Xonotic
powerups.qh
Go to the documentation of this file.
1 #pragma once
2 #include "../panel.qh"
3 
11 
15 
16 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite);
vector color
bool autocvar_hud_panel_powerups
Definition: powerups.qh:4
int autocvar_hud_panel_powerups_baralign
Definition: powerups.qh:5
bool autocvar_hud_panel_powerups_hide_ondeath
Definition: powerups.qh:7
void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite)
Definition: powerups.qc:38
int autocvar_hud_panel_powerups_iconalign
Definition: powerups.qh:8
bool autocvar_hud_panel_powerups_progressbar
Definition: powerups.qh:9
bool autocvar_hud_panel_powerups_text
Definition: powerups.qh:10
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool autocvar_hud_panel_powerups_dynamichud
Definition: powerups.qh:6
vector autocvar_hud_progressbar_strength_color
Definition: powerups.qh:13
vector autocvar_hud_progressbar_shield_color
Definition: powerups.qh:12
vector autocvar_hud_progressbar_superweapons_color
Definition: powerups.qh:14