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cl_vehicles.qh File Reference
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Macros

#define weapon2mode   STAT(VEHICLESTAT_W2MODE)
 

Variables

float alarm1time
 
float alarm2time
 
bool autocvar__vehicles_shownchasemessage
 
bool autocvar_cl_vehicles_alarm = false
 
bool autocvar_cl_vehicles_crosshair_colorize = true
 
float autocvar_cl_vehicles_crosshair_size = 0.5
 
bool autocvar_cl_vehicles_hud_tactical = true
 
float autocvar_cl_vehicles_hudscale = 0.5
 
float autocvar_cl_vehicles_notify_time = 15
 
vector autocvar_hud_progressbar_vehicles_ammo1_color
 
vector autocvar_hud_progressbar_vehicles_ammo2_color
 
entity AuxiliaryXhair [MAX_AXH]
 
int axh_drawflag
 
float axh_fadetime
 
string axh_image
 
entity dropmark
 
const int MAX_AXH = 4
 
const string vCROSS_BURST = "gfx/vehicles/crosshair_burst"
 
const string vCROSS_DROP = "gfx/vehicles/crosshair_drop"
 
const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide"
 
const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal"
 
const string vCROSS_HINT = "gfx/vehicles/crosshair_hint"
 
const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock"
 
const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain"
 
vector vehicleHud_Pos
 
vector vehicleHud_Size
 

Macro Definition Documentation

◆ weapon2mode

#define weapon2mode   STAT(VEHICLESTAT_W2MODE)

Definition at line 36 of file cl_vehicles.qh.

Variable Documentation

◆ alarm1time

float alarm1time

Definition at line 30 of file cl_vehicles.qh.

◆ alarm2time

float alarm2time

Definition at line 31 of file cl_vehicles.qh.

◆ autocvar__vehicles_shownchasemessage

bool autocvar__vehicles_shownchasemessage

Definition at line 9 of file cl_vehicles.qh.

Referenced by Vehicles_drawHUD().

◆ autocvar_cl_vehicles_alarm

bool autocvar_cl_vehicles_alarm = false

Definition at line 3 of file cl_vehicles.qh.

Referenced by vehicle_alarm().

◆ autocvar_cl_vehicles_crosshair_colorize

bool autocvar_cl_vehicles_crosshair_colorize = true

Definition at line 8 of file cl_vehicles.qh.

Referenced by Vehicles_drawCrosshair().

◆ autocvar_cl_vehicles_crosshair_size

float autocvar_cl_vehicles_crosshair_size = 0.5

Definition at line 7 of file cl_vehicles.qh.

Referenced by AuxiliaryXhair_Draw2D(), turret_draw2d(), and Vehicles_drawCrosshair().

◆ autocvar_cl_vehicles_hud_tactical

bool autocvar_cl_vehicles_hud_tactical = true

Definition at line 4 of file cl_vehicles.qh.

Referenced by turret_draw2d().

◆ autocvar_cl_vehicles_hudscale

float autocvar_cl_vehicles_hudscale = 0.5

Definition at line 5 of file cl_vehicles.qh.

Referenced by Vehicles_drawHUD().

◆ autocvar_cl_vehicles_notify_time

float autocvar_cl_vehicles_notify_time = 15

Definition at line 6 of file cl_vehicles.qh.

Referenced by HUD_Vehicle().

◆ autocvar_hud_progressbar_vehicles_ammo1_color

vector autocvar_hud_progressbar_vehicles_ammo1_color

Definition at line 10 of file cl_vehicles.qh.

◆ autocvar_hud_progressbar_vehicles_ammo2_color

vector autocvar_hud_progressbar_vehicles_ammo2_color

Definition at line 11 of file cl_vehicles.qh.

◆ AuxiliaryXhair

entity AuxiliaryXhair[MAX_AXH]

Definition at line 24 of file cl_vehicles.qh.

Referenced by NET_HANDLE(), PutObserverInServer(), and PutPlayerInServer().

◆ axh_drawflag

int axh_drawflag

Definition at line 28 of file cl_vehicles.qh.

Referenced by AuxiliaryXhair_Draw2D().

◆ axh_fadetime

float axh_fadetime

Definition at line 27 of file cl_vehicles.qh.

Referenced by AuxiliaryXhair_Draw2D().

◆ axh_image

string axh_image

Definition at line 26 of file cl_vehicles.qh.

Referenced by AuxiliaryXhair_Draw2D().

◆ dropmark

entity dropmark

Definition at line 21 of file cl_vehicles.qh.

◆ MAX_AXH

const int MAX_AXH = 4

◆ vCROSS_BURST

const string vCROSS_BURST = "gfx/vehicles/crosshair_burst"

Definition at line 13 of file cl_vehicles.qh.

Referenced by NET_HANDLE().

◆ vCROSS_DROP

const string vCROSS_DROP = "gfx/vehicles/crosshair_drop"

Definition at line 14 of file cl_vehicles.qh.

◆ vCROSS_GUIDE

const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide"

Definition at line 15 of file cl_vehicles.qh.

◆ vCROSS_HEAL

const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal"

Definition at line 16 of file cl_vehicles.qh.

◆ vCROSS_HINT

const string vCROSS_HINT = "gfx/vehicles/crosshair_hint"

Definition at line 17 of file cl_vehicles.qh.

Referenced by NET_HANDLE().

◆ vCROSS_LOCK

const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock"

Definition at line 18 of file cl_vehicles.qh.

◆ vCROSS_RAIN

const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain"

Definition at line 19 of file cl_vehicles.qh.

◆ vehicleHud_Pos

vector vehicleHud_Pos

Definition at line 34 of file cl_vehicles.qh.

Referenced by Vehicles_drawHUD().

◆ vehicleHud_Size

vector vehicleHud_Size

Definition at line 33 of file cl_vehicles.qh.

Referenced by Vehicles_drawHUD().