Xonotic
sv_spawn.qh
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1 #pragma once
2 
4 
5 entity spawnmonster (entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag);
entity spawnmonster(entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag)
Definition: sv_spawn.qc:14
entity() spawn
vector(float skel, float bonenum) _skel_get_boneabs_hidden