Xonotic
wepent.qh
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1 #pragma once
2 
3 REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
4 REGISTER_NET_TEMP(CLIENT_WEPENT)
5 
6 .float vortex_charge;
8 .float oknex_charge;
14 .int clip_load;
15 .int clip_size;
16 
17 #ifdef SVQC
18 
19  bool wepent_send(entity this, entity to, int sf);
20 
21  void wepent_link(entity wep);
22 
23  .int m_forceupdate;
24 
25  .Weapon m_switchweapon;
26  .Weapon m_weapon;
27  .Weapon m_switchingweapon;
28 
29 #endif
30 
31 #ifdef CSQC
32  .int m_wepent_slot;
33 
34  .Weapon activeweapon;
35  .Weapon switchingweapon;
36  .Weapon switchweapon;
37 
38  .float m_alpha;
39 
40  .int m_skin;
41 
42  // only for Porto
43  .bool angles_held_status;
44  .vector angles_held;
45 #endif
int hagar_load
Definition: wepent.qh:13
float oknex_charge
Definition: wepent.qh:8
#define REGISTER_NET_LINKED(id)
Definition: net.qh:67
int minelayer_mines
Definition: wepent.qh:11
entity() spawn
entity to
Definition: self.qh:96
float oknex_chargepool_ammo
Definition: wepent.qh:9
float m_alpha
Definition: weaponsystem.qc:74
int clip_load
Definition: wepent.qh:14
int clip_size
Definition: wepent.qh:15
float arc_heat_percent
Definition: wepent.qh:12
int tuba_instrument
Definition: wepent.qh:10
#define REGISTER_NET_TEMP(id)
Definition: net.qh:33
float vortex_charge
Definition: wepent.qh:6
float vortex_chargepool_ammo
Definition: wepent.qh:7