Xonotic
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#include "quake3.qh"
#include <common/gamemodes/_mod.qh>
#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#include <common/mapobjects/trigger/counter.qh>
#include <common/mapobjects/triggers.qh>
#include <common/mutators/mutator/buffs/buffs.qh>
#include <common/mutators/mutator/buffs/sv_buffs.qh>
#include <common/mutators/mutator/powerups/_mod.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
#include <common/notifications/all.qh>
#include <common/resources/sv_resources.qh>
#include <common/stats.qh>
#include <common/weapons/_all.qh>
#include <server/client.qh>
#include <server/items/items.qh>
#include <server/items/spawning.qh>
#include <server/world.qh>
Go to the source code of this file.
Functions | |
bool | DoesQ3ARemoveThisEntity (entity this) |
void | fragsfilter_use (entity this, entity actor, entity trigger) |
int | GetAmmoConsumptionQ3 (string netname) |
void | score_use (entity this, entity actor, entity trigger) |
spawnfunc (target_init) | |
spawnfunc (target_give) | |
spawnfunc (target_score) | |
spawnfunc (target_fragsFilter) | |
SPAWNFUNC_ITEM (item_armor_green, ITEM_ArmorMedium) .float wait | |
void | target_give_init (entity this) |
void | target_init_use (entity this, entity actor, entity trigger) |
void | target_init_verify (entity this) |
Variables | |
float | delay |
string | gametype |
bool | notcpm |
bool | notfree |
bool | notsingle |
bool | notta |
bool | notteam |
bool | notvq3 |
Definition at line 282 of file quake3.qc.
References ctf_oneflag, cvar_string(), g_ctf, g_duel, gametype, maxclients, notcpm, notfree, notsingle, notta, notteam, notvq3, strstrofs, and teamplay.
Referenced by SV_OnEntityPreSpawnFunction().
Definition at line 259 of file quake3.qc.
References IS_PLAYER, and SUB_UseTargets().
Referenced by spawnfunc().
Definition at line 337 of file quake3.qc.
References cvar(), and strcat().
Referenced by weapon_defaultspawnfunc().
Definition at line 244 of file quake3.qc.
References count, and IS_PLAYER.
Referenced by spawnfunc().
spawnfunc | ( | target_init | ) |
Definition at line 197 of file quake3.qc.
References InitializeEntity(), target_init_use(), target_init_verify(), and use.
spawnfunc | ( | target_give | ) |
Definition at line 239 of file quake3.qc.
References InitializeEntity(), and target_give_init().
spawnfunc | ( | target_score | ) |
spawnfunc | ( | target_fragsFilter | ) |
Definition at line 266 of file quake3.qc.
References frags, fragsfilter_use(), g_cts, and use.
SPAWNFUNC_ITEM | ( | item_armor_green | , |
ITEM_ArmorMedium | |||
) |
Definition at line 204 of file quake3.qc.
References g_items, IL_EACH, InitializeEntity(), setthink, spawnflags, target_init_verify(), and time.
Referenced by spawnfunc().
Definition at line 130 of file quake3.qc.
References ATTN_NORM, autocvar_g_balance_pause_armor_rot, autocvar_g_balance_pause_health_regen, autocvar_g_balance_pause_health_rot, buff_FirstFromFlags(), buff_RemoveAll(), CH_TRIGGER, entity(), FOREACH, IS_INDEPENDENT_PLAYER, RES_HEALTH, SetResource(), sound, spawnflags, start_ammo_cells, start_ammo_fuel, start_ammo_nails, start_ammo_plasma, start_ammo_rockets, start_ammo_shells, start_armorvalue, start_health, start_weapons, STATUSEFFECT_REMOVE_NORMAL, SUB_UseTargets(), time, VOL_BASE, and WEPSET.
Referenced by spawnfunc().
Definition at line 112 of file quake3.qc.
References classname, entity(), find(), NULL, and targetname.
Referenced by spawnfunc(), and target_give_init().
string gametype |
Definition at line 281 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
bool notcpm |
Definition at line 280 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
bool notfree |
Definition at line 277 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
bool notsingle |
Definition at line 276 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
bool notta |
Definition at line 278 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
bool notteam |
Definition at line 275 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
bool notvq3 |
Definition at line 279 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().