Xonotic
|
Public Member Functions | |
ATTRIB (Gametype, netname, string) | |
game type name as in cvar (with g_ prefix) More... | |
ATTRIB (Gametype, mdl, string) | |
game type short name More... | |
ATTRIB (Gametype, message, string) | |
human readable name More... | |
ATTRIB (Gametype, model2, string) | |
game type defaults More... | |
ATTRIB (Gametype, gametype_description, string) | |
game type description More... | |
ATTRIB (Gametype, m_mutators, string) | |
Duel ::Duel () | |
virtual void | Duel ::m_isAlwaysSupported () |
virtual void | Duel ::m_isForcedSupported () |
virtual void | Gametype ::describe () |
virtual void | Gametype ::display () |
virtual void | Gametype ::gametype_init () |
virtual void | Gametype ::m_configuremenu () |
virtual void | Gametype ::m_generate_mapinfo () |
virtual void | Gametype ::m_isAlwaysSupported () |
virtual void | Gametype ::m_isForcedSupported () |
virtual void | Gametype ::m_isTwoBaseMode () |
virtual void | Gametype ::m_parse_mapinfo () |
Public Attributes | |
bool | frags = true |
does this gametype use a point limit? More... | |
int | items = 0 |
game type ID More... | |
bool | m_hidelimits = false |
should this gametype display a score limit in the scoreboard? More... | |
int | m_id = 0 |
string | m_legacydefaults = "" |
DO NOT USE, this is compatibility for legacy maps! More... | |
int | m_priority = 0 |
game type priority in random selections More... | |
bool | m_weaponarena = false |
does this gametype enforce its own weapon arena? More... | |
bool | team = false |
does this gametype support teamplay? More... | |
game type name as in cvar (with g_ prefix)
|
inline |
Definition at line 7 of file duel.qh.
|
inlinevirtual |
|
inlinevirtual |
Definition at line 15 of file duel.qh.
References cvar(), ENDCLASS, m_flags, MapInfo_Map_supportedGametypes, NEW, and REGISTER_GAMETYPE().
|
inlinevirtualinherited |
|
inlinevirtualinherited |
Definition at line 95 of file mapinfo.qh.
|
inlinevirtualinherited |
Definition at line 101 of file mapinfo.qh.
References cons(), ENDCLASS, GAMETYPE_FLAG_HIDELIMITS, GAMETYPE_FLAG_PREFERRED, GAMETYPE_FLAG_PRIORITY, GAMETYPE_FLAG_TEAMPLAY, GAMETYPE_FLAG_USEPOINTS, GAMETYPE_FLAG_WEAPONARENA, m_flags, MAPINFO_TYPE_ALL, NULL, REGISTER_REGISTRY, REGISTRY, REGISTRY_CHECK, REGISTRY_DEFINE_GET, and REGISTRY_SORT().
|
inlinevirtualinherited |
Definition at line 83 of file mapinfo.qh.
References TC.
|
inlinevirtualinherited |
|
inlinevirtualinherited |
Definition at line 75 of file mapinfo.qh.
|
inlinevirtualinherited |
Definition at line 79 of file mapinfo.qh.
|
inlinevirtualinherited |
Definition at line 71 of file mapinfo.qh.
|
inlinevirtualinherited |
Definition at line 63 of file mapinfo.qh.
does this gametype use a point limit?
Definition at line 42 of file mapinfo.qh.
Referenced by _MapInfo_Map_ApplyGametype().
|
inherited |
game type ID
Definition at line 32 of file mapinfo.qh.
should this gametype display a score limit in the scoreboard?
Definition at line 44 of file mapinfo.qh.
|
inherited |
Definition at line 30 of file mapinfo.qh.
|
inherited |
DO NOT USE, this is compatibility for legacy maps!
Definition at line 60 of file mapinfo.qh.
Referenced by _MapInfo_GetDefault().
|
inherited |
game type priority in random selections
Definition at line 52 of file mapinfo.qh.
does this gametype enforce its own weapon arena?
Definition at line 46 of file mapinfo.qh.
does this gametype support teamplay?
Definition at line 40 of file mapinfo.qh.
Referenced by _MapInfo_GetTeamPlayBool().