Xonotic
dialog_hudpanel_ammo.qc
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2 
3 #include "slider.qh"
4 #include "checkbox.qh"
5 #include "textlabel.qh"
6 #include "radiobutton.qh"
7 
9 {
10  entity e;
11  string panelname = "ammo";
12 
13  dialog_hudpanel_main_checkbox(me, panelname);
14 
15  dialog_hudpanel_main_settings(me, panelname);
16 
17  me.TR(me);
18  me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:")));
19  me.TR(me);
20  me.TDempty(me, 0.2);
21  me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
22  me.TR(me);
23  me.TDempty(me, 0.2);
24  me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
25  me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_alpha"));
26  me.TR(me);
27  me.TDempty(me, 0.2);
28  me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
29  me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_scale"));
30  me.TR(me);
31  me.TDempty(me, 0.2);
32  me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Align icon:")));
33  me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
34  me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));
35 }
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition: radiobutton.qc:10
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
entity makeXonoticSlider(float theValueMin, float theValueMax, float theValueStep, string theCvar)
Definition: slider.qc:10
void XonoticHUDAmmoDialog_fill(entity me)
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition: checkbox.qc:28