Xonotic
server.qh
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1 #pragma once
2 
3 #ifdef SVQC
4 entity warpzone_first; .entity warpzone_next;
5 
6 void WarpZone_StartFrame();
7 float WarpZone_Projectile_Touch(entity this, entity toucher);
8 
9 // THESE must be defined by calling QC code:
12 
13 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
14 //const float ENT_CLIENT_WARPZONE;
15 //const float ENT_CLIENT_WARPZONE_CAMERA;
16 
17 void WarpZone_PlayerPhysics_FixVAngle(entity this);
18 
20 #endif
entity() spawn
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
Definition: common.qc:150
void WarpZone_PostInitialize_Callback()
Definition: main.qc:456
void WarpZone_PostTeleportPlayer_Callback(entity pl)
Definition: teleporters.qc:294
float WarpZone_Projectile_Touch(entity this, entity toucher)
Definition: server.qc:382