10 ATTRIB(Flag, m_maxs, vector, (PL_MAX_CONST + '0 0 -13') * 1.4);
50 #define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) 59 #define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1') 60 #define WPCOLOR_FLAGCARRIER(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1') 62 #define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1') 65 #define snd_flag_taken noise 66 #define snd_flag_returned noise1 67 #define snd_flag_capture noise2 68 #define snd_flag_respawn noise3 133 #define ctf_spawnorigin dropped_origin 176 #define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b)) 177 #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
const float WPFE_THINKRATE
const vector FLAG_DROP_OFFSET
bool wpforenemy_announced
bool ctf_Stalemate_Customize(entity this, entity client)
const int HAVOCBOT_CTF_ROLE_MIDDLE
const float FLAG_TOUCHRATE
void ctf_RespawnFlag(entity flag)
const int FLAG_FLOAT_OFFSET_Z
const int HAVOCBOT_CTF_ROLE_RETRIEVER
const vector FLAG_WAYPOINT_OFFSET
void GameRules_limit_score(int limit)
float ctf_captureshield_force
const int RETURN_NEEDKILL
bool havocbot_cantfindflag
const int HAVOCBOT_CTF_ROLE_CARRIER
const vector VEHICLE_FLAG_OFFSET
entity wps_enemyflagcarrier
const int HAVOCBOT_CTF_ROLE_NONE
const int HAVOCBOT_CTF_ROLE_ESCORT
bool ctf_flagdamaged_byworld
float wpforenemy_nextthink
const int HAVOCBOT_CTF_ROLE_OFFENSE
const float VEHICLE_FLAG_SCALE
void GameRules_teams(bool value)
int autocvar_captureleadlimit_override
REGISTER_MUTATOR(ctf, false)
const vector FLAG_CARRY_OFFSET
const int FLAG_PASS_ARC_OFFSET_Z
float ctf_captureshield_min_negscore
const int HAVOCBOT_CTF_ROLE_DEFENSE
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const float FLAG_THINKRATE
void havocbot_role_ctf_setrole(entity bot, int role)
#define ITEM_HANDLE(signal,...)
void GameRules_limit_lead(int limit)
int autocvar_capturelimit_override
float ctf_captureshield_max_ratio
void ctf_FlagTouch(entity this, entity toucher)
void ctf_Handle_Throw(entity player, entity receiver, float droptype)
const int RETURN_SPEEDRUN
const int CAPTURE_DROPPED