Definition at line 10 of file animdecide.qh.
◆ Animation ::calcValue()
virtual void Animation::Animation ::calcValue |
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◆ Animation ::configureAnimation()
virtual void Animation::Animation ::configureAnimation |
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◆ Animation ::finishAnim()
virtual void Animation::Animation ::finishAnim |
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◆ Animation ::isFinished()
virtual void Animation::Animation ::isFinished |
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◆ Animation ::isStopped()
virtual void Animation::Animation ::isStopped |
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◆ Animation ::resumeAnim()
virtual void Animation::Animation ::resumeAnim |
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◆ Animation ::setObjectSetter()
virtual void Animation::Animation ::setObjectSetter |
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◆ Animation ::setTimeStartDuration()
virtual void Animation::Animation ::setTimeStartDuration |
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◆ Animation ::setTimeStartEnd()
virtual void Animation::Animation ::setTimeStartEnd |
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◆ Animation ::setValueStartEnd()
virtual void Animation::Animation ::setValueStartEnd |
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◆ Animation ::stopAnim()
virtual void Animation::Animation ::stopAnim |
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◆ Animation ::tick()
virtual void Animation::Animation ::tick |
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◆ Animation ::update()
virtual void Animation::Animation ::update |
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◆ ATTRIB() [1/2]
◆ ATTRIB() [2/2]
◆ setterDummy()
◆ void()
◆ delta
float Animation::delta = 0 |
◆ duration
float Animation::duration = 0 |
◆ finished
◆ return
Initial value:{
int f = frameforname(mdlidx, it);
if (f != -1) return f;
})
Definition at line 13 of file animdecide.qh.
◆ startTime
float Animation::startTime = 0 |
◆ startValue
float Animation::startValue = 0 |
◆ stopped
◆ value
float Animation::value = 0 |
The documentation for this class was generated from the following files: