_weapons_complainbubble_time
: weapons.qh
- autocvar_hud_panel_weapons_dynamichud
: weapons.qh
- autocvar_hud_panel_weapons_hide_ondeath
: weapons.qh
- autocvar_hud_panel_weapons_label
: weapons.qh
- autocvar_hud_panel_weapons_label_scale
: weapons.qh
- autocvar_hud_panel_weapons_noncurrent_alpha
: weapons.qh
- autocvar_hud_panel_weapons_noncurrent_scale
: weapons.qh
- autocvar_hud_panel_weapons_onlyowned
: weapons.qh
- autocvar_hud_panel_weapons_orderbyimpulse
: weapons.qh
- autocvar_hud_panel_weapons_selection_radius
: weapons.qh
- autocvar_hud_panel_weapons_selection_speed
: weapons.qh
- autocvar_hud_panel_weapons_timeout
: weapons.qh
- autocvar_hud_panel_weapons_timeout_effect
: weapons.qh
- autocvar_hud_panel_weapons_timeout_fadebgmin
: weapons.qh
- autocvar_hud_panel_weapons_timeout_fadefgmin
: weapons.qh
- autocvar_hud_panel_weapons_timeout_speed_in
: weapons.qh
- autocvar_hud_panel_weapons_timeout_speed_out
: weapons.qh
- autocvar_hud_postprocessing
: view.qh
- autocvar_hud_postprocessing_maxbluralpha
: view.qh
- autocvar_hud_postprocessing_maxblurradius
: view.qh
- autocvar_hud_powerup
: view.qh
- autocvar_hud_progressbar_acceleration_color
: physics.qh
- autocvar_hud_progressbar_acceleration_neg_color
: physics.qh
- autocvar_hud_progressbar_alpha
: hud.qh
- autocvar_hud_progressbar_armor_color
: healtharmor.qh
- autocvar_hud_progressbar_fuel_color
: healtharmor.qh
- autocvar_hud_progressbar_health_color
: healtharmor.qh
- autocvar_hud_progressbar_nexball_color
: cl_nexball.qh
- autocvar_hud_progressbar_oxygen_color
: healtharmor.qh
- autocvar_hud_progressbar_shield_color
: powerups.qh
- autocvar_hud_progressbar_speed_color
: physics.qh
- autocvar_hud_progressbar_strength_color
: powerups.qh
- autocvar_hud_progressbar_superweapons_color
: powerups.qh
- autocvar_hud_progressbar_vehicles_ammo1_color
: cl_vehicles.qh
- autocvar_hud_progressbar_vehicles_ammo2_color
: cl_vehicles.qh
- autocvar_hud_showbinds
: main.qh
- autocvar_hud_showbinds_limit
: main.qh
- autocvar_hud_shownames
: shownames.qh
- autocvar_hud_shownames_alpha
: shownames.qh
- autocvar_hud_shownames_antioverlap
: shownames.qh
- autocvar_hud_shownames_antioverlap_minalpha
: shownames.qh
- autocvar_hud_shownames_aspect
: shownames.qh
- autocvar_hud_shownames_crosshairdistance
: shownames.qh
- autocvar_hud_shownames_crosshairdistance_antioverlap
: shownames.qh
- autocvar_hud_shownames_crosshairdistance_time
: shownames.qh
- autocvar_hud_shownames_decolorize
: shownames.qh
- autocvar_hud_shownames_enemies
: shownames.qh
- autocvar_hud_shownames_fontsize
: shownames.qh
- autocvar_hud_shownames_maxdistance
: shownames.qh
- autocvar_hud_shownames_mindistance
: shownames.qh
- autocvar_hud_shownames_offset
: shownames.qh
- autocvar_hud_shownames_resize
: shownames.qh
- autocvar_hud_shownames_self
: shownames.qh
- autocvar_hud_shownames_status
: shownames.qh
- autocvar_hud_shownames_statusbar_height
: shownames.qh
- autocvar_hud_shownames_statusbar_highlight
: shownames.qh
- autocvar_hud_skin
: hud.qh
- autocvar_lastlevel
: intermission.qh
- autocvar_leadlimit_and_fraglimit
: sv_rules.qh
- autocvar_leadlimit_override
: sv_rules.qh
- autocvar_matrix_server
: matrix.qh
- autocvar_menu_cvarlist_onlymodified
: cvarlist.qh
- autocvar_menu_force_on_disconnection
: menu.qc
- autocvar_menu_forced_saved_cvars
: cvarlist.qc
- autocvar_menu_mouse_speed
: view.qh
- autocvar_menu_reverted_nonsaved_cvars
: cvarlist.qc
- autocvar_menu_showboxes
: item.qc
- autocvar_menu_skin
: mapvoting.qh
- autocvar_menu_slist_categories
: serverlist.qh
- autocvar_menu_slist_categories_onlyifmultiple
: serverlist.qh
- autocvar_menu_slist_maxping
: serverlist.qh
- autocvar_menu_slist_modimpurity
: serverlist.qh
- autocvar_menu_slist_purethreshold
: serverlist.qh
- autocvar_menu_slist_recommendations
: serverlist.qh
- autocvar_menu_slist_recommendations_maxping
: serverlist.qh
- autocvar_menu_slist_recommendations_minfreeslots
: serverlist.qh
- autocvar_menu_slist_recommendations_minhumans
: serverlist.qh
- autocvar_menu_slist_recommendations_purethreshold
: serverlist.qh
- autocvar_menu_snd_sliderscale
: slider_decibels.qc
- autocvar_menu_vid_allowdualscreenresolution
: slider_resolution.qc
- autocvar_minplayers
: cvars.qh
- autocvar_minplayers_per_team
: cvars.qh
- autocvar_net_connecttimeout
: _all.inc
- autocvar_nextmap
: intermission.qh
- autocvar_notification_allow_chatboxprint
: all.qh
- autocvar_notification_errors_are_fatal
: all.qh
- autocvar_notification_item_centerprinttime
: all.qh
- autocvar_notification_show_location
: all.qh
- autocvar_notification_show_location_string
: all.qh
- autocvar_notification_show_sprees
: all.qh
- autocvar_notification_show_sprees_center
: all.qh
- autocvar_notification_show_sprees_center_specialonly
: all.qh
- autocvar_notification_show_sprees_info
: all.qh
- autocvar_notification_show_sprees_info_newline
: all.qh
- autocvar_notification_show_sprees_info_specialonly
: all.qh
- autocvar_prvm_backtraceforwarnings
: log.qh
- autocvar_quit_and_redirect
: world.qh
- autocvar_quit_and_redirect_timer
: world.qh
- autocvar_quit_when_empty
: world.qh
- autocvar_r_drawviewmodel
: view.qh
- autocvar_r_fakelight
: view.qh
- autocvar_r_fullbright
: view.qh
- autocvar_r_letterbox
: view.qh
- autocvar_r_showbboxes
: spawnpoints.qh
- autocvar_rescan_pending
: mapvoting.qh
- autocvar_samelevel
: intermission.qh
- AUTOCVAR_SAVE()
: cl_damagetext.qc
, cvar.qh
- autocvar_scoreboard_columns
: scoreboard.qh
- autocvar_sessionid
: world.qh
- autocvar_skill
: cvars.qh
- autocvar_skill_auto
: cvars.qh
- autocvar_slowmo
: main.qh
- autocvar_spawn_debug
: client.qh
- autocvar_sv_accuracy_data_share
: accuracy.qh
- autocvar_sv_adminnick
: common.qh
- autocvar_sv_autopause
: main.qc
- autocvar_sv_autoscreenshot
: intermission.qh
- autocvar_sv_cheats
: cheats.qh
- autocvar_sv_clientcommand_antispam_count
: cmd.qh
- autocvar_sv_clientcommand_antispam_time
: cmd.qh
- autocvar_sv_clones
: cheats.qh
- autocvar_sv_curl_serverpackages_auto
: world.qh
- autocvar_sv_db_saveasdump
: world.qh
- autocvar_sv_defaultcharacter
: player.qh
- autocvar_sv_defaultcharacterskin
: player.qh
- autocvar_sv_defaultplayercolors
: player.qh
- autocvar_sv_defaultplayermodel
: player.qh
- autocvar_sv_defaultplayermodel_blue
: player.qh
- autocvar_sv_defaultplayermodel_pink
: player.qh
- autocvar_sv_defaultplayermodel_red
: player.qh
- autocvar_sv_defaultplayermodel_yellow
: player.qh
- autocvar_sv_defaultplayerskin
: player.qh
- autocvar_sv_defaultplayerskin_blue
: player.qh
- autocvar_sv_defaultplayerskin_pink
: player.qh
- autocvar_sv_defaultplayerskin_red
: player.qh
- autocvar_sv_defaultplayerskin_yellow
: player.qh
- autocvar_sv_eventlog
: gamelog.qh
- autocvar_sv_eventlog_console
: gamelog.qh
- autocvar_sv_eventlog_files
: gamelog.qh
- autocvar_sv_eventlog_files_counter
: gamelog.qh
- autocvar_sv_eventlog_files_nameprefix
: gamelog.qh
- autocvar_sv_eventlog_files_namesuffix
: gamelog.qh
- autocvar_sv_eventlog_files_timestamps
: gamelog.qh
- autocvar_sv_eventlog_ipv6_delimiter
: gamelog.qh
- autocvar_sv_foginterval
: client.qh
- autocvar_sv_freezenonclients
: world.qc
- autocvar_sv_gameplayfix_multiplethinksperframe
: world.qc
- autocvar_sv_gibhealth
: player.qh
- autocvar_sv_intermission_cdtrack
: intermission.qh
- autocvar_sv_logscores_bots
: world.qh
- autocvar_sv_logscores_console
: world.qh
- autocvar_sv_logscores_file
: world.qh
- autocvar_sv_logscores_filename
: world.qh
- autocvar_sv_mapchange_delay
: world.qh
- autocvar_sv_maxidle
: client.qh
- autocvar_sv_maxidle_alsokickspectators
: client.qh
- autocvar_sv_maxidle_minplayers
: client.qh
- autocvar_sv_maxidle_playertospectator
: client.qh
- autocvar_sv_maxidle_slots
: client.qh
- autocvar_sv_maxidle_slots_countbots
: client.qh
- autocvar_sv_minigames
: sv_minigames.qh
- autocvar_sv_minigames_observer
: sv_minigames.qh
- autocvar_sv_motd
: client.qh
- autocvar_sv_name_maxlength
: client.qh
- autocvar_sv_player_scale
: client.qh
- autocvar_sv_precacheplayermodels
: player.qh
- autocvar_sv_q3compat_changehitbox
: quake3.qh
- autocvar_sv_servermodelsonly
: client.qh
- autocvar_sv_showspectators
: client.qh
- autocvar_sv_simple_items
: items.qh
- autocvar_sv_spectate
: client.qh
- autocvar_sv_spectator_speed_multiplier
: sv_physics.qc
- autocvar_sv_spectator_speed_multiplier_max
: sv_physics.qc
- autocvar_sv_spectator_speed_multiplier_min
: sv_physics.qc
- autocvar_sv_status_privacy
: common.qh
- autocvar_sv_strengthsound_antispam_refire_threshold
: common.qh
- autocvar_sv_strengthsound_antispam_time
: common.qh
- autocvar_sv_teamnagger
: client.qh
- autocvar_sv_termsofservice_url
: world.qh
- autocvar_sv_timeout
: common.qh
- autocvar_sv_timeout_leadtime
: common.qh
- autocvar_sv_timeout_length
: common.qh
- autocvar_sv_timeout_number
: common.qh
- autocvar_sv_timeout_resumetime
: common.qh
- autocvar_sv_vote_call
: vote.qh
- autocvar_sv_vote_change
: vote.qh
- autocvar_sv_vote_commands
: vote.qh
- autocvar_sv_vote_gamestart
: vote.qh
- autocvar_sv_vote_gametype
: mapvoting.qh
- autocvar_sv_vote_gametype_default_current
: mapvoting.qh
- autocvar_sv_vote_gametype_keeptwotime
: mapvoting.qh
- autocvar_sv_vote_gametype_options
: mapvoting.qh
- autocvar_sv_vote_gametype_timeout
: mapvoting.qh
- autocvar_sv_vote_limit
: vote.qh
- autocvar_sv_vote_majority_factor
: vote.qh
- autocvar_sv_vote_majority_factor_of_voted
: vote.qh
- autocvar_sv_vote_master
: vote.qh
- autocvar_sv_vote_master_callable
: vote.qh
- autocvar_sv_vote_master_commands
: vote.qh
- autocvar_sv_vote_master_password
: vote.qh
- autocvar_sv_vote_master_playerlimit
: vote.qh
- autocvar_sv_vote_no_stops_vote
: vote.qh
- autocvar_sv_vote_nospectators
: vote.qh
- autocvar_sv_vote_override_mostrecent
: vote.qh
- autocvar_sv_vote_singlecount
: vote.qh
- autocvar_sv_vote_stop
: vote.qh
- autocvar_sv_vote_timeout
: vote.qh
- autocvar_sv_vote_wait
: vote.qh
- autocvar_sv_weaponstats_file
: weaponstats.qh
- autocvar_sys_ticrate
: main.qh
- autocvar_teamplay_lockonrestart
: teamplay.qh
- autocvar_teamplay_mode
: teamplay.qh
- autocvar_test_XonoticDecibelsSlider
: slider_decibels.qc
- autocvar_timelimit_decrement
: world.qh
- autocvar_timelimit_increment
: world.qh
- autocvar_timelimit_max
: world.qh
- autocvar_timelimit_min
: world.qh
- autocvar_timelimit_overtime
: world.qh
- autocvar_timelimit_overtimes
: world.qh
- autocvar_timelimit_suddendeath
: world.qh
- autocvar_v_deathtilt
: cl_player.qc
- autocvar_v_deathtiltangle
: cl_player.qc
- autocvar_v_flipped
: view.qh
- autocvar_v_idlescale
: cl_player.qc
- autocvar_v_ipitch_cycle
: cl_player.qc
- autocvar_v_ipitch_level
: cl_player.qc
- autocvar_v_iroll_cycle
: cl_player.qc
- autocvar_v_iroll_level
: cl_player.qc
- autocvar_v_iyaw_cycle
: cl_player.qc
- autocvar_v_iyaw_level
: cl_player.qc
- autocvar_vid_conheight
: view.qh
- autocvar_vid_conwidth
: view.qh
- autocvar_vid_pixelheight
: view.qh
- autocvar_viewsize
: view.qh
- autocvar_waypoint_benchmark
: cvars.qh
- autocvar_xon_com_phys_interpolate
: physics.qc
- autosave_time
: sv_sandbox.qc
- autoscreenshot
: intermission.qc
- autoskill()
: bot.qh
, bot.qc
- autoskill_nextthink
: bot.qh
- autospec_flags
: sv_superspec.qc
- AuxiliaryXhair
: cl_vehicles.qh
- AuxiliaryXhair_customize()
: sv_vehicles.qc
- AuxiliaryXhair_Draw2D()
: cl_vehicles.qc
- AvailableTeams()
: scores_rules.qc
, scores_rules.qh
- avelocity
: progsdefs.qc
, csprogsdefs.qc
- average_accuracy
: scoreboard.qc
- avg_factor
: view.qc
- avgspeed
: view.qc
- axh_drawflag
: cl_vehicles.qh
- axh_fadetime
: cl_vehicles.qh
- axh_image
: cl_vehicles.qh
- axh_prevcolors
: sv_vehicles.qc
- axh_prevorigin
: sv_vehicles.qc