Xonotic
main.qh
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1 #pragma once
2 
bool buildpath_nodefilter_none(vector n, vector c, vector p)
Definition: main.qc:321
entity() spawn
prev
Definition: all.qh:66
vector(float skel, float bonenum) _skel_get_boneabs_hidden
next
Definition: all.qh:88
entity path_build(entity next, vector where, entity prev, entity start)
Definition: main.qc:326