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Xonotic
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#include "quake3.qh"#include <common/gamemodes/_mod.qh>#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>#include <common/mapobjects/trigger/counter.qh>#include <common/mapobjects/triggers.qh>#include <common/mutators/mutator/buffs/buffs.qh>#include <common/mutators/mutator/buffs/sv_buffs.qh>#include <common/mutators/mutator/powerups/_mod.qh>#include <common/mutators/mutator/status_effects/_mod.qh>#include <common/notifications/all.qh>#include <common/resources/sv_resources.qh>#include <common/stats.qh>#include <common/weapons/_all.qh>#include <server/client.qh>#include <server/items/items.qh>#include <server/items/spawning.qh>#include <server/world.qh>
Include dependency graph for quake3.qc:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Functions | |
| bool | DoesQ3ARemoveThisEntity (entity this) |
| void | fragsfilter_use (entity this, entity actor, entity trigger) |
| int | GetAmmoConsumptionQ3 (string netname) |
| void | score_use (entity this, entity actor, entity trigger) |
| spawnfunc (target_init) | |
| spawnfunc (target_give) | |
| spawnfunc (target_score) | |
| spawnfunc (target_fragsFilter) | |
| SPAWNFUNC_ITEM (item_armor_green, ITEM_ArmorMedium) .float wait | |
| void | target_give_init (entity this) |
| void | target_init_use (entity this, entity actor, entity trigger) |
| void | target_init_verify (entity this) |
Variables | |
| float | delay |
| string | gametype |
| bool | notcpm |
| bool | notfree |
| bool | notsingle |
| bool | notta |
| bool | notteam |
| bool | notvq3 |
Definition at line 282 of file quake3.qc.
References ctf_oneflag, cvar_string(), g_ctf, g_duel, gametype, maxclients, notcpm, notfree, notsingle, notta, notteam, notvq3, strstrofs, and teamplay.
Referenced by SV_OnEntityPreSpawnFunction().
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Here is the caller graph for this function:Definition at line 259 of file quake3.qc.
References IS_PLAYER, and SUB_UseTargets().
Referenced by spawnfunc().
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Here is the caller graph for this function:Definition at line 337 of file quake3.qc.
References cvar(), and strcat().
Referenced by weapon_defaultspawnfunc().
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Here is the caller graph for this function:Definition at line 244 of file quake3.qc.
References count, and IS_PLAYER.
Referenced by spawnfunc().
Here is the caller graph for this function:| spawnfunc | ( | target_init | ) |
Definition at line 197 of file quake3.qc.
References InitializeEntity(), target_init_use(), target_init_verify(), and use.
Here is the call graph for this function:| spawnfunc | ( | target_give | ) |
Definition at line 239 of file quake3.qc.
References InitializeEntity(), and target_give_init().
Here is the call graph for this function:| spawnfunc | ( | target_score | ) |
| spawnfunc | ( | target_fragsFilter | ) |
Definition at line 266 of file quake3.qc.
References frags, fragsfilter_use(), g_cts, and use.
Here is the call graph for this function:| SPAWNFUNC_ITEM | ( | item_armor_green | , |
| ITEM_ArmorMedium | |||
| ) |
Definition at line 204 of file quake3.qc.
References g_items, IL_EACH, InitializeEntity(), setthink, spawnflags, target_init_verify(), and time.
Referenced by spawnfunc().
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Here is the caller graph for this function:Definition at line 130 of file quake3.qc.
References ATTN_NORM, autocvar_g_balance_pause_armor_rot, autocvar_g_balance_pause_health_regen, autocvar_g_balance_pause_health_rot, buff_FirstFromFlags(), buff_RemoveAll(), CH_TRIGGER, entity(), FOREACH, IS_INDEPENDENT_PLAYER, RES_HEALTH, SetResource(), sound, spawnflags, start_ammo_cells, start_ammo_fuel, start_ammo_nails, start_ammo_plasma, start_ammo_rockets, start_ammo_shells, start_armorvalue, start_health, start_weapons, STATUSEFFECT_REMOVE_NORMAL, SUB_UseTargets(), time, VOL_BASE, and WEPSET.
Referenced by spawnfunc().
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Here is the caller graph for this function:Definition at line 112 of file quake3.qc.
References classname, entity(), find(), NULL, and targetname.
Referenced by spawnfunc(), and target_give_init().
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Here is the caller graph for this function:| string gametype |
Definition at line 281 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| bool notcpm |
Definition at line 280 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| bool notfree |
Definition at line 277 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| bool notsingle |
Definition at line 276 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| bool notta |
Definition at line 278 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| bool notteam |
Definition at line 275 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| bool notvq3 |
Definition at line 279 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().