Xonotic
physics.qh
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1 #pragma once
2 
3 SYSTEM(phys, 30, 10);
4 
5 void sys_phys_fix(entity this, float dt);
6 bool sys_phys_override(entity this, float dt);
7 void sys_phys_monitor(entity this, float dt);
9 void sys_phys_ai(entity this);
11 void sys_phys_fixspeed(entity this, float maxspeed_mod);
entity() spawn
void sys_phys_monitor(entity this, float dt)
Definition: cl_physics.qc:19
bool sys_phys_override(entity this, float dt)
Definition: cl_physics.qc:13
void sys_phys_pregame_hold(entity this)
Definition: cl_physics.qc:23
void sys_phys_spectator_control(entity this)
Definition: cl_physics.qc:25
void sys_phys_fixspeed(entity this, float maxspeed_mod)
Definition: cl_physics.qc:27
SYSTEM(phys, 30, 10)
void sys_phys_ai(entity this)
Definition: cl_physics.qc:21
void sys_phys_fix(entity this, float dt)
Definition: cl_physics.qc:3