Xonotic
superweapons.qh
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#pragma once
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#include <
common/mutators/mutator/status_effects/all.qh
>
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CLASS
(
Superweapons
,
StatusEffects
)
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ATTRIB
(
Superweapons
,
netname
,
string
, "superweapons");
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ATTRIB
(Superweapons,
m_name
,
string
, _("Superweapons"));
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ATTRIB
(Superweapons, m_icon,
string
, "superweapons");
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#ifdef GAMEQC
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ATTRIB
(Superweapons, m_sound_rm,
Sound
, SND_POWEROFF);
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#endif
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ENDCLASS
(Superweapons)
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REGISTER_STATUSEFFECT
(Superweapons,
NEW
(Superweapons));
Superweapons
Definition:
superweapons.qh:5
NEW
#define NEW(cname,...)
Definition:
oo.qh:105
CLASS
CLASS(Object) Object
Definition:
oo.qh:318
netname
string netname
Definition:
powerups.qc:20
all.qh
ATTRIB
#define ATTRIB(...)
Definition:
oo.qh:136
StatusEffects
Definition:
all.qh:30
REGISTER_STATUSEFFECT
REGISTER_STATUSEFFECT(Superweapons, NEW(Superweapons))
Sound
Definition:
sound.qh:119
ENDCLASS
#define ENDCLASS(cname)
Definition:
oo.qh:269
m_name
string m_name
Definition:
scores.qh:135
common
mutators
mutator
status_effects
status_effect
superweapons.qh
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