Xonotic
powerups.qh
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1 #pragma once
2 
5 #ifdef SVQC
6  ATTRIB(Powerup, m_mins, vector, '-16 -16 0');
7  ATTRIB(Powerup, m_maxs, vector, '16 16 80');
8  ATTRIB(Powerup, m_botvalue, int, 11000);
9  ATTRIB(Powerup, m_itemflags, int, FL_POWERUP);
10  ATTRIB(Powerup, m_respawntime, float(), GET(g_pickup_respawntime_powerup));
11  ATTRIB(Powerup, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_powerup));
12 #endif
14 
15 #include <common/mutators/mutator/status_effects/all.qh>
17 #ifdef GAMEQC
18  ATTRIB(Powerups, m_sound_rm, Sound, SND_POWEROFF);
19 #endif
CLASS(Object) Object
Definition: oo.qh:318
Definition: pickup.qh:22
#define ATTRIB(...)
Definition: oo.qh:136
Definition: sound.qh:119
#define GET(name)
Definition: misc.qh:34
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269