Xonotic
superweapons.qh
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1 #pragma once
2 
4 
6  ATTRIB(Superweapons, netname, string, "superweapons");
7  ATTRIB(Superweapons, m_name, string, _("Superweapons"));
8  ATTRIB(Superweapons, m_icon, string, "superweapons");
9 #ifdef GAMEQC
10  ATTRIB(Superweapons, m_sound_rm, Sound, SND_POWEROFF);
11 #endif
12 ENDCLASS(Superweapons)
13 REGISTER_STATUSEFFECT(Superweapons, NEW(Superweapons));
#define NEW(cname,...)
Definition: oo.qh:105
CLASS(Object) Object
Definition: oo.qh:318
string netname
Definition: powerups.qc:20
#define ATTRIB(...)
Definition: oo.qh:136
REGISTER_STATUSEFFECT(Superweapons, NEW(Superweapons))
Definition: sound.qh:119
#define ENDCLASS(cname)
Definition: oo.qh:269
string m_name
Definition: scores.qh:135