Xonotic
quake.qc
Go to the documentation of this file.
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#include "
quake.qh
"
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#include <
common/stats.qh
>
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#include <
common/weapons/_all.qh
>
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#include <
common/weapons/_all.qh
>
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/***********************
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* QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
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***********************
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weapon_nailgun handled in quake3.qc
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item_armor1 handled in items/spawning.qc
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*/
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SPAWNFUNC_WEAPON
(weapon_supernailgun, WEP_HAGAR)
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SPAWNFUNC_WEAPON
(weapon_supershotgun, WEP_MACHINEGUN)
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SPAWNFUNC_ITEM
(item_spikes, ITEM_Bullets)
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SPAWNFUNC_ITEM
(item_armor2, ITEM_ArmorMega)
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SPAWNFUNC_ITEM
(item_armorInv, ITEM_ArmorMega)
// TODO: make sure we actually want this
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SPAWNFUNC_ITEM_COND(item_health, (this.
spawnflags
& 2), ITEM_HealthMega, ITEM_HealthMedium)
SPAWNFUNC_ITEM
SPAWNFUNC_ITEM(item_armor_green, ITEM_ArmorMedium) .float wait
spawnflags
float spawnflags
Definition:
progsdefs.qc:191
stats.qh
quake.qh
SPAWNFUNC_WEAPON
#define SPAWNFUNC_WEAPON(name, weapon)
Definition:
weapon.qh:143
_all.qh
server
compat
quake.qc
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