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◆ ammo_flags
◆ aim_flags
◆ anim_start_time
◆ damage_flags
◆ firecheck_flags
◆ shoot_flags
◆ target_select_flags
◆ target_validate_flags
| int target_validate_flags |
◆ TFL_AIM_LEAD
| const int TFL_AIM_LEAD = 4 |
◆ TFL_AIM_NO
◆ TFL_AIM_SHOTTIMECOMPENSATE
| const int TFL_AIM_SHOTTIMECOMPENSATE = 8 |
◆ TFL_AIM_SIMPLE
| const int TFL_AIM_SIMPLE = 32 |
◆ TFL_AIM_SPLASH
| const int TFL_AIM_SPLASH = 2 |
◆ TFL_AIM_ZPREDICT
| const int TFL_AIM_ZPREDICT = 16 |
◆ TFL_AMMO_BULLETS
| const int TFL_AMMO_BULLETS = 4 |
◆ TFL_AMMO_ENERGY
| const int TFL_AMMO_ENERGY = 2 |
◆ TFL_AMMO_NONE
| const int TFL_AMMO_NONE = 64 |
◆ TFL_AMMO_RECHARGE
| const int TFL_AMMO_RECHARGE = 16 |
◆ TFL_AMMO_RECIEVE
| const int TFL_AMMO_RECIEVE = 32 |
◆ TFL_AMMO_ROCKETS
| const int TFL_AMMO_ROCKETS = 8 |
◆ TFL_DMG_AIMSHAKE
| const int TFL_DMG_AIMSHAKE = 64 |
◆ TFL_DMG_DEATH_NORESPAWN
| const int TFL_DMG_DEATH_NORESPAWN = 256 |
◆ TFL_DMG_HEADSHAKE
| const int TFL_DMG_HEADSHAKE = 128 |
◆ TFL_DMG_NO
| const int TFL_DMG_NO = 256 |
◆ TFL_DMG_RETALIATE
| const int TFL_DMG_RETALIATE = 8 |
◆ TFL_DMG_RETALIATE_TEAM
| const int TFL_DMG_RETALIATE_TEAM = 16 |
◆ TFL_DMG_TARGETLOSS
| const int TFL_DMG_TARGETLOSS = 32 |
◆ TFL_DMG_TEAM
| const int TFL_DMG_TEAM = 4 |
◆ TFL_DMG_YES
| const int TFL_DMG_YES = 2 |
◆ TFL_FIRECHECK_AFF
| const int TFL_FIRECHECK_AFF = 512 |
◆ TFL_FIRECHECK_AIMDIST
| const int TFL_FIRECHECK_AIMDIST = 32 |
◆ TFL_FIRECHECK_AMMO_OTHER
| const int TFL_FIRECHECK_AMMO_OTHER = 2048 |
◆ TFL_FIRECHECK_AMMO_OWN
| const int TFL_FIRECHECK_AMMO_OWN = 1024 |
◆ TFL_FIRECHECK_ANGLEDIST
| const int TFL_FIRECHECK_ANGLEDIST = 128 |
◆ TFL_FIRECHECK_DEAD
| const int TFL_FIRECHECK_DEAD = 4 |
◆ TFL_FIRECHECK_DISTANCES
| const int TFL_FIRECHECK_DISTANCES = 8 |
◆ TFL_FIRECHECK_LOS
| const int TFL_FIRECHECK_LOS = 16 |
◆ TFL_FIRECHECK_NO
| const int TFL_FIRECHECK_NO = 16384 |
◆ TFL_FIRECHECK_REALDIST
| const int TFL_FIRECHECK_REALDIST = 64 |
◆ TFL_FIRECHECK_REFIRE
| const int TFL_FIRECHECK_REFIRE = 4096 |
◆ TFL_FIRECHECK_TEAMCHECK
| const int TFL_FIRECHECK_TEAMCHECK = 256 |
◆ TFL_SHOOT_CLEARTARGET
| const int TFL_SHOOT_CLEARTARGET = 16 |
◆ TFL_SHOOT_CUSTOM
| const int TFL_SHOOT_CUSTOM = 32 |
◆ TFL_SHOOT_HITALLVALID
| const int TFL_SHOOT_HITALLVALID = 8 |
◆ TFL_SHOOT_NO
| const int TFL_SHOOT_NO = 64 |
◆ TFL_SHOOT_VOLLY
| const int TFL_SHOOT_VOLLY = 2 |
◆ TFL_SHOOT_VOLLYALWAYS
| const int TFL_SHOOT_VOLLYALWAYS = 4 |
◆ TFL_TARGETSELECT_ANGLELIMITS
| const int TFL_TARGETSELECT_ANGLELIMITS = BIT(6) |
◆ TFL_TARGETSELECT_FOV
| const int TFL_TARGETSELECT_FOV = BIT(12) |
◆ TFL_TARGETSELECT_LOS
| const int TFL_TARGETSELECT_LOS = BIT(2) |
◆ TFL_TARGETSELECT_MISSILES
| const int TFL_TARGETSELECT_MISSILES = BIT(4) |
◆ TFL_TARGETSELECT_MISSILESONLY
| const int TFL_TARGETSELECT_MISSILESONLY = BIT(13) |
◆ TFL_TARGETSELECT_NO
| const int TFL_TARGETSELECT_NO = BIT(1) |
◆ TFL_TARGETSELECT_NOBUILTIN
| const int TFL_TARGETSELECT_NOBUILTIN = BIT(9) |
◆ TFL_TARGETSELECT_NOTURRETS
| const int TFL_TARGETSELECT_NOTURRETS = BIT(11) |
◆ TFL_TARGETSELECT_OWNTEAM
| const int TFL_TARGETSELECT_OWNTEAM = BIT(10) |
◆ TFL_TARGETSELECT_PLAYERS
| const int TFL_TARGETSELECT_PLAYERS = BIT(3) |
◆ TFL_TARGETSELECT_RANGELIMITS
| const int TFL_TARGETSELECT_RANGELIMITS = BIT(7) |
◆ TFL_TARGETSELECT_TEAMCHECK
| const int TFL_TARGETSELECT_TEAMCHECK = BIT(8) |
◆ TFL_TARGETSELECT_TRIGGERTARGET
| const int TFL_TARGETSELECT_TRIGGERTARGET = BIT(5) |
◆ TFL_TARGETSELECT_VEHICLES
| const int TFL_TARGETSELECT_VEHICLES = BIT(14) |
◆ TFL_TRACK_NO
| const int TFL_TRACK_NO = 2 |
◆ TFL_TRACK_PITCH
| const int TFL_TRACK_PITCH = 4 |
◆ TFL_TRACK_ROTATE
| const int TFL_TRACK_ROTATE = 8 |
◆ TNSF_ANG
◆ TNSF_ANIM
| const int TNSF_ANIM = 128 |
◆ TNSF_AVEL
◆ TNSF_FULL_UPDATE
| const int TNSF_FULL_UPDATE = 16777215 |
◆ TNSF_MOVE
◆ TNSF_SETUP
◆ TNSF_STATUS
| const int TNSF_STATUS = 4 |
◆ TNSF_UPDATE
| const int TNSF_UPDATE = 2 |
◆ track_flags
◆ TSF_NO_AMMO_REGEN
| const int TSF_NO_AMMO_REGEN = 4 |
◆ TSF_NO_PATHBREAK
| const int TSF_NO_PATHBREAK = 8 |
◆ TSF_SUSPENDED
| const int TSF_SUSPENDED = 1 |
◆ TSF_TERRAINBASE
| const int TSF_TERRAINBASE = 2 |
◆ TSL_NO_RESPAWN
| const int TSL_NO_RESPAWN = 16 |
◆ TSL_ROAM
◆ TUR_FLAG_AMMOSOURCE
| const int TUR_FLAG_AMMOSOURCE = 4096 |
◆ TUR_FLAG_FASTPROJ
| const int TUR_FLAG_FASTPROJ = 256 |
◆ TUR_FLAG_GUIDED
| const int TUR_FLAG_GUIDED = 32 |
◆ TUR_FLAG_HITSCAN
| const int TUR_FLAG_HITSCAN = 8 |
◆ TUR_FLAG_ISTURRET
| const int TUR_FLAG_ISTURRET = 65536 |
◆ TUR_FLAG_MEDPROJ
| const int TUR_FLAG_MEDPROJ = 128 |
◆ TUR_FLAG_MISSILE
| const int TUR_FLAG_MISSILE = 1024 |
◆ TUR_FLAG_MOVE
| const int TUR_FLAG_MOVE = 16384 |
◆ TUR_FLAG_MULTIGUN
| const int TUR_FLAG_MULTIGUN = 16 |
◆ TUR_FLAG_NONE
| const int TUR_FLAG_NONE = 0 |
◆ TUR_FLAG_PLAYER
| const int TUR_FLAG_PLAYER = 512 |
◆ TUR_FLAG_RECIEVETARGETS
| const int TUR_FLAG_RECIEVETARGETS = 8192 |
◆ TUR_FLAG_ROAM
| const int TUR_FLAG_ROAM = 32768 |
◆ TUR_FLAG_SLOWPROJ
| const int TUR_FLAG_SLOWPROJ = 64 |
◆ TUR_FLAG_SNIPER
| const int TUR_FLAG_SNIPER = 2 |
◆ TUR_FLAG_SPLASH
| const int TUR_FLAG_SPLASH = 4 |
◆ TUR_FLAG_SUPPORT
| const int TUR_FLAG_SUPPORT = 2048 |
◆ tur_head
◆ turret_flags