Xonotic
dialog_hudpanel_healtharmor.qc
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2 
3 #include "textlabel.qh"
4 #include "checkbox.qh"
5 #include "radiobutton.qh"
6 
8 {
9  entity e;
10  string panelname = "healtharmor";
11 
12  dialog_hudpanel_main_checkbox(me, panelname);
13 
14  dialog_hudpanel_main_settings(me, panelname);
15 
16  me.TR(me);
17  me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_combined", _("Combine health and armor")));
18  me.TR(me);
19  me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
20  me.TR(me);
21  me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
22  setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
23  me.TR(me);
24  me.TDempty(me, 0.2);
25  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
26  setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
27  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
28  setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
29  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
30  setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
31  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
32  setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
33  me.TR(me);
34  me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
35  me.TR(me);
36  me.TDempty(me, 0.2);
37  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
38  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
39  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
40  me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
41  me.TR(me);
42  me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
43 }
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition: radiobutton.qc:10
entity() spawn
entity makeXonoticTextLabel(float theAlign, string theText)
Definition: textlabel.qc:3
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition: checkbox.qc:28
void XonoticHUDHealthArmorDialog_fill(entity me)