Xonotic
cl_minigames_hud.qh
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1 #pragma once
2 
3 float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary);
4 void HUD_Minigame_Mouse();
5 
7 void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
8 
9 // Adds a game-specific entry to the menu
10 void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
float HUD_MinigameMenu_IsOpened()
void HUD_Minigame_Mouse()
entity parent
Definition: animhost.qc:7
entity() spawn
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg)
float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
string message
Definition: powerups.qc:19