BEGIN(class) \
P(class, prefix, animtime, float, BOTH) \
P(
class, prefix,
lifetime,
float, BOTH) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, secondary, float, NONE) \
P(
class, prefix,
speed,
float, BOTH) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, weaponreplace, string,NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()